Post: J&B*'s new RELAPSE menu v2
09-22-2011, 03:14 AM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys i just go through with my new menu RELAPSE v2 it has alot of new stuff ynlike the v1 well all the info including new mods and stuff like that is in the download well download and have fun.
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The following 2 users groaned at Jacob-And-Britt for this awful post:

-MartyNeale-, donsta3000
09-24-2011, 02:48 AM #11
xShowtime32x
Are you high?
Thats fine with me you but you arent that good with patch making & this is my menu im working on for mw2.I seriously doubt you could do something like this

bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr MainM"
bind DPAD_DOWN "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
bind BUTTON_START "togglemenu"
bind DPAD_LEFT "toggle g_compassShowEnemies 1 0"
set MainM "vstr Exit;vstr MainM1;vstr Binds;r_blur 6;toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 1; toggle r_filmTweakLightTint 0 0 0"
set MainME "bind DPAD_UP vstr MainM;bind DPAD_DOWN +actionslot 3;bind DPAD_RIGHT +actionslot 4;bind DPAD_LEFT toggle g_compassShowEnemies 1 0;bind BUTTON_RSTICK +melee;bind BUTTON_B +stance;bind BUTTON_LTRIG +smoke;bind BUTTON_X +usereload;^0Mod_Menu_Closed;reset r_blur;reset cg_hudchatposition;reset cg_hudchatposition;reset cg_chattime;reset r_filmusetweaks;reset r_filmtweakenable;reset r_filmtweakinvert;reset r_filmTweakLightTint"
set Exit "vstr MainME"
set Binds "bind DPAD_UP vstr UP;bind DPAD_DOWN vstr DOWN;bind BUTTON_X vstr Select;bind BUTTON_RSTICK vstr Select;bind BUTTON_B vstr ExitSM;bind BUTTON_LTRIG vstr ExitSM"
//Main Menu
set MainMT "^0I^5-----^7[^2Main_Menu^7]^5-----^0I;set ExitSM vstr Exit"
set MainM1 "vstr MainMT;^7[^2Game_Settings^7];^5Gamemode_Settings;^5Fun_Menu;^5Self_Menu;^5Say_Menu;^5Account_Menu;^5Host_Menu;set Select vstr GameSM;set UP vstr MainM7; set DOWN vstr MainM2"
set MainM2 "vstr MainMt;^5Game_Settings;^7[^2Gamemode_Settings^7];^5Fun_Menu;^5Self_Menu;^5Say_Menu;^5Account_Menu;^5Host_Menu;set Select vstr GameMS;set UP vstr MainM1;set DOWN vstr MainM3"
set MainM3 "vstr MainMT;^5Game_Settings;^5Gamemode_Settings;^7[^2Fun_Menu^7];^5Self_Menu;^5Say_Menu;^5Account_Menu;^5Host_Menu;set Select vstr FunM;set UP vstr MainM2;set DOWN vstr MainM4"
set MainM4 "vstr MainMT;^5Game_Settings;^5Gamemode_Settings;^5Fun_Menu;^7[^2Self_Menu^7];^5Say_Menu;^5Account_Menu;^5Host_Menu;set Select vstr SelfM;set UP vstr MainM3;set DOWN vstr MainM5"
set MainM5 "vstr MainMT;^5Game_Settings;^5Gamemode_Settings;^5Fun_Menu;^5Self_Menu;^7[^2Say_Menu^7];^5Account_Menu;^5Host_Menu;set Select vstr SayM;set UP vstr MainM4;set DOWN vstr MainM6"
set MainM6 "vstr MainMT;^5Game_Settings;^5Gamemode_Settings;^5Fun_Menu;^5Self_Menu;^5Say_Menu;^7[^2Account_Menu^7];^5Host_Menu;set Select vstr AccM;set UP vstr MainM5;set DOWN vstr MainM7"
set MainM7 "vstr MainMT;^5Game_Settings;^5Gamemode_Settings;^5Fun_Menu;^5Self_Menu;^5Say_Menu;^5Account_Menu;^7[^2Host_Menu^7];set Select vstr HostM;set UP vstr MainM6;set DOWN vstr MainM1"
set AirMt "^0I^5-----[^5Airdop_Menu_2^7]^5-----^0I;"
set AirM "set ExitSM vstr AirMe;vstr AirM1"
set AirM1 "vstr AirMt;^7[^2Harrier_In_Carepackage^7];^5Pavelow_In_Carepackage;^5AC130_In_Carepackage;^5ChopperGunner_In_Carepackage;^5EMP_In_Carepackage;^5Nuke_In_Carepackage;^5Long_Nuke_Time;set Select vstr Harrier;set UP vstr AirM7; set DOWN vstr AirM2"
set AirM2 "vstr AirMt;^5Harrier_In_Carepackage;^7[^2Pavelow_In_Carepackage^7];^5AC130_In_Carepackage;^5ChopperGunner_In_Carepackage;^5EMP_In_Carepackage;^5Nuke_In_Carepackage;^5Long_Nuke_Time;set Select vstr Pavelow;set UP vstr AirM1; set DOWN vstr AirM3"
set AirM3 "vstr AirMt;^5Harrier_In_Carepackage;^5Pavelow_In_Carepackage;^7[^2AC130_In_Carepackage^7];^5ChopperGunner_In_Carepackage;^5EMP_In_Carepackage;^5Nuke_In_Carepackage;^5Long_Nuke_Time;set Select vstr AC130CP;set UP vstr AirM2; set DOWN vstr AirM4"
set AirM4 "vstr AirMt;^5Harrier_In_Carepackage;^5Pavelow_In_Carepackage;^5AC130_In_Carepackage;^7[^2ChopperGunner_In_Carepackage^7];^5EMP_In_Carepackage;^5Nuke_In_Carepackage;^5Long_Nuke_Time;set Select vstr ChopGun;set UP vstr AirM3; set DOWN vstr AirM5"
set AirM5 "vstr AirMt;^5Harrier_In_Carepackage;^5Pavelow_In_Carepackage;^5AC130_In_Carepackage;^5ChopperGunner_In_Carepackage;^7[^2EMP_In_Carepackage^7];^5Nuke_In_Carepackage;^5Long_Nuke_Time;set Select vstr EMP;set UP vstr AirM4; set DOWN vstr AirM6"
set AirM6 "vstr AirMt;^5Harrier_In_Carepackage;^5Pavelow_In_Carepackage;^5AC130_In_Carepackage;^5ChopperGunner_In_Carepackage;^5EMP_In_Carepackage;^7[^2Nuke_In_Carepackage^7];^5Long_Nuke_Time;set Select vstr Nuke;set UP vstr AirM5; set DOWN vstr AirM7"
set AirM7 "vstr AirMt;^5Harrier_In_Carepackage;^5Pavelow_In_Carepackage;^5AC130_In_Carepackage;^5ChopperGunner_In_Carepackage;^5EMP_In_Carepackage;^5Nuke_In_Carepackage;^7[^2Long_Nuke_Time^7];set Select vstr ResetAir;set UP vstr AirM6; set DOWN vstr AirM1"
//Gamemode Settings Menu
set GameMS "vstr GameMS1;set ExitSM vstr MainM"
set GameMST "^0I^5----^7[^2Gamemode_Settings^7]^5----^0I"
set GameMS1 "vstr GameMST;^7[^2FFA^7];^5TDM;^5S&Awesome face;^5HQ;^5Domination;........;........;set Select vstr FFAGMS;set UP vstr GameMS5; set DOWN vstr GameMS2"
set GameMS2 "vstr GameMSt;^5FFA;^7[^2TDM^7];^5S&Awesome face;^5HQ;^5Domination;........;........;set Select vstr TDMGMS;set UP vstr GameMS1; set DOWN vstr GameMS3"
set GameMS3 "vstr GameMSt;^5FFA;^5TDM;^7[^2S&Awesome face^7];^5HQ;^5Domination;........;........;set Select vstr SNDGMS;set UP vstr GameMS2; set DOWN vstr GameMS4"
set GameMS4 "vstr GameMSt;^5FFA;^5TDM;^5S&Awesome face;^7[^2HQ^7];^5Domination;........;........;set Select vstr HQGMS;set UP vstr GameMS3; set DOWN vstr GameMS5"
set GameMS5 "vstr GameMSt;^5FFA;^5TDM;^5S&Awesome face;^5HQ;^7[^2Domination^7];........;........;set Select vstr DomGMS;set UP vstr GameMS4; set DOWN vstr GameMS1"
set GameMSe "vstr MainM"
//Game Settings Menu
set GameSM "vstr GameSM1;set ExitSM vstr MainM"
set GameSMT "^0I^5----^7[^2Game_Settings^7]^5----^0I"
set GameSM1 "vstr GameSMT;^7[^2Lobby_Fun^7];^5Lobby_Settings;^5Timescale_Menu;^5Airdrop_Editor;^5Gamemode_Menu;^5Xp_Editor;set Select vstr LobbyFM;set UP vstr GameSM6; set DOWN vstr GameSM2"
set GameSM2 "vstr GameSMt;^5Lobby_Fun;^7[^2Lobby_Settings^7];^5Timescale_Menu;^5Airdrop_Editor;^5Gamemode_Menu;^5Xp_Editor;set Select vstr LobbySM;set UP vstr GameSM1; set DOWN vstr GameSM3"
set GameSM3 "vstr GameSMt;^5Lobby_Fun;^5Lobby_Settings;^7[^2Timescale_Menu^7];^5Airdrop_Editor;^5Gamemode_Menu;^5Xp_Editor;set Select vstr TimeM;set UP vstr GameSM2; set DOWN vstr GameSM4"
set GameSM4 "vstr GameSMt;^5Lobby_Fun;^5Lobby_Settings;^5Timescale_Menu;^7[^2Airdrop_Editor^7];^5Gamemode_Menu;^5Xp_Editor;set Select vstr AirM;set UP vstr GameSM3; set DOWN vstr GameSM5"
set GameSM5 "vstr GameSMt;^5Lobby_Fun;^5Lobby_Settings;^5Timescale_Menu;^5Airdrop_Editor;^7[^2Gamemode_Menu^7]a;^5Xp_Editor;set Select vstr LobbyGM;set UP vstr GameSM4; set DOWN vstr GameSM6"
set GameSM6 "vstr GameSMt;^5Lobby_Fun;^5Lobby_Settings;^5Timescale_Menu;^5Airdrop_Editor;^5Gamemode_Menu;^7[^2Xp_Editor^7];set Select vstr LobbyXPM;set UP vstr GameSM5; set DOWN vstr GameSM1"
//Lobby Fun
set LobbyFMt "^0I^5----^7[^2Lobby_Mods^7]^5----^0I"
set LobbyFM "set ExitSM vstr LobbyFMe;vstr LobbyFM1"
set LobbyFM1 "vstr LobbyFMt;^7[^2Super_Jump^7];^5Super_Speed;^5Max_Explosives;^5Toggle_Knockback;^5Toggle_Gravity;^5Toggle_Friction;^5More;set Select vstr LobbyFM1r;set UP vstr LobbyFM7; set DOWN vstr LobbyFM2"
set LobbyFM2 "vstr LobbyFMt;^5Super_Jump;^7[^2Super_Speed^7];^5Max_Explosives;^5Toggle_Knockback;^5Toggle_Gravity;^5Toggle_Friction;^5More;set Select vstr LobbyFM2r;set UP vstr LobbyFM1; set DOWN vstr LobbyFM3"
set LobbyFM3 "vstr LobbyFMt;^5Super_Jump;^5Super_Speed;^7[^2Max_Explosives^7];^5Toggle_Knockback;^5Toggle_Gravity;^5Toggle_Friction;^5More;set Select vstr LobbyFM3r;set UP vstr LobbyFM2; set DOWN vstr LobbyFM4"
set LobbyFM4 "vstr LobbyFMt;^5Super_Jump;^5Super_Speed;^5Max_Explosives;^7[^2Toggle_Knockback^7];^5Toggle_Gravity;^5Toggle_Friction;^5More;set Select vstr LobbyFM4r;set UP vstr LobbyFM3; set DOWN vstr LobbyFM5"
set LobbyFM5 "vstr LobbyFMt;^5Super_Jump;^5Super_Speed;^5Max_Explosives;^5Toggle_Knockback;^7[^2Toggle_Gravity^7];^5Toggle_Friction;^5More;set Select vstr LobbyFM5r;set UP vstr LobbyFM4; set DOWN vstr LobbyFM6"
set LobbyFM6 "vstr LobbyFMt;^5Super_Jump;^5Super_Speed;^5Max_Explosives;^5Toggle_Knockback;^5Toggle_Gravity;^7[^2Toggle_Friction^7];^5More;set Select vstr LobbyFM6r;set UP vstr LobbyFM5; set DOWN vstr LobbyFM7"
set LobbyFM7 "vstr LobbyFMt;^5Super_Jump;^5Super_Speed;^5Max_Explosives;^5Toggle_Knockback;^5Toggle_Gravity;^5Toggle_Friction;^7[^2More^7];set Select vstr Lobby2FM;set UP vstr LobbyFM6; set DOWN vstr LobbyFM1"
//Lobby Fun 2
set Lobby2FMt "^0I^5----^7[^2Lobby_Mods_2^7]^5----^0I;vstr Bblock"
set Lobby2FM "set ExitSM vstr Lobby2FMe;vstr Lobby2FM1"
set Lobby2FM1 "vstr Lobby2FMt;^7[^2Toggle_Fall_Damage^7];^5Super_Steady_Aim;^5Super_Soh;^5Rapid_Fire;^5Toggle_Gravity;^5Super_Melee;^5Toggle_Ladder_Jump;set Select vstr Lobby2FM1r;set UP vstr Lobby2FM7; set DOWN vstr Lobby2FM2"
set Lobby2FM2 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^7[^2Super_Steady_Aim^7];^5Super_Soh;^5Rapid_Fire;^5Toggle_Gravity;^5Super_Melee;^5Toggle_Ladder_Jump;set Select vstr Lobby2FM2r;set UP vstr Lobby2FM1; set DOWN vstr Lobby2FM3"
set Lobby2FM3 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^5Super_Steady_Aim;^7[^2^5Super_Soh^7];^5Rapid_Fire;^5Toggle_Gravity;^5Super_Melee;^5Toggle_Ladder_Jump;set Select vstr Lobby2FM3r;set UP vstr Lobby2FM2; set DOWN vstr Lobby2FM4"
set Lobby2FM4 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^5Super_Steady_Aim;^5Super_Soh;^7[^2Rapid_Fire^7];^5Toggle_Gravity;^5Super_Melee;^5Toggle_Ladder_Jump;set Select vstr Lobby2FM4r;set UP vstr Lobby2FM3; set DOWN vstr Lobby2FM5"
set Lobby2FM5 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^5Super_Steady_Aim;^5Super_Soh;^5Rapid_Fire;^7[^2Toggle_Gravity^7];^5Super_Melee;^5Toggle_Ladder_Jump;set Select vstr Lobby2FM5r;set UP vstr Lobby2FM4; set DOWN vstr Lobby2FM6"
set Lobby2FM6 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^5Super_Steady_Aim;^5Super_Soh;^5Rapid_Fire;^5Toggle_Gravity;^7[^2Super_Melee^7];^5Toggle_Ladder_Jump;set Select vstr Lobby2FM6r;set UP vstr Lobby2FM5; set DOWN vstr Lobby2FM7"
set Lobby2FM7 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^5Super_Steady_Aim;^5Super_Soh;^5Rapid_Fire;^5Toggle_Gravity;^5Super_Melee;^7[^2Toggle_Ladder_Jump^7];set Select vstr Lobby2FM7r;set UP vstr Lobby2FM6; set DOWN vstr Lobby2FM1"
//Lobby Settings
set LobbySMt "^0I^5----^7[^2Lobby_Settings^7]^5----^0I"
set LobbySM "set ExitSM vstr LobbySMe;vstr LobbySM1"
set LobbySM1 "vstr LobbySMt;^7[^2Friendly_Fire^7];^5Fast_Restart_Lobby;^5Godmode_All;^5Godmode_All_Off;^5Unlimited_Score;^5Unlimited_Score;^5More;set Select vstr LobbySM1r;set UP vstr LobbySM7; set DOWN vstr LobbySM2"
set LobbySM2 "vstr LobbySMt;^5Friendly_Fire;^7[^2Fast_Restart_Lobby^7];^5Godmode_All;^5Godmode_All_Off;^5Unlimited_Score;^5Unlimited_Score;^5More;set Select vstr LobbySM2r;set UP vstr LobbySM1; set DOWN vstr LobbySM3"
set LobbySM3 "vstr LobbySMt;^5Friendly_Fire;^5Fast_Restart_Lobby;^7[^2Godmode_All^7];^5Godmode_All_Off;^5Unlimited_Score;^5Unlimited_Score;^5More;set Select vstr LobbySM3r;set UP vstr LobbySM2; set DOWN vstr LobbySM4"
set LobbySM4 "vstr LobbySMt;^5Friendly_Fire;^5Fast_Restart_Lobby;^5Godmode_All;^7[^2Godmode_All_Off^7];^5Unlimited_Score;^5Unlimited_Score;^5More;set Select vstr LobbySM4r;set UP vstr LobbySM3; set DOWN vstr LobbySM5"
set LobbySM5 "vstr LobbySMt;^5Friendly_Fire;^5Fast_Restart_Lobby;^5Godmode_All;^5Godmode_All_Off;^7[^2Unlimited_Score^7];^5Unlimited_Score;^5More;set Select vstr LobbySM5r;set UP vstr LobbySM4; set DOWN vstr LobbySM6"
set LobbySM6 "vstr LobbySMt;^5Friendly_Fire;^5Fast_Restart_Lobby;^5Godmode_All;^5Godmode_All_Off;^5Unlimited_Score;^7[^2Unlimited_Time^7];^5More;set Select vstr LobbySM6r;set UP vstr LobbySM5; set DOWN vstr LobbySM7"
set LobbySM7 "vstr LobbySMt;^5Friendly_Fire;^5Fast_Restart_Lobby;^5Godmode_All;^5Godmode_All_Off;^5Unlimited_Score;^5Unlimited_Score;^7[^2More^7];set Select vstr LobbySM7r;set UP vstr LobbySM6; set DOWN vstr LobbySM1"
//Lobby Settings
set Lobby2SMt "^0I^5----^7[^2Lobby_Settings_2^7]^5----^0I;vstr NLR;vstr Bblock"
set Lobby2SM "set ExitSM vstr Lobby2SMe;vstr Lobby2SM1"
set Lobby2SM1 "vstr Lobby2SMt;^7[^2Toggle_Ranked_Match^7];^5Miniscule_Health;^5Toggle_Radar;^5Toggle_Bouncy_Grenades;^5Headshots_Only;........;........;set Select vstr ToggleRanked;set UP vstr Lobby2SM5; set DOWN vstr Lobby2SM2"
set Lobby2SM2 "vstr Lobby2SMt;^5Toggle_Ranked_Match;^7[^2Miniscule_Health^7];^5Toggle_Radar;^5Toggle_Bouncy_Grenades;^5Headshots_Only;........;........;set Select vstr Lobby2SM2r;set UP vstr Lobby2SM1; set DOWN vstr Lobby2SM3"
set Lobby2SM3 "vstr Lobby2SMt;^5Toggle_Ranked_Match;^5Miniscule_Health;^7[^2Toggle_Radar^7];^5Toggle_Bouncy_Grenades;^5Headshots_Only;........;........;set Select vstr Lobby2SM3r;set UP vstr Lobby2SM2; set DOWN vstr Lobby2SM4"
set Lobby2SM4 "vstr Lobby2SMt;^5Toggle_Ranked_Match;^5Miniscule_Health;^5Toggle_Radar;^7[^2Toggle_Bouncy_Grenades^7];^5Headshots_Only;........;........;set Select vstr Lobby2SM4r;set UP vstr Lobby2SM3; set DOWN vstr Lobby2SM5"
set Lobby2SM5 "vstr Lobby2SMt;^5Toggle_Ranked_Match;^5Miniscule_Health;^5Toggle_Radar;^5Toggle_Bouncy_Grenades;^7[^2Headshots_Only^7];........;........;set Select vstr Lobby2SM5r;set UP vstr Lobby2SM4; set DOWN vstr Lobby2SM1"
//Toggle Ranked Match
set ToggleRanked "vstr ToggleRanked1"
set ToggleRankedt "^0I^5----^7[^2Ranked_Match_On_2^7]^5----^0I;vstr NLR;vstr Bblock"
set ToggleRanked "set ExitSM vstr ToggleRankede;vstr ToggleRanked1"
set ToggleRanked1 "vstr ToggleRankedt;^7[^2Ranked_Match_On^7];^5Ranked_Match_OFF;.......;.......;.......;........;........;set Select vstr ToggleRanked1r;set UP vstr ToggleRanked2; set DOWN vstr ToggleRanked2"
set ToggleRanked2 "vstr ToggleRankedt;^5Ranked_Match_On;^7[^2Ranked_Match_OFF^7];.......;.......;.......;........;........;set Select vstr ToggleRanked2r;set UP vstr ToggleRanked1; set DOWN vstr ToggleRanked1"
//Gamemode Menu
set LobbyGMt "^0I^5----^7[^2Gamemode_Menu^7]^5----^0I;vstr Bblock"
set LobbyGM "set ExitSM vstr LobbyGMe;vstr LobbyGM1"
set LobbyGM1 "vstr LobbyGMt;^7[^2GTNW^7];^5Custom_Demolition;^5Showtime;^5SnD;^5FFA;^51v1_Mode;^5Domination;set Select vstr LobbyGM1r;set UP vstr LobbyGM9; set DOWN vstr LobbyGM2"
set LobbyGM2 "vstr LobbyGMt;^5GTNW;^7[^2Custom_Demolition^7];^5Showtime;^5SnD;^5FFA;^51v1_Mode;^5Domination;set Select vstr LobbyGM2r;set UP vstr LobbyGM1; set DOWN vstr LobbyGM3"
set LobbyGM3 "vstr LobbyGMt;^5GTNW;^5Custom_Demolition;^7[^2Showtime^7];^5SnD;^5FFA;^51v1_Mode;^5Domination;set Select vstr LobbyGM3r;set UP vstr LobbyGM2; set DOWN vstr LobbyGM4"
set LobbyGM4 "vstr LobbyGMt;^5GTNW;^5Custom_Demolition;^5Showtime;^7[^2SnD^7];^5FFA;^51v1_Mode;^5Domination;set Select vstr LobbyGM4r;set UP vstr LobbyGM3; set DOWN vstr LobbyGM5"
set LobbyGM5 "vstr LobbyGMt;^5GTNW;^5Custom_Demolition;^5Showtime;^5SnD;^7[^2FFA^7];^51v1_Mode;^5Domination;set Select vstr LobbyGM5r;set UP vstr LobbyGM4; set DOWN vstr LobbyGM6"
set LobbyGM6 "vstr LobbyGMt;^5GTNW;^5Custom_Demolition;^5Showtime;^5SnD;^5FFA;^7[^21v1_Mode^7];^5Domination;set Select vstr LobbyGM6r;set UP vstr LobbyGM5; set DOWN vstr LobbyGM7"
