TraceBullet()
{
return BulletTrace(self getEye(), anglesToForward(self getPlayerAngles()) * 1000000, 1, self);
}
doCrosshairTeleport()
{
self endon("death");
self endon("disconnect");
for (;
{
self waittill("weapon_fired");
self setOrigin(self TraceBullet()["position"]);
self iPrintlnBold("Teleported to crosshair!");
}
}
i Just used The 1 From W@W lol it does the same thing as this but urs is shorter so thats a + :p
TraceBullet()
{
return BulletTrace(self getEye(), anglesToForward(self getPlayerAngles()) * 1000000, 1, self);
}
doCrosshairTeleport()
{
self endon("death");
self endon("disconnect");
for (;
{
self waittill("weapon_fired");
self setOrigin(self TraceBullet()["position"]);
self iPrintlnBold("Teleported to crosshair!");
}
}
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