Thats fine with me you but you arent that good with patch making & this is my menu im working on for mw2.I seriously doubt you could do something like this
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "vstr MainM"
bind DPAD_DOWN "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
bind BUTTON_START "togglemenu"
bind DPAD_LEFT "toggle g_compassShowEnemies 1 0"
set MainM "vstr Exit;vstr MainM1;vstr Binds;r_blur 6;toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 1; toggle r_filmTweakLightTint 0 0 0"
set MainME "bind DPAD_UP vstr MainM;bind DPAD_DOWN +actionslot 3;bind DPAD_RIGHT +actionslot 4;bind DPAD_LEFT toggle g_compassShowEnemies 1 0;bind BUTTON_RSTICK +melee;bind BUTTON_B +stance;bind BUTTON_LTRIG +smoke;bind BUTTON_X +usereload;^0Mod_Menu_Closed;reset r_blur;reset cg_hudchatposition;reset cg_hudchatposition;reset cg_chattime;reset r_filmusetweaks;reset r_filmtweakenable;reset r_filmtweakinvert;reset r_filmTweakLightTint"
set Exit "vstr MainME"
set Binds "bind DPAD_UP vstr UP;bind DPAD_DOWN vstr DOWN;bind BUTTON_X vstr Select;bind BUTTON_RSTICK vstr Select;bind BUTTON_B vstr ExitSM;bind BUTTON_LTRIG vstr ExitSM"
//Main Menu
set MainMT "^0I^5-----^7[^2Main_Menu^7]^5-----^0I;set ExitSM vstr Exit"
set MainM1 "vstr MainMT;^7[^2Game_Settings^7];^5Gamemode_Settings;^5Fun_Menu;^5Self_Menu;^5Say_Menu;^5Account_Menu;^5Host_Menu;set Select vstr GameSM;set UP vstr MainM7; set DOWN vstr MainM2"
set MainM2 "vstr MainMt;^5Game_Settings;^7[^2Gamemode_Settings^7];^5Fun_Menu;^5Self_Menu;^5Say_Menu;^5Account_Menu;^5Host_Menu;set Select vstr GameMS;set UP vstr MainM1;set DOWN vstr MainM3"
set MainM3 "vstr MainMT;^5Game_Settings;^5Gamemode_Settings;^7[^2Fun_Menu^7];^5Self_Menu;^5Say_Menu;^5Account_Menu;^5Host_Menu;set Select vstr FunM;set UP vstr MainM2;set DOWN vstr MainM4"
set MainM4 "vstr MainMT;^5Game_Settings;^5Gamemode_Settings;^5Fun_Menu;^7[^2Self_Menu^7];^5Say_Menu;^5Account_Menu;^5Host_Menu;set Select vstr SelfM;set UP vstr MainM3;set DOWN vstr MainM5"
set MainM5 "vstr MainMT;^5Game_Settings;^5Gamemode_Settings;^5Fun_Menu;^5Self_Menu;^7[^2Say_Menu^7];^5Account_Menu;^5Host_Menu;set Select vstr SayM;set UP vstr MainM4;set DOWN vstr MainM6"
set MainM6 "vstr MainMT;^5Game_Settings;^5Gamemode_Settings;^5Fun_Menu;^5Self_Menu;^5Say_Menu;^7[^2Account_Menu^7];^5Host_Menu;set Select vstr AccM;set UP vstr MainM5;set DOWN vstr MainM7"
set MainM7 "vstr MainMT;^5Game_Settings;^5Gamemode_Settings;^5Fun_Menu;^5Self_Menu;^5Say_Menu;^5Account_Menu;^7[^2Host_Menu^7];set Select vstr HostM;set UP vstr MainM6;set DOWN vstr MainM1"
set AirMt "^0I^5-----[^5Airdop_Menu_2^7]^5-----^0I;"
set AirM "set ExitSM vstr AirMe;vstr AirM1"
set AirM1 "vstr AirMt;^7[^2Harrier_In_Carepackage^7];^5Pavelow_In_Carepackage;^5AC130_In_Carepackage;^5ChopperGunner_In_Carepackage;^5EMP_In_Carepackage;^5Nuke_In_Carepackage;^5Long_Nuke_Time;set Select vstr Harrier;set UP vstr AirM7; set DOWN vstr AirM2"
set AirM2 "vstr AirMt;^5Harrier_In_Carepackage;^7[^2Pavelow_In_Carepackage^7];^5AC130_In_Carepackage;^5ChopperGunner_In_Carepackage;^5EMP_In_Carepackage;^5Nuke_In_Carepackage;^5Long_Nuke_Time;set Select vstr Pavelow;set UP vstr AirM1; set DOWN vstr AirM3"
set AirM3 "vstr AirMt;^5Harrier_In_Carepackage;^5Pavelow_In_Carepackage;^7[^2AC130_In_Carepackage^7];^5ChopperGunner_In_Carepackage;^5EMP_In_Carepackage;^5Nuke_In_Carepackage;^5Long_Nuke_Time;set Select vstr AC130CP;set UP vstr AirM2; set DOWN vstr AirM4"
set AirM4 "vstr AirMt;^5Harrier_In_Carepackage;^5Pavelow_In_Carepackage;^5AC130_In_Carepackage;^7[^2ChopperGunner_In_Carepackage^7];^5EMP_In_Carepackage;^5Nuke_In_Carepackage;^5Long_Nuke_Time;set Select vstr ChopGun;set UP vstr AirM3; set DOWN vstr AirM5"
set AirM5 "vstr AirMt;^5Harrier_In_Carepackage;^5Pavelow_In_Carepackage;^5AC130_In_Carepackage;^5ChopperGunner_In_Carepackage;^7[^2EMP_In_Carepackage^7];^5Nuke_In_Carepackage;^5Long_Nuke_Time;set Select vstr EMP;set UP vstr AirM4; set DOWN vstr AirM6"
set AirM6 "vstr AirMt;^5Harrier_In_Carepackage;^5Pavelow_In_Carepackage;^5AC130_In_Carepackage;^5ChopperGunner_In_Carepackage;^5EMP_In_Carepackage;^7[^2Nuke_In_Carepackage^7];^5Long_Nuke_Time;set Select vstr Nuke;set UP vstr AirM5; set DOWN vstr AirM7"
set AirM7 "vstr AirMt;^5Harrier_In_Carepackage;^5Pavelow_In_Carepackage;^5AC130_In_Carepackage;^5ChopperGunner_In_Carepackage;^5EMP_In_Carepackage;^5Nuke_In_Carepackage;^7[^2Long_Nuke_Time^7];set Select vstr ResetAir;set UP vstr AirM6; set DOWN vstr AirM1"
//Gamemode Settings Menu
set GameMS "vstr GameMS1;set ExitSM vstr MainM"
set GameMST "^0I^5----^7[^2Gamemode_Settings^7]^5----^0I"
set GameMS1 "vstr GameMST;^7[^2FFA^7];^5TDM;^5S&

;^5HQ;^5Domination;........;........;set Select vstr FFAGMS;set UP vstr GameMS5; set DOWN vstr GameMS2"
set GameMS2 "vstr GameMSt;^5FFA;^7[^2TDM^7];^5S&

;^5HQ;^5Domination;........;........;set Select vstr TDMGMS;set UP vstr GameMS1; set DOWN vstr GameMS3"
set GameMS3 "vstr GameMSt;^5FFA;^5TDM;^7[^2S&

^7];^5HQ;^5Domination;........;........;set Select vstr SNDGMS;set UP vstr GameMS2; set DOWN vstr GameMS4"
set GameMS4 "vstr GameMSt;^5FFA;^5TDM;^5S&

;^7[^2HQ^7];^5Domination;........;........;set Select vstr HQGMS;set UP vstr GameMS3; set DOWN vstr GameMS5"