set LobbyGM7 "vstr LobbyGMt;^5GTNW;^5Custom_Demolition;^5Showtime;^5SnD;^5FFA;^51v1_Mode;^7[^2Domination^7];set Select vstr LobbyGM7r;set UP vstr LobbyGM6; set DOWN vstr LobbyGM8"
//Timescale Menu
set TimeMt "^0I^5----^7[^2Timescale_Menu^7]^5----^0I"
set TimeM "set ExitSM vstr TimeMe;vstr TimeM1"
set TimeM1 "vstr TimeMt;^7[^2Normal_Timescale^7];^5Extemely_Slow_Timescale;^5Slow_Timescale;^5Fast_Timescale;^5Extremely_Fast_Timescale;.........;.........;set Select vstr TimeM1r;set UP vstr TimeM5; set DOWN vstr TimeM2"
set TimeM2 "vstr TimeMt;^5Normal_Timescale;^7[^2Extemely_Slow_Timescale^7];^5Slow_Timescale;^5Fast_Timescale;^5Extremely_Fast_Timescale;.........;.........;set Select vstr TimeM2r;set UP vstr TimeM1; set DOWN vstr TimeM3"
set TimeM3 "vstr TimeMt;^5Normal_Timescale;^5Extemely_Slow_Timescale;^7[^2Slow_Timescale^7];^5Fast_Timescale;^5Extremely_Fast_Timescale;.........;.........;set Select vstr TimeM3r;set UP vstr TimeM2; set DOWN vstr TimeM4"
set TimeM4 "vstr TimeMt;^5Normal_Timescale;^5Extemely_Slow_Timescale;^5Slow_Timescale;^7[^2Fast_Timescale^7];^5Extremely_Fast_Timescale;.........;.........;set Select vstr TimeM4r;set UP vstr TimeM3; set DOWN vstr TimeM5"
set TimeM5 "vstr TimeMt;^5Normal_Timescale;^5Extemely_Slow_Timescale;^5Slow_Timescale;^5Fast_Timescale;^7[^2Extremely_Fast_Timescale^7];.........;.........;set Select vstr TimeM5r;set UP vstr TimeM4; set DOWN vstr TimeM1"
//Map Menu
set MapMt "^0I^5----^7[^2Map_Menu^7]^5----^0I;vstr Bblock"
set MapM "set ExitSM vstr MapMe;vstr MapM1"
set MapM1 "vstr MapMt;^7[^2Standard_Maps^7];^5Stimulus_Maps;^5Resurgence_Maps;........;........;........;........;set Select vstr MapM1r;set UP vstr MapM3; set DOWN vstr MapM2"
set MapM2 "vstr MapMt;^5Standard_Maps;^7[^2Stimulus_Maps^7];^5Resurgence_Maps;........;........;........;........;set Select vstr MapM2r;set UP vstr MapM1; set DOWN vstr MapM3"
set MapM3 "vstr MapMt;^5Standard_Maps;^5Stimulus_Maps;^7[^2Resurgence_Maps^7];........;........;........;........;set Select vstr MapM3r;set UP vstr MapM2; set DOWN vstr MapM1"
set MapMe "vstr HostM"
//Regular Maps
set NMapsMt "^0I^5----^7[^2Regular_Maps^7]^5----^0I"
set NMapsM "set ExitSM vstr NMapsMe;vstr NMapsM1"
set NMapsM1 "vstr NMapsMt;^7[^2Afghan^7];^5Derail;^5Estate;^5Favela;^5Highrise;^5Wasteland;^5More;set Select vstr NMapsM1r;set UP vstr NMapsM7; set DOWN vstr NMapsM2"
set NMapsM2 "vstr NMapsMt;^5Afghan;^7[^2Derail^7];^5Estate;^5Favela;^5Highrise;^5Wasteland;^5More;set Select vstr NMapsM2r;set UP vstr NMapsM1; set DOWN vstr NMapsM3"
set NMapsM3 "vstr NMapsMt;^5Afghan;^5Derail;^7[^2Estate^7];^5Favela;^5Highrise;^5Wasteland;^5More;set Select vstr NMapsM3r; set UP vstr NMapsM2; set DOWN vstr NMapsM4"
set NMapsM4 "vstr NMapsMt;^5Afghan;^5Derail;^5Estate;^7[^2Favela^7];^5Highrise;^5Wasteland;^5More;set Select vstr NMapsM4r;set UP vstr NMapsM3; set DOWN vstr NMapsM5"
set NMapsM5 "vstr NMapsMt;^5Afghan;^5Derail;^5Estate;^5Favela;^7[^2Highrise^7];^5Wasteland;^5More;set Select vstr NMapsM5r;set UP vstr NMapsM4; set DOWN vstr NMapsM6"
set NMapsM6 "vstr NMapsMt;^5Afghan;^5Derail;^5Estate;^5Favela;^5Highrise;^7[^2Wasteland^7];^5More;set Select vstr NMapsM6r;set UP vstr NMapsM5; set DOWN vstr NMapsM7"
set NMapsM7 "vstr NMapsMt;^5Afghan;^5Derail;^5Estate;^5Favela;^5Highrise;^5Wasteland;^7[^2More^7];set Select vstr NMapsM7r;set UP vstr NMapsM6; set DOWN vstr NMapsM1"
//Regular Maps
set NMaps1Mt "^0I^5----^7[^2Regular_Maps_2^7]^5----^0I"
set NMaps1M "set ExitSM vstr NMaps1Me;vstr NMaps1M1"
set NMaps1M1 "vstr NMaps1Mt;^7[^2Quarry^7];^5Rundown;^5Rust;^5Invasion;^5Subbase;^5Terminal;^5More;set Select vstr NMaps1M1r;set UP vstr NMaps1M7; set DOWN vstr NMaps1M2"
set NMaps1M2 "vstr NMaps1Mt;^5Quarry;^7[^2Rundown^7];^5Rust;^5Invasion;^5Subbase;^5Terminal;^5More;set Select vstr NMaps1M2r;set UP vstr NMaps1M1; set DOWN vstr NMaps1M3"
set NMaps1M3 "vstr NMaps1Mt;^5Quarry;^5Rundown;^7[^2Rust^7];Invasion;^5Subbase;^5Terminal;^5More;set Select vstr NMaps1M3r; set UP vstr NMaps1M2; set DOWN vstr NMaps1M4"
set NMaps1M4 "vstr NMaps1Mt;^5Quarry;^5Rundown;^5Rust;^5^7[^2Invasion^7];^5Subbase;^5Terminal;^5More;set Select vstr NMaps1M4r;set UP vstr NMaps1M3; set DOWN vstr NMaps1M5"
set NMaps1M5 "vstr NMaps1Mt;^5Quarry;^5Rundown;^5Rust;^5Invasion;^7[^2Subbase^7];^5Terminal;^5More;set Select vstr NMaps1M5r;set UP vstr NMaps1M4; set DOWN vstr NMaps1M6"
set NMaps1M6 "vstr NMaps1Mt;^5Quarry;^5Rundown;^5Rust;^5Invasion;^5Subbase;^7[^2Terminal^7];^5More;set Select vstr NMaps1M6r;set UP vstr NMaps1M5; set DOWN vstr NMaps1M7"
set NMaps1M7 "vstr NMaps1Mt;^5Quarry;^5Rundown;^5Rust;^5Invasion;^5Subbase;^5Terminal;^7[^2More^7];set Select vstr NMaps1M7r;set UP vstr NMaps1M6; set DOWN vstr NMaps1M1"
//Regular Maps 3
set NMaps2M "vtr NMaps2M1"
set NMaps2Mt "^0I^5----^7[^2Regular_Maps_3^7]^5----^0I;vstr Bblock"
set NMaps2M "set ExitSM vstr NMaps2Me;vstr NMaps2M1"
set NMaps2M1 "vstr NMaps2Mt;^7[^2Scrapyard^7];^5Underpass;^5Karachi;........;........;........;........;set Select vstr NMaps2M1r;set UP vstr NMaps2M3; set DOWN vstr NMaps2M3;vstr NLR"
set NMaps2M2 "vstr NMaps2Mt;^5Scrapyard;^7[^2Underpass^7];^5Karachi;........;........;........;........;set Select vstr NMaps2M2r;set UP vstr NMaps2M1; set DOWN vstr NMaps2M1;vstr NLR"
set NMaps2M3 "vstr NMaps2Mt;^5Scrapyard;^7[^2Underpass^7];^7[^2Karachi^7];........;........;........;........;set Select vstr NMaps2M3r;set UP vstr NMaps2M2; set DOWN vstr NMaps2M2;"
//Host Menu
set HostM "vstr HostM1;"
set HostMT "^0I^5----^7[^2Host_Menu^7]^5----^0I;set ExitSM vstr MainM"
set HostM1 "vstr HostMT;^7[^2Non_Stealth_Menu^7];^5Host_Only_Super_Jump;^5Colored_Killfeed;^5Map_Menu;^5Infection_Menu;^5Player_Menu;^5Toggle_Anti_Join;set Select vstr HostM1r;set UP vstr HostM7; set DOWN vstr HostM2"
set HostM2 "vstr HostMt;^5Non_Stealth_Menu;^7[^2Host_Only_Super_Jump^7];^5Colored_Killfeed;^5Map_Menu;^5Infection_Menu;^5Player_Menu;^5Toggle_Anti_Join;set Select vstr HostJumpOn;set UP vstr HostM1; set DOWN vstr HostM3"
set HostM3 "vstr HostMt;^5Non_Stealth_Menu;^5Host_Only_Super_Jump;^7[^2Colored_Killfeed^7];^5Map_Menu;^5Infection_Menu;^5Player_Menu;^5Toggle_Anti_Join;set Select vstr HostM3r;set UP vstr HostM2; set DOWN vstr HostM4"
set HostM4 "vstr HostMt;^5Non_Stealth_Menu;^5Host_Only_Super_Jump;^5Colored_Killfeed;^7[^2Map_Menu^7];^5Infection_Menu;^5Player_Menu;^5Toggle_Anti_Join;set Select vstr MapM;set UP vstr HostM3; set DOWN vstr HostM5"
set HostM5 "vstr HostMt;^5Non_Stealth_Menu;^5Host_Only_Super_Jump;^5Colored_Killfeed;^5Map_Menu;^7[^2Infection_Menu^7];^5Player_Menu;^5Toggle_Anti_Join;set Select vstr InfectM;set UP vstr HostM4; set DOWN vstr HostM6"
set HostM6 "vstr HostMt;^5Non_Stealth_Menu;^5Host_Only_Super_Jump;^5Colored_Killfeed;^5Map_Menu;^5Infection_Menu;^7[^2Player_Menu^7];^5Toggle_Anti_Join;set Select vstr PlayerM;set UP vstr HostM5; set DOWN vstr HostM7"
set HostM7 "vstr HostMt;^5Non_Stealth_Menu;^5Host_Only_Super_Jump;^5Colored_Killfeed;^5Map_Menu;^5Infection_Menu;^5Player_Menu;^7[^2Toggle_Anti_Join^7];set Select vstr AntiJ;set UP vstr HostM6; set DOWN vstr HostM1"
//Anti Join
set AntiJ "vtr AntiJ1"
set AntiJt "^0I^5----^7[^2Anti_Join_Menu^7]^5----^0I;vstr Bblock"
set AntiJ "set ExitSM vstr AntiJe;vstr AntiJ1"
set AntiJ1 "vstr AntiJt;^7[^2Anti_Join_On^7];^5Anti_Join_Off;........;........;........;........;........;set Select vstr AntiJ1r;set UP vstr AntiJ2; set DOWN vstr AntiJ2;vstr NLR"
set AntiJ2 "vstr AntiJt;^5Anti_Join_On;^7[^2Anti_Join_Off^7];........;........;........;........;........;set Select vstr AntiJ2r;set UP vstr AntiJ1; set DOWN vstr AntiJ1;vstr NLR"
set AntiJ1r "g_password Showtime;say Anti Join ^2On"
set AntiJ2r "reset g_password;say Anti Join ^5Off"
set AntiJe "vstr HostM"



//////////////////////////////////Player Menu\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//Player Menu
set PlayerMt "^0I^5----^7[^2Player_Menu^7]^5----^0I;vstr Bblock"
set PlayerM "set ExitSM vstr PlayerMe;vstr PlayerM1"
set PlayerM1 "vstr PlayerMt;^7[^2Verify_All^7];^5Unverify_All;^5Kick_Menu;^5Derank_Options;^5Toggle_Console;^5Player_Status;..........;set Select vstr PlayerM1r;set UP vstr PlayerM6; set DOWN vstr PlayerM2"
set PlayerM2 "vstr PlayerMt;^5Verify_All;^7[^2Unverify_All^7];^5Kick_Menu;^5Derank_Options;^5Toggle_Console;^5Player_Status;..........;set Select vstr PlayerM2r;set UP vstr PlayerM1; set DOWN vstr PlayerM3"
set PlayerM3 "vstr PlayerMt;^5Verify_All;^5Unverify_All;^7[^2Kick_Menu^7];^5Derank_Options;^5Toggle_Console;^5Player_Status;..........;set Select vstr PlayerM3r;set UP vstr PlayerM2; set DOWN vstr PlayerM4"
set PlayerM4 "vstr PlayerMt;^5Verify_All;^5Unverify_All;^5Kick_Menu;^7[^2Derank_Options^7];^5Toggle_Console;^5Player_Status;..........;set Select vstr PlayerM4r;set UP vstr PlayerM3; set DOWN vstr PlayerM5"
set PlayerM5 "vstr PlayerMt;^5Verify_All;^5Unverify_All;^5Kick_Menu;^5Derank_Options;^7[^2Toggle_Console^7];^5Player_Status;..........;set Select vstr PlayerM5r;set UP vstr PlayerM4; set DOWN vstr PlayerM6"
set PlayerM6 "vstr PlayerMt;^5Verify_All;^5Unverify_All;^5Kick_Menu;^5Derank_Options;^5Toggle_Console;^7[^2Player_Status^7];..........;set Select vstr PlayerM6r;set UP vstr PlayerM5; set DOWN vstr PlayerM1"
//Kick Menu
set KickMt "^0I^5----^7[^2Kick_Menu^7]^5----^0I"
set KickM "set ExitSM vstr KickMe;vstr KickM1"
set KickM1 "vstr KickMt;^7[^2Kick_Client_0^7];^5Kick_Client_1;^5Kick_Client_2;^5Kick_Client_3;^5Kick_Client_4;^5Kick_Client_5;^5More;set Select vstr KickM1r;set UP vstr KickM7; set DOWN vstr KickM2"
set KickM2 "vstr KickMt;^5Kick_Client_0;^7[^2Kick_Client_1^7];^5Kick_Client_2;^5Kick_Client_3;^5Kick_Client_4;^5Kick_Client_5;^5More;set Select vstr KickM2r;set UP vstr KickM1; set DOWN vstr KickM3"
set KickM3 "vstr KickMt;^5Kick_Client_0;^5Kick_Client_1;^7[^2Kick_Client_2^7];^5Kick_Client_3;^5Kick_Client_4;^5Kick_Client_5;^5More;set Select vstr KickM3r;set UP vstr KickM2; set DOWN vstr KickM4"
set KickM4 "vstr KickMt;^5Kick_Client_0;^5Kick_Client_1;^5Kick_Client_2;^7[^2Kick_Client_3^7];^5Kick_Client_4;^5Kick_Client_5;^5More;set Select vstr KickM4r;set UP vstr KickM3; set DOWN vstr KickM5"
set KickM5 "vstr KickMt;^5Kick_Client_0;^5Kick_Client_1;^5Kick_Client_2;^5Kick_Client_3;^7[^2Kick_Client_4^7];^5Kick_Client_5;^5More;set Select vstr KickM5r;set UP vstr KickM4; set DOWN vstr KickM6"
set KickM6 "vstr KickMt;^5Kick_Client_0;^5Kick_Client_1;^5Kick_Client_2;^5Kick_Client_3;^5Kick_Client_4;^7[^2Kick_Client_5^7];^5More;set Select vstr KickM6r;set UP vstr KickM5; set DOWN vstr KickM7"
set KickM7 "vstr KickMt;^5Kick_Client_0;^5Kick_Client_1;^5Kick_Client_2;^5Kick_Client_3;^5Kick_Client_4;^5Kick_Client_5;^7[^2More^7];set Select vstr Kick2M;set UP vstr KickM6; set DOWN vstr KickM1"
//Kick Menu 2
set Kick2Mt "^0I^5----^7[^2Kick_Menu_2^7]^5----^0I"
set Kick2M "set ExitSM vstr Kick2Me;vstr Kick2M1"
set Kick2M1 "vstr Kick2Mt;^7[^2Kick_Client_6^7];^5Kick_Client_7;^5Kick_Client_8;^5Kick_Client_9;^5Kick_Client_10;^5Kick_Client_11;^5More;set Select vstr Kick2M1r;set UP vstr Kick2M7; set DOWN vstr Kick2M2"
set Kick2M2 "vstr Kick2Mt;^5Kick_Client_6;^7[^2Kick_Client_7^7];^5Kick_Client_8;^5Kick_Client_9;^5Kick_Client_10;^5Kick_Client_11;^5More;set Select vstr Kick2M2r;set UP vstr Kick2M1; set DOWN vstr Kick2M3"
set Kick2M3 "vstr Kick2Mt;^5Kick_Client_6;^5Kick_Client_7;^7[^2Kick_Client_8^7];^5Kick_Client_9;^5Kick_Client_10;^5Kick_Client_11;^5More;set Select vstr Kick2M3r;set UP vstr Kick2M2; set DOWN vstr Kick2M4"
set Kick2M4 "vstr Kick2Mt;^5Kick_Client_6;^5Kick_Client_7;^5Kick_Client_8;^7[^2Kick_Client_9^7];^5Kick_Client_10;^5Kick_Client_11;^5More;set Select vstr Kick2M4r;set UP vstr Kick2M3; set DOWN vstr Kick2M5"
set Kick2M5 "vstr Kick2Mt;^5Kick_Client_6;^5Kick_Client_7;^5Kick_Client_8;^5Kick_Client_9;^7[^2Kick_Client_10^7];^5Kick_Client_11;^5More;set Select vstr Kick2M5r;set UP vstr Kick2M4; set DOWN vstr Kick2M6"
set Kick2M6 "vstr Kick2Mt;^5Kick_Client_6;^5Kick_Client_7;^5Kick_Client_8;^5Kick_Client_9;^5Kick_Client_10;^7[^2Kick_Client_11^7]a;^5More;set Select vstr Kick2M6r;set UP vstr Kick2M5; set DOWN vstr Kick2M7"
set Kick2M7 "vstr Kick2Mt;^5Kick_Client_6;^5Kick_Client_7;^5Kick_Client_8;^5Kick_Client_9;^5Kick_Client_10;^5Kick_Client_11;^7[^2More^7];set Select vstr Kick3M;set UP vstr Kick2M6; set DOWN vstr Kick2M1"
//Kick Menu 3
set Kick3t "^0I^5----^7[^2Kick_Menu_3^7]^5----^0I"
set Kick3M "set ExitSM vstr Kick3e;vstr Kick3M1"
set Kick3M1 "vstr Kick3t;^7[^2Kick_Client_12^7];^5Kick_Client_13;^5Kick_Client_14;^5Kick_Client_15;^5Kick_Client_16;^5Kick_Client_17;^5Kick_All_Players;set Select vstr Kick3M1r;set UP vstr Kick3M7; set DOWN vstr Kick3M2"
set Kick3M2 "vstr Kick3t;^5Kick_Client_12;^7[^2Kick_Client_13^7];^5Kick_Client_14;^5Kick_Client_15;^5Kick_Client_16;^5Kick_Client_17;^5Kick_All_Players;set Select vstr Kick3M2r;set UP vstr Kick3M1; set DOWN vstr Kick3M3"
set Kick3M3 "vstr Kick3t;^5Kick_Client_12;^5Kick_Client_13;^7[^2Kick_Client_14^7];^5Kick_Client_15;^5Kick_Client_16;^5Kick_Client_17;^5Kick_All_Players;set Select vstr Kick3M3r;set UP vstr Kick3M2; set DOWN vstr Kick3M4"
set Kick3M4 "vstr Kick3t;^5Kick_Client_12;^5Kick_Client_13;^5Kick_Client_14;^7[^2Kick_Client_15^7];^5Kick_Client_16;^5Kick_Client_17;^5Kick_All_Players;set Select vstr Kick3M4r;set UP vstr Kick3M3; set DOWN vstr Kick3M5"
set Kick3M5 "vstr Kick3t;^5Kick_Client_12;^5Kick_Client_13;^5Kick_Client_14;^5Kick_Client_15;^7[^2Kick_Client_16^7];^5Kick_Client_17;^5Kick_All_Players;set Select vstr Kick3M5r;set UP vstr Kick3M4; set DOWN vstr Kick3M6"
set Kick3M6 "vstr Kick3t;^5Kick_Client_12;^5Kick_Client_13;^5Kick_Client_14;^5Kick_Client_15;^5Kick_Client_16;^7[^2Kick_Client_17^7];^5Kick_All_Players;set Select vstr Kick3M6r;set UP vstr Kick3M5; set DOWN vstr Kick3M7"
set Kick3M7 "vstr Kick3t;^5Kick_Client_12;^5Kick_Client_13;^5Kick_Client_14;^5Kick_Client_15;^5Kick_Client_16;^5Kick_Client_17;^7[^2Kick_All_Players^7];set Select vstr Kick3M7r;set UP vstr Kick3M6; set DOWN vstr Kick3M1"
//Derank Lobby
set DerankMt "^0I^5----^7[^2Derank_Options^7]^5----^0I;vstr Bblock"
set DerankM "set ExitSM vstr DerankMe;vstr DerankM1"
set DerankM1 "vstr DerankMt;^7[^2Derank_Team^7]Awesome faceerank_EnemiesAwesome faceerank_Entire_Lobby;........;........;........;........;set Select vstr DerankM1r;set UP vstr DerankM3; set DOWN vstr DerankM2"
set DerankM2 "vstr DerankMt;^5Derank_Team;^7[^2Derank_Enemies^7]Awesome faceerank_Entire_Lobby;........;........;........;........;set Select vstr DerankM2r;set UP vstr DerankM1; set DOWN vstr DerankM3"
set DerankM3 "vstr DerankMt;^5Derank_Team;^5Derank_Enemies;^7[^2Derank_Entire_Lobby^7];........;........;........;........;set Select vstr DerankM3r;set UP vstr DerankM2; set DOWN vstr DerankM1"
//////////////////////////////////Player Menu\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//Self Menu
set SelfM "vstr SelfM1;"
set SelfMT "^0I^5----^7[^2Self_Menu^7]^5----^0I;set ExitSM vstr MainM"
set SelfM1 "vstr SelfMT;^7[^2Toggle_Laser^7];^5Toggle_FPS;^5Gun_On_Left_Side;^5Fast_Heartbeat_Sensor;^5Toggle_Map_Size;^5Toggle_Scoreboard_Font;^5More;set Select vstr SelfM1r;set UP vstr SelfM7; set DOWN vstr SelfM2"
set SelfM2 "vstr SelfMt;^5Toggle_Laser;^7[^2Toggle_FPS^7];^5Gun_On_Left_Side;^5Fast_Heartbeat_Sensor;^5Toggle_Map_Size;^5Toggle_Scoreboard_Font;^5More;set Select vstr SelfM2r;set UP vstr SelfM1; set DOWN vstr SelfM3"
set SelfM3 "vstr SelfMt;^5Toggle_Laser;^5Toggle_FPS;^7[^2Gun_On_Left_Side^7];^5Fast_Heartbeat_Sensor;^5Toggle_Map_Size;^5Toggle_Scoreboard_Font;^5More;set Select vstr SelfM3r;set UP vstr SelfM2; set DOWN vstr SelfM4"
