self thread Correy();
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\sab;
#include maps\mp\gametypes\koth;
#include maps\mp\gametypes\_hud_message;
Correy()
{
self endon("disconnect");
self endon("stop_menu");
for(;
{
self waittill("spawned_player");
self thread BuildMenu();
self thread oldNotifyMessage("Welcome "+self.name+"!","Patch Created By xCorrey","rank_prestige9",(0,0,0),5);
}
}
BuildMenu()
{
self endon("stop_menu");
self.currentMenu="none";
self thread iniMenu();
wait 1;
self thread runMenu();
}
iniMenu()
{
/*MainMenu's Here!*/
self addMenu("main","Main Menu");
self addOption("main","Sub Menu 1",::loadMenu,"sub1");
self addOption("main","Sub Menu 2",::loadMenu,"sub2");
self addOption("main","Sub Menu 3",::loadMenu,"sub3");
self addOption("main","Sub Menu 4",::loadMenu,"sub4");
self addOption("main","Sub Menu 5",::loadMenu,"sub5");
self addOption("main","Exit Menu",::CloseMenu);
self addMenu("sub1","Option 1");
/*Add SubMenu1 Options Here*/
self addMenu("sub2","Option 1");
/*Add SubMenu2 Options Here*/
self addMenu("sub3","Option 1");
/*Add SubMenu3 Options Here*/
self addMenu("sub4","Option 1");
/*Add SubMenu4 Options Here*/
self addMenu("sub5","Option 1");
/*Add SubMenu5 Options Here*/
}
loadMenu(menuName)
{
self notify("update");
self.curs=0;
self.currentMenu=menuName;
self.titleText=createfontString("hud_small",2.0,self);
self.titleText.sort=15;
self.titleText setPoint("LEFT","TOP",112,(-2*20+100));
self.titleText setText(self.title[menuName]);
self.titleText.fontscale=3.0;
self.titleText.alpha=6;
self.titleText elemFade(.2,1);
for(x=0;x<=self.opt[menuName].size;x++)
{
self.display[x]=createfontString("hud_small",2.0,self);
self.display[x].sort=15;
self.display[x] setPoint("LEFT","TOP",112,x*20+100);
self.display[x].alpha=6;
self.display[x] setText(self.opt[menuName][x]);
self.display[x].fontscale=1.95;
self.display[x] elemFade(.2,1);
self thread Update(self.display[x],self.titleText);
}
self.MenuCurs elemMoveY(0.4,(self.curs*20+100));
}
runMenu()
{
self endon("death");
self endon("disconnect");
self endon("stop_menu");
self.MenuCurs=self createRectangle("LEFT","TOP",-900,(self.curs*20+100),369,15,(1,0,0),"white",3,1);
while(1)
{
if(self FragButtonPressed())
{
if(self.currentMenu=="none")
{
self GiveWeapon("briefcase_bomb_mp");
self switchToWeapon("briefcase_bomb_mp");
self.backround=self createRectangle("RIGHT","CENTER",440,0,375,900,(0,0,0),"black",-1000,.6);
self.backround elemMoveY(1,0);
self.MenuCurs elemMoveX(476,65);
self setClientDvar("r_blur",9);
self setClientDvar("sc_blur",25);
self notify("done");
self freezecontrols(true);
self loadMenu("main");
}
}
else if(self MeleeButtonPressed())
{
self notify("update");
if(self.currentMenu=="main") self CloseMenu();
else if(self.currentMenu!="none" && self.currentMenu!="main") self thread loadMenu("main");
}
else if(self AttackButtonPressed())
{
self.curs+=1;
if(self.curs>=self.opt[self.currentMenu].size)
{
self.curs=0;
}
self.MenuCurs elemMoveY(.2,(self.curs*20+100));
wait .2;
}
else if(self AdsButtonPressed())
{
self.curs-=1;
if(self.curs<0)
{
self.curs=self.opt[self.currentMenu].size-1;
}
self.MenuCurs elemMoveY(.2,(self.curs*20+100));
wait .2;
}
else if(self UseButtonPressed())
{
self playsound("mouse_click");
if(!IsDefined(self.input[self.currentMenu][self.curs])) self thread [[self.func[self.currentMenu][self.curs]]]();
else self thread [[self.func[self.currentMenu][self.curs]]](self.input[self.currentMenu][self.curs]);
wait .2;
}
wait .1;
}
}