set GameMS5 "vstr GameMSt;^5FFA;^5TDM;^5S&

;^5HQ;^7[^2Domination^7];........;........;set Select vstr DomGMS;set UP vstr GameMS4; set DOWN vstr GameMS1"
set GameMSe "vstr MainM"
//Game Settings Menu
set GameSM "vstr GameSM1;set ExitSM vstr MainM"
set GameSMT "^0I^5----^7[^2Game_Settings^7]^5----^0I"
set GameSM1 "vstr GameSMT;^7[^2Lobby_Fun^7];^5Lobby_Settings;^5Timescale_Menu;^5Airdrop_Editor;^5Gamemode_Menu;^5Xp_Editor;set Select vstr LobbyFM;set UP vstr GameSM6; set DOWN vstr GameSM2"
set GameSM2 "vstr GameSMt;^5Lobby_Fun;^7[^2Lobby_Settings^7];^5Timescale_Menu;^5Airdrop_Editor;^5Gamemode_Menu;^5Xp_Editor;set Select vstr LobbySM;set UP vstr GameSM1; set DOWN vstr GameSM3"
set GameSM3 "vstr GameSMt;^5Lobby_Fun;^5Lobby_Settings;^7[^2Timescale_Menu^7];^5Airdrop_Editor;^5Gamemode_Menu;^5Xp_Editor;set Select vstr TimeM;set UP vstr GameSM2; set DOWN vstr GameSM4"
set GameSM4 "vstr GameSMt;^5Lobby_Fun;^5Lobby_Settings;^5Timescale_Menu;^7[^2Airdrop_Editor^7];^5Gamemode_Menu;^5Xp_Editor;set Select vstr AirM;set UP vstr GameSM3; set DOWN vstr GameSM5"
set GameSM5 "vstr GameSMt;^5Lobby_Fun;^5Lobby_Settings;^5Timescale_Menu;^5Airdrop_Editor;^7[^2Gamemode_Menu^7]a;^5Xp_Editor;set Select vstr LobbyGM;set UP vstr GameSM4; set DOWN vstr GameSM6"
set GameSM6 "vstr GameSMt;^5Lobby_Fun;^5Lobby_Settings;^5Timescale_Menu;^5Airdrop_Editor;^5Gamemode_Menu;^7[^2Xp_Editor^7];set Select vstr LobbyXPM;set UP vstr GameSM5; set DOWN vstr GameSM1"
//Lobby Fun
set LobbyFMt "^0I^5----^7[^2Lobby_Mods^7]^5----^0I"
set LobbyFM "set ExitSM vstr LobbyFMe;vstr LobbyFM1"
set LobbyFM1 "vstr LobbyFMt;^7[^2Super_Jump^7];^5Super_Speed;^5Max_Explosives;^5Toggle_Knockback;^5Toggle_Gravity;^5Toggle_Friction;^5More;set Select vstr LobbyFM1r;set UP vstr LobbyFM7; set DOWN vstr LobbyFM2"
set LobbyFM2 "vstr LobbyFMt;^5Super_Jump;^7[^2Super_Speed^7];^5Max_Explosives;^5Toggle_Knockback;^5Toggle_Gravity;^5Toggle_Friction;^5More;set Select vstr LobbyFM2r;set UP vstr LobbyFM1; set DOWN vstr LobbyFM3"
set LobbyFM3 "vstr LobbyFMt;^5Super_Jump;^5Super_Speed;^7[^2Max_Explosives^7];^5Toggle_Knockback;^5Toggle_Gravity;^5Toggle_Friction;^5More;set Select vstr LobbyFM3r;set UP vstr LobbyFM2; set DOWN vstr LobbyFM4"
set LobbyFM4 "vstr LobbyFMt;^5Super_Jump;^5Super_Speed;^5Max_Explosives;^7[^2Toggle_Knockback^7];^5Toggle_Gravity;^5Toggle_Friction;^5More;set Select vstr LobbyFM4r;set UP vstr LobbyFM3; set DOWN vstr LobbyFM5"
set LobbyFM5 "vstr LobbyFMt;^5Super_Jump;^5Super_Speed;^5Max_Explosives;^5Toggle_Knockback;^7[^2Toggle_Gravity^7];^5Toggle_Friction;^5More;set Select vstr LobbyFM5r;set UP vstr LobbyFM4; set DOWN vstr LobbyFM6"
set LobbyFM6 "vstr LobbyFMt;^5Super_Jump;^5Super_Speed;^5Max_Explosives;^5Toggle_Knockback;^5Toggle_Gravity;^7[^2Toggle_Friction^7];^5More;set Select vstr LobbyFM6r;set UP vstr LobbyFM5; set DOWN vstr LobbyFM7"
set LobbyFM7 "vstr LobbyFMt;^5Super_Jump;^5Super_Speed;^5Max_Explosives;^5Toggle_Knockback;^5Toggle_Gravity;^5Toggle_Friction;^7[^2More^7];set Select vstr Lobby2FM;set UP vstr LobbyFM6; set DOWN vstr LobbyFM1"
//Lobby Fun 2
set Lobby2FMt "^0I^5----^7[^2Lobby_Mods_2^7]^5----^0I;vstr Bblock"
set Lobby2FM "set ExitSM vstr Lobby2FMe;vstr Lobby2FM1"
set Lobby2FM1 "vstr Lobby2FMt;^7[^2Toggle_Fall_Damage^7];^5Super_Steady_Aim;^5Super_Soh;^5Rapid_Fire;^5Toggle_Gravity;^5Super_Melee;^5Toggle_Ladder_Jump;set Select vstr Lobby2FM1r;set UP vstr Lobby2FM7; set DOWN vstr Lobby2FM2"
set Lobby2FM2 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^7[^2Super_Steady_Aim^7];^5Super_Soh;^5Rapid_Fire;^5Toggle_Gravity;^5Super_Melee;^5Toggle_Ladder_Jump;set Select vstr Lobby2FM2r;set UP vstr Lobby2FM1; set DOWN vstr Lobby2FM3"
set Lobby2FM3 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^5Super_Steady_Aim;^7[^2^5Super_Soh^7];^5Rapid_Fire;^5Toggle_Gravity;^5Super_Melee;^5Toggle_Ladder_Jump;set Select vstr Lobby2FM3r;set UP vstr Lobby2FM2; set DOWN vstr Lobby2FM4"
set Lobby2FM4 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^5Super_Steady_Aim;^5Super_Soh;^7[^2Rapid_Fire^7];^5Toggle_Gravity;^5Super_Melee;^5Toggle_Ladder_Jump;set Select vstr Lobby2FM4r;set UP vstr Lobby2FM3; set DOWN vstr Lobby2FM5"
set Lobby2FM5 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^5Super_Steady_Aim;^5Super_Soh;^5Rapid_Fire;^7[^2Toggle_Gravity^7];^5Super_Melee;^5Toggle_Ladder_Jump;set Select vstr Lobby2FM5r;set UP vstr Lobby2FM4; set DOWN vstr Lobby2FM6"
set Lobby2FM6 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^5Super_Steady_Aim;^5Super_Soh;^5Rapid_Fire;^5Toggle_Gravity;^7[^2Super_Melee^7];^5Toggle_Ladder_Jump;set Select vstr Lobby2FM6r;set UP vstr Lobby2FM5; set DOWN vstr Lobby2FM7"
set Lobby2FM7 "vstr Lobby2FMt;^5Toggle_Fall_Damage;^5Super_Steady_Aim;^5Super_Soh;^5Rapid_Fire;^5Toggle_Gravity;^5Super_Melee;^7[^2Toggle_Ladder_Jump^7];set Select vstr Lobby2FM7r;set UP vstr Lobby2FM6; set DOWN vstr Lobby2FM1"
//Lobby Settings
set LobbySMt "^0I^5----^7[^2Lobby_Settings^7]^5----^0I"
set LobbySM "set ExitSM vstr LobbySMe;vstr LobbySM1"
set LobbySM1 "vstr LobbySMt;^7[^2Friendly_Fire^7];^5Fast_Restart_Lobby;^5Godmode_All;^5Godmode_All_Off;^5Unlimited_Score;^5Unlimited_Score;^5More;set Select vstr LobbySM1r;set UP vstr LobbySM7; set DOWN vstr LobbySM2"