set SelfM4 "vstr SelfMt;^5Toggle_Laser;^5Toggle_FPS;^5Gun_On_Left_Side;^7[^2Fast_Heartbeat_Sensor^7];^5Toggle_Map_Size;^5Toggle_Scoreboard_Font;^5More;set Select vstr SelfM4r;set UP vstr SelfM3; set DOWN vstr SelfM5"
set SelfM5 "vstr SelfMt;^5Toggle_Laser;^5Toggle_FPS;^5Gun_On_Left_Side;^5Fast_Heartbeat_Sensor;^7[^2Toggle_Map_Size^7];^5Toggle_Scoreboard_Font;^5More;set Select vstr SelfM5r;set UP vstr SelfM4; set DOWN vstr SelfM6"
set SelfM6 "vstr SelfMt;^5Toggle_Laser;^5Toggle_FPS;^5Gun_On_Left_Side;^5Fast_Heartbeat_Sensor;^5Toggle_Map_Size;^7[^2Toggle_Scoreboard_Font^7];^5More;set Select vstr SelfM6r;set UP vstr SelfM5; set DOWN vstr SelfM7"
set SelfM7 "vstr SelfMt;^5Toggle_Laser;^5Toggle_FPS;^5Gun_On_Left_Side;^5Fast_Heartbeat_Sensor;^5Toggle_Map_Size;^5Toggle_Scoreboard_Font;^7[^2More^7];set Select vstr Self2M;set UP vstr SelfM6; set DOWN vstr SelfM1"
//Fast Menu
set Self2M "vstr Self2M1;set ExitSM vstr Self2Me"
set Self2MT "^0I^5----^7[^2Self_Menu_2^7]^5----^0I"
set Self2M1 "vstr Self2MT;^7[^2Aim_Assist^7];Red_Boxes_Around_Enemies;^5Toggle_Wallhack;^5Toggle_Force_Uav;^5Toggle_Shellshock;^5Cheaters_Pack;^5Vision_Menu;set Select vstr Self2M1r;set UP vstr Self2M7; set DOWN vstr Self2M2"
set Self2M2 "vstr Self2Mt;^5Aim_Assist;^7[^2Red_Boxes_Around_Enemies^7];^5Toggle_Wallhack;^5Toggle_Force_Uav;^5Toggle_Shellshock;^5Cheaters_Pack;^5Vision_Menu;set Select vstr Self2M2r;set UP vstr Self2M1; set DOWN vstr Self2M3"
set Self2M3 "vstr Self2Mt;^5Aim_Assist;^5Red_Boxes_Around_Enemies;^7[^2Toggle_Wallhack^7];^5Toggle_Force_Uav;^5Toggle_Shellshock;^5Cheaters_Pack;^5Vision_Menu;set Select vstr Self2M3r;set UP vstr Self2M2; set DOWN vstr Self2M4"
set Self2M4 "vstr Self2Mt;^5Aim_Assist;^5Red_Boxes_Around_Enemies;^5Toggle_Wallhack;^7[^2Toggle_Force_Uav^7];^5Toggle_Shellshock;^5Cheaters_Pack;^5Vision_Menu;set Select vstr Self2M4r;set UP vstr Self2M3; set DOWN vstr Self2M5"
set Self2M5 "vstr Self2Mt;^5Aim_Assist;^5Red_Boxes_Around_Enemies;^5Toggle_Wallhack;^5Toggle_Force_Uav;^7[^2Toggle_Shellshock^7];^5Cheaters_Pack;^5Vision_Menu;set Select vstr Self2M5r;set UP vstr Self2M4; set DOWN vstr Self2M6"
set Self2M6 "vstr Self2Mt;^5Aim_Assist;^5Red_Boxes_Around_Enemies;^5Toggle_Wallhack;^5Toggle_Force_Uav;^5Toggle_Shellshock;^7[^2Cheaters_Pack^7];^5Vision_Menu;set Select vstr Self2M6r;set UP vstr Self2M5; set DOWN vstr Self2M7"
set Self2M7 "vstr Self2Mt;^5Aim_Assist;^5Red_Boxes_Around_Enemies;^5Toggle_Wallhack;^5Toggle_Force_Uav;^5Toggle_Shellshock;^5Cheaters_Pack;^7[^2Vision_Menu^7];set Select vstr VisionM;set UP vstr Self2M6; set DOWN vstr Self2M1"
//Vision Menu
set VisionMt "^0I^5----^7[^2Vision_Menu^7]^5----^0I;vstr NLR"
set VisionM "set ExitSM vstr VisionMe;vstr VisionM1"
set VisionM1 "vstr VisionMt;^7[^23rd_Person^7];^5Thermal_Vision;^5Promod;^5Weird_Promod;^5Toggle_HUD;^5Turn_Around;^5Black_Whole_Vision;set Select vstr VisionM1r;set UP vstr VisionM7; set DOWN vstr VisionM2"
set VisionM2 "vstr VisionMt;^53rd_Person;^7[^2Thermal_Vision^7];^5Promod;^5Weird_Promod;^5Toggle_HUD;^5Turn_Around;^5Black_Whole_Vision;set Select vstr VisionM2r;set UP vstr VisionM1; set DOWN vstr VisionM3"
set VisionM3 "vstr VisionMt;^53rd_Person;^5Thermal_Vision;^7[^2Promod^7];^5Weird_Promod;^5Toggle_HUD;^5Turn_Around;^5Black_Whole_Vision;set Select vstr VisionM3r;set UP vstr VisionM2; set DOWN vstr VisionM4"
set VisionM4 "vstr VisionMt;^53rd_Person;^5Thermal_Vision;^5Promod;^7[^2Weird_Promod^7];^5Toggle_HUD;^5Turn_Around;^5Black_Whole_Vision;set Select vstr VisionM4r;set UP vstr VisionM3; set DOWN vstr VisionM5"
set VisionM5 "vstr VisionMt;^53rd_Person;^5Thermal_Vision;^5Promod;^5Weird_Promod;^7[^2Toggle_HUD^7];^5Turn_Around;^5Black_Whole_Vision;set Select vstr VisionM5r;set UP vstr VisionM4; set DOWN vstr VisionM6"
set VisionM6 "vstr VisionMt;^53rd_Person;^5Thermal_Vision;^5Promod;^5Weird_Promod;^5Toggle_HUD;^7[^2Turn_Around^7];^5Black_Whole_Vision;set Select vstr VisionM6r;set UP vstr VisionM5; set DOWN vstr VisionM7"
set VisionM7 "vstr VisionMt;^53rd_Person;^5Thermal_Vision;^5Promod;^5Weird_Promod;^5Toggle_HUD;^5Turn_Around;^7[^2Black_Whole_Vision^7];set Select vstr VisionM7r;set UP vstr VisionM6; set DOWN vstr VisionM1"
set VisionMe "vstr SelfM"
//Say Menu
set SayM "vstr SayM1;"
set SayMT "^0I^5----^7[^2Say_Menu^7]^5----^0I;set ExitSM vstr MainM"
set SayM1 "vstr SayMT;^7[^2Friends_Say_Menu^7];^5Funny_Say_Menu;^5Answer_Say_Menu;^5Face_Say_Menu;^5Angry_Say_Menu;^5Team_Say_Menu;^5Adver_Say_Menu;set Select vstr FSayM;set UP vstr SayM7; set DOWN vstr SayM2"
set SayM2 "vstr SayMt;^5Friends_Say_Menu;^7[^2Funny_Say_Menu^7];^5Answer_Say_Menu;^5Face_Say_Menu;^5Angry_Say_Menu;^5Team_Say_Menu;^5Adver_Say_Menu;set Select vstr LSayM;set UP vstr SayM1; set DOWN vstr SayM3"
set SayM3 "vstr SayMt;^5Friends_Say_Menu;^5Funny_Say_Menu;^7[^2Answer_Say_Menu^7];^5Face_Say_Menu;^5Angry_Say_Menu;^5Team_Say_Menu;^5Adver_Say_Menu;set Select vstr AnsSayM;set UP vstr SayM2; set DOWN vstr SayM4"
set SayM4 "vstr SayMt;^5Friends_Say_Menu;^5Funny_Say_Menu;^5Answer_Say_Menu;^7[^2Face_Say_Menu^7];^5Angry_Say_Menu;^5Team_Say_Menu;^5Adver_Say_Menu;set Select vstr SSayM;set UP vstr SayM3; set DOWN vstr SayM5"
set SayM5 "vstr SayMt;^5Friends_Say_Menu;^5Funny_Say_Menu;^5Answer_Say_Menu;^5Face_Say_Menu;^7[^2Angry_Say_Menu^7];^5Team_Say_Menu;^5Adver_Say_Menu;set Select vstr ASayM;set UP vstr SayM4; set DOWN vstr SayM6"
set SayM6 "vstr SayMt;^5Friends_Say_Menu;^5Funny_Say_Menu;^5Answer_Say_Menu;^5Face_Say_Menu;^5Angry_Say_Menu;^7[^2Team_Say_Menu^7];^5Adver_Say_Menu;set Select vstr TSayM;set UP vstr SayM5; set DOWN vstr SayM7"
set SayM7 "vstr SayMt;^5Friends_Say_Menu;^5Funny_Say_Menu;^5Answer_Say_Menu;^5Face_Say_Menu;^5Angry_Say_Menu;^5Team_Say_Menu;^7[^2Adver_Say_Menu^7];set Select vstr AdvSayM;set UP vstr SayM6; set DOWN vstr SayM1"
//Friends Say Menu
set FSayt "^0I^5----^7[^2Friends_Say_Menu^7]^5----^0I"
set FSayM "set ExitSM vstr FSaye;vstr FSayM1"
set FSayM1 "vstr FSayt;^7[^2Go_Royal^7];^5Erica;^5Martha;^5Aimbot;^5TheBeast3223;^5Baileh;^5Little_Girl;set Select vstr FSayM1r;set UP vstr FSayM7; set DOWN vstr FSayM2"
set FSayM2 "vstr FSayt;^5Go_Royal;^7[^2Erica^7];^5Martha;^5Aimbot;^5TheBeast3223;^5Baileh;^5Little_Girl;set Select vstr FSayM2r;set UP vstr FSayM1; set DOWN vstr FSayM3"
set FSayM3 "vstr FSayt;^5Go_Royal;^5Erica;^7[^2Martha^7];^5Aimbot;^5TheBeast3223;^5Baileh;^5Little_Girl;set Select vstr FSayM3r;set UP vstr FSayM2; set DOWN vstr FSayM4"
set FSayM4 "vstr FSayt;^5Go_Royal;^5Erica;^5Martha;^7[^2Aimbot^7];^5TheBeast3223;^5Baileh;^5Little_Girl;set Select vstr FSayM4;set UP vstr FSayM3; set DOWN vstr FSayM5"
set FSayM5 "vstr FSayt;^5Go_Royal;^5Erica;^5Martha;^5Aimbot;^7[^2TheBeast3223^7];^5Baileh;^5Little_Girl;set Select vstr FSayM5r;set UP vstr FSayM4; set DOWN vstr FSayM6"
set FSayM6 "vstr FSayt;^5Go_Royal;^5Erica;^5Martha;^5Aimbot;^5TheBeast3223;^7[^2Baileh^7];^5Little_Girl;set Select vstr FSayM6r;set UP vstr FSayM5; set DOWN vstr FSayM7"
set FSayM7 "vstr FSayt;^5Go_Royal;^5Erica;^5Martha;^5Aimbot;^5TheBeast3223;^5Baileh;^7[^2Little_Girl^7];set Select vstr FSayM7r;set UP vstr FSayM6; set DOWN vstr FSayM1"
//Funny Say Menu
set LSayMt "^0I^5----^7[^2Funny_Say_Menu^7]^5----^0I"
set LSayM "set ExitSM vstr LSayMe;vstr LSayM1"
set LSayM1 "vstr LSayMt;^7[^2Mail^7];^5Distraction;^5Dumbass;^5Singles;^5Green_Light;^5Red_Light;^5More;set Select vstr LSayM1r;set UP vstr LSayM7; set DOWN vstr LSayM2"
set LSayM2 "vstr LSayMt;^5Mail;^7[^2Distraction^7];^5Dumbass;^5Singles;^5Green_Light;^5Red_Light;^5More;set Select vstr LSayM2r;set UP vstr LSayM1; set DOWN vstr LSayM3"
set LSayM3 "vstr LSayMt;^5Mail;^5Distraction;^7[^2Dumbass^7];^5Singles;^5Green_Light;^5Red_Light;^5More;set Select vstr LSayM3r;set UP vstr LSayM2; set DOWN vstr LSayM4"
set LSayM4 "vstr LSayMt;^5Mail;^5Distraction;^5Dumbass;^7[^2Singles^7];^5Green_Light;^5Red_Light;^5More;set Select vstr LSayM4r;set UP vstr LSayM3; set DOWN vstr LSayM5"
set LSayM5 "vstr LSayMt;^5Mail;^5Distraction;^5Dumbass;^5Singles;^7[^2Green_Light^7];^5Red_Light;^5More;set Select vstr LSayM5r;set UP vstr LSayM4; set DOWN vstr LSayM6"
set LSayM6 "vstr LSayMt;^5Mail;^5Distraction;^5Dumbass;^5Singles;^5Green_Light;^7[^2Red_Light^7];^5More;set Select vstr LSayM6r;set UP vstr LSayM5; set DOWN vstr LSayM7"
set LSayM7 "vstr LSayMt;^5Mail;^5Distraction;^5Dumbass;^5Singles;^5Green_Light;^5Red_Light;^7[^2More^7];set Select vstr L2SayM;set UP vstr LSayM6; set DOWN vstr LSayM1"
//Funny Say Menu 2
set L2SayMt "^0I^5----^7[^2Funny_Say_Menu_2^7]^5----^0I"
set L2SayM "set ExitSM vstr L2SayMe;vstr L2SayM1"
set L2SayM1 "vstr L2SayMt;^7[^2Mail_2^7];^5BJ_LOL;^5BFINSULt;^5Shoot;set Select vstr L2SayM1r;set UP vstr L2SayM4; set DOWN vstr L2SayM2"
set L2SayM2 "vstr L2SayMt;^5Mail_2;^7[^2BJ_LOL^7];^5BFINSULt;^5Shoot;set Select vstr L2SayM2r;set UP vstr L2SayM1; set DOWN vstr L2SayM3"
set L2SayM3 "vstr L2SayMt;^5Mail_2;^5BJ_LOL;^7[^2BFINSULT^7];^5Shoot;set Select vstr L2SayM3r;set UP vstr L2SayM2; set DOWN vstr L2SayM4"
set L2SayM4 "vstr L2SayMt;^5Mail_2;^5BJ_LOL;^5BFINSULT;^7[^2Shoot^7];set Select vstr L2SayM4r;set UP vstr L2SayM3; set DOWN vstr L2SayM1"
//Answer Say Menu
set AnsSayMt "^0I^5----^7[^2Answer_Say_Menu^7]^5----^0I"
set AnsSayM "set ExitSM vstr AnsSayMe;vstr AnsSayM1"
set AnsSayM1 "vstr AnsSayMt;^7[^2Yes];^5No;^5Ok;^5Maybe;^5lol;^5LOL;^5More;set Select vstr AnsSayM1r;set UP vstr AnsSayM7; set DOWN vstr AnsSayM2"
set AnsSayM2 "vstr AnsSayMt;^5Yes;^7[^2No^7];^5Ok;^5Maybe;^5lol;^5LOL;^5More;set Select vstr AnsSayM2r;set UP vstr AnsSayM1; set DOWN vstr AnsSayM3"
set AnsSayM3 "vstr AnsSayMt;^5Yes;^5No;^7[^2Ok^7];^5Maybe;^5lol;^5LOL;^5More;set Select vstr AnsSayM3r;set UP vstr AnsSayM2; set DOWN vstr AnsSayM4"
set AnsSayM4 "vstr AnsSayMt;^5Yes;^5No;^5Ok;^7[^2Maybe^7];^5lol;^5LOL;^5More;set Select vstr AnsSayM4r;set UP vstr AnsSayM3; set DOWN vstr AnsSayM5"
set AnsSayM5 "vstr AnsSayMt;^5Yes;^5No;^5Ok;^5Maybe;^7[^2lol^7];^5lol;^5More;set Select vstr AnsSayM5r;set UP vstr AnsSayM4; set DOWN vstr AnsSayM6"
set AnsSayM6 "vstr AnsSayMt;^5Yes;^5No;^5Ok;^5Maybe;^5lol;^7[^2LOL^7];^5More;set Select vstr AnsSayM6r;set UP vstr AnsSayM5; set DOWN vstr AnsSayM7"
set AnsSayM7 "vstr AnsSayMt;^5Yes;^5No;^5Ok;^5Maybe;^5lol;^5LOL;^7[^2More^7];set Select vstr Ans2SayM;set UP vstr AnsSayM6; set DOWN vstr AnsSayM1"
//Answer Say Menu 2
set Ans2SayMt "^0I^5----^7[^2Answer_Say_Menu_2^7]^5----^0I"
set Ans2SayM "set ExitSM vstr Ans2SayMe;vstr Ans2SayM1"
set Ans2SayM1 "vstr Ans2SayMt;^7[^2Wow^7];^5Wtf;^5Noooo;^5uhhh;^5Smd.;^5Why;^5More;set Select vstr Ans2SayM1r;set UP vstr Ans2SayM7; set DOWN vstr Ans2SayM2"
set Ans2SayM2 "vstr Ans2SayMt;^5Wow;^7[^2Wtf^7];^5Noooo;^5uhhh;^5Smd.;^5Why;^5More;set Select vstr Ans2SayM2r;set UP vstr Ans2SayM1; set DOWN vstr Ans2SayM3"
set Ans2SayM3 "vstr Ans2SayMt;^5Wow;^5Wtf;^7[^2Noooo^7];^5uhhh;^5Smd.;^5Why;^5More;set Select vstr Ans2SayM3r;set UP vstr Ans2SayM2; set DOWN vstr Ans2SayM4"
set Ans2SayM4 "vstr Ans2SayMt;^5Wow;^5Wtf;^5Noooo;^7[^2uhhh^7];^5Smd.;^5Why;^5More;set Select vstr Ans2SayM4r;set UP vstr Ans2SayM3; set DOWN vstr Ans2SayM5"
set Ans2SayM5 "vstr Ans2SayMt;^5Wow;^5Wtf;^5Noooo;^5uhhh;^7[^2Smd.^7];^5Why;^5More;set Select vstr Ans2SayM5r;set UP vstr Ans2SayM4; set DOWN vstr Ans2SayM6
set Ans2SayM6 "vstr Ans2SayMt;^5Wow;^5Wtf;^5Noooo;^5uhhh;^5Smd.;^7[^2Why^7];^5More;set Select vstr Ans2SayM6r;set UP vstr Ans2SayM5; set DOWN vstr Ans2SayM7"
set Ans2SayM7 "vstr Ans2SayMt;^5Wow;^5Wtf;^5Noooo;^5uhhh;^5Smd.;^5Why;^7[^2More^7];set Select vstr Ans3SayM;set UP vstr Ans2SayM6; set DOWN vstr Ans2SayM1"
//Answer Say Menu 3
set Ans3SayMt "^0I^5----^7[^2Answer_Say_Menu_3^7]^5----^0I"
set Ans3SayM "set ExitSM vstr Ans3SayMe;vstr Ans3SayM1"
set Ans3SayM1 "vstr Ans3SayMt;^7[^2What?^7];^5Buh_Iowanna;^5GTFO;^5Nahh;^5Ina_Lil.;^5STFU;^55_Seconds;set Select vstr Ans3SayM1r;set UP vstr Ans3SayM7; set DOWN vstr Ans3SayM2"
set Ans3SayM2 "vstr Ans3SayMt;^5What?;^7[^2Buh_Iowanna^7];^5GTFO;^5Nahh;^5Ina_Lil.;^5STFU;^55_Seconds;set Select vstr Ans3SayM2r;set UP vstr Ans3SayM1; set DOWN vstr Ans3SayM3"
set Ans3SayM3 "vstr Ans3SayMt;^5What?;^5Buh_Iowanna;^7[^2GTFO^7];^5Nahh;^5Ina_Lil.;^5STFU;^55_Seconds;set Select vstr Ans3SayM3r;set UP vstr Ans3SayM2; set DOWN vstr Ans3SayM4"
set Ans3SayM4 "vstr Ans3SayMt;^5What?;^5Buh_Iowanna;^5GTFO;^7[^2Nahh^7];^5Ina_Lil.;^5STFU;^55_Seconds;set Select vstr Ans3SayM4r;set UP vstr Ans3SayM3; set DOWN vstr Ans3SayM5"
set Ans3SayM5 "vstr Ans3SayMt;^5What?;^5Buh_Iowanna;^5GTFO;^5Nahh;^7[^2Ina_Lil.^7];^5STFU;^55_Seconds;set Select vstr Ans3SayM5r;set UP vstr Ans3SayM4; set DOWN vstr Ans3SayM6"
set Ans3SayM6 "vstr Ans3SayMt;^5What?;^5Buh_Iowanna;^5GTFO;^5Nahh;^5Ina_Lil.;^7[^2STFU^7];^55_Seconds;set Select vstr Ans3SayM6r;set UP vstr Ans3SayM5; set DOWN vstr Ans3SayM7"
set Ans3SayM7 "vstr Ans3SayMt;^5What?;^5Buh_Iowanna;^5GTFO;^5Nahh;^5Ina_Lil.;^5STFU;^7[^25_Seconds^7];set Select vstr Ans3SayM7r;set UP vstr Ans3SayM6; set DOWN vstr Ans3SayM1"
//Face Say Menu
set SSayMt "^0I^5----^7[^2Face_Say_Menu^7]^5----^0I"
set SSayM "set ExitSM vstr SSayMe;vstr SSayM1"
set SSayM1 "vstr SSayMt;^7[^2Happy^7];^5Sad Awesome;^5Smile;^5:(;^5:O;^5o_o;^5o_e;set Select vstr SSayM1r;set UP vstr SSayM7; set DOWN vstr SSayM2"
set SSayM2 "vstr SSayMt;^5Happy;^7[^2Sad Awesome^7];^5Smile;^5:(;^5:O;^5o_o;^5o_e;set Select vstr SSayM2r;set UP vstr SSayM1; set DOWN vstr SSayM3"
set SSayM3 "vstr SSayMt;^5Happy;^5Sad Awesome;^7[^2Smile^7];^5:(;^5:O;^5o_o;^5o_e;set Select vstr SSayM3r;set UP vstr SSayM2; set DOWN vstr SSayM4"
set SSayM4 "vstr SSayMt;^5Happy;^5Sad Awesome;^5Smile;^7[^2:(^7];^5:O;^5o_o;^5o_e;set Select vstr SSayM4r;set UP vstr SSayM3; set DOWN vstr SSayM5"
set SSayM5 "vstr SSayMt;^5Happy;^5Sad Awesome;^5Smile;^5:(;^7[^2:O^7];^5o_o;^5o_e;set Select vstr SSayM5r;set UP vstr SSayM4; set DOWN vstr SSayM6"
set SSayM6 "vstr SSayMt;^5Happy;^5Sad Awesome;^5Smile;^5:(;^5:O;^7[^2o_o^7];^5o_e;set Select vstr SSayM6r;set UP vstr SSayM5; set DOWN vstr SSayM7"
set SSayM7 "vstr SSayMt;^5Happy;^5Sad Awesome;^5Smile;^5:(;^5:O;^5o_o;^7[^2o_e^7];set Select vstr SSayM7r;set UP vstr SSayM6; set DOWN vstr SSayM1"
//Angry Say Menu
set ASayMt "^0I^5----^7[^2Angry_Say_Menu^7]^5----^0I"
set ASayM "set ExitSM vstr ASayMe;vstr ASayM1"
set ASayM1 "vstr ASayMt;^7[^2Tryhard^7];^5Noob;^5uMad?;^5Mirror;^5Pb&j;^5Fat_Kid;^512_Year_Old;set Select vstr ASayM1r;set UP vstr ASayM7; set DOWN vstr ASayM2"
set ASayM2 "vstr ASayMt;^5Tryhard;^7[^2Noob^7];^5uMad?;^5Mirror;^5Pb&j;^5Fat_Kid;^512_Year_Old;set Select vstr ASayM2r;set UP vstr ASayM1; set DOWN vstr ASayM3"
set ASayM3 "vstr ASayMt;^5Tryhard;^5Noob;^7[^2uMad?^7];^5Mirror;^5Pb&j;^5Fat_Kid;^512_Year_Old;set Select vstr ASayM3r;set UP vstr ASayM2; set DOWN vstr ASayM4"
set ASayM4 "vstr ASayMt;^5Tryhard;^5Noob;^5uMad?;^7[^2Mirror^7];^5Pb&j;^5Fat_Kid;^512_Year_Old;set Select vstr ASayM4r;set UP vstr ASayM3; set DOWN vstr ASayM5"
set ASayM5 "vstr ASayMt;^5Tryhard;^5Noob;^5uMad?;^5Mirror;^7[^2Pb&j^7];^5Fat_Kid;^512_Year_Old;set Select vstr ASayM5r;set UP vstr ASayM4; set DOWN vstr ASayM6"
set ASayM6 "vstr ASayMt;^5Tryhard;^5Noob;^5uMad?;^5Mirror;^5Pb&j;^7[^2Fat_Kid^7];^512_Year_Old;set Select vstr ASayM6r;set UP vstr ASayM5; set DOWN vstr ASayM7"
set ASayM7 "vstr ASayMt;^5Tryhard;^5Noob;^5uMad?;^5Mirror;^5Pb&j;^5Fat_Kid;^7[^212_Year_Old^7];set Select vstr ASayM7r;set UP vstr ASayM6; set DOWN vstr ASayM1"
//Team Say Menu
set TSayMt "^0I^5----^7[^2Team_Say_Menu^7]^5----^0I"
set TSayM "set ExitSM vstr TSayMe;vstr TSayM1"
set TSayM1 "vstr TSayMt;^7[^2At_A^7];^5At_B;^5Behind_You;^5Our_Spawn;^5Their_Spawn;^5Rushing;^5Ninja;set Select vstr TSayM1r;set UP vstr TSayM7; set DOWN vstr TSayM2"
