Post: Cod4 Menu Base
09-12-2011, 02:46 AM #1
iReset Nigga
2Fresshh!!
(adsbygoogle = window.adsbygoogle || []).push({}); This is a Menu Base That i Converted From W@W Zombies Patch was Made By BlueBerry
Press R2 to open the Menu G on PC
here is a video of the Patch on W@W


Menu Base
    
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

CreateMenu()
{
self.MenuNames = [];
self.Function = [];
self.Input = [];
self.Inputx = [];

self.Title[0] = "Private Patch v1";
self.MenuNames[0] = [];
self addOption( 0, 0, "Account Menu", ::NewMenu, 1, "" );
self addOption( 0, 1, "Infection Menu", ::NewMenu, 2, "" );
self addOption( 0, 2, "Fun Menu", ::NewMenu, 3, "" );
self addOption( 0, 3, "Main Menu 4", ::NewMenu, 4, "" );
self addOption( 0, 4, "Main Menu 5", ::NewMenu, 5, "" );
self addOption( 0, 5, "Main Menu 6", ::NewMenu, 6, "" );
self addOption( 0, 6, "Main Menu 7", ::NewMenu, 7, "" );
self addOption( 0, 7, "Main Menu 8", ::NewMenu, 8, "" );
self addOption( 0, 8, "Main Menu 9", ::NewMenu, 9, "" );

self.Title[1] = "Account Menu";
self.MenuNames[1] = [];
self addOption( 1, 0, "Sub Option 1", ::test, "1", "" );
self addOption( 1, 1, "Sub Option 2", ::test, "2", "" );
self addOption( 1, 2, "Sub Option 3", ::test, "3", "" );
self addOption( 1, 3, "Sub Option 4", ::test, "4", "" );
self addOption( 1, 4, "Sub Option 5", ::test, "5", "" );
self addOption( 1, 5, "Sub Option 6", ::test, "6", "" );

self.Title[2] = "Infection Menu";
self.MenuNames[2] = [];
self addOption( 2, 0, "Sub Option 1", ::test, "", "" );
self addOption( 2, 1, "Sub Option 2", ::test, "", "" );
self addOption( 2, 2, "Sub Option 3", ::test, "", "" );
self addOption( 2, 3, "Sub Option 4", ::test, "", "" );
self addOption( 2, 4, "Sub Option 5", ::test, "", "" );
self addOption( 2, 5, "Sub Option 6", ::test, "", "" );

self.Title[3] = "Fun Menu";
self.MenuNames[3] = [];
self addOption( 3, 0, "Sub Option 1", ::test, "", "" );
self addOption( 3, 1, "Sub Option 2", ::test, "", "" );
self addOption( 3, 2, "Sub Option 3", ::test, "", "" );
self addOption( 3, 3, "Sub Option 4", ::test, "", "" );
self addOption( 3, 4, "Sub Option 5", ::test, "", "" );
self addOption( 3, 5, "Sub Option 6", ::test, "", "" );

self.Title[4] = "Sub Menu 4";
self.MenuNames[4] = [];
self addOption( 4, 0, "Sub Option 1", ::test, "", "" );
self addOption( 4, 1, "Sub Option 2", ::test, "", "" );
self addOption( 4, 2, "Sub Option 3", ::test, "", "" );
self addOption( 4, 3, "Sub Option 4", ::test, "", "" );
self addOption( 4, 4, "Sub Option 5", ::test, "", "" );
self addOption( 4, 5, "Sub Option 6", ::test, "", "" );

self.Title[5] = "Sub Menu 5";
self.MenuNames[5] = [];
self addOption( 5, 0, "Sub Option 1", ::test, "", "" );
self addOption( 5, 1, "Sub Option 2", ::test, "", "" );
self addOption( 5, 2, "Sub Option 3", ::test, "", "" );
self addOption( 5, 3, "Sub Option 4", ::test, "", "" );
self addOption( 5, 4, "Sub Option 5", ::test, "", "" );
self addOption( 5, 5, "Sub Option 6", ::test, "", "" );

