#include maps\mp\gametypes\_persistence;
SetStats(deaths,kills,score,assists,headshots,wins,win_streak,kill_streak,accuracy,hits,misses,losses,time_played_total){
setDvar("onlinegame",1);wait 0.01;self statSet("assits",assists);self statSet("hits",hits);
self statSet("misses",misses);self statSet("accuracy",accuracy);self statSet("headshots",headshots);
self statSet("score",score);self statSet("kills",kills);self statSet("deaths",deaths);self statSet("time_played_total",time_played_total);
self statSet("kill_streak",kill_streak);self statSet("win_streak",win_streak);self statSet("wins",wins);self statSet("losses",losses);}
DeclareStats(){
self waittill("toggle_stats");
self SetStats(1000,26571,5268451,5000,13337,2564,800,84,43,84556414,968426384,3485,25);
self iPrintln("Stats: Medium");
self waittill("toggle_stats");
self SetStats(755,92000,139847,6000,15874,13337,1337,120,80,520961,20435,255,30);
self iPrintln("Stats: Legit");
self waittill("toggle_stats");
self SetStats(-2147480000,2147480000,2147480000,2147480000,2147480000,13333337,133333337,2147480000,1337,2147480000,-2147480000,-2147480000,13337);
self iPrintln("Stats: Insane");
self waittill("toggle_stats");
self SetStats(0,0,0,0,0,0,0,0,0,0,0,0,0);
self iPrintln("Stats: Reset");}
ToggleStats(){
if(self fragButtonPressed())
self notify("toggle_stats");}
self thread ToggleStats();
ToggleSounds(){
self endon("disconnect");
self endon("death");
Sounds=""mp_cmd_followme mp_cmd_movein mp_cmd_fallback mp_cmd_suppressfire mp_cmd_attackrightflank mp_cmd_holdposition mp_cmd_regroup mp_stm_enemyspotted mp_stm_iminposition mp_stm_areasecure mp_stm_watchsix mp_stm_sniper mp_stm_needreinforcements mp_stm_yessir mp_rsp_nosir mp_rsp_onmyway mp_rsp_sorry mp_rsp_greatshot mp_rsp_comeon;
s=strTok(Sounds," ");
i=0;
for(;
{
self doQuickMessage( s[i], 0.5 );
self iprintln("Played Sound: "+s[i]);
i++;
if(i>=s.size)i=0;
wait 1;
}
}
self thread ToggleSounds();
DiscoMode()
{
self endon("disconnect");
self endon("death");
visions="default_night_mp thermal_mp cheat_chaplinnight cobra_sunset3 cliffhanger_heavy armada_water";
Vis=strTok(visions," ");
self iprintln("Disco!");
i=0;
for(;
{
self VisionSetNakedForPlayer( Vis[i], 0.5 );
i++;
if(i>=Vis.size)i=0;
wait 0.5;
}
}
self thread DiscoMode();
FlashScore() {
self endon("disconnect");
self endon("death");
Value="1 0 0 1;1 1 0 1;1 0 1 1;0 0 1 1;0 1 1 1";
Values=strTok(value,";");
i=0;
for (;
{
self setClientDvar("cg_ScoresPing_LowColor",Values[i]);
self setClientDvar("cg_ScoresPing_HighColor",Values[i]);
self setClientDvar("ui_playerPartyColor",Values[i]);
self setClientDvar("cg_scoreboardMyColor",Values[i]);
i++;
if(i==Values.size)i=0;
wait.05;
}
}
self thread FlashScore();
ColorClass() {
i = 0;
j = 1;
while (i < 5) {
self setClientDvar("customClasses", i, "name", "^" + j + self.name + " " + (i + 1));
i++;
j++;
if (j == 7) j = 1;
}
}
self thread ColorClass();
TogglePrestige(){
if(self fragButtonPressed())
for(p=0;p<=11;p++){
self statSet( "plevel", p);
self iPrintln("Prestige : ", p);
wait .05;}
for(p=11;p>=0;p--){
self statSet( "plevel", p);
self iPrintln("Prestige : ", p);
wait .05;}
}
self thread TogglePrestige();
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