set LobbySM2 "vstr LobbySMt;^5Friendly_Fire;^7[^2Fast_Restart_Lobby^7];^5Godmode_All;^5Godmode_All_Off;^5Unlimited_Score;^5Unlimited_Score;^5More;set Select vstr LobbySM2r;set UP vstr LobbySM1; set DOWN vstr LobbySM3"
set LobbySM3 "vstr LobbySMt;^5Friendly_Fire;^5Fast_Restart_Lobby;^7[^2Godmode_All^7];^5Godmode_All_Off;^5Unlimited_Score;^5Unlimited_Score;^5More;set Select vstr LobbySM3r;set UP vstr LobbySM2; set DOWN vstr LobbySM4"
set LobbySM4 "vstr LobbySMt;^5Friendly_Fire;^5Fast_Restart_Lobby;^5Godmode_All;^7[^2Godmode_All_Off^7];^5Unlimited_Score;^5Unlimited_Score;^5More;set Select vstr LobbySM4r;set UP vstr LobbySM3; set DOWN vstr LobbySM5"
set LobbySM5 "vstr LobbySMt;^5Friendly_Fire;^5Fast_Restart_Lobby;^5Godmode_All;^5Godmode_All_Off;^7[^2Unlimited_Score^7];^5Unlimited_Score;^5More;set Select vstr LobbySM5r;set UP vstr LobbySM4; set DOWN vstr LobbySM6"
set LobbySM6 "vstr LobbySMt;^5Friendly_Fire;^5Fast_Restart_Lobby;^5Godmode_All;^5Godmode_All_Off;^5Unlimited_Score;^7[^2Unlimited_Time^7];^5More;set Select vstr LobbySM6r;set UP vstr LobbySM5; set DOWN vstr LobbySM7"
set LobbySM7 "vstr LobbySMt;^5Friendly_Fire;^5Fast_Restart_Lobby;^5Godmode_All;^5Godmode_All_Off;^5Unlimited_Score;^5Unlimited_Score;^7[^2More^7];set Select vstr LobbySM7r;set UP vstr LobbySM6; set DOWN vstr LobbySM1"
//Lobby Settings
set Lobby2SMt "^0I^5----^7[^2Lobby_Settings_2^7]^5----^0I;vstr NLR;vstr Bblock"
set Lobby2SM "set ExitSM vstr Lobby2SMe;vstr Lobby2SM1"
set Lobby2SM1 "vstr Lobby2SMt;^7[^2Toggle_Ranked_Match^7];^5Miniscule_Health;^5Toggle_Radar;^5Toggle_Bouncy_Grenades;^5Headshots_Only;........;........;set Select vstr ToggleRanked;set UP vstr Lobby2SM5; set DOWN vstr Lobby2SM2"
set Lobby2SM2 "vstr Lobby2SMt;^5Toggle_Ranked_Match;^7[^2Miniscule_Health^7];^5Toggle_Radar;^5Toggle_Bouncy_Grenades;^5Headshots_Only;........;........;set Select vstr Lobby2SM2r;set UP vstr Lobby2SM1; set DOWN vstr Lobby2SM3"
set Lobby2SM3 "vstr Lobby2SMt;^5Toggle_Ranked_Match;^5Miniscule_Health;^7[^2Toggle_Radar^7];^5Toggle_Bouncy_Grenades;^5Headshots_Only;........;........;set Select vstr Lobby2SM3r;set UP vstr Lobby2SM2; set DOWN vstr Lobby2SM4"
set Lobby2SM4 "vstr Lobby2SMt;^5Toggle_Ranked_Match;^5Miniscule_Health;^5Toggle_Radar;^7[^2Toggle_Bouncy_Grenades^7];^5Headshots_Only;........;........;set Select vstr Lobby2SM4r;set UP vstr Lobby2SM3; set DOWN vstr Lobby2SM5"
set Lobby2SM5 "vstr Lobby2SMt;^5Toggle_Ranked_Match;^5Miniscule_Health;^5Toggle_Radar;^5Toggle_Bouncy_Grenades;^7[^2Headshots_Only^7];........;........;set Select vstr Lobby2SM5r;set UP vstr Lobby2SM4; set DOWN vstr Lobby2SM1"
//Toggle Ranked Match
set ToggleRanked "vstr ToggleRanked1"
set ToggleRankedt "^0I^5----^7[^2Ranked_Match_On_2^7]^5----^0I;vstr NLR;vstr Bblock"
set ToggleRanked "set ExitSM vstr ToggleRankede;vstr ToggleRanked1"
set ToggleRanked1 "vstr ToggleRankedt;^7[^2Ranked_Match_On^7];^5Ranked_Match_OFF;.......;.......;.......;........;........;set Select vstr ToggleRanked1r;set UP vstr ToggleRanked2; set DOWN vstr ToggleRanked2"
set ToggleRanked2 "vstr ToggleRankedt;^5Ranked_Match_On;^7[^2Ranked_Match_OFF^7];.......;.......;.......;........;........;set Select vstr ToggleRanked2r;set UP vstr ToggleRanked1; set DOWN vstr ToggleRanked1"
//Gamemode Menu
set LobbyGMt "^0I^5----^7[^2Gamemode_Menu^7]^5----^0I;vstr Bblock"
set LobbyGM "set ExitSM vstr LobbyGMe;vstr LobbyGM1"
set LobbyGM1 "vstr LobbyGMt;^7[^2GTNW^7];^5Custom_Demolition;^5Showtime;^5SnD;^5FFA;^51v1_Mode;^5Domination;set Select vstr LobbyGM1r;set UP vstr LobbyGM9; set DOWN vstr LobbyGM2"
set LobbyGM2 "vstr LobbyGMt;^5GTNW;^7[^2Custom_Demolition^7];^5Showtime;^5SnD;^5FFA;^51v1_Mode;^5Domination;set Select vstr LobbyGM2r;set UP vstr LobbyGM1; set DOWN vstr LobbyGM3"
set LobbyGM3 "vstr LobbyGMt;^5GTNW;^5Custom_Demolition;^7[^2Showtime^7];^5SnD;^5FFA;^51v1_Mode;^5Domination;set Select vstr LobbyGM3r;set UP vstr LobbyGM2; set DOWN vstr LobbyGM4"
set LobbyGM4 "vstr LobbyGMt;^5GTNW;^5Custom_Demolition;^5Showtime;^7[^2SnD^7];^5FFA;^51v1_Mode;^5Domination;set Select vstr LobbyGM4r;set UP vstr LobbyGM3; set DOWN vstr LobbyGM5"
set LobbyGM5 "vstr LobbyGMt;^5GTNW;^5Custom_Demolition;^5Showtime;^5SnD;^7[^2FFA^7];^51v1_Mode;^5Domination;set Select vstr LobbyGM5r;set UP vstr LobbyGM4; set DOWN vstr LobbyGM6"
set LobbyGM6 "vstr LobbyGMt;^5GTNW;^5Custom_Demolition;^5Showtime;^5SnD;^5FFA;^7[^21v1_Mode^7];^5Domination;set Select vstr LobbyGM6r;set UP vstr LobbyGM5; set DOWN vstr LobbyGM7"
set LobbyGM7 "vstr LobbyGMt;^5GTNW;^5Custom_Demolition;^5Showtime;^5SnD;^5FFA;^51v1_Mode;^7[^2Domination^7];set Select vstr LobbyGM7r;set UP vstr LobbyGM6; set DOWN vstr LobbyGM8"
//Timescale Menu
set TimeMt "^0I^5----^7[^2Timescale_Menu^7]^5----^0I"
set TimeM "set ExitSM vstr TimeMe;vstr TimeM1"
set TimeM1 "vstr TimeMt;^7[^2Normal_Timescale^7];^5Extemely_Slow_Timescale;^5Slow_Timescale;^5Fast_Timescale;^5Extremely_Fast_Timescale;.........;.........;set Select vstr TimeM1r;set UP vstr TimeM5; set DOWN vstr TimeM2"