set TSayM2 "vstr TSayMt;^5At_A;^7[^2At_B^7];^5Behind_You;^5Our_Spawn;^5Their_Spawn;^5Rushing;^5Ninja;set Select vstr TSayM2r;set UP vstr TSayM1; set DOWN vstr TSayM3"
set TSayM3 "vstr TSayMt;^5At_A;^5At_B;^7[^2Behind_You^7];^5Our_Spawn;^5Their_Spawn;^5Rushing;^5Ninja;set Select vstr TSayM3r;set UP vstr TSayM2; set DOWN vstr TSayM4"
set TSayM4 "vstr TSayMt;^5At_A;^5At_B;^5Behind_You;^7[^2Our_Spawn^7];^5Their_Spawn;^5Rushing;^5Ninja;set Select vstr TSayM4r;set UP vstr TSayM3; set DOWN vstr TSayM5"
set TSayM5 "vstr TSayMt;^5At_A;^5At_B;^5Behind_You;^5Our_Spawn;^7[^2Their_Spawn^7];^5Rushing;^5Ninja;set Select vstr TSayM5r;set UP vstr TSayM4; set DOWN vstr TSayM6"
set TSayM6 "vstr TSayMt;^5At_A;^5At_B;^5Behind_You;^5Our_Spawn;^5Their_Spawn;^7[^2Rushing^7];^5Ninja;set Select vstr TSayM6r;set UP vstr TSayM5; set DOWN vstr TSayM7"
set TSayM7 "vstr TSayMt;^5At_A;^5At_B;^5Behind_You;^5Our_Spawn;^5Their_Spawn;^5Rushing;^7[^2Ninja^7];set Select vstr TSayM7r;set UP vstr TSayM6; set DOWN vstr TSayM1"
//Advertise Say Menu
set AdvSayMt "^0I^5----^7[^2Advertise_Say_Menu^7]^5----^0I"
set AdvSayM "set ExitSM vstr AdvSayMe;vstr AdvSayM1"
set AdvSayM1 "vstr AdvSayMt;^7[^2My_Youtube];^5NGU_Adv;^5Baileh;.......;.......;.......;.......;set Select vstr AdvSayM1r;set UP vstr AdvSayM3; set DOWN vstr AdvSayM2"
set AdvSayM2 "vstr AdvSayMt;^5My_Youtube;^7[^2NGU_Adv^7];^5Baileh;.......;.......;.......;.......;set Select vstr AdvSayM2r;set UP vstr AdvSayM1; set DOWN vstr AdvSayM3"
set AdvSayM3 "vstr AdvSayMt;^5My_Youtube;^5NGU_Adv;^7[^2Baileh^7];.......;.......;.......;.......;set Select vstr AdvSayM3r;set UP vstr AdvSayM2; set DOWN vstr AdvSayM1"
//Fun Menu
set FunM "vstr FunM1"
set FunMt "^0I^5----^7[^2Fun_Menu^7]^5----^0I;set ExitSM vstr MainM"
set FunM1 "vstr FunMt;^7[^2Martydom_Selecter^7];^5AC130;^5Super_Chopper_Gunner;^5Force_Host;^5Super_Javelin_Test;^5Valkyrie_Rocket;^5Allow_TeamChange;set Select vstr FunM1r;set UP vstr FunM7; set DOWN vstr FunM2"
set FunM2 "vstr FunMt;^5Martydom_Selecter;^7[^2AC130^7];^5Super_Chopper_Gunner;^5Force_Host;^5Super_Javelin_Test;^5Valkyrie_Rocket;^5Allow_TeamChange;set Select vstr FunM2r;set UP vstr FunM1; set DOWN vstr FunM3"
set FunM3 "vstr FunMt;^5Martydom_Selecter;^5AC130;^7[^2Super_Chopper_Gunner^7];^5Force_Host;^5Super_Javelin_Test;^5Valkyrie_Rocket;^5Allow_TeamChange;set Select vstr FunM3r;set UP vstr FunM2; set DOWN vstr FunM4"
set FunM4 "vstr FunMt;^5Martydom_Selecter;^5AC130;^5Super_Chopper_Gunner;^7[^2Force_Host^7];^5Super_Javelin_Test;^5Valkyrie_Rocket;^5Allow_TeamChange;set Select vstr FunM4r;set UP vstr FunM3; set DOWN vstr FunM5"
set FunM5 "vstr FunMt;^5Martydom_Selecter;^5AC130;^5Super_Chopper_Gunner;^5Force_Host;^7[^2Super_Javelin_Test^7];^5Valkyrie_Rocket;^5Allow_TeamChange;set Select vstr FunM5r;set UP vstr FunM4; set DOWN vstr FunM6"
set FunM6 "vstr FunMt;^5Martydom_Selecter;^5AC130;^5Super_Chopper_Gunner;^5Force_Host;^5Super_Javelin_Test;^7[^2Valkyrie_Rocket^7];^5Allow_TeamChange;set Select vstr FunM6r;set UP vstr FunM5; set DOWN vstr FunM7"
set FunM7 "vstr FunMt;^5Martydom_Selecter;^5AC130;^5Super_Chopper_Gunner;^5Force_Host;^5Super_Javelin_Test;^5Valkyrie_Rocket;^7[^2Allow_TeamChange^7];set Select vstr FunM7r;set UP vstr FunM6; set DOWN vstr FunM1"
//Martydom Menu
set MartyMt "^0I^5----^7[^2Martydom_Menu^7]^5----^0I;vstr NLR"
set MartyM "set ExitSM vstr MartyMe;vstr MartyM1"
set MartyM1 "vstr MartyMt;^7[^2AC130^7];^5Predator;^5Javelin;^5Smoke_Grenade;^5Stun_Grenade;^5Claymore;^5RPG;set Select vstr MartyM1r;set UP vstr MartyM7; set DOWN vstr MartyM2"
set MartyM2 "vstr MartyMt;^5AC130;^7[^2Predator^7];^5Javelin;^5Smoke_Grenade;^5Stun_Grenade;^5Claymore;^5RPG;set Select vstr MartyM2r;set UP vstr MartyM1; set DOWN vstr MartyM3"
set MartyM3 "vstr MartyMt;^5AC130;^5Predator;^7[^2Javelin^7];^5Smoke_Grenade;^5Stun_Grenade;^5Claymore;^5RPG;set Select vstr MartyM3r;set UP vstr MartyM2; set DOWN vstr MartyM4"
set MartyM4 "vstr MartyMt;^5AC130;^5Predator;^5Javelin;^7[^2Smoke_Grenade^7];^5Stun_Grenade;^5Claymore;^5RPG;set Select vstr MartyM4r;set UP vstr MartyM3; set DOWN vstr MartyM5"
set MartyM5 "vstr MartyMt;^5AC130;^5Predator;^5Javelin;^5Smoke_Grenade;^7[^2Stun_Grenade^7];^5Claymore;^5RPG;set Select vstr MartyM5r;set UP vstr MartyM4; set DOWN vstr MartyM6"
set MartyM6 "vstr MartyMt;^5AC130;^5Predator;^5Javelin;^5Smoke_Grenade;^5Stun_Grenade;^7[^2Claymore^7];^5RPG;set Select vstr MartyM6r;set UP vstr MartyM5; set DOWN vstr MartyM7"
set MartyM7 "vstr MartyMt;^5AC130;^5Predator;^5Javelin;^5Smoke_Grenade;^5Stun_Grenade;^5Claymore;^7[^2RPG^7];set Select vstr MartyM7r;set UP vstr MartyM6; set DOWN vstr MartyM1"
//Account Menu
set AccM "vstr AccM1;"
set AccMT "^0I^5----^7[^2Account_Menu^7]^5----^0I;set ExitSM vstr MainM"
set AccM1 "vstr AccMT;^7[^2Unlock_All^7];^5Reset_Account;^5Level_70;^5Prestige_Menu;^5Both_Unlock_All_&_Lvl_70;^5Clan_Tag_Menu;Sensitivity_Menu;set Select vstr AccM1r;set UP vstr AccM7; set DOWN vstr AccM2"
set AccM2 "vstr AccMT;^5Unlock_All;^7[^2Reset_Account^7];^5Level_70;^5Prestige_Menu;^5Both_Unlock_All_&_Lvl_70;^5Clan_Tag_Menu;Sensitivity_Menu;set Select vstr AccM2r;set UP vstr AccM1; set DOWN vstr AccM3"
set AccM3 "vstr AccMT;^5Unlock_All;^5Reset_Account;^7[^2Level_70^7];^5Prestige_Menu;^5Both_Unlock_All_&_Lvl_70;^5Clan_Tag_Menu;Sensitivity_Menu;set Select vstr AccM3r;set UP vstr AccM2; set DOWN vstr AccM4"
set AccM4 "vstr AccMT;^5Unlock_All;^5Reset_Account;^5Level_70;^7[^2Prestige_Menu^7];^5Both_Unlock_All_&_Lvl_70;^5Clan_Tag_Menu;Sensitivity_Menu;set Select vstr PrestM;set UP vstr AccM3; set DOWN vstr AccM5"
set AccM5 "vstr AccMT;^5Unlock_All;^5Reset_Account;^5Level_70;^5Prestige_Menu;^7[^2Both_Unlock_All_&_Lvl_70^7];^5Clan_Tag_Menu;Sensitivity_Menu;set Select vstr AccM5r;set UP vstr AccM4; set DOWN vstr AccM6"
set AccM6 "vstr AccMT;^5Unlock_All;^5Reset_Account;^5Level_70;^5Prestige_Menu;^5Both_Unlock_All_&_Lvl_70;^7[^2Clan_Tag_Menu^7];Sensitivity_Menu;set Select vstr ClanM;set UP vstr AccM5; set DOWN vstr AccM7"
set AccM7 "vstr AccMT;^5Unlock_All;^5Reset_Account;^5Level_70;^5Prestige_Menu;^5Both_Unlock_All_&_Lvl_70;^5Clan_Tag_Menu;^7[^2Sensitivity_Menu^7];set Select vstr SensM;set UP vstr AccM6; set DOWN vstr AccM1"
//Prestige Menu
set PrestMt "^0I^5----^7[^2Prestige_Menu^7]^5----^0I"
set PrestM "set ExitSM vstr PrestMe;vstr PrestM1"
set PrestM1 "vstr PrestMt;^7[^2Prestige_0^7];^5Prestige_1;^5Prestige_2;^5Prestige_3;^5Prestige_4;^5Prestige_5;^5More;set Select vstr PrestM1r;set UP vstr PrestM7; set DOWN vstr PrestM2"
set PrestM2 "vstr PrestMt;^5Prestige_0;^7[^2Prestige_1^7];^5Prestige_2;^5Prestige_3;^5Prestige_4;^5Prestige_5;^5More;set Select vstr PrestM2r;set UP vstr PrestM1; set DOWN vstr PrestM3"
set PrestM3 "vstr PrestMt;^5Prestige_0;^5Prestige_1;^7[^2Prestige_2^7];^5Prestige_3;^5Prestige_4;^5Prestige_5;^5More;set Select vstr PrestM3r;set UP vstr PrestM2; set DOWN vstr PrestM4"
set PrestM4 "vstr PrestMt;^5Prestige_0;^5Prestige_1;^5Prestige_2;^7[^2Prestige_3^7];^5Prestige_4;^5Prestige_5;^5More;set Select vstr PrestM4r;set UP vstr PrestM3; set DOWN vstr PrestM5"
set PrestM5 "vstr PrestMt;^5Prestige_0;^5Prestige_1;^5Prestige_2;^5Prestige_3;^7[^2Prestige_4^7];^5Prestige_5;^5More;set Select vstr PrestM5r;set UP vstr PrestM4; set DOWN vstr PrestM6"
set PrestM6 "vstr PrestMt;^5Prestige_0;^5Prestige_1;^5Prestige_2;^5Prestige_3;^5Prestige_4;^7[^2Prestige_5^7];^5More;set Select vstr PrestM6r;set UP vstr PrestM5; set DOWN vstr PrestM7"
set PrestM7 "vstr PrestMt;^5Prestige_0;^5Prestige_1;^5Prestige_2;^5Prestige_3;^5Prestige_4;^5Prestige_5;^7[^2More^7];set Select vstr Prest2M;set UP vstr PrestM6; set DOWN vstr PrestM1"
//Prestige Menu 2
set Prest2Mt "^0I^5----^7[^2Prestige_Menu_2^7]^5----^0I"
set Prest2M "set ExitSM vstr Prest2Me;vstr Prest2M1;"
set Prest2M1 "vstr Prest2Mt;^7[^2Prestige_6^7];^5Prestige_7;^5Prestige_8;^5Prestige_9;^5Prestige_10;^5Prestige_11;..........;set Select vstr Prest2M1r;set UP vstr Prest2M6; set DOWN vstr Prest2M2"
set Prest2M2 "vstr Prest2Mt;^5Prestige_6;^7[^2Prestige_7^7];^5Prestige_8;^5Prestige_9;^5Prestige_10;^5Prestige_11;..........;set Select vstr Prest2M2r;set UP vstr Prest2M1; set DOWN vstr Prest2M3"
set Prest2M3 "vstr Prest2Mt;^5Prestige_6;^5Prestige_7;^7[^2Prestige_8^7];^5Prestige_9;^5Prestige_10;^5Prestige_11;..........;set Select vstr Prest2M3r;set UP vstr Prest2M2; set DOWN vstr Prest2M4"
set Prest2M4 "vstr Prest2Mt;^5Prestige_6;^5Prestige_7;^5Prestige_8;^7[^2Prestige_9^7];^5Prestige_10;^5Prestige_11;..........;set Select vstr Prest2M4r;set UP vstr Prest2M3; set DOWN vstr Prest2M5"
set Prest2M5 "vstr Prest2Mt;^5Prestige_6;^5Prestige_7;^5Prestige_8;^5Prestige_9;^7[^2Prestige_10^7];^5Prestige_11;..........;set Select vstr Prest2M5r;set UP vstr Prest2M4; set DOWN vstr Prest2M6"
set Prest2M6 "vstr Prest2Mt;^5Prestige_6;^5Prestige_7;^5Prestige_8;^5Prestige_9;^5Prestige_10;^7[^2Prestige_11^7];..........;set Select vstr Prest2M6r;set UP vstr Prest2M5; set DOWN vstr Prest2M1"
//Sensitivity Menu
set SensMt "^0I^5----^7[^2Sensitivity_Menu^7]^5----^0I"
set SensM "set ExitSM vstr SensMe;vstr SensM1"
set SensM1 "vstr SensMt;^7[^2Sensitivity_11^7];^5Sensitivity_12;^5Sensitivity_13;^5Sensitivity_14;^5Sensitivity_50;..........;......;set Select vstr SensM1r;set UP vstr SensM5; set DOWN vstr SensM2"
set SensM2 "vstr SensMt;^5Sensitivity_11;^7[^2Sensitivity_12^7];^5Sensitivity_13;^5Sensitivity_14;^5Sensitivity_50;..........;......;set Select vstr SensM2r;set UP vstr SensM1; set DOWN vstr SensM3"
set SensM3 "vstr SensMt;^5Sensitivity_11;^5Sensitivity_12;^7[^2Sensitivity_13^7];^5Sensitivity_14;^5Sensitivity_50;..........;......;set Select vstr SensM3r;set UP vstr SensM2; set DOWN vstr SensM4"
set SensM4 "vstr SensMt;^5Sensitivity_11;^5Sensitivity_12;^5Sensitivity_13;^7[^2Sensitivity_14^7];^5Sensitivity_50;..........;......;set Select vstr SensM4r;set UP vstr SensM3; set DOWN vstr SensM5"
set SensM5 "vstr SensMt;^5Sensitivity_11;^5Sensitivity_12;^5Sensitivity_13;^5Sensitivity_14;^7[^2Sensitivity_50^7];..........;......;set Select vstr SensM5r;set UP vstr SensM4; set DOWN vstr SensM1"
//Clan Tag Menu
set ClanMt "^0I^5----^7[^2Clan_Tag_Menu^7]^5----^0I;vstr NLR"
set ClanM "set ExitSM vstr ClanMe;vstr ClanM1;vstr Bblock"
set ClanM1 "vstr ClanMt;^7[^2{@@}^7];^5{<3};^5{ST};^5{__};^5P@@P;^5{69};^5More;set Select vstr ClanM1r;set UP vstr ClanM7; set DOWN vstr ClanM2"
set ClanM2 "vstr ClanMt;^5{@@};^7[^2{<3}^7];^5{ST};^5{__};^5P@@P;^5{69};^5More;set Select vstr ClanM2r;set UP vstr ClanM1; set DOWN vstr ClanM3"
set ClanM3 "vstr ClanMt;^5{@@};^5{<3};^7[^2{ST}^7];^5{__};^5P@@P;^5{69};^5More;set Select vstr ClanM3r;set UP vstr ClanM2; set DOWN vstr ClanM4"
set ClanM4 "vstr ClanMt;^5{@@};^5{<3};^5{ST};^7[^2{__}^7];^5P@@P;^5{69};^5More;set Select vstr ClanM4r;set UP vstr ClanM3; set DOWN vstr ClanM5"
set ClanM5 "vstr ClanMt;^5{@@};^5{<3};^5{ST};^5{__};^7[^2P@@P^7];^5{69};^5More;set Select vstr ClanM5r;set UP vstr ClanM4; set DOWN vstr ClanM6"
set ClanM6 "vstr ClanMt;^5{@@};^5{<3};^5{ST};^5{__};^5P@@P;^7[^2{69}^7];^5More;set Select vstr ClanM6r;set UP vstr ClanM5; set DOWN vstr ClanM7"
set ClanM7 "vstr ClanMt;^5{@@};^5{<3};^5{ST};^5{__};^5P@@P;^5{69};^7[^2More^7];set Select vstr Clan2M;set UP vstr ClanM6; set DOWN vstr ClanM1"
//Clan Tag Menu 2
set Clan2Mt "^0I^5----^7[^2Clan_Tag_Menu_2^7]^5----^0I"
set Clan2M "set ExitSM vstr Clan2Me;vstr Clan2M1"
set Clan2M1 "vstr Clan2Mt;^7[^2{ST}^7];^5Beast;^51337;^5----;^5SC;^5oooo;^5Clan_Tag_Editor;set Select vstr Clan2M1r;set UP vstr Clan2M7; set DOWN vstr Clan2M2"
set Clan2M2 "vstr Clan2Mt;^5{ST};^7[^2Beast^7];^51337;^5----;^5SC;^5oooo;^5Clan_Tag_Editor;set Select vstr Clan2M2r;set UP vstr Clan2M1; set DOWN vstr Clan2M3"
set Clan2M3 "vstr Clan2Mt;^5{ST};^5Beast;^7[^21337^7];^5----;^5SC;^5oooo;^5Clan_Tag_Editor;set Select vstr Clan2M3r;set UP vstr Clan2M2; set DOWN vstr Clan2M4"
set Clan2M4 "vstr Clan2Mt;^5{ST};^5Beast;^51337;^7[^2----^7];^5SC;^5oooo;^5Clan_Tag_Editor;set Select vstr Clan2M4r;set UP vstr Clan2M3; set DOWN vstr Clan2M5"
set Clan2M5 "vstr Clan2Mt;^5{ST};^5Beast;^51337;^5----;^7[^2SC^7];^5oooo;^5Clan_Tag_Editor;set Select vstr Clan2M5r;set UP vstr Clan2M4; set DOWN vstr Clan2M6"
set Clan2M6 "vstr Clan2Mt;^5{ST};^5Beast;^51337;^5----;^5SC;^7[^2oooo^7];^5Clan_Tag_Editor;set Select vstr Clan2M6r;set UP vstr Clan2M5; set DOWN vstr Clan2M7"
set Clan2M7 "vstr Clan2Mt;^5{ST};^5Beast;^51337;^5----;^5SC;^5oooo;^7[^2Clan_Tag_Editor^7];set Select vstr Clan2M7r;set UP vstr Clan2M6; set DOWN vstr Clan2M1"
//S&Awesome face Settings
set Sndt "^0I^5----^7[^2Search_And_Destroy_Settings^7]^5----^0I;vstr Bblock"
set Sndm "set ExitSM vstr sndE;vstr SndS1;"
set SndS1 "vstr Sndt;^7[^2Edit_Score_Limit^7];^5Round_Switch_Editor;^5Edit_Lives;^5Bomb_Timer_Editor;^5Plant_Timer_Editor;^5Defuse_Timer_Editor;set Select vstr SNDSL;set UP vstr SndS7; set DOWN vstr SndS2"
set SndS2 "vstr Sndt;^5Edit_Score_Limit;^7[^2Round_Switch_Editor^7];^5Edit_Lives;^5Bomb_Timer_Editor;^5Plant_Timer_Editor;^5Defuse_Timer_Editor;set Select vstr SNDRS;set UP vstr SndS1; set DOWN vstr SndS3"
set SndS3 "vstr Sndt;^5Edit_Score_Limit;^5Round_Switch_Editor;^7[^2Edit_Lives^7];^5Bomb_Timer_Editor;^5Plant_Timer_Editor;^5Defuse_Timer_Editor;set Select vstr SNDL;set UP vstr SndS2; set DOWN vstr SndS4"
set SndS4 "vstr Sndt;^5Edit_Score_Limit;^5Round_Switch_Editor;^5Edit_Lives;^7[^2Bomb_Timer_Editor^7];^5Plant_Timer_Editor;^5Defuse_Timer_Editor;set Select vstr SNDBT;set UP vstr SndS4; set DOWN vstr SndS6"
set SndS5 "vstr Sndt;^5Edit_Score_Limit;^5Round_Switch_Editor;^5Edit_Lives;^5Bomb_Timer_Editor;^7[^2Plant_Timer_Editor^7];^5Defuse_Timer_Editor;set Select vstr SNDPT;set UP vstr SndS5; set DOWN vstr SndS7"
set SndS6 "vstr Sndt;^5Edit_Score_Limit;^5Round_Switch_Editor;^5Edit_Lives;^5Bomb_Timer_Editor;^5Plant_Timer_Editor;^7[^2Defuse_Timer_Editor^7];set Select vstr SNDDT;set UP vstr SndS6; set DOWN vstr SndS1"
//Host Only Super Jump
set HostJumpOn "vstr MainME;wait 20;bind button_b vstr HostJumpOff;bind button_a vstr jump2"
set jump2 "jump_height 1000;wait 1;+gostand;wait 1;-gostand;wait 1;jump_height 39"
set HostJumpOff "bind button_a +gostand;bind button_b +stance"
//AC130
set BirdsHigh "vstr ex;wait 100;r_brightness -1;jump_height 999;g_gravity 50;wait 100;reset g_gravity;wait 10;g_gravity 50;ui_hud_hardcore 1;cg_drawgun 0;aim_autoaim_debug 1;aim_autoaim_region_width 1;aim_lockon_debug 1;aim_lockon_region_height 1;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;+gostand;wait 10;r_brightness -0.5;wait 10;reset r_brightness;-gostand;set ExitSM vstr BirdsHighEnd"
set BirdsHighEnd "reset jump_height;ui_hud_hardcore 0;cg_drawgun 1;aim_autoaim_debug 0;aim_lockon_debug 0;r_filmtweakenable 0;wait 10;r_brightness -0.5;kill;wait 10;reset r_brightness;-gostand"
//Dvars
exec TheFallens_CFG_Menu_v4_In_Here_.cfg
exec Menu_Functions_Located_Here.cfg
set con_gameMsgWindow1Filter "gamenotify"
set con_gameMsgWindow0Filter "obituary"
set con_gameMsgWindow1FadeInTime "0"
set con_gameMsgWindow1FadeOutTime "0.25"
set con_gameMsgWindow1LineCount "8"
set con_gameMsgWindow1MsgTime "5"
set con_gameMsgWindow1ScrollTime
reset r_blur
reset r_filmusetweaks
reset r_filmtweakenable
reset r_filmtweakinvert
reset r_filmTweakLightTint
09-24-2011, 09:29 AM #12
-MartyNeale-
WHATS NEW PUSSY CAT
Originally posted by jbglitching View Post
This is like my 80th patch this shits pissing me of dont be a retard for all the extras i put in my menu it dosent have room for like 50 mods how about you open the mp and cm before you start flamming ok.. AND I DIDNNT EVEN KNOW THERE WAS A CODE TO GIVE PEOPLE 11 PRES LVL 50 CAN YOU PLEASE GIVE ME CODE.