self.Title[6] = "Sub Menu 6";
self.MenuNames[6] = [];
self addOption( 6, 0, "Sub Option 1", ::test, "", "" );
self addOption( 6, 1, "Sub Option 2", ::test, "", "" );
self addOption( 6, 2, "Sub Option 3", ::test, "", "" );
self addOption( 6, 3, "Sub Option 4", ::test, "", "" );
self addOption( 6, 4, "Sub Option 5", ::test, "", "" );
self addOption( 6, 5, "Sub Option 6", ::test, "", "" );

self.Title[7] = "Sub Menu 7";
self.MenuNames[7] = [];
self addOption( 7, 0, "Sub Option 1", ::test, "", "" );
self addOption( 7, 1, "Sub Option 2", ::test, "", "" );
self addOption( 7, 2, "Sub Option 3", ::test, "", "" );
self addOption( 7, 3, "Sub Option 4", ::test, "", "" );
self addOption( 7, 4, "Sub Option 5", ::test, "", "" );
self addOption( 7, 5, "Sub Option 6", ::test, "", "" );

self.Title[8] = "Sub Menu 8";
self.MenuNames[8] = [];
self addOption( 8, 0, "Sub Option 1", ::test, "", "" );
self addOption( 8, 1, "Sub Option 2", ::test, "", "" );
self addOption( 8, 2, "Sub Option 3", ::test, "", "" );
self addOption( 8, 3, "Sub Option 4", ::test, "", "" );
self addOption( 8, 4, "Sub Option 5", ::test, "", "" );
self addOption( 8, 5, "Sub Option 6", ::test, "", "" );

self.Title[9] = "Sub Menu 9";
self.MenuNames[9] = [];
self addOption( 9, 0, "Sub Option 1", ::test, "", "" );
self addOption( 9, 1, "Sub Option 2", ::test, "", "" );
self addOption( 9, 2, "Sub Option 3", ::test, "", "" );
self addOption( 9, 3, "Sub Option 4", ::test, "", "" );
self addOption( 9, 4, "Sub Option 5", ::test, "", "" );
self addOption( 9, 5, "Sub Option 6", ::test, "", "" );

