precacheModel( "com_plasticcase_green_big" );
level.circle=loadfx("misc/ui_pickup_unavailable");
self thread Correy();
Correy(){
//For Testing===
//self.score = 500;
//self.score = 400;
//===============
self endon("disconnect");
O = (-28.6744, -317.408, -47.875);
wait 2;
B = spawn("script_model", O);
B setModel("com_plasticcase_green_big");
B Solid();
self thread CA(B);
g = SpawnFx(level.circle, O);
TriggerFX(g);
self thread CA(g);
W = spawn("script_model", B.origin);
W Solid();
for (;
{
for (i = 0; i < level.players.size; i++) {
P = level.players[i];
wait 0.01;
R = distance(B.origin, P.origin);
if (R < 90)
{
if(self.score <= 500)
{
P setLowerMessage("Press ^3[{+usereload}]^7 for Random Weapon");
if (P UseButtonPressed())
{
wait 0.1;
if (P UseButtonPressed())
{
P clearLowerMessage(1);
wait .5;
RW = "";
i = randomint(75);
j = randomint(6);
cur = self getCurrentWeapon();
RW = level.weaponList[i];
W setModel(getWeaponModel(RW, j));
W MoveTo(B.origin + (0, 0, 50), 2);
wait 1.5;
if (P GetWeaponsListPrimaries().size > 1) P giveWeapon(RW, j);
if (P GetWeaponsListPrimaries().size > 1) P TakeWeapon(cur); P giveWeapon(RW, j);
P switchToWeapon(RW, j);
P playsound("oldschool_pickup");
wait 1;
W MoveTo(B.origin, 0.5);
wait 1;
W setModel("");
wait 2;
self.score -= 500;
}
}
}
else if (self.score > 500)
{
P setLowerMessage("You Don't Hane Enough Points To Purchase This Item");
if (P UseButtonPressed())
{
self iPrintln("^1Not Enough Cash");
}
wait 3;
P clearLowerMessage(1);
}
}
else {
p clearLowerMessage(1);
}
}
}
}
CA(vc){for(;
{self waittill("stoph");vc delete();}}
Correy(){
self endon("disconnect");
O = (-28.6744, -317.408, -47.875);
wait 2;
B = spawn("script_model", O);
B setModel("com_plasticcase_beige_big");
B Solid();
self thread CA(B);
g = SpawnFx(level.circle, O);
TriggerFX(g);
self thread CA(g);
W = spawn("script_model", B.origin);
W Solid();
for (;
{
for (i = 0; i < level.players.size; i++) {
P = level.players[i];
wait 0.01;
R = distance(B.origin, P.origin);
if (R < 90)
{
P setLowerMessage("Press ^3[{+usereload}]^7 for Random Weapon");
if (P UseButtonPressed())
{
wait 0.1;
if (P UseButtonPressed())
{
P clearLowerMessage(1);
wait .5;
RW = "";
i = randomint(75);
j = randomint(6);
cur = self getCurrentWeapon();
RW = level.weaponList[i];
W setModel(getWeaponModel(RW, j));
W MoveTo(B.origin + (0, 0, 50), 2);
wait 1.5;
if (P GetWeaponsListPrimaries().size > 1) P giveWeapon(RW, j);
if (P GetWeaponsListPrimaries().size > 1) P TakeWeapon(cur); P giveWeapon(RW, j);
P switchToWeapon(RW, j);
P playsound("oldschool_pickup");
wait 1;
W MoveTo(B.origin, 0.5);
wait 1;
W setModel("");
wait 2;
}
}
}
}
else {
p clearLowerMessage(1);
}
}
}
}
CA(vc){for(;
{self waittill("stoph");vc delete();}}
init()
{
[COLOR="#B22222"]precacheModel( "com_plasticcase_green_big" );
level.circle=loadfx("misc/ui_pickup_unavailable");[/COLOR]
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
setDvar("lobbytype","menu");
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
if ( level.teamBased )
{
init()
{
[COLOR="#B22222"]precacheModel( "com_plasticcase_green_big" );
level.circle=loadfx("misc/ui_pickup_unavailable");[/COLOR]
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
setDvar("lobbytype","menu");
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
if ( level.teamBased )
{
precache moddel:
init()
{
precacheModel( "com_plasticcase_green_big" );
level.circle=loadfx("misc/ui_pickup_unavailable");
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
setDvar("lobbytype","menu");
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
if ( level.teamBased )
{
My gsc:
[CODE]
Correy()
{
self endon("disconnect");
O = (-28.6744, -317.408, -47.875);
wait 2;
B = spawn("script_model", O);
B setModel("com_plasticcase_beige_big");