its not a patch you ****ing noob
09-24-2011, 09:32 AM #13
-MartyNeale-
WHATS NEW PUSSY CAT
Originally posted by xShowtime32x View Post
Thats fine with me you but you arent that good with patch making & this is my menu im working on for mw2.I seriously doubt you could do something like this

bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr MainM"
bind DPAD_DOWN "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
bind BUTTON_START "togglemenu"
bind DPAD_LEFT "toggle g_compassShowEnemies 1 0"
set MainM "vstr Exit;vstr MainM1;vstr Binds;r_blur 6;toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 1; toggle r_filmTweakLightTint 0 0 0"
set MainME "bind DPAD_UP vstr MainM;bind DPAD_DOWN +actionslot 3;bind DPAD_RIGHT +actionslot 4;bind DPAD_LEFT toggle g_compassShowEnemies 1 0;bind BUTTON_RSTICK +melee;bind BUTTON_B +stance;bind BUTTON_LTRIG +smoke;bind BUTTON_X +usereload;^0Mod_Menu_Closed;reset r_blur;reset cg_hudchatposition;reset cg_hudchatposition;reset cg_chattime;reset r_filmusetweaks;reset r_filmtweakenable;reset r_filmtweakinvert;reset r_filmTweakLightTint"
set Exit "vstr MainME"
set Binds "bind DPAD_UP vstr UP;bind DPAD_DOWN vstr DOWN;bind BUTTON_X vstr Select;bind BUTTON_RSTICK vstr Select;bind BUTTON_B vstr ExitSM;bind BUTTON_LTRIG vstr ExitSM"
//Main Menu
set MainMT "^0I^5-----^7[^2Main_Menu^7]^5-----^0I;set ExitSM vstr Exit"
set MainM1 "vstr MainMT;^7[^2Game_Settings^7];^5Gamemode_Settings;^5Fun_Menu;^5Self_Menu;^5Say_Menu;^5Account_Menu;^5Host_Menu;set Select vstr GameSM;set UP vstr MainM7; set DOWN vstr MainM2"
set MainM2 "vstr MainMt;^5Game_Settings;^7[^2Gamemode_Settings^7];^5Fun_Menu;^5Self_Menu;^5Say_Menu;^5Account_Menu;^5Host_Menu;set Select vstr GameMS;set UP vstr MainM1;set DOWN vstr MainM3"
set MainM3 "vstr MainMT;^5Game_Settings;^5Gamemode_Settings;^7[^2Fun_Menu^7];^5Self_Menu;^5Say_Menu;^5Account_Menu;^5Host_Menu;set Select vstr FunM;set UP vstr MainM2;set DOWN vstr MainM4"
set MainM4 "vstr MainMT;^5Game_Settings;^5Gamemode_Settings;^5Fun_Menu;^7[^2Self_Menu^7];^5Say_Menu;^5Account_Menu;^5Host_Menu;set Select vstr SelfM;set UP vstr MainM3;set DOWN vstr MainM5"
set MainM5 "vstr MainMT;^5Game_Settings;^5Gamemode_Settings;^5Fun_Menu;^5Self_Menu;^7[^2Say_Menu^7];^5Account_Menu;^5Host_Menu;set Select vstr SayM;set UP vstr MainM4;set DOWN vstr MainM6"
set MainM6 "vstr MainMT;^5Game_Settings;^5Gamemode_Settings;^5Fun_Menu;^5Self_Menu;^5Say_Menu;^7[^2Account_Menu^7];^5Host_Menu;set Select vstr AccM;set UP vstr MainM5;set DOWN vstr MainM7"
set MainM7 "vstr MainMT;^5Game_Settings;^5Gamemode_Settings;^5Fun_Menu;^5Self_Menu;^5Say_Menu;^5Account_Menu;^7[^2Host_Menu^7];set Select vstr HostM;set UP vstr MainM6;set DOWN vstr MainM1"
set AirMt "^0I^5-----[^5Airdop_Menu_2^7]^5-----^0I;"
set AirM "set ExitSM vstr AirMe;vstr AirM1"
set AirM1 "vstr AirMt;^7[^2Harrier_In_Carepackage^7];^5Pavelow_In_Carepackage;^5AC130_In_Carepackage;^5ChopperGunner_In_Carepackage;^5EMP_In_Carepackage;^5Nuke_In_Carepackage;^5Long_Nuke_Time;set Select vstr Harrier;set UP vstr AirM7; set DOWN vstr AirM2"
set AirM2 "vstr AirMt;^5Harrier_In_Carepackage;^7[^2Pavelow_In_Carepackage^7];^5AC130_In_Carepackage;^5ChopperGunner_In_Carepackage;^5EMP_In_Carepackage;^5Nuke_In_Carepackage;^5Long_Nuke_Time;set Select vstr Pavelow;set UP vstr AirM1; set DOWN vstr AirM3"
set AirM3 "vstr AirMt;^5Harrier_In_Carepackage;^5Pavelow_In_Carepackage;^7[^2AC130_In_Carepackage^7];^5ChopperGunner_In_Carepackage;^5EMP_In_Carepackage;^5Nuke_In_Carepackage;^5Long_Nuke_Time;set Select vstr AC130CP;set UP vstr AirM2; set DOWN vstr AirM4"
set AirM4 "vstr AirMt;^5Harrier_In_Carepackage;^5Pavelow_In_Carepackage;^5AC130_In_Carepackage;^7[^2ChopperGunner_In_Carepackage^7];^5EMP_In_Carepackage;^5Nuke_In_Carepackage;^5Long_Nuke_Time;set Select vstr ChopGun;set UP vstr AirM3; set DOWN vstr AirM5"
set AirM5 "vstr AirMt;^5Harrier_In_Carepackage;^5Pavelow_In_Carepackage;^5AC130_In_Carepackage;^5ChopperGunner_In_Carepackage;^7[^2EMP_In_Carepackage^7];^5Nuke_In_Carepackage;^5Long_Nuke_Time;set Select vstr EMP;set UP vstr AirM4; set DOWN vstr AirM6"
set AirM6 "vstr AirMt;^5Harrier_In_Carepackage;^5Pavelow_In_Carepackage;^5AC130_In_Carepackage;^5ChopperGunner_In_Carepackage;^5EMP_In_Carepackage;^7[^2Nuke_In_Carepackage^7];^5Long_Nuke_Time;set Select vstr Nuke;set UP vstr AirM5; set DOWN vstr AirM7"
set AirM7 "vstr AirMt;^5Harrier_In_Carepackage;^5Pavelow_In_Carepackage;^5AC130_In_Carepackage;^5ChopperGunner_In_Carepackage;^5EMP_In_Carepackage;^5Nuke_In_Carepackage;^7[^2Long_Nuke_Time^7];set Select vstr ResetAir;set UP vstr AirM6; set DOWN vstr AirM1"
//Gamemode Settings Menu
set GameMS "vstr GameMS1;set ExitSM vstr MainM"
set GameMST "^0I^5----^7[^2Gamemode_Settings^7]^5----^0I"
set GameMS1 "vstr GameMST;^7[^2FFA^7];^5TDM;^5S&Awesome face;^5HQ;^5Domination;........;........;set Select vstr FFAGMS;set UP vstr GameMS5; set DOWN vstr GameMS2"
set GameMS2 "vstr GameMSt;^5FFA;^7[^2TDM^7];^5S&Awesome face;^5HQ;^5Domination;........;........;set Select vstr TDMGMS;set UP vstr GameMS1; set DOWN vstr GameMS3"
set GameMS3 "vstr GameMSt;^5FFA;^5TDM;^7[^2S&Awesome face^7];^5HQ;^5Domination;........;........;set Select vstr SNDGMS;set UP vstr GameMS2; set DOWN vstr GameMS4"
set GameMS4 "vstr GameMSt;^5FFA;^5TDM;^5S&Awesome face;^7[^2HQ^7];^5Domination;........;........;set Select vstr HQGMS;set UP vstr GameMS3; set DOWN vstr GameMS5"
set GameMS5 "vstr GameMSt;^5FFA;^5TDM;^5S&Awesome face;^5HQ;^7[^2Domination^7];........;........;set Select vstr DomGMS;set UP vstr GameMS4; set DOWN vstr GameMS1"
set GameMSe "vstr MainM"
//Game Settings Menu
set GameSM "vstr GameSM1;set ExitSM vstr MainM"
set GameSMT "^0I^5----^7[^2Game_Settings^7]^5----^0I"
set GameSM1 "vstr GameSMT;^7[^2Lobby_Fun^7];^5Lobby_Settings;^5Timescale_Menu;^5Airdrop_Editor;^5Gamemode_Menu;^5Xp_Editor;set Select vstr LobbyFM;set UP vstr GameSM6; set DOWN vstr GameSM2"
set GameSM2 "vstr GameSMt;^5Lobby_Fun;^7[^2Lobby_Settings^7];^5Timescale_Menu;^5Airdrop_Editor;^5Gamemode_Menu;^5Xp_Editor;set Select vstr LobbySM;set UP vstr GameSM1; set DOWN vstr GameSM3"
set GameSM3 "vstr GameSMt;^5Lobby_Fun;^5Lobby_Settings;^7[^2Timescale_Menu^7];^5Airdrop_Editor;^5Gamemode_Menu;^5Xp_Editor;set Select vstr TimeM;set UP vstr GameSM2; set DOWN vstr GameSM4"
set GameSM4 "vstr GameSMt;^5Lobby_Fun;^5Lobby_Settings;^5Timescale_Menu;^7[^2Airdrop_Editor^7];^5Gamemode_Menu;^5Xp_Editor;set Select vstr AirM;set UP vstr GameSM3; set DOWN vstr GameSM5"
set GameSM5 "vstr GameSMt;^5Lobby_Fun;^5Lobby_Settings;^5Timescale_Menu;^5Airdrop_Editor;^7[^2Gamemode_Menu^7]a;^5Xp_Editor;set Select vstr LobbyGM;set UP vstr GameSM4; set DOWN vstr GameSM6"
set GameSM6 "vstr GameSMt;^5Lobby_Fun;^5Lobby_Settings;^5Timescale_Menu;^5Airdrop_Editor;^5Gamemode_Menu;^7[^2Xp_Editor^7];set Select vstr LobbyXPM;set UP vstr GameSM5; set DOWN vstr GameSM1"
//Lobby Fun
set LobbyFMt "^0I^5----^7[^2Lobby_Mods^7]^5----^0I"
set LobbyFM "set ExitSM vstr LobbyFMe;vstr LobbyFM1"
set LobbyFM1 "vstr LobbyFMt;^7[^2Super_Jump^7];^5Super_Speed;^5Max_Explosives;^5Toggle_Knockback;^5Toggle_Gravity;^5Toggle_Friction;^5More;set Select vstr LobbyFM1r;set UP vstr LobbyFM7; set DOWN vstr LobbyFM2"
set LobbyFM2 "vstr LobbyFMt;^5Super_Jump;^7[^2Super_Speed^7];^5Max_Explosives;^5Toggle_Knockback;^5Toggle_Gravity;^5Toggle_Friction;^5More;set Select vstr LobbyFM2r;set UP vstr LobbyFM1; set DOWN vstr LobbyFM3"
set LobbyFM3 "vstr LobbyFMt;^5Super_Jump;^5Super_Speed;^7[^2Max_Explosives^7];^5Toggle_Knockback;^5Toggle_Gravity;^5Toggle_Friction;^5More;set Select vstr LobbyFM3r;set UP vstr LobbyFM2; set DOWN vstr LobbyFM4"
set LobbyFM4 "vstr LobbyFMt;^5Super_Jump;^5Super_Speed;^5Max_Explosives;^7[^2Toggle_Knockback^7];^5Toggle_Gravity;^5Toggle_Friction;^5More;set Select vstr LobbyFM4r;set UP vstr LobbyFM3; set DOWN vstr LobbyFM5"
set LobbyFM5 "vstr LobbyFMt;^5Super_Jump;^5Super_Speed;^5Max_Explosives;^5Toggle_Knockback;^7[^2Toggle_Gravity^7];^5Toggle_Friction;^5More;set Select vstr LobbyFM5r;set UP vstr LobbyFM4; set DOWN vstr LobbyFM6"
set LobbyFM6 "vstr LobbyFMt;^5Super_Jump;^5Super_Speed;^5Max_Explosives;^5Toggle_Knockback;^5Toggle_Gravity;^7[^2Toggle_Friction^7];^5More;set Select vstr LobbyFM6r;set UP vstr LobbyFM5; set DOWN vstr LobbyFM7"
set LobbyFM7 "vstr LobbyFMt;^5Super_Jump;^5Super_Speed;^5Max_Explosives;^5Toggle_Knockback;^5Toggle_Gravity;^5Toggle_Friction;^7[^2More^7];set Select vstr Lobby2FM;set UP vstr LobbyFM6; set DOWN vstr LobbyFM1"
//Lobby Fun 2
set Lobby2FMt "^0I^5----^7[^2Lobby_Mods_2^7]^5----^0I;vstr Bblock"
set Lobby2FM "set ExitSM vstr Lobby2FMe;vstr Lobby2FM1"
set Lobby2FM1 "vstr Lobby2FMt;^7[^2Toggle_Fall_Damage^7];^5Super_Steady_Aim;^5Super_Soh;^5Rapid_Fire;^5Toggle_Gravity;^5Super_Melee;^5Toggle_Ladder_Jump;set Select vstr Lobby2FM1r;set UP vstr Lobby2FM7; set DOWN vstr Lobby2FM2"
set Lobby2FM2 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^7[^2Super_Steady_Aim^7];^5Super_Soh;^5Rapid_Fire;^5Toggle_Gravity;^5Super_Melee;^5Toggle_Ladder_Jump;set Select vstr Lobby2FM2r;set UP vstr Lobby2FM1; set DOWN vstr Lobby2FM3"
set Lobby2FM3 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^5Super_Steady_Aim;^7[^2^5Super_Soh^7];^5Rapid_Fire;^5Toggle_Gravity;^5Super_Melee;^5Toggle_Ladder_Jump;set Select vstr Lobby2FM3r;set UP vstr Lobby2FM2; set DOWN vstr Lobby2FM4"
set Lobby2FM4 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^5Super_Steady_Aim;^5Super_Soh;^7[^2Rapid_Fire^7];^5Toggle_Gravity;^5Super_Melee;^5Toggle_Ladder_Jump;set Select vstr Lobby2FM4r;set UP vstr Lobby2FM3; set DOWN vstr Lobby2FM5"
set Lobby2FM5 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^5Super_Steady_Aim;^5Super_Soh;^5Rapid_Fire;^7[^2Toggle_Gravity^7];^5Super_Melee;^5Toggle_Ladder_Jump;set Select vstr Lobby2FM5r;set UP vstr Lobby2FM4; set DOWN vstr Lobby2FM6"
set Lobby2FM6 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^5Super_Steady_Aim;^5Super_Soh;^5Rapid_Fire;^5Toggle_Gravity;^7[^2Super_Melee^7];^5Toggle_Ladder_Jump;set Select vstr Lobby2FM6r;set UP vstr Lobby2FM5; set DOWN vstr Lobby2FM7"
set Lobby2FM7 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^5Super_Steady_Aim;^5Super_Soh;^5Rapid_Fire;^5Toggle_Gravity;^5Super_Melee;^7[^2Toggle_Ladder_Jump^7];set Select vstr Lobby2FM7r;set UP vstr Lobby2FM6; set DOWN vstr Lobby2FM1"
//Lobby Settings
set LobbySMt "^0I^5----^7[^2Lobby_Settings^7]^5----^0I"
set LobbySM "set ExitSM vstr LobbySMe;vstr LobbySM1"
set LobbySM1 "vstr LobbySMt;^7[^2Friendly_Fire^7];^5Fast_Restart_Lobby;^5Godmode_All;^5Godmode_All_Off;^5Unlimited_Score;^5Unlimited_Score;^5More;set Select vstr LobbySM1r;set UP vstr LobbySM7; set DOWN vstr LobbySM2"
set LobbySM2 "vstr LobbySMt;^5Friendly_Fire;^7[^2Fast_Restart_Lobby^7];^5Godmode_All;^5Godmode_All_Off;^5Unlimited_Score;^5Unlimited_Score;^5More;set Select vstr LobbySM2r;set UP vstr LobbySM1; set DOWN vstr LobbySM3"
set LobbySM3 "vstr LobbySMt;^5Friendly_Fire;^5Fast_Restart_Lobby;^7[^2Godmode_All^7];^5Godmode_All_Off;^5Unlimited_Score;^5Unlimited_Score;^5More;set Select vstr LobbySM3r;set UP vstr LobbySM2; set DOWN vstr LobbySM4"
set LobbySM4 "vstr LobbySMt;^5Friendly_Fire;^5Fast_Restart_Lobby;^5Godmode_All;^7[^2Godmode_All_Off^7];^5Unlimited_Score;^5Unlimited_Score;^5More;set Select vstr LobbySM4r;set UP vstr LobbySM3; set DOWN vstr LobbySM5"
set LobbySM5 "vstr LobbySMt;^5Friendly_Fire;^5Fast_Restart_Lobby;^5Godmode_All;^5Godmode_All_Off;^7[^2Unlimited_Score^7];^5Unlimited_Score;^5More;set Select vstr LobbySM5r;set UP vstr LobbySM4; set DOWN vstr LobbySM6"
set LobbySM6 "vstr LobbySMt;^5Friendly_Fire;^5Fast_Restart_Lobby;^5Godmode_All;^5Godmode_All_Off;^5Unlimited_Score;^7[^2Unlimited_Time^7];^5More;set Select vstr LobbySM6r;set UP vstr LobbySM5; set DOWN vstr LobbySM7"
set LobbySM7 "vstr LobbySMt;^5Friendly_Fire;^5Fast_Restart_Lobby;^5Godmode_All;^5Godmode_All_Off;^5Unlimited_Score;^5Unlimited_Score;^7[^2More^7];set Select vstr LobbySM7r;set UP vstr LobbySM6; set DOWN vstr LobbySM1"
//Lobby Settings
set Lobby2SMt "^0I^5----^7[^2Lobby_Settings_2^7]^5----^0I;vstr NLR;vstr Bblock"
set Lobby2SM "set ExitSM vstr Lobby2SMe;vstr Lobby2SM1"
set Lobby2SM1 "vstr Lobby2SMt;^7[^2Toggle_Ranked_Match^7];^5Miniscule_Health;^5Toggle_Radar;^5Toggle_Bouncy_Grenades;^5Headshots_Only;........;........;set Select vstr ToggleRanked;set UP vstr Lobby2SM5; set DOWN vstr Lobby2SM2"
set Lobby2SM2 "vstr Lobby2SMt;^5Toggle_Ranked_Match;^7[^2Miniscule_Health^7];^5Toggle_Radar;^5Toggle_Bouncy_Grenades;^5Headshots_Only;........;........;set Select vstr Lobby2SM2r;set UP vstr Lobby2SM1; set DOWN vstr Lobby2SM3"
set Lobby2SM3 "vstr Lobby2SMt;^5Toggle_Ranked_Match;^5Miniscule_Health;^7[^2Toggle_Radar^7];^5Toggle_Bouncy_Grenades;^5Headshots_Only;........;........;set Select vstr Lobby2SM3r;set UP vstr Lobby2SM2; set DOWN vstr Lobby2SM4"
set Lobby2SM4 "vstr Lobby2SMt;^5Toggle_Ranked_Match;^5Miniscule_Health;^5Toggle_Radar;^7[^2Toggle_Bouncy_Grenades^7];^5Headshots_Only;........;........;set Select vstr Lobby2SM4r;set UP vstr Lobby2SM3; set DOWN vstr Lobby2SM5"
set Lobby2SM5 "vstr Lobby2SMt;^5Toggle_Ranked_Match;^5Miniscule_Health;^5Toggle_Radar;^5Toggle_Bouncy_Grenades;^7[^2Headshots_Only^7];........;........;set Select vstr Lobby2SM5r;set UP vstr Lobby2SM4; set DOWN vstr Lobby2SM1"
//Toggle Ranked Match
set ToggleRanked "vstr ToggleRanked1"
set ToggleRankedt "^0I^5----^7[^2Ranked_Match_On_2^7]^5----^0I;vstr NLR;vstr Bblock"
set ToggleRanked "set ExitSM vstr ToggleRankede;vstr ToggleRanked1"
set ToggleRanked1 "vstr ToggleRankedt;^7[^2Ranked_Match_On^7];^5Ranked_Match_OFF;.......;.......;.......;........;........;set Select vstr ToggleRanked1r;set UP vstr ToggleRanked2; set DOWN vstr ToggleRanked2"
set ToggleRanked2 "vstr ToggleRankedt;^5Ranked_Match_On;^7[^2Ranked_Match_OFF^7];.......;.......;.......;........;........;set Select vstr ToggleRanked2r;set UP vstr ToggleRanked1; set DOWN vstr ToggleRanked1"
//Gamemode Menu
set LobbyGMt "^0I^5----^7[^2Gamemode_Menu^7]^5----^0I;vstr Bblock"
set LobbyGM "set ExitSM vstr LobbyGMe;vstr LobbyGM1"
set LobbyGM1 "vstr LobbyGMt;^7[^2GTNW^7];^5Custom_Demolition;^5Showtime;^5SnD;^5FFA;^51v1_Mode;^5Domination;set Select vstr LobbyGM1r;set UP vstr LobbyGM9; set DOWN vstr LobbyGM2"
set LobbyGM2 "vstr LobbyGMt;^5GTNW;^7[^2Custom_Demolition^7];^5Showtime;^5SnD;^5FFA;^51v1_Mode;^5Domination;set Select vstr LobbyGM2r;set UP vstr LobbyGM1; set DOWN vstr LobbyGM3"
set LobbyGM3 "vstr LobbyGMt;^5GTNW;^5Custom_Demolition;^7[^2Showtime^7];^5SnD;^5FFA;^51v1_Mode;^5Domination;set Select vstr LobbyGM3r;set UP vstr LobbyGM2; set DOWN vstr LobbyGM4"
set LobbyGM4 "vstr LobbyGMt;^5GTNW;^5Custom_Demolition;^5Showtime;^7[^2SnD^7];^5FFA;^51v1_Mode;^5Domination;set Select vstr LobbyGM4r;set UP vstr LobbyGM3; set DOWN vstr LobbyGM5"
set LobbyGM5 "vstr LobbyGMt;^5GTNW;^5Custom_Demolition;^5Showtime;^5SnD;^7[^2FFA^7];^51v1_Mode;^5Domination;set Select vstr LobbyGM5r;set UP vstr LobbyGM4; set DOWN vstr LobbyGM6"
set LobbyGM6 "vstr LobbyGMt;^5GTNW;^5Custom_Demolition;^5Showtime;^5SnD;^5FFA;^7[^21v1_Mode^7];^5Domination;set Select vstr LobbyGM6r;set UP vstr LobbyGM5; set DOWN vstr LobbyGM7"
set LobbyGM7 "vstr LobbyGMt;^5GTNW;^5Custom_Demolition;^5Showtime;^5SnD;^5FFA;^51v1_Mode;^7[^2Domination^7];set Select vstr LobbyGM7r;set UP vstr LobbyGM6; set DOWN vstr LobbyGM8"
//Timescale Menu
set TimeMt "^0I^5----^7[^2Timescale_Menu^7]^5----^0I"
set TimeM "set ExitSM vstr TimeMe;vstr TimeM1"