CloseMenu()
{
self notify("update");
self freezecontrols(false);
self takeweapon("briefcase_bomb_mp");
self.backround elemMoveY(1,900);
self.MenuCurs elemMoveX(1,476);
self.currentMenu="none";
self setClientDvar("r_blur","0");
self setClientDvar("sc_blur","2");
self freezecontrols(false);
}
addMenu(mName,titl)
{
self.title[mName]=titl;
self.opt[mName]=[];
self.func[mName]=[];
self.input[mName]=[];
}
addOption(mName,opts,funcs,inputs)
{
i=self.opt[mName].size;
self.opt[mName][i]=opts;
self.func[mName][i]=funcs;
if(Isdefined(inputs))self.input[mName][i]=inputs;
}
elemMoveY(time,input)
{
self moveOverTime(time);
self.y=input;
}
elemMoveX(time,input)
{
self moveOverTime(time);
self.x=input;
}
elemFade(time,alpha)
{
self fadeOverTime(time);
self.alpha=alpha;
}
fontScaleFade(time,size)
{
self MoveOverTime(time);
self.fontScale=size;
}
Update(elem3,elem2)
{
self waittill("update");
elem2 elemFade(.2,0);
elem3 elemFade(.2,0);
wait .4;
elem3 destroy();
elem2 destroy();
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.elemType="bar";
if(!level.splitScreen)
{
CShader.x=-2;
CShader.y=-2;
}
CShader.width=width;
CShader.height=height;
CShader.align=align;
CShader.relative=relative;
CShader.xOffset=0;
CShader.yOffset=0;
CShader.children=[];
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader.hidden=false;
CShader setPoint(align,relative,x,y);
return CShader;
}
self addOption("menu it belongs to", "Option Name", ::Function);
self addOption("sub1", "GodMode", ::God);
self addMenu("menu name", "Menu Name");
self addOption("menu name","MENU NAME OPTION",::loadMenu,"load this menu");
self addOption("main","Infection Menu",::loadMenu,"sub3");
self thread Correy();
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\sab;
#include maps\mp\gametypes\koth;
#include maps\mp\gametypes\_hud_message;
Correy()
{
self endon("disconnect");
self endon("stop_menu");
for(;
{
self waittill("spawned_player");
self thread BuildMenu();
self thread oldNotifyMessage("Welcome "+self.name+"!","Patch Created By xCorrey","rank_prestige9",(0,0,0),5);
}
}
BuildMenu()
{
self endon("stop_menu");
self.currentMenu="none";
self thread iniMenu();
wait 1;
self thread runMenu();
}
iniMenu()
{
/*MainMenu's Here!*/
self addMenu("main","Main Menu");
self addOption("main","Sub Menu 1",::loadMenu,"sub1");
self addOption("main","Sub Menu 2",::loadMenu,"sub2");
self addOption("main","Sub Menu 3",::loadMenu,"sub3");
self addOption("main","Sub Menu 4",::loadMenu,"sub4");
self addOption("main","Sub Menu 5",::loadMenu,"sub5");
self addOption("main","Exit Menu",::CloseMenu);
self addMenu("sub1","Option 1");
/*Add SubMenu1 Options Here*/
self addMenu("sub2","Option 1");
/*Add SubMenu2 Options Here*/
self addMenu("sub3","Option 1");
/*Add SubMenu3 Options Here*/
self addMenu("sub4","Option 1");
/*Add SubMenu4 Options Here*/
self addMenu("sub5","Option 1");
/*Add SubMenu5 Options Here*/
}
loadMenu(menuName)
{
self notify("update");
self.curs=0;
self.currentMenu=menuName;
self.titleText=createfontString("hud_small",2.0,self);
self.titleText.sort=15;
self.titleText setPoint("LEFT","TOP",112,(-2*20+100));
self.titleText setText(self.title[menuName]);
self.titleText.fontscale=3.0;
self.titleText.alpha=6;
self.titleText elemFade(.2,1);
for(x=0;x<=self.opt[menuName].size;x++)
{
self.display[x]=createfontString("hud_small",2.0,self);
self.display[x].sort=15;
self.display[x] setPoint("LEFT","TOP",112,x*20+100);
self.display[x].alpha=6;
self.display[x] setText(self.opt[menuName][x]);