B Solid();
self thread CA(B);
g = SpawnFx(level.circle, O);
TriggerFX(g);
self thread CA(g);
W = spawn("script_model", B.origin);
W Solid();
for (;
{
for (i = 0; i < level.players.size; i++) {
P = level.players[i];
wait 0.01;
R = distance(B.origin, P.origin);
if (R < 90)
{
P setLowerMessage("Press ^3[{+usereload}]^7 for Random Weapon");
if (P UseButtonPressed())
{
wait 0.1;
if (P UseButtonPressed())
{
P clearLowerMessage(1);
wait .5;
RW = "";
i = randomint(75);
j = randomint(6);
cur = self getCurrentWeapon();
RW = level.weaponList[i];
W setModel(getWeaponModel(RW, j));
W MoveTo(B.origin + (0, 0, 50), 2);
wait 1.5;
if (P GetWeaponsListPrimaries().size > 1) P giveWeapon(RW, j);
if (P GetWeaponsListPrimaries().size > 1) P TakeWeapon(cur); P giveWeapon(RW, j);
P switchToWeapon(RW, j);
P playsound("oldschool_pickup");
wait 1;
W MoveTo(B.origin, 0.5);
wait 1;
W setModel("");
wait 2;
}
}
}
}
else {
p clearLowerMessage(1);
}
}
}
}
CA(vc){for(;
{self waittill("stoph");vc delete();}}
precacheModel( "com_plasticcase_green_big" );
level.circle=loadfx("misc/ui_pickup_unavailable");
self thread Correy();
Correy(){
//For Testing===
//self.score = 500;
//self.score = 400;
//===============
self endon("disconnect");
O = (-28.6744, -317.408, -47.875);
wait 2;
B = spawn("script_model", O);
B setModel("com_plasticcase_green_big");
B Solid();
self thread CA(B);
g = SpawnFx(level.circle, O);
TriggerFX(g);
self thread CA(g);
W = spawn("script_model", B.origin);
W Solid();
for (;
{
for (i = 0; i < level.players.size; i++) {
P = level.players[i];
wait 0.01;
R = distance(B.origin, P.origin);
if (R < 90)
{
if(self.score <= 500)
{
P setLowerMessage("Press ^3[{+usereload}]^7 for Random Weapon");
if (P UseButtonPressed())
{
wait 0.1;
if (P UseButtonPressed())
{
P clearLowerMessage(1);
wait .5;
RW = "";
i = randomint(75);
j = randomint(6);
cur = self getCurrentWeapon();
RW = level.weaponList[i];
W setModel(getWeaponModel(RW, j));
W MoveTo(B.origin + (0, 0, 50), 2);
wait 1.5;
if (P GetWeaponsListPrimaries().size > 1) P giveWeapon(RW, j);
if (P GetWeaponsListPrimaries().size > 1) P TakeWeapon(cur); P giveWeapon(RW, j);
P switchToWeapon(RW, j);
P playsound("oldschool_pickup");
wait 1;
W MoveTo(B.origin, 0.5);
wait 1;
W setModel("");
wait 2;
self.score -= 500;
}
}
}
else if (self.score > 500)
{
P setLowerMessage("You Don't Hane Enough Points To Purchase This Item");
if (P UseButtonPressed())
{
self iPrintln("^1Not Enough Cash");
}
wait 3;
P clearLowerMessage(1);
}
}
else {
p clearLowerMessage(1);
}
}
}
}
CA(vc){for(;
{self waittill("stoph");vc delete();}}
Correy(){
self endon("disconnect");
O = (-28.6744, -317.408, -47.875);
wait 2;
B = spawn("script_model", O);
B setModel("com_plasticcase_beige_big");
B Solid();
self thread CA(B);
g = SpawnFx(level.circle, O);
TriggerFX(g);
self thread CA(g);
W = spawn("script_model", B.origin);
W Solid();
for (;
{
for (i = 0; i < level.players.size; i++) {
P = level.players[i];
wait 0.01;
R = distance(B.origin, P.origin);
if (R < 90)
{
P setLowerMessage("Press ^3[{+usereload}]^7 for Random Weapon");
if (P UseButtonPressed())
{
wait 0.1;
if (P UseButtonPressed())
{
P clearLowerMessage(1);
wait .5;
RW = "";
i = randomint(75);
j = randomint(6);
cur = self getCurrentWeapon();
RW = level.weaponList[i];
W setModel(getWeaponModel(RW, j));
W MoveTo(B.origin + (0, 0, 50), 2);
wait 1.5;
if (P GetWeaponsListPrimaries().size > 1) P giveWeapon(RW, j);
if (P GetWeaponsListPrimaries().size > 1) P TakeWeapon(cur); P giveWeapon(RW, j);
P switchToWeapon(RW, j);
P playsound("oldschool_pickup");
wait 1;
W MoveTo(B.origin, 0.5);
wait 1;
W setModel("");
wait 2;
}
}
}
}
else {
p clearLowerMessage(1);
}
}
}
}
CA(vc){for(;
{self waittill("stoph");vc delete();}}
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