set TimeM1 "vstr TimeMt;^7[^2Normal_Timescale^7];^5Extemely_Slow_Timescale;^5Slow_Timescale;^5Fast_Timescale;^5Extremely_Fast_Timescale;.........;.........;set Select vstr TimeM1r;set UP vstr TimeM5; set DOWN vstr TimeM2"
set TimeM2 "vstr TimeMt;^5Normal_Timescale;^7[^2Extemely_Slow_Timescale^7];^5Slow_Timescale;^5Fast_Timescale;^5Extremely_Fast_Timescale;.........;.........;set Select vstr TimeM2r;set UP vstr TimeM1; set DOWN vstr TimeM3"
set TimeM3 "vstr TimeMt;^5Normal_Timescale;^5Extemely_Slow_Timescale;^7[^2Slow_Timescale^7];^5Fast_Timescale;^5Extremely_Fast_Timescale;.........;.........;set Select vstr TimeM3r;set UP vstr TimeM2; set DOWN vstr TimeM4"
set TimeM4 "vstr TimeMt;^5Normal_Timescale;^5Extemely_Slow_Timescale;^5Slow_Timescale;^7[^2Fast_Timescale^7];^5Extremely_Fast_Timescale;.........;.........;set Select vstr TimeM4r;set UP vstr TimeM3; set DOWN vstr TimeM5"
set TimeM5 "vstr TimeMt;^5Normal_Timescale;^5Extemely_Slow_Timescale;^5Slow_Timescale;^5Fast_Timescale;^7[^2Extremely_Fast_Timescale^7];.........;.........;set Select vstr TimeM5r;set UP vstr TimeM4; set DOWN vstr TimeM1"
//Map Menu
set MapMt "^0I^5----^7[^2Map_Menu^7]^5----^0I;vstr Bblock"
set MapM "set ExitSM vstr MapMe;vstr MapM1"
set MapM1 "vstr MapMt;^7[^2Standard_Maps^7];^5Stimulus_Maps;^5Resurgence_Maps;........;........;........;........;set Select vstr MapM1r;set UP vstr MapM3; set DOWN vstr MapM2"
set MapM2 "vstr MapMt;^5Standard_Maps;^7[^2Stimulus_Maps^7];^5Resurgence_Maps;........;........;........;........;set Select vstr MapM2r;set UP vstr MapM1; set DOWN vstr MapM3"
set MapM3 "vstr MapMt;^5Standard_Maps;^5Stimulus_Maps;^7[^2Resurgence_Maps^7];........;........;........;........;set Select vstr MapM3r;set UP vstr MapM2; set DOWN vstr MapM1"
set MapMe "vstr HostM"
//Regular Maps
set NMapsMt "^0I^5----^7[^2Regular_Maps^7]^5----^0I"
set NMapsM "set ExitSM vstr NMapsMe;vstr NMapsM1"
set NMapsM1 "vstr NMapsMt;^7[^2Afghan^7];^5Derail;^5Estate;^5Favela;^5Highrise;^5Wasteland;^5More;set Select vstr NMapsM1r;set UP vstr NMapsM7; set DOWN vstr NMapsM2"
set NMapsM2 "vstr NMapsMt;^5Afghan;^7[^2Derail^7];^5Estate;^5Favela;^5Highrise;^5Wasteland;^5More;set Select vstr NMapsM2r;set UP vstr NMapsM1; set DOWN vstr NMapsM3"
set NMapsM3 "vstr NMapsMt;^5Afghan;^5Derail;^7[^2Estate^7];^5Favela;^5Highrise;^5Wasteland;^5More;set Select vstr NMapsM3r; set UP vstr NMapsM2; set DOWN vstr NMapsM4"
set NMapsM4 "vstr NMapsMt;^5Afghan;^5Derail;^5Estate;^7[^2Favela^7];^5Highrise;^5Wasteland;^5More;set Select vstr NMapsM4r;set UP vstr NMapsM3; set DOWN vstr NMapsM5"
set NMapsM5 "vstr NMapsMt;^5Afghan;^5Derail;^5Estate;^5Favela;^7[^2Highrise^7];^5Wasteland;^5More;set Select vstr NMapsM5r;set UP vstr NMapsM4; set DOWN vstr NMapsM6"
set NMapsM6 "vstr NMapsMt;^5Afghan;^5Derail;^5Estate;^5Favela;^5Highrise;^7[^2Wasteland^7];^5More;set Select vstr NMapsM6r;set UP vstr NMapsM5; set DOWN vstr NMapsM7"
set NMapsM7 "vstr NMapsMt;^5Afghan;^5Derail;^5Estate;^5Favela;^5Highrise;^5Wasteland;^7[^2More^7];set Select vstr NMapsM7r;set UP vstr NMapsM6; set DOWN vstr NMapsM1"
//Regular Maps
set NMaps1Mt "^0I^5----^7[^2Regular_Maps_2^7]^5----^0I"
set NMaps1M "set ExitSM vstr NMaps1Me;vstr NMaps1M1"
set NMaps1M1 "vstr NMaps1Mt;^7[^2Quarry^7];^5Rundown;^5Rust;^5Invasion;^5Subbase;^5Terminal;^5More;set Select vstr NMaps1M1r;set UP vstr NMaps1M7; set DOWN vstr NMaps1M2"
set NMaps1M2 "vstr NMaps1Mt;^5Quarry;^7[^2Rundown^7];^5Rust;^5Invasion;^5Subbase;^5Terminal;^5More;set Select vstr NMaps1M2r;set UP vstr NMaps1M1; set DOWN vstr NMaps1M3"
set NMaps1M3 "vstr NMaps1Mt;^5Quarry;^5Rundown;^7[^2Rust^7];Invasion;^5Subbase;^5Terminal;^5More;set Select vstr NMaps1M3r; set UP vstr NMaps1M2; set DOWN vstr NMaps1M4"
set NMaps1M4 "vstr NMaps1Mt;^5Quarry;^5Rundown;^5Rust;^5^7[^2Invasion^7];^5Subbase;^5Terminal;^5More;set Select vstr NMaps1M4r;set UP vstr NMaps1M3; set DOWN vstr NMaps1M5"
set NMaps1M5 "vstr NMaps1Mt;^5Quarry;^5Rundown;^5Rust;^5Invasion;^7[^2Subbase^7];^5Terminal;^5More;set Select vstr NMaps1M5r;set UP vstr NMaps1M4; set DOWN vstr NMaps1M6"
set NMaps1M6 "vstr NMaps1Mt;^5Quarry;^5Rundown;^5Rust;^5Invasion;^5Subbase;^7[^2Terminal^7];^5More;set Select vstr NMaps1M6r;set UP vstr NMaps1M5; set DOWN vstr NMaps1M7"
set NMaps1M7 "vstr NMaps1Mt;^5Quarry;^5Rundown;^5Rust;^5Invasion;^5Subbase;^5Terminal;^7[^2More^7];set Select vstr NMaps1M7r;set UP vstr NMaps1M6; set DOWN vstr NMaps1M1"
//Regular Maps 3
set NMaps2M "vtr NMaps2M1"
set NMaps2Mt "^0I^5----^7[^2Regular_Maps_3^7]^5----^0I;vstr Bblock"
set NMaps2M "set ExitSM vstr NMaps2Me;vstr NMaps2M1"
set NMaps2M1 "vstr NMaps2Mt;^7[^2Scrapyard^7];^5Underpass;^5Karachi;........;........;........;........;set Select vstr NMaps2M1r;set UP vstr NMaps2M3; set DOWN vstr NMaps2M3;vstr NLR"
set NMaps2M2 "vstr NMaps2Mt;^5Scrapyard;^7[^2Underpass^7];^5Karachi;........;........;........;........;set Select vstr NMaps2M2r;set UP vstr NMaps2M1; set DOWN vstr NMaps2M1;vstr NLR"
set NMaps2M3 "vstr NMaps2Mt;^5Scrapyard;^7[^2Underpass^7];^7[^2Karachi^7];........;........;........;........;set Select vstr NMaps2M3r;set UP vstr NMaps2M2; set DOWN vstr NMaps2M2;"
//Host Menu
set HostM "vstr HostM1;"
set HostMT "^0I^5----^7[^2Host_Menu^7]^5----^0I;set ExitSM vstr MainM"
set HostM1 "vstr HostMT;^7[^2Non_Stealth_Menu^7];^5Host_Only_Super_Jump;^5Colored_Killfeed;^5Map_Menu;^5Infection_Menu;^5Player_Menu;^5Toggle_Anti_Join;set Select vstr HostM1r;set UP vstr HostM7; set DOWN vstr HostM2"
set HostM2 "vstr HostMt;^5Non_Stealth_Menu;^7[^2Host_Only_Super_Jump^7];^5Colored_Killfeed;^5Map_Menu;^5Infection_Menu;^5Player_Menu;^5Toggle_Anti_Join;set Select vstr HostJumpOn;set UP vstr HostM1; set DOWN vstr HostM3"
set HostM3 "vstr HostMt;^5Non_Stealth_Menu;^5Host_Only_Super_Jump;^7[^2Colored_Killfeed^7];^5Map_Menu;^5Infection_Menu;^5Player_Menu;^5Toggle_Anti_Join;set Select vstr HostM3r;set UP vstr HostM2; set DOWN vstr HostM4"
set HostM4 "vstr HostMt;^5Non_Stealth_Menu;^5Host_Only_Super_Jump;^5Colored_Killfeed;^7[^2Map_Menu^7];^5Infection_Menu;^5Player_Menu;^5Toggle_Anti_Join;set Select vstr MapM;set UP vstr HostM3; set DOWN vstr HostM5"
set HostM5 "vstr HostMt;^5Non_Stealth_Menu;^5Host_Only_Super_Jump;^5Colored_Killfeed;^5Map_Menu;^7[^2Infection_Menu^7];^5Player_Menu;^5Toggle_Anti_Join;set Select vstr InfectM;set UP vstr HostM4; set DOWN vstr HostM6"
set HostM6 "vstr HostMt;^5Non_Stealth_Menu;^5Host_Only_Super_Jump;^5Colored_Killfeed;^5Map_Menu;^5Infection_Menu;^7[^2Player_Menu^7];^5Toggle_Anti_Join;set Select vstr PlayerM;set UP vstr HostM5; set DOWN vstr HostM7"
set HostM7 "vstr HostMt;^5Non_Stealth_Menu;^5Host_Only_Super_Jump;^5Colored_Killfeed;^5Map_Menu;^5Infection_Menu;^5Player_Menu;^7[^2Toggle_Anti_Join^7];set Select vstr AntiJ;set UP vstr HostM6; set DOWN vstr HostM1"
//Anti Join
set AntiJ "vtr AntiJ1"
set AntiJt "^0I^5----^7[^2Anti_Join_Menu^7]^5----^0I;vstr Bblock"
set AntiJ "set ExitSM vstr AntiJe;vstr AntiJ1"
set AntiJ1 "vstr AntiJt;^7[^2Anti_Join_On^7];^5Anti_Join_Off;........;........;........;........;........;set Select vstr AntiJ1r;set UP vstr AntiJ2; set DOWN vstr AntiJ2;vstr NLR"
set AntiJ2 "vstr AntiJt;^5Anti_Join_On;^7[^2Anti_Join_Off^7];........;........;........;........;........;set Select vstr AntiJ2r;set UP vstr AntiJ1; set DOWN vstr AntiJ1;vstr NLR"
set AntiJ1r "g_password Showtime;say Anti Join ^2On"
set AntiJ2r "reset g_password;say Anti Join ^5Off"
set AntiJe "vstr HostM"



//////////////////////////////////Player Menu\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//Player Menu
set PlayerMt "^0I^5----^7[^2Player_Menu^7]^5----^0I;vstr Bblock"
set PlayerM "set ExitSM vstr PlayerMe;vstr PlayerM1"
set PlayerM1 "vstr PlayerMt;^7[^2Verify_All^7];^5Unverify_All;^5Kick_Menu;^5Derank_Options;^5Toggle_Console;^5Player_Status;..........;set Select vstr PlayerM1r;set UP vstr PlayerM6; set DOWN vstr PlayerM2"
set PlayerM2 "vstr PlayerMt;^5Verify_All;^7[^2Unverify_All^7];^5Kick_Menu;^5Derank_Options;^5Toggle_Console;^5Player_Status;..........;set Select vstr PlayerM2r;set UP vstr PlayerM1; set DOWN vstr PlayerM3"
set PlayerM3 "vstr PlayerMt;^5Verify_All;^5Unverify_All;^7[^2Kick_Menu^7];^5Derank_Options;^5Toggle_Console;^5Player_Status;..........;set Select vstr PlayerM3r;set UP vstr PlayerM2; set DOWN vstr PlayerM4"
set PlayerM4 "vstr PlayerMt;^5Verify_All;^5Unverify_All;^5Kick_Menu;^7[^2Derank_Options^7];^5Toggle_Console;^5Player_Status;..........;set Select vstr PlayerM4r;set UP vstr PlayerM3; set DOWN vstr PlayerM5"
set PlayerM5 "vstr PlayerMt;^5Verify_All;^5Unverify_All;^5Kick_Menu;^5Derank_Options;^7[^2Toggle_Console^7];^5Player_Status;..........;set Select vstr PlayerM5r;set UP vstr PlayerM4; set DOWN vstr PlayerM6"
set PlayerM6 "vstr PlayerMt;^5Verify_All;^5Unverify_All;^5Kick_Menu;^5Derank_Options;^5Toggle_Console;^7[^2Player_Status^7];..........;set Select vstr PlayerM6r;set UP vstr PlayerM5; set DOWN vstr PlayerM1"
//Kick Menu
set KickMt "^0I^5----^7[^2Kick_Menu^7]^5----^0I"
set KickM "set ExitSM vstr KickMe;vstr KickM1"
set KickM1 "vstr KickMt;^7[^2Kick_Client_0^7];^5Kick_Client_1;^5Kick_Client_2;^5Kick_Client_3;^5Kick_Client_4;^5Kick_Client_5;^5More;set Select vstr KickM1r;set UP vstr KickM7; set DOWN vstr KickM2"
set KickM2 "vstr KickMt;^5Kick_Client_0;^7[^2Kick_Client_1^7];^5Kick_Client_2;^5Kick_Client_3;^5Kick_Client_4;^5Kick_Client_5;^5More;set Select vstr KickM2r;set UP vstr KickM1; set DOWN vstr KickM3"
set KickM3 "vstr KickMt;^5Kick_Client_0;^5Kick_Client_1;^7[^2Kick_Client_2^7];^5Kick_Client_3;^5Kick_Client_4;^5Kick_Client_5;^5More;set Select vstr KickM3r;set UP vstr KickM2; set DOWN vstr KickM4"
set KickM4 "vstr KickMt;^5Kick_Client_0;^5Kick_Client_1;^5Kick_Client_2;^7[^2Kick_Client_3^7];^5Kick_Client_4;^5Kick_Client_5;^5More;set Select vstr KickM4r;set UP vstr KickM3; set DOWN vstr KickM5"
set KickM5 "vstr KickMt;^5Kick_Client_0;^5Kick_Client_1;^5Kick_Client_2;^5Kick_Client_3;^7[^2Kick_Client_4^7];^5Kick_Client_5;^5More;set Select vstr KickM5r;set UP vstr KickM4; set DOWN vstr KickM6"
set KickM6 "vstr KickMt;^5Kick_Client_0;^5Kick_Client_1;^5Kick_Client_2;^5Kick_Client_3;^5Kick_Client_4;^7[^2Kick_Client_5^7];^5More;set Select vstr KickM6r;set UP vstr KickM5; set DOWN vstr KickM7"
set KickM7 "vstr KickMt;^5Kick_Client_0;^5Kick_Client_1;^5Kick_Client_2;^5Kick_Client_3;^5Kick_Client_4;^5Kick_Client_5;^7[^2More^7];set Select vstr Kick2M;set UP vstr KickM6; set DOWN vstr KickM1"
//Kick Menu 2
set Kick2Mt "^0I^5----^7[^2Kick_Menu_2^7]^5----^0I"
set Kick2M "set ExitSM vstr Kick2Me;vstr Kick2M1"
set Kick2M1 "vstr Kick2Mt;^7[^2Kick_Client_6^7];^5Kick_Client_7;^5Kick_Client_8;^5Kick_Client_9;^5Kick_Client_10;^5Kick_Client_11;^5More;set Select vstr Kick2M1r;set UP vstr Kick2M7; set DOWN vstr Kick2M2"
set Kick2M2 "vstr Kick2Mt;^5Kick_Client_6;^7[^2Kick_Client_7^7];^5Kick_Client_8;^5Kick_Client_9;^5Kick_Client_10;^5Kick_Client_11;^5More;set Select vstr Kick2M2r;set UP vstr Kick2M1; set DOWN vstr Kick2M3"
set Kick2M3 "vstr Kick2Mt;^5Kick_Client_6;^5Kick_Client_7;^7[^2Kick_Client_8^7];^5Kick_Client_9;^5Kick_Client_10;^5Kick_Client_11;^5More;set Select vstr Kick2M3r;set UP vstr Kick2M2; set DOWN vstr Kick2M4"
set Kick2M4 "vstr Kick2Mt;^5Kick_Client_6;^5Kick_Client_7;^5Kick_Client_8;^7[^2Kick_Client_9^7];^5Kick_Client_10;^5Kick_Client_11;^5More;set Select vstr Kick2M4r;set UP vstr Kick2M3; set DOWN vstr Kick2M5"
set Kick2M5 "vstr Kick2Mt;^5Kick_Client_6;^5Kick_Client_7;^5Kick_Client_8;^5Kick_Client_9;^7[^2Kick_Client_10^7];^5Kick_Client_11;^5More;set Select vstr Kick2M5r;set UP vstr Kick2M4; set DOWN vstr Kick2M6"
set Kick2M6 "vstr Kick2Mt;^5Kick_Client_6;^5Kick_Client_7;^5Kick_Client_8;^5Kick_Client_9;^5Kick_Client_10;^7[^2Kick_Client_11^7]a;^5More;set Select vstr Kick2M6r;set UP vstr Kick2M5; set DOWN vstr Kick2M7"
set Kick2M7 "vstr Kick2Mt;^5Kick_Client_6;^5Kick_Client_7;^5Kick_Client_8;^5Kick_Client_9;^5Kick_Client_10;^5Kick_Client_11;^7[^2More^7];set Select vstr Kick3M;set UP vstr Kick2M6; set DOWN vstr Kick2M1"
//Kick Menu 3
set Kick3t "^0I^5----^7[^2Kick_Menu_3^7]^5----^0I"
set Kick3M "set ExitSM vstr Kick3e;vstr Kick3M1"
set Kick3M1 "vstr Kick3t;^7[^2Kick_Client_12^7];^5Kick_Client_13;^5Kick_Client_14;^5Kick_Client_15;^5Kick_Client_16;^5Kick_Client_17;^5Kick_All_Players;set Select vstr Kick3M1r;set UP vstr Kick3M7; set DOWN vstr Kick3M2"
set Kick3M2 "vstr Kick3t;^5Kick_Client_12;^7[^2Kick_Client_13^7];^5Kick_Client_14;^5Kick_Client_15;^5Kick_Client_16;^5Kick_Client_17;^5Kick_All_Players;set Select vstr Kick3M2r;set UP vstr Kick3M1; set DOWN vstr Kick3M3"
set Kick3M3 "vstr Kick3t;^5Kick_Client_12;^5Kick_Client_13;^7[^2Kick_Client_14^7];^5Kick_Client_15;^5Kick_Client_16;^5Kick_Client_17;^5Kick_All_Players;set Select vstr Kick3M3r;set UP vstr Kick3M2; set DOWN vstr Kick3M4"
set Kick3M4 "vstr Kick3t;^5Kick_Client_12;^5Kick_Client_13;^5Kick_Client_14;^7[^2Kick_Client_15^7];^5Kick_Client_16;^5Kick_Client_17;^5Kick_All_Players;set Select vstr Kick3M4r;set UP vstr Kick3M3; set DOWN vstr Kick3M5"
set Kick3M5 "vstr Kick3t;^5Kick_Client_12;^5Kick_Client_13;^5Kick_Client_14;^5Kick_Client_15;^7[^2Kick_Client_16^7];^5Kick_Client_17;^5Kick_All_Players;set Select vstr Kick3M5r;set UP vstr Kick3M4; set DOWN vstr Kick3M6"
set Kick3M6 "vstr Kick3t;^5Kick_Client_12;^5Kick_Client_13;^5Kick_Client_14;^5Kick_Client_15;^5Kick_Client_16;^7[^2Kick_Client_17^7];^5Kick_All_Players;set Select vstr Kick3M6r;set UP vstr Kick3M5; set DOWN vstr Kick3M7"
set Kick3M7 "vstr Kick3t;^5Kick_Client_12;^5Kick_Client_13;^5Kick_Client_14;^5Kick_Client_15;^5Kick_Client_16;^5Kick_Client_17;^7[^2Kick_All_Players^7];set Select vstr Kick3M7r;set UP vstr Kick3M6; set DOWN vstr Kick3M1"
//Derank Lobby
set DerankMt "^0I^5----^7[^2Derank_Options^7]^5----^0I;vstr Bblock"
set DerankM "set ExitSM vstr DerankMe;vstr DerankM1"
set DerankM1 "vstr DerankMt;^7[^2Derank_Team^7]Awesome faceerank_EnemiesAwesome faceerank_Entire_Lobby;........;........;........;........;set Select vstr DerankM1r;set UP vstr DerankM3; set DOWN vstr DerankM2"
set DerankM2 "vstr DerankMt;^5Derank_Team;^7[^2Derank_Enemies^7]Awesome faceerank_Entire_Lobby;........;........;........;........;set Select vstr DerankM2r;set UP vstr DerankM1; set DOWN vstr DerankM3"
set DerankM3 "vstr DerankMt;^5Derank_Team;^5Derank_Enemies;^7[^2Derank_Entire_Lobby^7];........;........;........;........;set Select vstr DerankM3r;set UP vstr DerankM2; set DOWN vstr DerankM1"
//////////////////////////////////Player Menu\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//Self Menu
set SelfM "vstr SelfM1;"
set SelfMT "^0I^5----^7[^2Self_Menu^7]^5----^0I;set ExitSM vstr MainM"
set SelfM1 "vstr SelfMT;^7[^2Toggle_Laser^7];^5Toggle_FPS;^5Gun_On_Left_Side;^5Fast_Heartbeat_Sensor;^5Toggle_Map_Size;^5Toggle_Scoreboard_Font;^5More;set Select vstr SelfM1r;set UP vstr SelfM7; set DOWN vstr SelfM2"
set SelfM2 "vstr SelfMt;^5Toggle_Laser;^7[^2Toggle_FPS^7];^5Gun_On_Left_Side;^5Fast_Heartbeat_Sensor;^5Toggle_Map_Size;^5Toggle_Scoreboard_Font;^5More;set Select vstr SelfM2r;set UP vstr SelfM1; set DOWN vstr SelfM3"
set SelfM3 "vstr SelfMt;^5Toggle_Laser;^5Toggle_FPS;^7[^2Gun_On_Left_Side^7];^5Fast_Heartbeat_Sensor;^5Toggle_Map_Size;^5Toggle_Scoreboard_Font;^5More;set Select vstr SelfM3r;set UP vstr SelfM2; set DOWN vstr SelfM4"
set SelfM4 "vstr SelfMt;^5Toggle_Laser;^5Toggle_FPS;^5Gun_On_Left_Side;^7[^2Fast_Heartbeat_Sensor^7];^5Toggle_Map_Size;^5Toggle_Scoreboard_Font;^5More;set Select vstr SelfM4r;set UP vstr SelfM3; set DOWN vstr SelfM5"