while( 1 )
{
if( self.InMenu == 0 )
{
if( self FragButtonPressed() )
{
self.Curs = 0;
self.InMenu = 1;
self setClientDvar( "ui_hud_hardcore", 1 );
self.Shader = self createRectangle("CENTER", "CENTER", 0, self.Curs*22-100, 300, 25,(0,0,1),"white",-500,0);
self.Box = self createRectangle("CENTER", "CENTER", 0, 0, 300, 640,(0,0,0),"white",-1000,0);
self.Shader FadeOverTime( 1.0 );
self.Box FadeOverTime( 1.0 );
self.Shader.alpha = .8;
self.Box.alpha = .8;
self SubMenu( 0 );
wait 1;
}
}
else if( self.InMenu == 1 )
{
if( self UseButtonPressed() )
{
if( !isDefined( self.Input[self.SubMenu][self.Curs] ) && !isDefined( self.Inputx[self.SubMenu][self.Curs] ) )
{
self thread [[self.Function[self.SubMenu][self.Curs]]]();
}
else if( isDefined( self.Input[self.SubMenu][self.Curs] ) && !isDefined( self.Inputx[self.SubMenu][self.Curs] ) )
{
self thread [[self.Function[self.SubMenu][self.Curs]]](self.Input[self.SubMenu][self.Curs]);
}
else if( isDefined( self.Input[self.SubMenu][self.Curs] ) && isDefined( self.Inputx[self.SubMenu][self.Curs] ))
{
self thread [[self.Function[self.SubMenu][self.Curs]]](self.Input[self.SubMenu][self.Curs],self.Inputx[self.SubMenu][self.Curs]);
}
wait 0.17;
}
else if( self MeleeButtonPressed() )
{
if( self.SubMenu == 0 )
{
self.Curs = 0;
self setClientDvar( "ui_hud_hardcore", 0 );
self.Shader FadeOverTime( 1.0 );
self.Text FadeOverTime( 1.0 );
self.Box FadeOverTime( 1.0 );
self.Titlez FadeOverTime( 1.0 );
for(i = 0;i < self.Text.size;i++)
{
self.Text[i] FadeOverTime( 1.0 );
self.Text[i].alpha = 0;
}
self.Shader.alpha = 0;
self.Text.alpha = 0;
self.Box.alpha = 0;
self.Titlez.alpha = 0;
wait 1;
self.Shader destroy();
for(i = 0;i < self.Text.size;i++)
{
self.Text[i] destroy();
}
self.Text destroy();
self.Box destroy();
self.Titlez destroy();
self.InMenu = 0;
wait .1;
}
else
{
self.Curs = 0;
self.Shader MoveOverTime( 0.2 );
self.Shader.y = self.Curs*22-100;
self thread NewMenu( 0 );
wait .17;
}
}
else if( self AdsButtonPressed() )
{
self.Curs-= 1;
if(self.Curs < 0)
{
self.Curs = self.MenuNames[self.SubMenu].size-1;
}
self.Shader MoveOverTime( 0.2 );
self.Shader.y = self.Curs*22-100;
wait .17;
}
else if( self AttackButtonPressed() )
{
self.Curs+= 1;
if(self.Curs >= self.MenuNames[self.SubMenu].size)
{
self.Curs = 0;
}
self.Shader MoveOverTime( 0.2 );
self.Shader.y = self.Curs*22-100;
wait .17;
}
}
wait .001;
}
}
SubMenu( num )
{
self.Curs = 0;
self.Shader MoveOverTime( 0.2 );
self.Shader.y = self.Curs*22-100;
self.SubMenu = num;
for( i=0; i < self.MenuNames[num].size; i++ )
{
self.Text[i] = createFontString("objective", 1.75, self);
self.Text[i] SetPoint( "CENTER", "CENTER", 0, (i*22)-100 );
self.Text[i] Settext(self.MenuNames[self.SubMenu][i]);
self.Text[i].foreground = true;
self.Text[i].alpha = 1500;
self.Text[i].sort = 0;
self.Text[i] FadeOverTime( 1 );
self.Text[i].alpha = 1;
}
self.Titlez = createFontString("objective", 2.5, self);
self.Titlez SetPoint( "CENTER", "CENTER", 0, -135 );
self.Titlez Settext( self.Title[self.SubMenu] );
self.Titlez.foreground = true;
self.Titlez.alpha = 1500;
self.Titlez.sort = 0;
self.Titlez.color = ((235/255),(210/255),(18/255));
self.Titlez FadeOverTime( 1 );
self.Titlez.alpha = 1;
}
NewMenu( num )
{
self.Curs = 0;
self.Shader MoveOverTime( 0.2 );
self.Shader.y = self.Curs*22-100;
self.SubMenu = num;
for(i = 0;i < self.Text.size;i++)
{
self.Text[i] FadeOverTime( .5 );
self.Text[i].alpha = 0;
self.Titlez FadeOverTime( .5 );
self.Titlez.alpha = 0;
}
wait .5;
for( i=0; i < self.MenuNames[num].size; i++ )
{
self.Text[i] setText( self.MenuNames[num][i] );
self.Titlez setText( self.Title[self.SubMenu] );
self.Text[i] FadeOverTime( .5 );
self.Text[i].alpha = 1;
self.Titlez FadeOverTime( 1.0 );
self.Titlez.alpha = 1;
}
}
createRectangle(align,relative,x,y,width,height,co lor,shader,sort,alpha)
{
self endon ("death");
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
addoption( M, N, name, func, opt, opt1 )
{
self.MenuNames[M][N] = name;
self.Function[M][N] = func;
if(isDefined( opt ))
{
self.Input[M][N] = opt;
}
if(isDefined( opt1 ))
{
self.Inputx[M][N] = opt1;
}
}
test()
{
}
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09-12-2011, 03:24 AM #11
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by iReset View Post
Pretty nice Menu i might have to make my own Version of that :p i have alot of ideas just havent found a good patch to add them i think i just did


welcome and just make sure to give me credits
09-12-2011, 03:27 AM #12
iReset Nigga
2Fresshh!!
Originally posted by D34TH View Post
welcome and just make sure to give me credits