set TimeM2 "vstr TimeMt;^5Normal_Timescale;^7[^2Extemely_Slow_Timescale^7];^5Slow_Timescale;^5Fast_Timescale;^5Extremely_Fast_Timescale;.........;.........;set Select vstr TimeM2r;set UP vstr TimeM1; set DOWN vstr TimeM3"
set TimeM3 "vstr TimeMt;^5Normal_Timescale;^5Extemely_Slow_Timescale;^7[^2Slow_Timescale^7];^5Fast_Timescale;^5Extremely_Fast_Timescale;.........;.........;set Select vstr TimeM3r;set UP vstr TimeM2; set DOWN vstr TimeM4"
set TimeM4 "vstr TimeMt;^5Normal_Timescale;^5Extemely_Slow_Timescale;^5Slow_Timescale;^7[^2Fast_Timescale^7];^5Extremely_Fast_Timescale;.........;.........;set Select vstr TimeM4r;set UP vstr TimeM3; set DOWN vstr TimeM5"
set TimeM5 "vstr TimeMt;^5Normal_Timescale;^5Extemely_Slow_Timescale;^5Slow_Timescale;^5Fast_Timescale;^7[^2Extremely_Fast_Timescale^7];.........;.........;set Select vstr TimeM5r;set UP vstr TimeM4; set DOWN vstr TimeM1"
//Map Menu
set MapMt "^0I^5----^7[^2Map_Menu^7]^5----^0I;vstr Bblock"
set MapM "set ExitSM vstr MapMe;vstr MapM1"
set MapM1 "vstr MapMt;^7[^2Standard_Maps^7];^5Stimulus_Maps;^5Resurgence_Maps;........;........;........;........;set Select vstr MapM1r;set UP vstr MapM3; set DOWN vstr MapM2"
set MapM2 "vstr MapMt;^5Standard_Maps;^7[^2Stimulus_Maps^7];^5Resurgence_Maps;........;........;........;........;set Select vstr MapM2r;set UP vstr MapM1; set DOWN vstr MapM3"
set MapM3 "vstr MapMt;^5Standard_Maps;^5Stimulus_Maps;^7[^2Resurgence_Maps^7];........;........;........;........;set Select vstr MapM3r;set UP vstr MapM2; set DOWN vstr MapM1"
set MapMe "vstr HostM"
//Regular Maps
set NMapsMt "^0I^5----^7[^2Regular_Maps^7]^5----^0I"
set NMapsM "set ExitSM vstr NMapsMe;vstr NMapsM1"
set NMapsM1 "vstr NMapsMt;^7[^2Afghan^7];^5Derail;^5Estate;^5Favela;^5Highrise;^5Wasteland;^5More;set Select vstr NMapsM1r;set UP vstr NMapsM7; set DOWN vstr NMapsM2"
set NMapsM2 "vstr NMapsMt;^5Afghan;^7[^2Derail^7];^5Estate;^5Favela;^5Highrise;^5Wasteland;^5More;set Select vstr NMapsM2r;set UP vstr NMapsM1; set DOWN vstr NMapsM3"
set NMapsM3 "vstr NMapsMt;^5Afghan;^5Derail;^7[^2Estate^7];^5Favela;^5Highrise;^5Wasteland;^5More;set Select vstr NMapsM3r; set UP vstr NMapsM2; set DOWN vstr NMapsM4"
set NMapsM4 "vstr NMapsMt;^5Afghan;^5Derail;^5Estate;^7[^2Favela^7];^5Highrise;^5Wasteland;^5More;set Select vstr NMapsM4r;set UP vstr NMapsM3; set DOWN vstr NMapsM5"
set NMapsM5 "vstr NMapsMt;^5Afghan;^5Derail;^5Estate;^5Favela;^7[^2Highrise^7];^5Wasteland;^5More;set Select vstr NMapsM5r;set UP vstr NMapsM4; set DOWN vstr NMapsM6"
set NMapsM6 "vstr NMapsMt;^5Afghan;^5Derail;^5Estate;^5Favela;^5Highrise;^7[^2Wasteland^7];^5More;set Select vstr NMapsM6r;set UP vstr NMapsM5; set DOWN vstr NMapsM7"
set NMapsM7 "vstr NMapsMt;^5Afghan;^5Derail;^5Estate;^5Favela;^5Highrise;^5Wasteland;^7[^2More^7];set Select vstr NMapsM7r;set UP vstr NMapsM6; set DOWN vstr NMapsM1"
//Regular Maps
set NMaps1Mt "^0I^5----^7[^2Regular_Maps_2^7]^5----^0I"
set NMaps1M "set ExitSM vstr NMaps1Me;vstr NMaps1M1"
set NMaps1M1 "vstr NMaps1Mt;^7[^2Quarry^7];^5Rundown;^5Rust;^5Invasion;^5Subbase;^5Terminal;^5More;set Select vstr NMaps1M1r;set UP vstr NMaps1M7; set DOWN vstr NMaps1M2"
set NMaps1M2 "vstr NMaps1Mt;^5Quarry;^7[^2Rundown^7];^5Rust;^5Invasion;^5Subbase;^5Terminal;^5More;set Select vstr NMaps1M2r;set UP vstr NMaps1M1; set DOWN vstr NMaps1M3"
set NMaps1M3 "vstr NMaps1Mt;^5Quarry;^5Rundown;^7[^2Rust^7];Invasion;^5Subbase;^5Terminal;^5More;set Select vstr NMaps1M3r; set UP vstr NMaps1M2; set DOWN vstr NMaps1M4"
set NMaps1M4 "vstr NMaps1Mt;^5Quarry;^5Rundown;^5Rust;^5^7[^2Invasion^7];^5Subbase;^5Terminal;^5More;set Select vstr NMaps1M4r;set UP vstr NMaps1M3; set DOWN vstr NMaps1M5"
set NMaps1M5 "vstr NMaps1Mt;^5Quarry;^5Rundown;^5Rust;^5Invasion;^7[^2Subbase^7];^5Terminal;^5More;set Select vstr NMaps1M5r;set UP vstr NMaps1M4; set DOWN vstr NMaps1M6"
set NMaps1M6 "vstr NMaps1Mt;^5Quarry;^5Rundown;^5Rust;^5Invasion;^5Subbase;^7[^2Terminal^7];^5More;set Select vstr NMaps1M6r;set UP vstr NMaps1M5; set DOWN vstr NMaps1M7"
set NMaps1M7 "vstr NMaps1Mt;^5Quarry;^5Rundown;^5Rust;^5Invasion;^5Subbase;^5Terminal;^7[^2More^7];set Select vstr NMaps1M7r;set UP vstr NMaps1M6; set DOWN vstr NMaps1M1"
//Regular Maps 3
set NMaps2M "vtr NMaps2M1"
set NMaps2Mt "^0I^5----^7[^2Regular_Maps_3^7]^5----^0I;vstr Bblock"
set NMaps2M "set ExitSM vstr NMaps2Me;vstr NMaps2M1"
set NMaps2M1 "vstr NMaps2Mt;^7[^2Scrapyard^7];^5Underpass;^5Karachi;........;........;........;........;set Select vstr NMaps2M1r;set UP vstr NMaps2M3; set DOWN vstr NMaps2M3;vstr NLR"
set NMaps2M2 "vstr NMaps2Mt;^5Scrapyard;^7[^2Underpass^7];^5Karachi;........;........;........;........;set Select vstr NMaps2M2r;set UP vstr NMaps2M1; set DOWN vstr NMaps2M1;vstr NLR"
set NMaps2M3 "vstr NMaps2Mt;^5Scrapyard;^7[^2Underpass^7];^7[^2Karachi^7];........;........;........;........;set Select vstr NMaps2M3r;set UP vstr NMaps2M2; set DOWN vstr NMaps2M2;"
//Host Menu
set HostM "vstr HostM1;"
set HostMT "^0I^5----^7[^2Host_Menu^7]^5----^0I;set ExitSM vstr MainM"
set HostM1 "vstr HostMT;^7[^2Non_Stealth_Menu^7];^5Host_Only_Super_Jump;^5Colored_Killfeed;^5Map_Menu;^5Infection_Menu;^5Player_Menu;^5Toggle_Anti_Join;set Select vstr HostM1r;set UP vstr HostM7; set DOWN vstr HostM2"