set SelfM5 "vstr SelfMt;^5Toggle_Laser;^5Toggle_FPS;^5Gun_On_Left_Side;^5Fast_Heartbeat_Sensor;^7[^2Toggle_Map_Size^7];^5Toggle_Scoreboard_Font;^5More;set Select vstr SelfM5r;set UP vstr SelfM4; set DOWN vstr SelfM6"
set SelfM6 "vstr SelfMt;^5Toggle_Laser;^5Toggle_FPS;^5Gun_On_Left_Side;^5Fast_Heartbeat_Sensor;^5Toggle_Map_Size;^7[^2Toggle_Scoreboard_Font^7];^5More;set Select vstr SelfM6r;set UP vstr SelfM5; set DOWN vstr SelfM7"
set SelfM7 "vstr SelfMt;^5Toggle_Laser;^5Toggle_FPS;^5Gun_On_Left_Side;^5Fast_Heartbeat_Sensor;^5Toggle_Map_Size;^5Toggle_Scoreboard_Font;^7[^2More^7];set Select vstr Self2M;set UP vstr SelfM6; set DOWN vstr SelfM1"
//Fast Menu
set Self2M "vstr Self2M1;set ExitSM vstr Self2Me"
set Self2MT "^0I^5----^7[^2Self_Menu_2^7]^5----^0I"
set Self2M1 "vstr Self2MT;^7[^2Aim_Assist^7];Red_Boxes_Around_Enemies;^5Toggle_Wallhack;^5Toggle_Force_Uav;^5Toggle_Shellshock;^5Cheaters_Pack;^5Vision_Menu;set Select vstr Self2M1r;set UP vstr Self2M7; set DOWN vstr Self2M2"
set Self2M2 "vstr Self2Mt;^5Aim_Assist;^7[^2Red_Boxes_Around_Enemies^7];^5Toggle_Wallhack;^5Toggle_Force_Uav;^5Toggle_Shellshock;^5Cheaters_Pack;^5Vision_Menu;set Select vstr Self2M2r;set UP vstr Self2M1; set DOWN vstr Self2M3"
set Self2M3 "vstr Self2Mt;^5Aim_Assist;^5Red_Boxes_Around_Enemies;^7[^2Toggle_Wallhack^7];^5Toggle_Force_Uav;^5Toggle_Shellshock;^5Cheaters_Pack;^5Vision_Menu;set Select vstr Self2M3r;set UP vstr Self2M2; set DOWN vstr Self2M4"
set Self2M4 "vstr Self2Mt;^5Aim_Assist;^5Red_Boxes_Around_Enemies;^5Toggle_Wallhack;^7[^2Toggle_Force_Uav^7];^5Toggle_Shellshock;^5Cheaters_Pack;^5Vision_Menu;set Select vstr Self2M4r;set UP vstr Self2M3; set DOWN vstr Self2M5"
set Self2M5 "vstr Self2Mt;^5Aim_Assist;^5Red_Boxes_Around_Enemies;^5Toggle_Wallhack;^5Toggle_Force_Uav;^7[^2Toggle_Shellshock^7];^5Cheaters_Pack;^5Vision_Menu;set Select vstr Self2M5r;set UP vstr Self2M4; set DOWN vstr Self2M6"
set Self2M6 "vstr Self2Mt;^5Aim_Assist;^5Red_Boxes_Around_Enemies;^5Toggle_Wallhack;^5Toggle_Force_Uav;^5Toggle_Shellshock;^7[^2Cheaters_Pack^7];^5Vision_Menu;set Select vstr Self2M6r;set UP vstr Self2M5; set DOWN vstr Self2M7"
set Self2M7 "vstr Self2Mt;^5Aim_Assist;^5Red_Boxes_Around_Enemies;^5Toggle_Wallhack;^5Toggle_Force_Uav;^5Toggle_Shellshock;^5Cheaters_Pack;^7[^2Vision_Menu^7];set Select vstr VisionM;set UP vstr Self2M6; set DOWN vstr Self2M1"
//Vision Menu
set VisionMt "^0I^5----^7[^2Vision_Menu^7]^5----^0I;vstr NLR"
set VisionM "set ExitSM vstr VisionMe;vstr VisionM1"
set VisionM1 "vstr VisionMt;^7[^23rd_Person^7];^5Thermal_Vision;^5Promod;^5Weird_Promod;^5Toggle_HUD;^5Turn_Around;^5Black_Whole_Vision;set Select vstr VisionM1r;set UP vstr VisionM7; set DOWN vstr VisionM2"
set VisionM2 "vstr VisionMt;^53rd_Person;^7[^2Thermal_Vision^7];^5Promod;^5Weird_Promod;^5Toggle_HUD;^5Turn_Around;^5Black_Whole_Vision;set Select vstr VisionM2r;set UP vstr VisionM1; set DOWN vstr VisionM3"
set VisionM3 "vstr VisionMt;^53rd_Person;^5Thermal_Vision;^7[^2Promod^7];^5Weird_Promod;^5Toggle_HUD;^5Turn_Around;^5Black_Whole_Vision;set Select vstr VisionM3r;set UP vstr VisionM2; set DOWN vstr VisionM4"
set VisionM4 "vstr VisionMt;^53rd_Person;^5Thermal_Vision;^5Promod;^7[^2Weird_Promod^7];^5Toggle_HUD;^5Turn_Around;^5Black_Whole_Vision;set Select vstr VisionM4r;set UP vstr VisionM3; set DOWN vstr VisionM5"
set VisionM5 "vstr VisionMt;^53rd_Person;^5Thermal_Vision;^5Promod;^5Weird_Promod;^7[^2Toggle_HUD^7];^5Turn_Around;^5Black_Whole_Vision;set Select vstr VisionM5r;set UP vstr VisionM4; set DOWN vstr VisionM6"
set VisionM6 "vstr VisionMt;^53rd_Person;^5Thermal_Vision;^5Promod;^5Weird_Promod;^5Toggle_HUD;^7[^2Turn_Around^7];^5Black_Whole_Vision;set Select vstr VisionM6r;set UP vstr VisionM5; set DOWN vstr VisionM7"
set VisionM7 "vstr VisionMt;^53rd_Person;^5Thermal_Vision;^5Promod;^5Weird_Promod;^5Toggle_HUD;^5Turn_Around;^7[^2Black_Whole_Vision^7];set Select vstr VisionM7r;set UP vstr VisionM6; set DOWN vstr VisionM1"
set VisionMe "vstr SelfM"
//Say Menu
set SayM "vstr SayM1;"
set SayMT "^0I^5----^7[^2Say_Menu^7]^5----^0I;set ExitSM vstr MainM"
set SayM1 "vstr SayMT;^7[^2Friends_Say_Menu^7];^5Funny_Say_Menu;^5Answer_Say_Menu;^5Face_Say_Menu;^5Angry_Say_Menu;^5Team_Say_Menu;^5Adver_Say_Menu;set Select vstr FSayM;set UP vstr SayM7; set DOWN vstr SayM2"
set SayM2 "vstr SayMt;^5Friends_Say_Menu;^7[^2Funny_Say_Menu^7];^5Answer_Say_Menu;^5Face_Say_Menu;^5Angry_Say_Menu;^5Team_Say_Menu;^5Adver_Say_Menu;set Select vstr LSayM;set UP vstr SayM1; set DOWN vstr SayM3"
set SayM3 "vstr SayMt;^5Friends_Say_Menu;^5Funny_Say_Menu;^7[^2Answer_Say_Menu^7];^5Face_Say_Menu;^5Angry_Say_Menu;^5Team_Say_Menu;^5Adver_Say_Menu;set Select vstr AnsSayM;set UP vstr SayM2; set DOWN vstr SayM4"
set SayM4 "vstr SayMt;^5Friends_Say_Menu;^5Funny_Say_Menu;^5Answer_Say_Menu;^7[^2Face_Say_Menu^7];^5Angry_Say_Menu;^5Team_Say_Menu;^5Adver_Say_Menu;set Select vstr SSayM;set UP vstr SayM3; set DOWN vstr SayM5"
set SayM5 "vstr SayMt;^5Friends_Say_Menu;^5Funny_Say_Menu;^5Answer_Say_Menu;^5Face_Say_Menu;^7[^2Angry_Say_Menu^7];^5Team_Say_Menu;^5Adver_Say_Menu;set Select vstr ASayM;set UP vstr SayM4; set DOWN vstr SayM6"
set SayM6 "vstr SayMt;^5Friends_Say_Menu;^5Funny_Say_Menu;^5Answer_Say_Menu;^5Face_Say_Menu;^5Angry_Say_Menu;^7[^2Team_Say_Menu^7];^5Adver_Say_Menu;set Select vstr TSayM;set UP vstr SayM5; set DOWN vstr SayM7"
set SayM7 "vstr SayMt;^5Friends_Say_Menu;^5Funny_Say_Menu;^5Answer_Say_Menu;^5Face_Say_Menu;^5Angry_Say_Menu;^5Team_Say_Menu;^7[^2Adver_Say_Menu^7];set Select vstr AdvSayM;set UP vstr SayM6; set DOWN vstr SayM1"
//Friends Say Menu
set FSayt "^0I^5----^7[^2Friends_Say_Menu^7]^5----^0I"
set FSayM "set ExitSM vstr FSaye;vstr FSayM1"
set FSayM1 "vstr FSayt;^7[^2Go_Royal^7];^5Erica;^5Martha;^5Aimbot;^5TheBeast3223;^5Baileh;^5Little_Girl;set Select vstr FSayM1r;set UP vstr FSayM7; set DOWN vstr FSayM2"
set FSayM2 "vstr FSayt;^5Go_Royal;^7[^2Erica^7];^5Martha;^5Aimbot;^5TheBeast3223;^5Baileh;^5Little_Girl;set Select vstr FSayM2r;set UP vstr FSayM1; set DOWN vstr FSayM3"
set FSayM3 "vstr FSayt;^5Go_Royal;^5Erica;^7[^2Martha^7];^5Aimbot;^5TheBeast3223;^5Baileh;^5Little_Girl;set Select vstr FSayM3r;set UP vstr FSayM2; set DOWN vstr FSayM4"
set FSayM4 "vstr FSayt;^5Go_Royal;^5Erica;^5Martha;^7[^2Aimbot^7];^5TheBeast3223;^5Baileh;^5Little_Girl;set Select vstr FSayM4;set UP vstr FSayM3; set DOWN vstr FSayM5"
set FSayM5 "vstr FSayt;^5Go_Royal;^5Erica;^5Martha;^5Aimbot;^7[^2TheBeast3223^7];^5Baileh;^5Little_Girl;set Select vstr FSayM5r;set UP vstr FSayM4; set DOWN vstr FSayM6"
set FSayM6 "vstr FSayt;^5Go_Royal;^5Erica;^5Martha;^5Aimbot;^5TheBeast3223;^7[^2Baileh^7];^5Little_Girl;set Select vstr FSayM6r;set UP vstr FSayM5; set DOWN vstr FSayM7"
set FSayM7 "vstr FSayt;^5Go_Royal;^5Erica;^5Martha;^5Aimbot;^5TheBeast3223;^5Baileh;^7[^2Little_Girl^7];set Select vstr FSayM7r;set UP vstr FSayM6; set DOWN vstr FSayM1"
//Funny Say Menu
set LSayMt "^0I^5----^7[^2Funny_Say_Menu^7]^5----^0I"
set LSayM "set ExitSM vstr LSayMe;vstr LSayM1"
set LSayM1 "vstr LSayMt;^7[^2Mail^7];^5Distraction;^5Dumbass;^5Singles;^5Green_Light;^5Red_Light;^5More;set Select vstr LSayM1r;set UP vstr LSayM7; set DOWN vstr LSayM2"
set LSayM2 "vstr LSayMt;^5Mail;^7[^2Distraction^7];^5Dumbass;^5Singles;^5Green_Light;^5Red_Light;^5More;set Select vstr LSayM2r;set UP vstr LSayM1; set DOWN vstr LSayM3"
set LSayM3 "vstr LSayMt;^5Mail;^5Distraction;^7[^2Dumbass^7];^5Singles;^5Green_Light;^5Red_Light;^5More;set Select vstr LSayM3r;set UP vstr LSayM2; set DOWN vstr LSayM4"
set LSayM4 "vstr LSayMt;^5Mail;^5Distraction;^5Dumbass;^7[^2Singles^7];^5Green_Light;^5Red_Light;^5More;set Select vstr LSayM4r;set UP vstr LSayM3; set DOWN vstr LSayM5"
set LSayM5 "vstr LSayMt;^5Mail;^5Distraction;^5Dumbass;^5Singles;^7[^2Green_Light^7];^5Red_Light;^5More;set Select vstr LSayM5r;set UP vstr LSayM4; set DOWN vstr LSayM6"
set LSayM6 "vstr LSayMt;^5Mail;^5Distraction;^5Dumbass;^5Singles;^5Green_Light;^7[^2Red_Light^7];^5More;set Select vstr LSayM6r;set UP vstr LSayM5; set DOWN vstr LSayM7"
set LSayM7 "vstr LSayMt;^5Mail;^5Distraction;^5Dumbass;^5Singles;^5Green_Light;^5Red_Light;^7[^2More^7];set Select vstr L2SayM;set UP vstr LSayM6; set DOWN vstr LSayM1"
//Funny Say Menu 2
set L2SayMt "^0I^5----^7[^2Funny_Say_Menu_2^7]^5----^0I"
set L2SayM "set ExitSM vstr L2SayMe;vstr L2SayM1"
set L2SayM1 "vstr L2SayMt;^7[^2Mail_2^7];^5BJ_LOL;^5BFINSULt;^5Shoot;set Select vstr L2SayM1r;set UP vstr L2SayM4; set DOWN vstr L2SayM2"
set L2SayM2 "vstr L2SayMt;^5Mail_2;^7[^2BJ_LOL^7];^5BFINSULt;^5Shoot;set Select vstr L2SayM2r;set UP vstr L2SayM1; set DOWN vstr L2SayM3"
set L2SayM3 "vstr L2SayMt;^5Mail_2;^5BJ_LOL;^7[^2BFINSULT^7];^5Shoot;set Select vstr L2SayM3r;set UP vstr L2SayM2; set DOWN vstr L2SayM4"
set L2SayM4 "vstr L2SayMt;^5Mail_2;^5BJ_LOL;^5BFINSULT;^7[^2Shoot^7];set Select vstr L2SayM4r;set UP vstr L2SayM3; set DOWN vstr L2SayM1"
//Answer Say Menu
set AnsSayMt "^0I^5----^7[^2Answer_Say_Menu^7]^5----^0I"
set AnsSayM "set ExitSM vstr AnsSayMe;vstr AnsSayM1"
set AnsSayM1 "vstr AnsSayMt;^7[^2Yes];^5No;^5Ok;^5Maybe;^5lol;^5LOL;^5More;set Select vstr AnsSayM1r;set UP vstr AnsSayM7; set DOWN vstr AnsSayM2"
set AnsSayM2 "vstr AnsSayMt;^5Yes;^7[^2No^7];^5Ok;^5Maybe;^5lol;^5LOL;^5More;set Select vstr AnsSayM2r;set UP vstr AnsSayM1; set DOWN vstr AnsSayM3"
set AnsSayM3 "vstr AnsSayMt;^5Yes;^5No;^7[^2Ok^7];^5Maybe;^5lol;^5LOL;^5More;set Select vstr AnsSayM3r;set UP vstr AnsSayM2; set DOWN vstr AnsSayM4"
set AnsSayM4 "vstr AnsSayMt;^5Yes;^5No;^5Ok;^7[^2Maybe^7];^5lol;^5LOL;^5More;set Select vstr AnsSayM4r;set UP vstr AnsSayM3; set DOWN vstr AnsSayM5"
set AnsSayM5 "vstr AnsSayMt;^5Yes;^5No;^5Ok;^5Maybe;^7[^2lol^7];^5lol;^5More;set Select vstr AnsSayM5r;set UP vstr AnsSayM4; set DOWN vstr AnsSayM6"
set AnsSayM6 "vstr AnsSayMt;^5Yes;^5No;^5Ok;^5Maybe;^5lol;^7[^2LOL^7];^5More;set Select vstr AnsSayM6r;set UP vstr AnsSayM5; set DOWN vstr AnsSayM7"
set AnsSayM7 "vstr AnsSayMt;^5Yes;^5No;^5Ok;^5Maybe;^5lol;^5LOL;^7[^2More^7];set Select vstr Ans2SayM;set UP vstr AnsSayM6; set DOWN vstr AnsSayM1"
//Answer Say Menu 2
set Ans2SayMt "^0I^5----^7[^2Answer_Say_Menu_2^7]^5----^0I"
set Ans2SayM "set ExitSM vstr Ans2SayMe;vstr Ans2SayM1"
set Ans2SayM1 "vstr Ans2SayMt;^7[^2Wow^7];^5Wtf;^5Noooo;^5uhhh;^5Smd.;^5Why;^5More;set Select vstr Ans2SayM1r;set UP vstr Ans2SayM7; set DOWN vstr Ans2SayM2"
set Ans2SayM2 "vstr Ans2SayMt;^5Wow;^7[^2Wtf^7];^5Noooo;^5uhhh;^5Smd.;^5Why;^5More;set Select vstr Ans2SayM2r;set UP vstr Ans2SayM1; set DOWN vstr Ans2SayM3"
set Ans2SayM3 "vstr Ans2SayMt;^5Wow;^5Wtf;^7[^2Noooo^7];^5uhhh;^5Smd.;^5Why;^5More;set Select vstr Ans2SayM3r;set UP vstr Ans2SayM2; set DOWN vstr Ans2SayM4"
set Ans2SayM4 "vstr Ans2SayMt;^5Wow;^5Wtf;^5Noooo;^7[^2uhhh^7];^5Smd.;^5Why;^5More;set Select vstr Ans2SayM4r;set UP vstr Ans2SayM3; set DOWN vstr Ans2SayM5"
set Ans2SayM5 "vstr Ans2SayMt;^5Wow;^5Wtf;^5Noooo;^5uhhh;^7[^2Smd.^7];^5Why;^5More;set Select vstr Ans2SayM5r;set UP vstr Ans2SayM4; set DOWN vstr Ans2SayM6
set Ans2SayM6 "vstr Ans2SayMt;^5Wow;^5Wtf;^5Noooo;^5uhhh;^5Smd.;^7[^2Why^7];^5More;set Select vstr Ans2SayM6r;set UP vstr Ans2SayM5; set DOWN vstr Ans2SayM7"
set Ans2SayM7 "vstr Ans2SayMt;^5Wow;^5Wtf;^5Noooo;^5uhhh;^5Smd.;^5Why;^7[^2More^7];set Select vstr Ans3SayM;set UP vstr Ans2SayM6; set DOWN vstr Ans2SayM1"
//Answer Say Menu 3
set Ans3SayMt "^0I^5----^7[^2Answer_Say_Menu_3^7]^5----^0I"
set Ans3SayM "set ExitSM vstr Ans3SayMe;vstr Ans3SayM1"
set Ans3SayM1 "vstr Ans3SayMt;^7[^2What?^7];^5Buh_Iowanna;^5GTFO;^5Nahh;^5Ina_Lil.;^5STFU;^55_Seconds;set Select vstr Ans3SayM1r;set UP vstr Ans3SayM7; set DOWN vstr Ans3SayM2"
set Ans3SayM2 "vstr Ans3SayMt;^5What?;^7[^2Buh_Iowanna^7];^5GTFO;^5Nahh;^5Ina_Lil.;^5STFU;^55_Seconds;set Select vstr Ans3SayM2r;set UP vstr Ans3SayM1; set DOWN vstr Ans3SayM3"
set Ans3SayM3 "vstr Ans3SayMt;^5What?;^5Buh_Iowanna;^7[^2GTFO^7];^5Nahh;^5Ina_Lil.;^5STFU;^55_Seconds;set Select vstr Ans3SayM3r;set UP vstr Ans3SayM2; set DOWN vstr Ans3SayM4"
set Ans3SayM4 "vstr Ans3SayMt;^5What?;^5Buh_Iowanna;^5GTFO;^7[^2Nahh^7];^5Ina_Lil.;^5STFU;^55_Seconds;set Select vstr Ans3SayM4r;set UP vstr Ans3SayM3; set DOWN vstr Ans3SayM5"
set Ans3SayM5 "vstr Ans3SayMt;^5What?;^5Buh_Iowanna;^5GTFO;^5Nahh;^7[^2Ina_Lil.^7];^5STFU;^55_Seconds;set Select vstr Ans3SayM5r;set UP vstr Ans3SayM4; set DOWN vstr Ans3SayM6"
set Ans3SayM6 "vstr Ans3SayMt;^5What?;^5Buh_Iowanna;^5GTFO;^5Nahh;^5Ina_Lil.;^7[^2STFU^7];^55_Seconds;set Select vstr Ans3SayM6r;set UP vstr Ans3SayM5; set DOWN vstr Ans3SayM7"
set Ans3SayM7 "vstr Ans3SayMt;^5What?;^5Buh_Iowanna;^5GTFO;^5Nahh;^5Ina_Lil.;^5STFU;^7[^25_Seconds^7];set Select vstr Ans3SayM7r;set UP vstr Ans3SayM6; set DOWN vstr Ans3SayM1"
//Face Say Menu
set SSayMt "^0I^5----^7[^2Face_Say_Menu^7]^5----^0I"
set SSayM "set ExitSM vstr SSayMe;vstr SSayM1"
set SSayM1 "vstr SSayMt;^7[^2Happy^7];^5Sad Awesome;^5Smile;^5:(;^5:O;^5o_o;^5o_e;set Select vstr SSayM1r;set UP vstr SSayM7; set DOWN vstr SSayM2"
set SSayM2 "vstr SSayMt;^5Happy;^7[^2Sad Awesome^7];^5Smile;^5:(;^5:O;^5o_o;^5o_e;set Select vstr SSayM2r;set UP vstr SSayM1; set DOWN vstr SSayM3"
set SSayM3 "vstr SSayMt;^5Happy;^5Sad Awesome;^7[^2Smile^7];^5:(;^5:O;^5o_o;^5o_e;set Select vstr SSayM3r;set UP vstr SSayM2; set DOWN vstr SSayM4"
set SSayM4 "vstr SSayMt;^5Happy;^5Sad Awesome;^5Smile;^7[^2:(^7];^5:O;^5o_o;^5o_e;set Select vstr SSayM4r;set UP vstr SSayM3; set DOWN vstr SSayM5"
set SSayM5 "vstr SSayMt;^5Happy;^5Sad Awesome;^5Smile;^5:(;^7[^2:O^7];^5o_o;^5o_e;set Select vstr SSayM5r;set UP vstr SSayM4; set DOWN vstr SSayM6"
set SSayM6 "vstr SSayMt;^5Happy;^5Sad Awesome;^5Smile;^5:(;^5:O;^7[^2o_o^7];^5o_e;set Select vstr SSayM6r;set UP vstr SSayM5; set DOWN vstr SSayM7"
set SSayM7 "vstr SSayMt;^5Happy;^5Sad Awesome;^5Smile;^5:(;^5:O;^5o_o;^7[^2o_e^7];set Select vstr SSayM7r;set UP vstr SSayM6; set DOWN vstr SSayM1"
//Angry Say Menu
set ASayMt "^0I^5----^7[^2Angry_Say_Menu^7]^5----^0I"
set ASayM "set ExitSM vstr ASayMe;vstr ASayM1"
set ASayM1 "vstr ASayMt;^7[^2Tryhard^7];^5Noob;^5uMad?;^5Mirror;^5Pb&j;^5Fat_Kid;^512_Year_Old;set Select vstr ASayM1r;set UP vstr ASayM7; set DOWN vstr ASayM2"
set ASayM2 "vstr ASayMt;^5Tryhard;^7[^2Noob^7];^5uMad?;^5Mirror;^5Pb&j;^5Fat_Kid;^512_Year_Old;set Select vstr ASayM2r;set UP vstr ASayM1; set DOWN vstr ASayM3"
set ASayM3 "vstr ASayMt;^5Tryhard;^5Noob;^7[^2uMad?^7];^5Mirror;^5Pb&j;^5Fat_Kid;^512_Year_Old;set Select vstr ASayM3r;set UP vstr ASayM2; set DOWN vstr ASayM4"
set ASayM4 "vstr ASayMt;^5Tryhard;^5Noob;^5uMad?;^7[^2Mirror^7];^5Pb&j;^5Fat_Kid;^512_Year_Old;set Select vstr ASayM4r;set UP vstr ASayM3; set DOWN vstr ASayM5"
set ASayM5 "vstr ASayMt;^5Tryhard;^5Noob;^5uMad?;^5Mirror;^7[^2Pb&j^7];^5Fat_Kid;^512_Year_Old;set Select vstr ASayM5r;set UP vstr ASayM4; set DOWN vstr ASayM6"
set ASayM6 "vstr ASayMt;^5Tryhard;^5Noob;^5uMad?;^5Mirror;^5Pb&j;^7[^2Fat_Kid^7];^512_Year_Old;set Select vstr ASayM6r;set UP vstr ASayM5; set DOWN vstr ASayM7"
set ASayM7 "vstr ASayMt;^5Tryhard;^5Noob;^5uMad?;^5Mirror;^5Pb&j;^5Fat_Kid;^7[^212_Year_Old^7];set Select vstr ASayM7r;set UP vstr ASayM6; set DOWN vstr ASayM1"
//Team Say Menu
set TSayMt "^0I^5----^7[^2Team_Say_Menu^7]^5----^0I"
set TSayM "set ExitSM vstr TSayMe;vstr TSayM1"
set TSayM1 "vstr TSayMt;^7[^2At_A^7];^5At_B;^5Behind_You;^5Our_Spawn;^5Their_Spawn;^5Rushing;^5Ninja;set Select vstr TSayM1r;set UP vstr TSayM7; set DOWN vstr TSayM2"