OF COURSE!!! lol do u have msn?
09-12-2011, 03:36 AM #13
INSAN3LY_D34TH
INSAN3LY GAMING
ya, [email][email protected][/email]
09-14-2011, 06:06 PM #14
Originally posted by iReset View Post
This is a Menu Base That i Converted From W@W Zombies Patch was Made By BlueBerry
Press R2 to open the Menu G on PC
here is a video of the Patch on W@W


Menu Base
    
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

CreateMenu()
{
self.MenuNames = [];
self.Function = [];
self.Input = [];
self.Inputx = [];

self.Title[0] = "Private Patch v1";
self.MenuNames[0] = [];
self addOption( 0, 0, "Account Menu", ::NewMenu, 1, "" );
self addOption( 0, 1, "Infection Menu", ::NewMenu, 2, "" );
self addOption( 0, 2, "Fun Menu", ::NewMenu, 3, "" );
self addOption( 0, 3, "Main Menu 4", ::NewMenu, 4, "" );
self addOption( 0, 4, "Main Menu 5", ::NewMenu, 5, "" );
self addOption( 0, 5, "Main Menu 6", ::NewMenu, 6, "" );
self addOption( 0, 6, "Main Menu 7", ::NewMenu, 7, "" );
self addOption( 0, 7, "Main Menu 8", ::NewMenu, 8, "" );
self addOption( 0, 8, "Main Menu 9", ::NewMenu, 9, "" );

self.Title[1] = "Account Menu";
self.MenuNames[1] = [];
self addOption( 1, 0, "Sub Option 1", ::test, "1", "" );
self addOption( 1, 1, "Sub Option 2", ::test, "2", "" );
self addOption( 1, 2, "Sub Option 3", ::test, "3", "" );
self addOption( 1, 3, "Sub Option 4", ::test, "4", "" );
self addOption( 1, 4, "Sub Option 5", ::test, "5", "" );
self addOption( 1, 5, "Sub Option 6", ::test, "6", "" );

self.Title[2] = "Infection Menu";
self.MenuNames[2] = [];
self addOption( 2, 0, "Sub Option 1", ::test, "", "" );
self addOption( 2, 1, "Sub Option 2", ::test, "", "" );
self addOption( 2, 2, "Sub Option 3", ::test, "", "" );
self addOption( 2, 3, "Sub Option 4", ::test, "", "" );
self addOption( 2, 4, "Sub Option 5", ::test, "", "" );
self addOption( 2, 5, "Sub Option 6", ::test, "", "" );

self.Title[3] = "Fun Menu";
self.MenuNames[3] = [];
self addOption( 3, 0, "Sub Option 1", ::test, "", "" );
self addOption( 3, 1, "Sub Option 2", ::test, "", "" );
self addOption( 3, 2, "Sub Option 3", ::test, "", "" );
self addOption( 3, 3, "Sub Option 4", ::test, "", "" );
self addOption( 3, 4, "Sub Option 5", ::test, "", "" );
self addOption( 3, 5, "Sub Option 6", ::test, "", "" );

self.Title[4] = "Sub Menu 4";
self.MenuNames[4] = [];
self addOption( 4, 0, "Sub Option 1", ::test, "", "" );
self addOption( 4, 1, "Sub Option 2", ::test, "", "" );
self addOption( 4, 2, "Sub Option 3", ::test, "", "" );
self addOption( 4, 3, "Sub Option 4", ::test, "", "" );
self addOption( 4, 4, "Sub Option 5", ::test, "", "" );
self addOption( 4, 5, "Sub Option 6", ::test, "", "" );

self.Title[5] = "Sub Menu 5";
self.MenuNames[5] = [];
self addOption( 5, 0, "Sub Option 1", ::test, "", "" );
self addOption( 5, 1, "Sub Option 2", ::test, "", "" );
self addOption( 5, 2, "Sub Option 3", ::test, "", "" );
self addOption( 5, 3, "Sub Option 4", ::test, "", "" );
self addOption( 5, 4, "Sub Option 5", ::test, "", "" );
self addOption( 5, 5, "Sub Option 6", ::test, "", "" );