set HostM2 "vstr HostMt;^5Non_Stealth_Menu;^7[^2Host_Only_Super_Jump^7];^5Colored_Killfeed;^5Map_Menu;^5Infection_Menu;^5Player_Menu;^5Toggle_Anti_Join;set Select vstr HostJumpOn;set UP vstr HostM1; set DOWN vstr HostM3"
set HostM3 "vstr HostMt;^5Non_Stealth_Menu;^5Host_Only_Super_Jump;^7[^2Colored_Killfeed^7];^5Map_Menu;^5Infection_Menu;^5Player_Menu;^5Toggle_Anti_Join;set Select vstr HostM3r;set UP vstr HostM2; set DOWN vstr HostM4"
set HostM4 "vstr HostMt;^5Non_Stealth_Menu;^5Host_Only_Super_Jump;^5Colored_Killfeed;^7[^2Map_Menu^7];^5Infection_Menu;^5Player_Menu;^5Toggle_Anti_Join;set Select vstr MapM;set UP vstr HostM3; set DOWN vstr HostM5"
set HostM5 "vstr HostMt;^5Non_Stealth_Menu;^5Host_Only_Super_Jump;^5Colored_Killfeed;^5Map_Menu;^7[^2Infection_Menu^7];^5Player_Menu;^5Toggle_Anti_Join;set Select vstr InfectM;set UP vstr HostM4; set DOWN vstr HostM6"
set HostM6 "vstr HostMt;^5Non_Stealth_Menu;^5Host_Only_Super_Jump;^5Colored_Killfeed;^5Map_Menu;^5Infection_Menu;^7[^2Player_Menu^7];^5Toggle_Anti_Join;set Select vstr PlayerM;set UP vstr HostM5; set DOWN vstr HostM7"
set HostM7 "vstr HostMt;^5Non_Stealth_Menu;^5Host_Only_Super_Jump;^5Colored_Killfeed;^5Map_Menu;^5Infection_Menu;^5Player_Menu;^7[^2Toggle_Anti_Join^7];set Select vstr AntiJ;set UP vstr HostM6; set DOWN vstr HostM1"
//Anti Join
set AntiJ "vtr AntiJ1"
set AntiJt "^0I^5----^7[^2Anti_Join_Menu^7]^5----^0I;vstr Bblock"
set AntiJ "set ExitSM vstr AntiJe;vstr AntiJ1"
set AntiJ1 "vstr AntiJt;^7[^2Anti_Join_On^7];^5Anti_Join_Off;........;........;........;........;........;set Select vstr AntiJ1r;set UP vstr AntiJ2; set DOWN vstr AntiJ2;vstr NLR"
set AntiJ2 "vstr AntiJt;^5Anti_Join_On;^7[^2Anti_Join_Off^7];........;........;........;........;........;set Select vstr AntiJ2r;set UP vstr AntiJ1; set DOWN vstr AntiJ1;vstr NLR"
set AntiJ1r "g_password Showtime;say Anti Join ^2On"
set AntiJ2r "reset g_password;say Anti Join ^5Off"
set AntiJe "vstr HostM"
//////////////////////////////////Player Menu\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//Player Menu
set PlayerMt "^0I^5----^7[^2Player_Menu^7]^5----^0I;vstr Bblock"
set PlayerM "set ExitSM vstr PlayerMe;vstr PlayerM1"
set PlayerM1 "vstr PlayerMt;^7[^2Verify_All^7];^5Unverify_All;^5Kick_Menu;^5Derank_Options;^5Toggle_Console;^5Player_Status;..........;set Select vstr PlayerM1r;set UP vstr PlayerM6; set DOWN vstr PlayerM2"
set PlayerM2 "vstr PlayerMt;^5Verify_All;^7[^2Unverify_All^7];^5Kick_Menu;^5Derank_Options;^5Toggle_Console;^5Player_Status;..........;set Select vstr PlayerM2r;set UP vstr PlayerM1; set DOWN vstr PlayerM3"
set PlayerM3 "vstr PlayerMt;^5Verify_All;^5Unverify_All;^7[^2Kick_Menu^7];^5Derank_Options;^5Toggle_Console;^5Player_Status;..........;set Select vstr PlayerM3r;set UP vstr PlayerM2; set DOWN vstr PlayerM4"
set PlayerM4 "vstr PlayerMt;^5Verify_All;^5Unverify_All;^5Kick_Menu;^7[^2Derank_Options^7];^5Toggle_Console;^5Player_Status;..........;set Select vstr PlayerM4r;set UP vstr PlayerM3; set DOWN vstr PlayerM5"
set PlayerM5 "vstr PlayerMt;^5Verify_All;^5Unverify_All;^5Kick_Menu;^5Derank_Options;^7[^2Toggle_Console^7];^5Player_Status;..........;set Select vstr PlayerM5r;set UP vstr PlayerM4; set DOWN vstr PlayerM6"
set PlayerM6 "vstr PlayerMt;^5Verify_All;^5Unverify_All;^5Kick_Menu;^5Derank_Options;^5Toggle_Console;^7[^2Player_Status^7];..........;set Select vstr PlayerM6r;set UP vstr PlayerM5; set DOWN vstr PlayerM1"
//Kick Menu
set KickMt "^0I^5----^7[^2Kick_Menu^7]^5----^0I"
set KickM "set ExitSM vstr KickMe;vstr KickM1"
set KickM1 "vstr KickMt;^7[^2Kick_Client_0^7];^5Kick_Client_1;^5Kick_Client_2;^5Kick_Client_3;^5Kick_Client_4;^5Kick_Client_5;^5More;set Select vstr KickM1r;set UP vstr KickM7; set DOWN vstr KickM2"
set KickM2 "vstr KickMt;^5Kick_Client_0;^7[^2Kick_Client_1^7];^5Kick_Client_2;^5Kick_Client_3;^5Kick_Client_4;^5Kick_Client_5;^5More;set Select vstr KickM2r;set UP vstr KickM1; set DOWN vstr KickM3"
set KickM3 "vstr KickMt;^5Kick_Client_0;^5Kick_Client_1;^7[^2Kick_Client_2^7];^5Kick_Client_3;^5Kick_Client_4;^5Kick_Client_5;^5More;set Select vstr KickM3r;set UP vstr KickM2; set DOWN vstr KickM4"
set KickM4 "vstr KickMt;^5Kick_Client_0;^5Kick_Client_1;^5Kick_Client_2;^7[^2Kick_Client_3^7];^5Kick_Client_4;^5Kick_Client_5;^5More;set Select vstr KickM4r;set UP vstr KickM3; set DOWN vstr KickM5"
set KickM5 "vstr KickMt;^5Kick_Client_0;^5Kick_Client_1;^5Kick_Client_2;^5Kick_Client_3;^7[^2Kick_Client_4^7];^5Kick_Client_5;^5More;set Select vstr KickM5r;set UP vstr KickM4; set DOWN vstr KickM6"
set KickM6 "vstr KickMt;^5Kick_Client_0;^5Kick_Client_1;^5Kick_Client_2;^5Kick_Client_3;^5Kick_Client_4;^7[^2Kick_Client_5^7];^5More;set Select vstr KickM6r;set UP vstr KickM5; set DOWN vstr KickM7"
set KickM7 "vstr KickMt;^5Kick_Client_0;^5Kick_Client_1;^5Kick_Client_2;^5Kick_Client_3;^5Kick_Client_4;^5Kick_Client_5;^7[^2More^7];set Select vstr Kick2M;set UP vstr KickM6; set DOWN vstr KickM1"
//Kick Menu 2
set Kick2Mt "^0I^5----^7[^2Kick_Menu_2^7]^5----^0I"
set Kick2M "set ExitSM vstr Kick2Me;vstr Kick2M1"
set Kick2M1 "vstr Kick2Mt;^7[^2Kick_Client_6^7];^5Kick_Client_7;^5Kick_Client_8;^5Kick_Client_9;^5Kick_Client_10;^5Kick_Client_11;^5More;set Select vstr Kick2M1r;set UP vstr Kick2M7; set DOWN vstr Kick2M2"