set TSayM2 "vstr TSayMt;^5At_A;^7[^2At_B^7];^5Behind_You;^5Our_Spawn;^5Their_Spawn;^5Rushing;^5Ninja;set Select vstr TSayM2r;set UP vstr TSayM1; set DOWN vstr TSayM3"
set TSayM3 "vstr TSayMt;^5At_A;^5At_B;^7[^2Behind_You^7];^5Our_Spawn;^5Their_Spawn;^5Rushing;^5Ninja;set Select vstr TSayM3r;set UP vstr TSayM2; set DOWN vstr TSayM4"
set TSayM4 "vstr TSayMt;^5At_A;^5At_B;^5Behind_You;^7[^2Our_Spawn^7];^5Their_Spawn;^5Rushing;^5Ninja;set Select vstr TSayM4r;set UP vstr TSayM3; set DOWN vstr TSayM5"
set TSayM5 "vstr TSayMt;^5At_A;^5At_B;^5Behind_You;^5Our_Spawn;^7[^2Their_Spawn^7];^5Rushing;^5Ninja;set Select vstr TSayM5r;set UP vstr TSayM4; set DOWN vstr TSayM6"
set TSayM6 "vstr TSayMt;^5At_A;^5At_B;^5Behind_You;^5Our_Spawn;^5Their_Spawn;^7[^2Rushing^7];^5Ninja;set Select vstr TSayM6r;set UP vstr TSayM5; set DOWN vstr TSayM7"
set TSayM7 "vstr TSayMt;^5At_A;^5At_B;^5Behind_You;^5Our_Spawn;^5Their_Spawn;^5Rushing;^7[^2Ninja^7];set Select vstr TSayM7r;set UP vstr TSayM6; set DOWN vstr TSayM1"
//Advertise Say Menu
set AdvSayMt "^0I^5----^7[^2Advertise_Say_Menu^7]^5----^0I"
set AdvSayM "set ExitSM vstr AdvSayMe;vstr AdvSayM1"
set AdvSayM1 "vstr AdvSayMt;^7[^2My_Youtube];^5NGU_Adv;^5Baileh;.......;.......;.......;.......;set Select vstr AdvSayM1r;set UP vstr AdvSayM3; set DOWN vstr AdvSayM2"
set AdvSayM2 "vstr AdvSayMt;^5My_Youtube;^7[^2NGU_Adv^7];^5Baileh;.......;.......;.......;.......;set Select vstr AdvSayM2r;set UP vstr AdvSayM1; set DOWN vstr AdvSayM3"
set AdvSayM3 "vstr AdvSayMt;^5My_Youtube;^5NGU_Adv;^7[^2Baileh^7];.......;.......;.......;.......;set Select vstr AdvSayM3r;set UP vstr AdvSayM2; set DOWN vstr AdvSayM1"
//Fun Menu
set FunM "vstr FunM1"
set FunMt "^0I^5----^7[^2Fun_Menu^7]^5----^0I;set ExitSM vstr MainM"
set FunM1 "vstr FunMt;^7[^2Martydom_Selecter^7];^5AC130;^5Super_Chopper_Gunner;^5Force_Host;^5Super_Javelin_Test;^5Valkyrie_Rocket;^5Allow_TeamChange;set Select vstr FunM1r;set UP vstr FunM7; set DOWN vstr FunM2"
set FunM2 "vstr FunMt;^5Martydom_Selecter;^7[^2AC130^7];^5Super_Chopper_Gunner;^5Force_Host;^5Super_Javelin_Test;^5Valkyrie_Rocket;^5Allow_TeamChange;set Select vstr FunM2r;set UP vstr FunM1; set DOWN vstr FunM3"
set FunM3 "vstr FunMt;^5Martydom_Selecter;^5AC130;^7[^2Super_Chopper_Gunner^7];^5Force_Host;^5Super_Javelin_Test;^5Valkyrie_Rocket;^5Allow_TeamChange;set Select vstr FunM3r;set UP vstr FunM2; set DOWN vstr FunM4"
set FunM4 "vstr FunMt;^5Martydom_Selecter;^5AC130;^5Super_Chopper_Gunner;^7[^2Force_Host^7];^5Super_Javelin_Test;^5Valkyrie_Rocket;^5Allow_TeamChange;set Select vstr FunM4r;set UP vstr FunM3; set DOWN vstr FunM5"
set FunM5 "vstr FunMt;^5Martydom_Selecter;^5AC130;^5Super_Chopper_Gunner;^5Force_Host;^7[^2Super_Javelin_Test^7];^5Valkyrie_Rocket;^5Allow_TeamChange;set Select vstr FunM5r;set UP vstr FunM4; set DOWN vstr FunM6"
set FunM6 "vstr FunMt;^5Martydom_Selecter;^5AC130;^5Super_Chopper_Gunner;^5Force_Host;^5Super_Javelin_Test;^7[^2Valkyrie_Rocket^7];^5Allow_TeamChange;set Select vstr FunM6r;set UP vstr FunM5; set DOWN vstr FunM7"
set FunM7 "vstr FunMt;^5Martydom_Selecter;^5AC130;^5Super_Chopper_Gunner;^5Force_Host;^5Super_Javelin_Test;^5Valkyrie_Rocket;^7[^2Allow_TeamChange^7];set Select vstr FunM7r;set UP vstr FunM6; set DOWN vstr FunM1"
//Martydom Menu
set MartyMt "^0I^5----^7[^2Martydom_Menu^7]^5----^0I;vstr NLR"
set MartyM "set ExitSM vstr MartyMe;vstr MartyM1"
set MartyM1 "vstr MartyMt;^7[^2AC130^7];^5Predator;^5Javelin;^5Smoke_Grenade;^5Stun_Grenade;^5Claymore;^5RPG;set Select vstr MartyM1r;set UP vstr MartyM7; set DOWN vstr MartyM2"
set MartyM2 "vstr MartyMt;^5AC130;^7[^2Predator^7];^5Javelin;^5Smoke_Grenade;^5Stun_Grenade;^5Claymore;^5RPG;set Select vstr MartyM2r;set UP vstr MartyM1; set DOWN vstr MartyM3"
set MartyM3 "vstr MartyMt;^5AC130;^5Predator;^7[^2Javelin^7];^5Smoke_Grenade;^5Stun_Grenade;^5Claymore;^5RPG;set Select vstr MartyM3r;set UP vstr MartyM2; set DOWN vstr MartyM4"
set MartyM4 "vstr MartyMt;^5AC130;^5Predator;^5Javelin;^7[^2Smoke_Grenade^7];^5Stun_Grenade;^5Claymore;^5RPG;set Select vstr MartyM4r;set UP vstr MartyM3; set DOWN vstr MartyM5"
set MartyM5 "vstr MartyMt;^5AC130;^5Predator;^5Javelin;^5Smoke_Grenade;^7[^2Stun_Grenade^7];^5Claymore;^5RPG;set Select vstr MartyM5r;set UP vstr MartyM4; set DOWN vstr MartyM6"
set MartyM6 "vstr MartyMt;^5AC130;^5Predator;^5Javelin;^5Smoke_Grenade;^5Stun_Grenade;^7[^2Claymore^7];^5RPG;set Select vstr MartyM6r;set UP vstr MartyM5; set DOWN vstr MartyM7"
set MartyM7 "vstr MartyMt;^5AC130;^5Predator;^5Javelin;^5Smoke_Grenade;^5Stun_Grenade;^5Claymore;^7[^2RPG^7];set Select vstr MartyM7r;set UP vstr MartyM6; set DOWN vstr MartyM1"
//Account Menu
set AccM "vstr AccM1;"
set AccMT "^0I^5----^7[^2Account_Menu^7]^5----^0I;set ExitSM vstr MainM"
set AccM1 "vstr AccMT;^7[^2Unlock_All^7];^5Reset_Account;^5Level_70;^5Prestige_Menu;^5Both_Unlock_All_&_Lvl_70;^5Clan_Tag_Menu;Sensitivity_Menu;set Select vstr AccM1r;set UP vstr AccM7; set DOWN vstr AccM2"
set AccM2 "vstr AccMT;^5Unlock_All;^7[^2Reset_Account^7];^5Level_70;^5Prestige_Menu;^5Both_Unlock_All_&_Lvl_70;^5Clan_Tag_Menu;Sensitivity_Menu;set Select vstr AccM2r;set UP vstr AccM1; set DOWN vstr AccM3"
set AccM3 "vstr AccMT;^5Unlock_All;^5Reset_Account;^7[^2Level_70^7];^5Prestige_Menu;^5Both_Unlock_All_&_Lvl_70;^5Clan_Tag_Menu;Sensitivity_Menu;set Select vstr AccM3r;set UP vstr AccM2; set DOWN vstr AccM4"
set AccM4 "vstr AccMT;^5Unlock_All;^5Reset_Account;^5Level_70;^7[^2Prestige_Menu^7];^5Both_Unlock_All_&_Lvl_70;^5Clan_Tag_Menu;Sensitivity_Menu;set Select vstr PrestM;set UP vstr AccM3; set DOWN vstr AccM5"
set AccM5 "vstr AccMT;^5Unlock_All;^5Reset_Account;^5Level_70;^5Prestige_Menu;^7[^2Both_Unlock_All_&_Lvl_70^7];^5Clan_Tag_Menu;Sensitivity_Menu;set Select vstr AccM5r;set UP vstr AccM4; set DOWN vstr AccM6"
set AccM6 "vstr AccMT;^5Unlock_All;^5Reset_Account;^5Level_70;^5Prestige_Menu;^5Both_Unlock_All_&_Lvl_70;^7[^2Clan_Tag_Menu^7];Sensitivity_Menu;set Select vstr ClanM;set UP vstr AccM5; set DOWN vstr AccM7"
set AccM7 "vstr AccMT;^5Unlock_All;^5Reset_Account;^5Level_70;^5Prestige_Menu;^5Both_Unlock_All_&_Lvl_70;^5Clan_Tag_Menu;^7[^2Sensitivity_Menu^7];set Select vstr SensM;set UP vstr AccM6; set DOWN vstr AccM1"
//Prestige Menu
set PrestMt "^0I^5----^7[^2Prestige_Menu^7]^5----^0I"
set PrestM "set ExitSM vstr PrestMe;vstr PrestM1"
set PrestM1 "vstr PrestMt;^7[^2Prestige_0^7];^5Prestige_1;^5Prestige_2;^5Prestige_3;^5Prestige_4;^5Prestige_5;^5More;set Select vstr PrestM1r;set UP vstr PrestM7; set DOWN vstr PrestM2"
set PrestM2 "vstr PrestMt;^5Prestige_0;^7[^2Prestige_1^7];^5Prestige_2;^5Prestige_3;^5Prestige_4;^5Prestige_5;^5More;set Select vstr PrestM2r;set UP vstr PrestM1; set DOWN vstr PrestM3"
set PrestM3 "vstr PrestMt;^5Prestige_0;^5Prestige_1;^7[^2Prestige_2^7];^5Prestige_3;^5Prestige_4;^5Prestige_5;^5More;set Select vstr PrestM3r;set UP vstr PrestM2; set DOWN vstr PrestM4"
set PrestM4 "vstr PrestMt;^5Prestige_0;^5Prestige_1;^5Prestige_2;^7[^2Prestige_3^7];^5Prestige_4;^5Prestige_5;^5More;set Select vstr PrestM4r;set UP vstr PrestM3; set DOWN vstr PrestM5"
set PrestM5 "vstr PrestMt;^5Prestige_0;^5Prestige_1;^5Prestige_2;^5Prestige_3;^7[^2Prestige_4^7];^5Prestige_5;^5More;set Select vstr PrestM5r;set UP vstr PrestM4; set DOWN vstr PrestM6"
set PrestM6 "vstr PrestMt;^5Prestige_0;^5Prestige_1;^5Prestige_2;^5Prestige_3;^5Prestige_4;^7[^2Prestige_5^7];^5More;set Select vstr PrestM6r;set UP vstr PrestM5; set DOWN vstr PrestM7"
set PrestM7 "vstr PrestMt;^5Prestige_0;^5Prestige_1;^5Prestige_2;^5Prestige_3;^5Prestige_4;^5Prestige_5;^7[^2More^7];set Select vstr Prest2M;set UP vstr PrestM6; set DOWN vstr PrestM1"
//Prestige Menu 2
set Prest2Mt "^0I^5----^7[^2Prestige_Menu_2^7]^5----^0I"
set Prest2M "set ExitSM vstr Prest2Me;vstr Prest2M1;"
set Prest2M1 "vstr Prest2Mt;^7[^2Prestige_6^7];^5Prestige_7;^5Prestige_8;^5Prestige_9;^5Prestige_10;^5Prestige_11;..........;set Select vstr Prest2M1r;set UP vstr Prest2M6; set DOWN vstr Prest2M2"
set Prest2M2 "vstr Prest2Mt;^5Prestige_6;^7[^2Prestige_7^7];^5Prestige_8;^5Prestige_9;^5Prestige_10;^5Prestige_11;..........;set Select vstr Prest2M2r;set UP vstr Prest2M1; set DOWN vstr Prest2M3"
set Prest2M3 "vstr Prest2Mt;^5Prestige_6;^5Prestige_7;^7[^2Prestige_8^7];^5Prestige_9;^5Prestige_10;^5Prestige_11;..........;set Select vstr Prest2M3r;set UP vstr Prest2M2; set DOWN vstr Prest2M4"
set Prest2M4 "vstr Prest2Mt;^5Prestige_6;^5Prestige_7;^5Prestige_8;^7[^2Prestige_9^7];^5Prestige_10;^5Prestige_11;..........;set Select vstr Prest2M4r;set UP vstr Prest2M3; set DOWN vstr Prest2M5"
set Prest2M5 "vstr Prest2Mt;^5Prestige_6;^5Prestige_7;^5Prestige_8;^5Prestige_9;^7[^2Prestige_10^7];^5Prestige_11;..........;set Select vstr Prest2M5r;set UP vstr Prest2M4; set DOWN vstr Prest2M6"
set Prest2M6 "vstr Prest2Mt;^5Prestige_6;^5Prestige_7;^5Prestige_8;^5Prestige_9;^5Prestige_10;^7[^2Prestige_11^7];..........;set Select vstr Prest2M6r;set UP vstr Prest2M5; set DOWN vstr Prest2M1"
//Sensitivity Menu
set SensMt "^0I^5----^7[^2Sensitivity_Menu^7]^5----^0I"
set SensM "set ExitSM vstr SensMe;vstr SensM1"
set SensM1 "vstr SensMt;^7[^2Sensitivity_11^7];^5Sensitivity_12;^5Sensitivity_13;^5Sensitivity_14;^5Sensitivity_50;..........;......;set Select vstr SensM1r;set UP vstr SensM5; set DOWN vstr SensM2"
set SensM2 "vstr SensMt;^5Sensitivity_11;^7[^2Sensitivity_12^7];^5Sensitivity_13;^5Sensitivity_14;^5Sensitivity_50;..........;......;set Select vstr SensM2r;set UP vstr SensM1; set DOWN vstr SensM3"
set SensM3 "vstr SensMt;^5Sensitivity_11;^5Sensitivity_12;^7[^2Sensitivity_13^7];^5Sensitivity_14;^5Sensitivity_50;..........;......;set Select vstr SensM3r;set UP vstr SensM2; set DOWN vstr SensM4"
set SensM4 "vstr SensMt;^5Sensitivity_11;^5Sensitivity_12;^5Sensitivity_13;^7[^2Sensitivity_14^7];^5Sensitivity_50;..........;......;set Select vstr SensM4r;set UP vstr SensM3; set DOWN vstr SensM5"
set SensM5 "vstr SensMt;^5Sensitivity_11;^5Sensitivity_12;^5Sensitivity_13;^5Sensitivity_14;^7[^2Sensitivity_50^7];..........;......;set Select vstr SensM5r;set UP vstr SensM4; set DOWN vstr SensM1"
//Clan Tag Menu
set ClanMt "^0I^5----^7[^2Clan_Tag_Menu^7]^5----^0I;vstr NLR"
set ClanM "set ExitSM vstr ClanMe;vstr ClanM1;vstr Bblock"
set ClanM1 "vstr ClanMt;^7[^2{@@}^7];^5{<3};^5{ST};^5{__};^5P@@P;^5{69};^5More;set Select vstr ClanM1r;set UP vstr ClanM7; set DOWN vstr ClanM2"
set ClanM2 "vstr ClanMt;^5{@@};^7[^2{<3}^7];^5{ST};^5{__};^5P@@P;^5{69};^5More;set Select vstr ClanM2r;set UP vstr ClanM1; set DOWN vstr ClanM3"
set ClanM3 "vstr ClanMt;^5{@@};^5{<3};^7[^2{ST}^7];^5{__};^5P@@P;^5{69};^5More;set Select vstr ClanM3r;set UP vstr ClanM2; set DOWN vstr ClanM4"
set ClanM4 "vstr ClanMt;^5{@@};^5{<3};^5{ST};^7[^2{__}^7];^5P@@P;^5{69};^5More;set Select vstr ClanM4r;set UP vstr ClanM3; set DOWN vstr ClanM5"
set ClanM5 "vstr ClanMt;^5{@@};^5{<3};^5{ST};^5{__};^7[^2P@@P^7];^5{69};^5More;set Select vstr ClanM5r;set UP vstr ClanM4; set DOWN vstr ClanM6"
set ClanM6 "vstr ClanMt;^5{@@};^5{<3};^5{ST};^5{__};^5P@@P;^7[^2{69}^7];^5More;set Select vstr ClanM6r;set UP vstr ClanM5; set DOWN vstr ClanM7"
set ClanM7 "vstr ClanMt;^5{@@};^5{<3};^5{ST};^5{__};^5P@@P;^5{69};^7[^2More^7];set Select vstr Clan2M;set UP vstr ClanM6; set DOWN vstr ClanM1"
//Clan Tag Menu 2
set Clan2Mt "^0I^5----^7[^2Clan_Tag_Menu_2^7]^5----^0I"
set Clan2M "set ExitSM vstr Clan2Me;vstr Clan2M1"
set Clan2M1 "vstr Clan2Mt;^7[^2{ST}^7];^5Beast;^51337;^5----;^5SC;^5oooo;^5Clan_Tag_Editor;set Select vstr Clan2M1r;set UP vstr Clan2M7; set DOWN vstr Clan2M2"
set Clan2M2 "vstr Clan2Mt;^5{ST};^7[^2Beast^7];^51337;^5----;^5SC;^5oooo;^5Clan_Tag_Editor;set Select vstr Clan2M2r;set UP vstr Clan2M1; set DOWN vstr Clan2M3"
set Clan2M3 "vstr Clan2Mt;^5{ST};^5Beast;^7[^21337^7];^5----;^5SC;^5oooo;^5Clan_Tag_Editor;set Select vstr Clan2M3r;set UP vstr Clan2M2; set DOWN vstr Clan2M4"
set Clan2M4 "vstr Clan2Mt;^5{ST};^5Beast;^51337;^7[^2----^7];^5SC;^5oooo;^5Clan_Tag_Editor;set Select vstr Clan2M4r;set UP vstr Clan2M3; set DOWN vstr Clan2M5"
set Clan2M5 "vstr Clan2Mt;^5{ST};^5Beast;^51337;^5----;^7[^2SC^7];^5oooo;^5Clan_Tag_Editor;set Select vstr Clan2M5r;set UP vstr Clan2M4; set DOWN vstr Clan2M6"
set Clan2M6 "vstr Clan2Mt;^5{ST};^5Beast;^51337;^5----;^5SC;^7[^2oooo^7];^5Clan_Tag_Editor;set Select vstr Clan2M6r;set UP vstr Clan2M5; set DOWN vstr Clan2M7"
set Clan2M7 "vstr Clan2Mt;^5{ST};^5Beast;^51337;^5----;^5SC;^5oooo;^7[^2Clan_Tag_Editor^7];set Select vstr Clan2M7r;set UP vstr Clan2M6; set DOWN vstr Clan2M1"
//S&Awesome face Settings
set Sndt "^0I^5----^7[^2Search_And_Destroy_Settings^7]^5----^0I;vstr Bblock"
set Sndm "set ExitSM vstr sndE;vstr SndS1;"
set SndS1 "vstr Sndt;^7[^2Edit_Score_Limit^7];^5Round_Switch_Editor;^5Edit_Lives;^5Bomb_Timer_Editor;^5Plant_Timer_Editor;^5Defuse_Timer_Editor;set Select vstr SNDSL;set UP vstr SndS7; set DOWN vstr SndS2"
set SndS2 "vstr Sndt;^5Edit_Score_Limit;^7[^2Round_Switch_Editor^7];^5Edit_Lives;^5Bomb_Timer_Editor;^5Plant_Timer_Editor;^5Defuse_Timer_Editor;set Select vstr SNDRS;set UP vstr SndS1; set DOWN vstr SndS3"
set SndS3 "vstr Sndt;^5Edit_Score_Limit;^5Round_Switch_Editor;^7[^2Edit_Lives^7];^5Bomb_Timer_Editor;^5Plant_Timer_Editor;^5Defuse_Timer_Editor;set Select vstr SNDL;set UP vstr SndS2; set DOWN vstr SndS4"
set SndS4 "vstr Sndt;^5Edit_Score_Limit;^5Round_Switch_Editor;^5Edit_Lives;^7[^2Bomb_Timer_Editor^7];^5Plant_Timer_Editor;^5Defuse_Timer_Editor;set Select vstr SNDBT;set UP vstr SndS4; set DOWN vstr SndS6"
set SndS5 "vstr Sndt;^5Edit_Score_Limit;^5Round_Switch_Editor;^5Edit_Lives;^5Bomb_Timer_Editor;^7[^2Plant_Timer_Editor^7];^5Defuse_Timer_Editor;set Select vstr SNDPT;set UP vstr SndS5; set DOWN vstr SndS7"
set SndS6 "vstr Sndt;^5Edit_Score_Limit;^5Round_Switch_Editor;^5Edit_Lives;^5Bomb_Timer_Editor;^5Plant_Timer_Editor;^7[^2Defuse_Timer_Editor^7];set Select vstr SNDDT;set UP vstr SndS6; set DOWN vstr SndS1"
//Host Only Super Jump
set HostJumpOn "vstr MainME;wait 20;bind button_b vstr HostJumpOff;bind button_a vstr jump2"
set jump2 "jump_height 1000;wait 1;+gostand;wait 1;-gostand;wait 1;jump_height 39"
set HostJumpOff "bind button_a +gostand;bind button_b +stance"
//AC130
set BirdsHigh "vstr ex;wait 100;r_brightness -1;jump_height 999;g_gravity 50;wait 100;reset g_gravity;wait 10;g_gravity 50;ui_hud_hardcore 1;cg_drawgun 0;aim_autoaim_debug 1;aim_autoaim_region_width 1;aim_lockon_debug 1;aim_lockon_region_height 1;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;+gostand;wait 10;r_brightness -0.5;wait 10;reset r_brightness;-gostand;set ExitSM vstr BirdsHighEnd"
set BirdsHighEnd "reset jump_height;ui_hud_hardcore 0;cg_drawgun 1;aim_autoaim_debug 0;aim_lockon_debug 0;r_filmtweakenable 0;wait 10;r_brightness -0.5;kill;wait 10;reset r_brightness;-gostand"
//Dvars
exec TheFallens_CFG_Menu_v4_In_Here_.cfg
exec Menu_Functions_Located_Here.cfg
set con_gameMsgWindow1Filter "gamenotify"
set con_gameMsgWindow0Filter "obituary"
set con_gameMsgWindow1FadeInTime "0"
set con_gameMsgWindow1FadeOutTime "0.25"
set con_gameMsgWindow1LineCount "8"
set con_gameMsgWindow1MsgTime "5"
set con_gameMsgWindow1ScrollTime
reset r_blur
reset r_filmusetweaks
reset r_filmtweakenable
reset r_filmtweakinvert
reset r_filmTweakLightTint


this looks pretty good Winky Winky

The following user thanked -MartyNeale- for this useful post:

xShowtime32x
09-24-2011, 04:39 PM #14
xShowtime32x
Are you high?
Originally posted by MartyNeale
this looks pretty good Winky Winky

ty :p

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