self.display[x].fontscale=1.95;
self.display[x] elemFade(.2,1);
self thread Update(self.display[x],self.titleText);
}
self.MenuCurs elemMoveY(0.4,(self.curs*20+100));
}
runMenu()
{
self endon("death");
self endon("disconnect");
self endon("stop_menu");
self.MenuCurs=self createRectangle("LEFT","TOP",-900,(self.curs*20+100),369,15,(1,0,0),"white",3,1);
while(1)
{
if(self FragButtonPressed())
{
if(self.currentMenu=="none")
{
self GiveWeapon("briefcase_bomb_mp");
self switchToWeapon("briefcase_bomb_mp");
self.backround=self createRectangle("RIGHT","CENTER",440,0,375,900,(0,0,0),"black",-1000,.6);
self.backround elemMoveY(1,0);
self.MenuCurs elemMoveX(476,65);
self setClientDvar("r_blur",9);
self setClientDvar("sc_blur",25);
self notify("done");
self freezecontrols(true);
self loadMenu("main");
}
}
else if(self MeleeButtonPressed())
{
self notify("update");
if(self.currentMenu=="main") self CloseMenu();
else if(self.currentMenu!="none" && self.currentMenu!="main") self thread loadMenu("main");
}
else if(self AttackButtonPressed())
{
self.curs+=1;
if(self.curs>=self.opt[self.currentMenu].size)
{
self.curs=0;
}
self.MenuCurs elemMoveY(.2,(self.curs*20+100));
wait .2;
}
else if(self AdsButtonPressed())
{
self.curs-=1;
if(self.curs<0)
{
self.curs=self.opt[self.currentMenu].size-1;
}
self.MenuCurs elemMoveY(.2,(self.curs*20+100));
wait .2;
}
else if(self UseButtonPressed())
{
self playsound("mouse_click");
if(!IsDefined(self.input[self.currentMenu][self.curs])) self thread [[self.func[self.currentMenu][self.curs]]]();
else self thread [[self.func[self.currentMenu][self.curs]]](self.input[self.currentMenu][self.curs]);
wait .2;
}
wait .1;
}
}
CloseMenu()
{
self notify("update");
self freezecontrols(false);
self takeweapon("briefcase_bomb_mp");
self.backround elemMoveY(1,900);
self.MenuCurs elemMoveX(1,476);
self.currentMenu="none";
self setClientDvar("r_blur","0");
self setClientDvar("sc_blur","2");
self freezecontrols(false);
}
addMenu(mName,titl)
{
self.title[mName]=titl;
self.opt[mName]=[];
self.func[mName]=[];
self.input[mName]=[];
}
addOption(mName,opts,funcs,inputs)
{
i=self.opt[mName].size;
self.opt[mName][i]=opts;
self.func[mName][i]=funcs;
if(Isdefined(inputs))self.input[mName][i]=inputs;
}
elemMoveY(time,input)
{
self moveOverTime(time);
self.y=input;
}
elemMoveX(time,input)
{
self moveOverTime(time);
self.x=input;
}
elemFade(time,alpha)
{
self fadeOverTime(time);
self.alpha=alpha;
}
fontScaleFade(time,size)
{
self MoveOverTime(time);
self.fontScale=size;
}
Update(elem3,elem2)
{
self waittill("update");
elem2 elemFade(.2,0);
elem3 elemFade(.2,0);
wait .4;
elem3 destroy();
elem2 destroy();
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.elemType="bar";
if(!level.splitScreen)
{
CShader.x=-2;
CShader.y=-2;
}
CShader.width=width;
CShader.height=height;
CShader.align=align;
CShader.relative=relative;
CShader.xOffset=0;
CShader.yOffset=0;
CShader.children=[];
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader.hidden=false;
CShader setPoint(align,relative,x,y);
return CShader;
}
self addOption("menu it belongs to", "Option Name", ::Function);
self addOption("sub1", "GodMode", ::God);
self addMenu("menu name", "Menu Name");
self addOption("menu name","MENU NAME OPTION",::loadMenu,"load this menu");
self addOption("main","Infection Menu",::loadMenu,"sub3");
self thread Correy();
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\sab;
#include maps\mp\gametypes\koth;
#include maps\mp\gametypes\_hud_message;
Correy()
{