self.Title[6] = "Sub Menu 6";
self.MenuNames[6] = [];
self addOption( 6, 0, "Sub Option 1", ::test, "", "" );
self addOption( 6, 1, "Sub Option 2", ::test, "", "" );
self addOption( 6, 2, "Sub Option 3", ::test, "", "" );
self addOption( 6, 3, "Sub Option 4", ::test, "", "" );
self addOption( 6, 4, "Sub Option 5", ::test, "", "" );
self addOption( 6, 5, "Sub Option 6", ::test, "", "" );

self.Title[7] = "Sub Menu 7";
self.MenuNames[7] = [];
self addOption( 7, 0, "Sub Option 1", ::test, "", "" );
self addOption( 7, 1, "Sub Option 2", ::test, "", "" );
self addOption( 7, 2, "Sub Option 3", ::test, "", "" );
self addOption( 7, 3, "Sub Option 4", ::test, "", "" );
self addOption( 7, 4, "Sub Option 5", ::test, "", "" );
self addOption( 7, 5, "Sub Option 6", ::test, "", "" );

self.Title[8] = "Sub Menu 8";
self.MenuNames[8] = [];
self addOption( 8, 0, "Sub Option 1", ::test, "", "" );
self addOption( 8, 1, "Sub Option 2", ::test, "", "" );
self addOption( 8, 2, "Sub Option 3", ::test, "", "" );
self addOption( 8, 3, "Sub Option 4", ::test, "", "" );
self addOption( 8, 4, "Sub Option 5", ::test, "", "" );
self addOption( 8, 5, "Sub Option 6", ::test, "", "" );

self.Title[9] = "Sub Menu 9";
self.MenuNames[9] = [];
self addOption( 9, 0, "Sub Option 1", ::test, "", "" );
self addOption( 9, 1, "Sub Option 2", ::test, "", "" );
self addOption( 9, 2, "Sub Option 3", ::test, "", "" );
self addOption( 9, 3, "Sub Option 4", ::test, "", "" );
self addOption( 9, 4, "Sub Option 5", ::test, "", "" );
self addOption( 9, 5, "Sub Option 6", ::test, "", "" );