set Kick2M2 "vstr Kick2Mt;^5Kick_Client_6;^7[^2Kick_Client_7^7];^5Kick_Client_8;^5Kick_Client_9;^5Kick_Client_10;^5Kick_Client_11;^5More;set Select vstr Kick2M2r;set UP vstr Kick2M1; set DOWN vstr Kick2M3"
set Kick2M3 "vstr Kick2Mt;^5Kick_Client_6;^5Kick_Client_7;^7[^2Kick_Client_8^7];^5Kick_Client_9;^5Kick_Client_10;^5Kick_Client_11;^5More;set Select vstr Kick2M3r;set UP vstr Kick2M2; set DOWN vstr Kick2M4"
set Kick2M4 "vstr Kick2Mt;^5Kick_Client_6;^5Kick_Client_7;^5Kick_Client_8;^7[^2Kick_Client_9^7];^5Kick_Client_10;^5Kick_Client_11;^5More;set Select vstr Kick2M4r;set UP vstr Kick2M3; set DOWN vstr Kick2M5"
set Kick2M5 "vstr Kick2Mt;^5Kick_Client_6;^5Kick_Client_7;^5Kick_Client_8;^5Kick_Client_9;^7[^2Kick_Client_10^7];^5Kick_Client_11;^5More;set Select vstr Kick2M5r;set UP vstr Kick2M4; set DOWN vstr Kick2M6"
set Kick2M6 "vstr Kick2Mt;^5Kick_Client_6;^5Kick_Client_7;^5Kick_Client_8;^5Kick_Client_9;^5Kick_Client_10;^7[^2Kick_Client_11^7]a;^5More;set Select vstr Kick2M6r;set UP vstr Kick2M5; set DOWN vstr Kick2M7"
set Kick2M7 "vstr Kick2Mt;^5Kick_Client_6;^5Kick_Client_7;^5Kick_Client_8;^5Kick_Client_9;^5Kick_Client_10;^5Kick_Client_11;^7[^2More^7];set Select vstr Kick3M;set UP vstr Kick2M6; set DOWN vstr Kick2M1"
//Kick Menu 3
set Kick3t "^0I^5----^7[^2Kick_Menu_3^7]^5----^0I"
set Kick3M "set ExitSM vstr Kick3e;vstr Kick3M1"
set Kick3M1 "vstr Kick3t;^7[^2Kick_Client_12^7];^5Kick_Client_13;^5Kick_Client_14;^5Kick_Client_15;^5Kick_Client_16;^5Kick_Client_17;^5Kick_All_Players;set Select vstr Kick3M1r;set UP vstr Kick3M7; set DOWN vstr Kick3M2"
set Kick3M2 "vstr Kick3t;^5Kick_Client_12;^7[^2Kick_Client_13^7];^5Kick_Client_14;^5Kick_Client_15;^5Kick_Client_16;^5Kick_Client_17;^5Kick_All_Players;set Select vstr Kick3M2r;set UP vstr Kick3M1; set DOWN vstr Kick3M3"
set Kick3M3 "vstr Kick3t;^5Kick_Client_12;^5Kick_Client_13;^7[^2Kick_Client_14^7];^5Kick_Client_15;^5Kick_Client_16;^5Kick_Client_17;^5Kick_All_Players;set Select vstr Kick3M3r;set UP vstr Kick3M2; set DOWN vstr Kick3M4"
set Kick3M4 "vstr Kick3t;^5Kick_Client_12;^5Kick_Client_13;^5Kick_Client_14;^7[^2Kick_Client_15^7];^5Kick_Client_16;^5Kick_Client_17;^5Kick_All_Players;set Select vstr Kick3M4r;set UP vstr Kick3M3; set DOWN vstr Kick3M5"
set Kick3M5 "vstr Kick3t;^5Kick_Client_12;^5Kick_Client_13;^5Kick_Client_14;^5Kick_Client_15;^7[^2Kick_Client_16^7];^5Kick_Client_17;^5Kick_All_Players;set Select vstr Kick3M5r;set UP vstr Kick3M4; set DOWN vstr Kick3M6"
set Kick3M6 "vstr Kick3t;^5Kick_Client_12;^5Kick_Client_13;^5Kick_Client_14;^5Kick_Client_15;^5Kick_Client_16;^7[^2Kick_Client_17^7];^5Kick_All_Players;set Select vstr Kick3M6r;set UP vstr Kick3M5; set DOWN vstr Kick3M7"
set Kick3M7 "vstr Kick3t;^5Kick_Client_12;^5Kick_Client_13;^5Kick_Client_14;^5Kick_Client_15;^5Kick_Client_16;^5Kick_Client_17;^7[^2Kick_All_Players^7];set Select vstr Kick3M7r;set UP vstr Kick3M6; set DOWN vstr Kick3M1"
//Derank Lobby
set DerankMt "^0I^5----^7[^2Derank_Options^7]^5----^0I;vstr Bblock"
set DerankM "set ExitSM vstr DerankMe;vstr DerankM1"
set DerankM1 "vstr DerankMt;^7[^2Derank_Team^7]

erank_Enemies

erank_Entire_Lobby;........;........;........;........;set Select vstr DerankM1r;set UP vstr DerankM3; set DOWN vstr DerankM2"
set DerankM2 "vstr DerankMt;^5Derank_Team;^7[^2Derank_Enemies^7]

erank_Entire_Lobby;........;........;........;........;set Select vstr DerankM2r;set UP vstr DerankM1; set DOWN vstr DerankM3"
set DerankM3 "vstr DerankMt;^5Derank_Team;^5Derank_Enemies;^7[^2Derank_Entire_Lobby^7];........;........;........;........;set Select vstr DerankM3r;set UP vstr DerankM2; set DOWN vstr DerankM1"
//////////////////////////////////Player Menu\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//Self Menu
set SelfM "vstr SelfM1;"
set SelfMT "^0I^5----^7[^2Self_Menu^7]^5----^0I;set ExitSM vstr MainM"
set SelfM1 "vstr SelfMT;^7[^2Toggle_Laser^7];^5Toggle_FPS;^5Gun_On_Left_Side;^5Fast_Heartbeat_Sensor;^5Toggle_Map_Size;^5Toggle_Scoreboard_Font;^5More;set Select vstr SelfM1r;set UP vstr SelfM7; set DOWN vstr SelfM2"
set SelfM2 "vstr SelfMt;^5Toggle_Laser;^7[^2Toggle_FPS^7];^5Gun_On_Left_Side;^5Fast_Heartbeat_Sensor;^5Toggle_Map_Size;^5Toggle_Scoreboard_Font;^5More;set Select vstr SelfM2r;set UP vstr SelfM1; set DOWN vstr SelfM3"
set SelfM3 "vstr SelfMt;^5Toggle_Laser;^5Toggle_FPS;^7[^2Gun_On_Left_Side^7];^5Fast_Heartbeat_Sensor;^5Toggle_Map_Size;^5Toggle_Scoreboard_Font;^5More;set Select vstr SelfM3r;set UP vstr SelfM2; set DOWN vstr SelfM4"
set SelfM4 "vstr SelfMt;^5Toggle_Laser;^5Toggle_FPS;^5Gun_On_Left_Side;^7[^2Fast_Heartbeat_Sensor^7];^5Toggle_Map_Size;^5Toggle_Scoreboard_Font;^5More;set Select vstr SelfM4r;set UP vstr SelfM3; set DOWN vstr SelfM5"
set SelfM5 "vstr SelfMt;^5Toggle_Laser;^5Toggle_FPS;^5Gun_On_Left_Side;^5Fast_Heartbeat_Sensor;^7[^2Toggle_Map_Size^7];^5Toggle_Scoreboard_Font;^5More;set Select vstr SelfM5r;set UP vstr SelfM4; set DOWN vstr SelfM6"
set SelfM6 "vstr SelfMt;^5Toggle_Laser;^5Toggle_FPS;^5Gun_On_Left_Side;^5Fast_Heartbeat_Sensor;^5Toggle_Map_Size;^7[^2Toggle_Scoreboard_Font^7];^5More;set Select vstr SelfM6r;set UP vstr SelfM5; set DOWN vstr SelfM7"