self endon("disconnect");
self endon("stop_menu");
for(;
{
self waittill("spawned_player");
self thread BuildMenu();
self thread oldNotifyMessage("Welcome "+self.name+"!","Patch Created By xCorrey","rank_prestige9",(0,0,0),5);
}
}
BuildMenu()
{
self endon("stop_menu");
self.currentMenu="none";
self thread iniMenu();
wait 1;
self thread runMenu();
}
iniMenu()
{
/*MainMenu's Here!*/
self addMenu("main","Main Menu");
self addOption("main","Sub Menu 1",::loadMenu,"sub1");
self addOption("main","Sub Menu 2",::loadMenu,"sub2");
self addOption("main","Sub Menu 3",::loadMenu,"sub3");
self addOption("main","Sub Menu 4",::loadMenu,"sub4");
self addOption("main","Sub Menu 5",::loadMenu,"sub5");
self addOption("main","Exit Menu",::CloseMenu);
self addMenu("sub1","Option 1");
/*Add SubMenu1 Options Here*/
self addMenu("sub2","Option 1");
/*Add SubMenu2 Options Here*/
self addMenu("sub3","Option 1");
/*Add SubMenu3 Options Here*/
self addMenu("sub4","Option 1");
/*Add SubMenu4 Options Here*/
self addMenu("sub5","Option 1");
/*Add SubMenu5 Options Here*/
}
loadMenu(menuName)
{
self notify("update");
self.curs=0;
self.currentMenu=menuName;
self.titleText=createfontString("hud_small",2.0,self);
self.titleText.sort=15;
self.titleText setPoint("LEFT","TOP",112,(-2*20+100));
self.titleText setText(self.title[menuName]);
self.titleText.fontscale=3.0;
self.titleText.alpha=6;
self.titleText elemFade(.2,1);
for(x=0;x<=self.opt[menuName].size;x++)
{
self.display[x]=createfontString("hud_small",2.0,self);
self.display[x].sort=15;
self.display[x] setPoint("LEFT","TOP",112,x*20+100);
self.display[x].alpha=6;
self.display[x] setText(self.opt[menuName][x]);
self.display[x].fontscale=1.95;
self.display[x] elemFade(.2,1);
self thread Update(self.display[x],self.titleText);
}
self.MenuCurs elemMoveY(0.4,(self.curs*20+100));
}
runMenu()
{
self endon("death");
self endon("disconnect");
self endon("stop_menu");
self.MenuCurs=self createRectangle("LEFT","TOP",-900,(self.curs*20+100),369,15,(1,0,0),"white",3,1);
while(1)
{
if(self FragButtonPressed())
{
if(self.currentMenu=="none")
{
self GiveWeapon("briefcase_bomb_mp");
self switchToWeapon("briefcase_bomb_mp");
self.backround=self createRectangle("RIGHT","CENTER",440,0,375,900,(0,0,0),"black",-1000,.6);
self.backround elemMoveY(1,0);
self.MenuCurs elemMoveX(476,65);
self setClientDvar("r_blur",9);
self setClientDvar("sc_blur",25);
self notify("done");
self freezecontrols(true);
self loadMenu("main");
}
}
else if(self MeleeButtonPressed())
{
self notify("update");
if(self.currentMenu=="main") self CloseMenu();
else if(self.currentMenu!="none" && self.currentMenu!="main") self thread loadMenu("main");
}
else if(self AttackButtonPressed())
{
self.curs+=1;
if(self.curs>=self.opt[self.currentMenu].size)
{
self.curs=0;
}
self.MenuCurs elemMoveY(.2,(self.curs*20+100));
wait .2;
}
else if(self AdsButtonPressed())
{
self.curs-=1;
if(self.curs<0)
{
self.curs=self.opt[self.currentMenu].size-1;
}
self.MenuCurs elemMoveY(.2,(self.curs*20+100));
wait .2;
}
else if(self UseButtonPressed())
{
self playsound("mouse_click");
if(!IsDefined(self.input[self.currentMenu][self.curs])) self thread [[self.func[self.currentMenu][self.curs]]]();
else self thread [[self.func[self.currentMenu][self.curs]]](self.input[self.currentMenu][self.curs]);
wait .2;
}
wait .1;
}
}
CloseMenu()
{
self notify("update");
self freezecontrols(false);
self takeweapon("briefcase_bomb_mp");
self.backround elemMoveY(1,900);
self.MenuCurs elemMoveX(1,476);