while( 1 )
{
if( self.InMenu == 0 )
{
if( self FragButtonPressed() )
{
self.Curs = 0;
self.InMenu = 1;
self setClientDvar( "ui_hud_hardcore", 1 );
self.Shader = self createRectangle("CENTER", "CENTER", 0, self.Curs*22-100, 300, 25,(0,0,1),"white",-500,0);
self.Box = self createRectangle("CENTER", "CENTER", 0, 0, 300, 640,(0,0,0),"white",-1000,0);
self.Shader FadeOverTime( 1.0 );
self.Box FadeOverTime( 1.0 );
self.Shader.alpha = .8;
self.Box.alpha = .8;
self SubMenu( 0 );
wait 1;
}
}
else if( self.InMenu == 1 )
{
if( self UseButtonPressed() )
{
if( !isDefined( self.Input[self.SubMenu][self.Curs] ) && !isDefined( self.Inputx[self.SubMenu][self.Curs] ) )
{
self thread [[self.Function[self.SubMenu][self.Curs]]]();
}
else if( isDefined( self.Input[self.SubMenu][self.Curs] ) && !isDefined( self.Inputx[self.SubMenu][self.Curs] ) )
{
self thread [[self.Function[self.SubMenu][self.Curs]]](self.Input[self.SubMenu][self.Curs]);
}
else if( isDefined( self.Input[self.SubMenu][self.Curs] ) && isDefined( self.Inputx[self.SubMenu][self.Curs] ))
{
self thread [[self.Function[self.SubMenu][self.Curs]]](self.Input[self.SubMenu][self.Curs],self.Inputx[self.SubMenu][self.Curs]);
}
wait 0.17;
}
else if( self MeleeButtonPressed() )
{
if( self.SubMenu == 0 )
{
self.Curs = 0;
self setClientDvar( "ui_hud_hardcore", 0 );
self.Shader FadeOverTime( 1.0 );
self.Text FadeOverTime( 1.0 );
self.Box FadeOverTime( 1.0 );
self.Titlez FadeOverTime( 1.0 );
for(i = 0;i < self.Text.size;i++)
{
self.Text[i] FadeOverTime( 1.0 );
self.Text[i].alpha = 0;
}
self.Shader.alpha = 0;
self.Text.alpha = 0;
self.Box.alpha = 0;
self.Titlez.alpha = 0;
wait 1;
self.Shader destroy();
for(i = 0;i < self.Text.size;i++)
{
self.Text[i] destroy();
}
self.Text destroy();
self.Box destroy();
self.Titlez destroy();
self.InMenu = 0;
wait .1;
}
else
{
self.Curs = 0;
self.Shader MoveOverTime( 0.2 );
self.Shader.y = self.Curs*22-100;
self thread NewMenu( 0 );
wait .17;
}
}
else if( self AdsButtonPressed() )
{
self.Curs-= 1;
if(self.Curs < 0)
{
self.Curs = self.MenuNames[self.SubMenu].size-1;
}
self.Shader MoveOverTime( 0.2 );
self.Shader.y = self.Curs*22-100;
wait .17;
}
else if( self AttackButtonPressed() )
{
self.Curs+= 1;
if(self.Curs >= self.MenuNames[self.SubMenu].size)
{
self.Curs = 0;
}
self.Shader MoveOverTime( 0.2 );
self.Shader.y = self.Curs*22-100;
wait .17;
}
}
wait .001;
}
}
SubMenu( num )
{
self.Curs = 0;
self.Shader MoveOverTime( 0.2 );
self.Shader.y = self.Curs*22-100;
self.SubMenu = num;
for( i=0; i < self.MenuNames[num].size; i++ )
{
self.Text[i] = createFontString("objective", 1.75, self);
self.Text[i] SetPoint( "CENTER", "CENTER", 0, (i*22)-100 );
self.Text[i] Settext(self.MenuNames[self.SubMenu][i]);
self.Text[i].foreground = true;
self.Text[i].alpha = 1500;
self.Text[i].sort = 0;
self.Text[i] FadeOverTime( 1 );
self.Text[i].alpha = 1;
}
self.Titlez = createFontString("objective", 2.5, self);
self.Titlez SetPoint( "CENTER", "CENTER", 0, -135 );
self.Titlez Settext( self.Title[self.SubMenu] );
self.Titlez.foreground = true;
self.Titlez.alpha = 1500;
self.Titlez.sort = 0;
self.Titlez.color = ((235/255),(210/255),(18/255));
self.Titlez FadeOverTime( 1 );
self.Titlez.alpha = 1;
}
NewMenu( num )
{
self.Curs = 0;
self.Shader MoveOverTime( 0.2 );
self.Shader.y = self.Curs*22-100;
self.SubMenu = num;
for(i = 0;i < self.Text.size;i++)
{
self.Text[i] FadeOverTime( .5 );
self.Text[i].alpha = 0;
self.Titlez FadeOverTime( .5 );
self.Titlez.alpha = 0;
}
wait .5;
for( i=0; i < self.MenuNames[num].size; i++ )
{
self.Text[i] setText( self.MenuNames[num][i] );
self.Titlez setText( self.Title[self.SubMenu] );
self.Text[i] FadeOverTime( .5 );
self.Text[i].alpha = 1;
self.Titlez FadeOverTime( 1.0 );
self.Titlez.alpha = 1;
}
}
createRectangle(align,relative,x,y,width,height,co lor,shader,sort,alpha)
{
self endon ("death");
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
addoption( M, N, name, func, opt, opt1 )
{
self.MenuNames[M][N] = name;
self.Function[M][N] = func;
if(isDefined( opt ))
{
self.Input[M][N] = opt;
}
if(isDefined( opt1 ))
{
self.Inputx[M][N] = opt1;
}
}
test()
{
}


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