set SelfM7 "vstr SelfMt;^5Toggle_Laser;^5Toggle_FPS;^5Gun_On_Left_Side;^5Fast_Heartbeat_Sensor;^5Toggle_Map_Size;^5Toggle_Scoreboard_Font;^7[^2More^7];set Select vstr Self2M;set UP vstr SelfM6; set DOWN vstr SelfM1"
//Fast Menu
set Self2M "vstr Self2M1;set ExitSM vstr Self2Me"
set Self2MT "^0I^5----^7[^2Self_Menu_2^7]^5----^0I"
set Self2M1 "vstr Self2MT;^7[^2Aim_Assist^7];Red_Boxes_Around_Enemies;^5Toggle_Wallhack;^5Toggle_Force_Uav;^5Toggle_Shellshock;^5Cheaters_Pack;^5Vision_Menu;set Select vstr Self2M1r;set UP vstr Self2M7; set DOWN vstr Self2M2"
set Self2M2 "vstr Self2Mt;^5Aim_Assist;^7[^2Red_Boxes_Around_Enemies^7];^5Toggle_Wallhack;^5Toggle_Force_Uav;^5Toggle_Shellshock;^5Cheaters_Pack;^5Vision_Menu;set Select vstr Self2M2r;set UP vstr Self2M1; set DOWN vstr Self2M3"
set Self2M3 "vstr Self2Mt;^5Aim_Assist;^5Red_Boxes_Around_Enemies;^7[^2Toggle_Wallhack^7];^5Toggle_Force_Uav;^5Toggle_Shellshock;^5Cheaters_Pack;^5Vision_Menu;set Select vstr Self2M3r;set UP vstr Self2M2; set DOWN vstr Self2M4"
set Self2M4 "vstr Self2Mt;^5Aim_Assist;^5Red_Boxes_Around_Enemies;^5Toggle_Wallhack;^7[^2Toggle_Force_Uav^7];^5Toggle_Shellshock;^5Cheaters_Pack;^5Vision_Menu;set Select vstr Self2M4r;set UP vstr Self2M3; set DOWN vstr Self2M5"
set Self2M5 "vstr Self2Mt;^5Aim_Assist;^5Red_Boxes_Around_Enemies;^5Toggle_Wallhack;^5Toggle_Force_Uav;^7[^2Toggle_Shellshock^7];^5Cheaters_Pack;^5Vision_Menu;set Select vstr Self2M5r;set UP vstr Self2M4; set DOWN vstr Self2M6"
set Self2M6 "vstr Self2Mt;^5Aim_Assist;^5Red_Boxes_Around_Enemies;^5Toggle_Wallhack;^5Toggle_Force_Uav;^5Toggle_Shellshock;^7[^2Cheaters_Pack^7];^5Vision_Menu;set Select vstr Self2M6r;set UP vstr Self2M5; set DOWN vstr Self2M7"
set Self2M7 "vstr Self2Mt;^5Aim_Assist;^5Red_Boxes_Around_Enemies;^5Toggle_Wallhack;^5Toggle_Force_Uav;^5Toggle_Shellshock;^5Cheaters_Pack;^7[^2Vision_Menu^7];set Select vstr VisionM;set UP vstr Self2M6; set DOWN vstr Self2M1"
//Vision Menu
set VisionMt "^0I^5----^7[^2Vision_Menu^7]^5----^0I;vstr NLR"
set VisionM "set ExitSM vstr VisionMe;vstr VisionM1"
set VisionM1 "vstr VisionMt;^7[^23rd_Person^7];^5Thermal_Vision;^5Promod;^5Weird_Promod;^5Toggle_HUD;^5Turn_Around;^5Black_Whole_Vision;set Select vstr VisionM1r;set UP vstr VisionM7; set DOWN vstr VisionM2"
set VisionM2 "vstr VisionMt;^53rd_Person;^7[^2Thermal_Vision^7];^5Promod;^5Weird_Promod;^5Toggle_HUD;^5Turn_Around;^5Black_Whole_Vision;set Select vstr VisionM2r;set UP vstr VisionM1; set DOWN vstr VisionM3"
set VisionM3 "vstr VisionMt;^53rd_Person;^5Thermal_Vision;^7[^2Promod^7];^5Weird_Promod;^5Toggle_HUD;^5Turn_Around;^5Black_Whole_Vision;set Select vstr VisionM3r;set UP vstr VisionM2; set DOWN vstr VisionM4"
set VisionM4 "vstr VisionMt;^53rd_Person;^5Thermal_Vision;^5Promod;^7[^2Weird_Promod^7];^5Toggle_HUD;^5Turn_Around;^5Black_Whole_Vision;set Select vstr VisionM4r;set UP vstr VisionM3; set DOWN vstr VisionM5"
set VisionM5 "vstr VisionMt;^53rd_Person;^5Thermal_Vision;^5Promod;^5Weird_Promod;^7[^2Toggle_HUD^7];^5Turn_Around;^5Black_Whole_Vision;set Select vstr VisionM5r;set UP vstr VisionM4; set DOWN vstr VisionM6"
set VisionM6 "vstr VisionMt;^53rd_Person;^5Thermal_Vision;^5Promod;^5Weird_Promod;^5Toggle_HUD;^7[^2Turn_Around^7];^5Black_Whole_Vision;set Select vstr VisionM6r;set UP vstr VisionM5; set DOWN vstr VisionM7"
set VisionM7 "vstr VisionMt;^53rd_Person;^5Thermal_Vision;^5Promod;^5Weird_Promod;^5Toggle_HUD;^5Turn_Around;^7[^2Black_Whole_Vision^7];set Select vstr VisionM7r;set UP vstr VisionM6; set DOWN vstr VisionM1"
set VisionMe "vstr SelfM"
//Say Menu
set SayM "vstr SayM1;"
set SayMT "^0I^5----^7[^2Say_Menu^7]^5----^0I;set ExitSM vstr MainM"
set SayM1 "vstr SayMT;^7[^2Friends_Say_Menu^7];^5Funny_Say_Menu;^5Answer_Say_Menu;^5Face_Say_Menu;^5Angry_Say_Menu;^5Team_Say_Menu;^5Adver_Say_Menu;set Select vstr FSayM;set UP vstr SayM7; set DOWN vstr SayM2"
set SayM2 "vstr SayMt;^5Friends_Say_Menu;^7[^2Funny_Say_Menu^7];^5Answer_Say_Menu;^5Face_Say_Menu;^5Angry_Say_Menu;^5Team_Say_Menu;^5Adver_Say_Menu;set Select vstr LSayM;set UP vstr SayM1; set DOWN vstr SayM3"
set SayM3 "vstr SayMt;^5Friends_Say_Menu;^5Funny_Say_Menu;^7[^2Answer_Say_Menu^7];^5Face_Say_Menu;^5Angry_Say_Menu;^5Team_Say_Menu;^5Adver_Say_Menu;set Select vstr AnsSayM;set UP vstr SayM2; set DOWN vstr SayM4"
set SayM4 "vstr SayMt;^5Friends_Say_Menu;^5Funny_Say_Menu;^5Answer_Say_Menu;^7[^2Face_Say_Menu^7];^5Angry_Say_Menu;^5Team_Say_Menu;^5Adver_Say_Menu;set Select vstr SSayM;set UP vstr SayM3; set DOWN vstr SayM5"
set SayM5 "vstr SayMt;^5Friends_Say_Menu;^5Funny_Say_Menu;^5Answer_Say_Menu;^5Face_Say_Menu;^7[^2Angry_Say_Menu^7];^5Team_Say_Menu;^5Adver_Say_Menu;set Select vstr ASayM;set UP vstr SayM4; set DOWN vstr SayM6"
set SayM6 "vstr SayMt;^5Friends_Say_Menu;^5Funny_Say_Menu;^5Answer_Say_Menu;^5Face_Say_Menu;^5Angry_Say_Menu;^7[^2Team_Say_Menu^7];^5Adver_Say_Menu;set Select vstr TSayM;set UP vstr SayM5; set DOWN vstr SayM7"
set SayM7 "vstr SayMt;^5Friends_Say_Menu;^5Funny_Say_Menu;^5Answer_Say_Menu;^5Face_Say_Menu;^5Angry_Say_Menu;^5Team_Say_Menu;^7[^2Adver_Say_Menu^7];set Select vstr AdvSayM;set UP vstr SayM6; set DOWN vstr SayM1"