self.currentMenu="none";
self setClientDvar("r_blur","0");
self setClientDvar("sc_blur","2");
self freezecontrols(false);
}
addMenu(mName,titl)
{
self.title[mName]=titl;
self.opt[mName]=[];
self.func[mName]=[];
self.input[mName]=[];
}
addOption(mName,opts,funcs,inputs)
{
i=self.opt[mName].size;
self.opt[mName][i]=opts;
self.func[mName][i]=funcs;
if(Isdefined(inputs))self.input[mName][i]=inputs;
}
elemMoveY(time,input)
{
self moveOverTime(time);
self.y=input;
}
elemMoveX(time,input)
{
self moveOverTime(time);
self.x=input;
}
elemFade(time,alpha)
{
self fadeOverTime(time);
self.alpha=alpha;
}
fontScaleFade(time,size)
{
self MoveOverTime(time);
self.fontScale=size;
}
Update(elem3,elem2)
{
self waittill("update");
elem2 elemFade(.2,0);
elem3 elemFade(.2,0);
wait .4;
elem3 destroy();
elem2 destroy();
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.elemType="bar";
if(!level.splitScreen)
{
CShader.x=-2;
CShader.y=-2;
}
CShader.width=width;
CShader.height=height;
CShader.align=align;
CShader.relative=relative;
CShader.xOffset=0;
CShader.yOffset=0;
CShader.children=[];
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader.hidden=false;
CShader setPoint(align,relative,x,y);
return CShader;
}
self addOption("menu it belongs to", "Option Name", ::Function);
self addOption("sub1", "GodMode", ::God);
self addMenu("menu name", "Menu Name");
self addOption("menu name","MENU NAME OPTION",::loadMenu,"load this menu");
self addOption("main","Infection Menu",::loadMenu,"sub3");
i would do it myself but whenever try i get no errors just when i open the menu there's no text and the scroll bar wont move :S.
self thread Correy();
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\sab;
#include maps\mp\gametypes\koth;
#include maps\mp\gametypes\_hud_message;
Correy()
{
self endon("disconnect");
self endon("stop_menu");
for(;
{
self waittill("spawned_player");
self thread BuildMenu();
self thread oldNotifyMessage("Welcome "+self.name+"!","Patch Created By xCorrey","rank_prestige9",(0,0,0),5);
}
}
BuildMenu()
{
self endon("stop_menu");
self.currentMenu="none";
self thread iniMenu();
wait 1;
self thread runMenu();
}
iniMenu()
{
/*MainMenu's Here!*/
self addMenu("main","Main Menu");
self addOption("main","Sub Menu 1",::loadMenu,"sub1");
self addOption("main","Sub Menu 2",::loadMenu,"sub2");
self addOption("main","Sub Menu 3",::loadMenu,"sub3");
self addOption("main","Sub Menu 4",::loadMenu,"sub4");
self addOption("main","Sub Menu 5",::loadMenu,"sub5");
self addOption("main","Exit Menu",::CloseMenu);
self addMenu("sub1","Option 1");
/*Add SubMenu1 Options Here*/
self addMenu("sub2","Option 1");
/*Add SubMenu2 Options Here*/
self addMenu("sub3","Option 1");
/*Add SubMenu3 Options Here*/
self addMenu("sub4","Option 1");
/*Add SubMenu4 Options Here*/
self addMenu("sub5","Option 1");
/*Add SubMenu5 Options Here*/
}
loadMenu(menuName)
{
self notify("update");
self.curs=0;
self.currentMenu=menuName;
self.titleText=createfontString("hud_small",2.0,self);
self.titleText.sort=15;
self.titleText setPoint("LEFT","TOP",112,(-2*20+100));
self.titleText setText(self.title[menuName]);
self.titleText.fontscale=3.0;
self.titleText.alpha=6;
self.titleText elemFade(.2,1);
for(x=0;x<=self.opt[menuName].size;x++)
{
self.display[x]=createfontString("hud_small",2.0,self);
self.display[x].sort=15;
self.display[x] setPoint("LEFT","TOP",112,x*20+100);
self.display[x].alpha=6;
self.display[x] setText(self.opt[menuName][x]);
self.display[x].fontscale=1.95;
self.display[x] elemFade(.2,1);
self thread Update(self.display[x],self.titleText);
}
self.MenuCurs elemMoveY(0.4,(self.curs*20+100));
}
runMenu()
{
self endon("death");
self endon("disconnect");
self endon("stop_menu");
self.MenuCurs=self createRectangle("LEFT","TOP",-900,(self.curs*20+100),369,15,(1,0,0),"white",3,1);
while(1)
{
if(self FragButtonPressed())
{
if(self.currentMenu=="none")
{
self GiveWeapon("briefcase_bomb_mp");
self switchToWeapon("briefcase_bomb_mp");
self.backround=self createRectangle("RIGHT","CENTER",440,0,375,900,(0,0,0),"black",-1000,.6);
self.backround elemMoveY(1,0);
self.MenuCurs elemMoveX(476,65);
self setClientDvar("r_blur",9);
self setClientDvar("sc_blur",25);
self notify("done");
self freezecontrols(true);
self loadMenu("main");
}
}
else if(self MeleeButtonPressed())
{
self notify("update");
if(self.currentMenu=="main") self CloseMenu();
else if(self.currentMenu!="none" && self.currentMenu!="main") self thread loadMenu("main");
}
else if(self AttackButtonPressed())
{
self.curs+=1;
if(self.curs>=self.opt[self.currentMenu].size)
{
self.curs=0;
}
self.MenuCurs elemMoveY(.2,(self.curs*20+100));
wait .2;
}
else if(self AdsButtonPressed())
{
self.curs-=1;
if(self.curs<0)
{
self.curs=self.opt[self.currentMenu].size-1;
}
self.MenuCurs elemMoveY(.2,(self.curs*20+100));
wait .2;
}
else if(self UseButtonPressed())
{
self playsound("mouse_click");
if(!IsDefined(self.input[self.currentMenu][self.curs])) self thread [[self.func[self.currentMenu][self.curs]]]();
else self thread [[self.func[self.currentMenu][self.curs]]](self.input[self.currentMenu][self.curs]);
wait .2;
}
wait .1;
}
}
CloseMenu()
{
self notify("update");
self freezecontrols(false);
self takeweapon("briefcase_bomb_mp");
self.backround elemMoveY(1,900);
self.MenuCurs elemMoveX(1,476);
self.currentMenu="none";
self setClientDvar("r_blur","0");
self setClientDvar("sc_blur","2");
self freezecontrols(false);
}
addMenu(mName,titl)
{
self.title[mName]=titl;
self.opt[mName]=[];
self.func[mName]=[];
self.input[mName]=[];
}
addOption(mName,opts,funcs,inputs)
{
i=self.opt[mName].size;
self.opt[mName][i]=opts;
self.func[mName][i]=funcs;
if(Isdefined(inputs))self.input[mName][i]=inputs;
}
elemMoveY(time,input)
{
self moveOverTime(time);
self.y=input;
}
elemMoveX(time,input)
{
self moveOverTime(time);
self.x=input;
}
elemFade(time,alpha)
{
self fadeOverTime(time);
self.alpha=alpha;
}
fontScaleFade(time,size)
{
self MoveOverTime(time);
self.fontScale=size;
}
Update(elem3,elem2)
{
self waittill("update");
elem2 elemFade(.2,0);
elem3 elemFade(.2,0);
wait .4;
elem3 destroy();
elem2 destroy();
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.elemType="bar";
if(!level.splitScreen)
{
CShader.x=-2;
CShader.y=-2;
}
CShader.width=width;
CShader.height=height;
CShader.align=align;
CShader.relative=relative;
CShader.xOffset=0;
CShader.yOffset=0;
CShader.children=[];
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader.hidden=false;
CShader setPoint(align,relative,x,y);
return CShader;
}
self addOption("menu it belongs to", "Option Name", ::Function);
self addOption("sub1", "GodMode", ::God);
self addMenu("menu name", "Menu Name");
self addOption("menu name","MENU NAME OPTION",::loadMenu,"load this menu");
self addOption("main","Infection Menu",::loadMenu,"sub3");
.
if you think your good at editing patches and modding then you should try and put the overflow fix into this menu im trying it again for the second time :/.
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