//Friends Say Menu
set FSayt "^0I^5----^7[^2Friends_Say_Menu^7]^5----^0I"
set FSayM "set ExitSM vstr FSaye;vstr FSayM1"
set FSayM1 "vstr FSayt;^7[^2Go_Royal^7];^5Erica;^5Martha;^5Aimbot;^5TheBeast3223;^5Baileh;^5Little_Girl;set Select vstr FSayM1r;set UP vstr FSayM7; set DOWN vstr FSayM2"
set FSayM2 "vstr FSayt;^5Go_Royal;^7[^2Erica^7];^5Martha;^5Aimbot;^5TheBeast3223;^5Baileh;^5Little_Girl;set Select vstr FSayM2r;set UP vstr FSayM1; set DOWN vstr FSayM3"
set FSayM3 "vstr FSayt;^5Go_Royal;^5Erica;^7[^2Martha^7];^5Aimbot;^5TheBeast3223;^5Baileh;^5Little_Girl;set Select vstr FSayM3r;set UP vstr FSayM2; set DOWN vstr FSayM4"
set FSayM4 "vstr FSayt;^5Go_Royal;^5Erica;^5Martha;^7[^2Aimbot^7];^5TheBeast3223;^5Baileh;^5Little_Girl;set Select vstr FSayM4;set UP vstr FSayM3; set DOWN vstr FSayM5"
set FSayM5 "vstr FSayt;^5Go_Royal;^5Erica;^5Martha;^5Aimbot;^7[^2TheBeast3223^7];^5Baileh;^5Little_Girl;set Select vstr FSayM5r;set UP vstr FSayM4; set DOWN vstr FSayM6"
set FSayM6 "vstr FSayt;^5Go_Royal;^5Erica;^5Martha;^5Aimbot;^5TheBeast3223;^7[^2Baileh^7];^5Little_Girl;set Select vstr FSayM6r;set UP vstr FSayM5; set DOWN vstr FSayM7"
set FSayM7 "vstr FSayt;^5Go_Royal;^5Erica;^5Martha;^5Aimbot;^5TheBeast3223;^5Baileh;^7[^2Little_Girl^7];set Select vstr FSayM7r;set UP vstr FSayM6; set DOWN vstr FSayM1"
//Funny Say Menu
set LSayMt "^0I^5----^7[^2Funny_Say_Menu^7]^5----^0I"
set LSayM "set ExitSM vstr LSayMe;vstr LSayM1"
set LSayM1 "vstr LSayMt;^7[^2Mail^7];^5Distraction;^5Dumbass;^5Singles;^5Green_Light;^5Red_Light;^5More;set Select vstr LSayM1r;set UP vstr LSayM7; set DOWN vstr LSayM2"
set LSayM2 "vstr LSayMt;^5Mail;^7[^2Distraction^7];^5Dumbass;^5Singles;^5Green_Light;^5Red_Light;^5More;set Select vstr LSayM2r;set UP vstr LSayM1; set DOWN vstr LSayM3"
set LSayM3 "vstr LSayMt;^5Mail;^5Distraction;^7[^2Dumbass^7];^5Singles;^5Green_Light;^5Red_Light;^5More;set Select vstr LSayM3r;set UP vstr LSayM2; set DOWN vstr LSayM4"
set LSayM4 "vstr LSayMt;^5Mail;^5Distraction;^5Dumbass;^7[^2Singles^7];^5Green_Light;^5Red_Light;^5More;set Select vstr LSayM4r;set UP vstr LSayM3; set DOWN vstr LSayM5"
set LSayM5 "vstr LSayMt;^5Mail;^5Distraction;^5Dumbass;^5Singles;^7[^2Green_Light^7];^5Red_Light;^5More;set Select vstr LSayM5r;set UP vstr LSayM4; set DOWN vstr LSayM6"
set LSayM6 "vstr LSayMt;^5Mail;^5Distraction;^5Dumbass;^5Singles;^5Green_Light;^7[^2Red_Light^7];^5More;set Select vstr LSayM6r;set UP vstr LSayM5; set DOWN vstr LSayM7"
set LSayM7 "vstr LSayMt;^5Mail;^5Distraction;^5Dumbass;^5Singles;^5Green_Light;^5Red_Light;^7[^2More^7];set Select vstr L2SayM;set UP vstr LSayM6; set DOWN vstr LSayM1"
//Funny Say Menu 2
set L2SayMt "^0I^5----^7[^2Funny_Say_Menu_2^7]^5----^0I"
set L2SayM "set ExitSM vstr L2SayMe;vstr L2SayM1"
set L2SayM1 "vstr L2SayMt;^7[^2Mail_2^7];^5BJ_LOL;^5BFINSULt;^5Shoot;set Select vstr L2SayM1r;set UP vstr L2SayM4; set DOWN vstr L2SayM2"
set L2SayM2 "vstr L2SayMt;^5Mail_2;^7[^2BJ_LOL^7];^5BFINSULt;^5Shoot;set Select vstr L2SayM2r;set UP vstr L2SayM1; set DOWN vstr L2SayM3"
set L2SayM3 "vstr L2SayMt;^5Mail_2;^5BJ_LOL;^7[^2BFINSULT^7];^5Shoot;set Select vstr L2SayM3r;set UP vstr L2SayM2; set DOWN vstr L2SayM4"
set L2SayM4 "vstr L2SayMt;^5Mail_2;^5BJ_LOL;^5BFINSULT;^7[^2Shoot^7];set Select vstr L2SayM4r;set UP vstr L2SayM3; set DOWN vstr L2SayM1"
//Answer Say Menu
set AnsSayMt "^0I^5----^7[^2Answer_Say_Menu^7]^5----^0I"
set AnsSayM "set ExitSM vstr AnsSayMe;vstr AnsSayM1"
set AnsSayM1 "vstr AnsSayMt;^7[^2Yes];^5No;^5Ok;^5Maybe;^5lol;^5LOL;^5More;set Select vstr AnsSayM1r;set UP vstr AnsSayM7; set DOWN vstr AnsSayM2"
set AnsSayM2 "vstr AnsSayMt;^5Yes;^7[^2No^7];^5Ok;^5Maybe;^5lol;^5LOL;^5More;set Select vstr AnsSayM2r;set UP vstr AnsSayM1; set DOWN vstr AnsSayM3"
set AnsSayM3 "vstr AnsSayMt;^5Yes;^5No;^7[^2Ok^7];^5Maybe;^5lol;^5LOL;^5More;set Select vstr AnsSayM3r;set UP vstr AnsSayM2; set DOWN vstr AnsSayM4"
set AnsSayM4 "vstr AnsSayMt;^5Yes;^5No;^5Ok;^7[^2Maybe^7];^5lol;^5LOL;^5More;set Select vstr AnsSayM4r;set UP vstr AnsSayM3; set DOWN vstr AnsSayM5"
set AnsSayM5 "vstr AnsSayMt;^5Yes;^5No;^5Ok;^5Maybe;^7[^2lol^7];^5lol;^5More;set Select vstr AnsSayM5r;set UP vstr AnsSayM4; set DOWN vstr AnsSayM6"
set AnsSayM6 "vstr AnsSayMt;^5Yes;^5No;^5Ok;^5Maybe;^5lol;^7[^2LOL^7];^5More;set Select vstr AnsSayM6r;set UP vstr AnsSayM5; set DOWN vstr AnsSayM7"
set AnsSayM7 "vstr AnsSayMt;^5Yes;^5No;^5Ok;^5Maybe;^5lol;^5LOL;^7[^2More^7];set Select vstr Ans2SayM;set UP vstr AnsSayM6; set DOWN vstr AnsSayM1"
//Answer Say Menu 2
set Ans2SayMt "^0I^5----^7[^2Answer_Say_Menu_2^7]^5----^0I"
set Ans2SayM "set ExitSM vstr Ans2SayMe;vstr Ans2SayM1"
set Ans2SayM1 "vstr Ans2SayMt;^7[^2Wow^7];^5Wtf;^5Noooo;^5uhhh;^5Smd.;^5Why;^5More;set Select vstr Ans2SayM1r;set UP vstr Ans2SayM7; set DOWN vstr Ans2SayM2"
set Ans2SayM2 "vstr Ans2SayMt;^5Wow;^7[^2Wtf^7];^5Noooo;^5uhhh;^5Smd.;^5Why;^5More;set Select vstr Ans2SayM2r;set UP vstr Ans2SayM1; set DOWN vstr Ans2SayM3"
set Ans2SayM3 "vstr Ans2SayMt;^5Wow;^5Wtf;^7[^2Noooo^7];^5uhhh;^5Smd.;^5Why;^5More;set Select vstr Ans2SayM3r;set UP vstr Ans2SayM2; set DOWN vstr Ans2SayM4"
set Ans2SayM4 "vstr Ans2SayMt;^5Wow;^5Wtf;^5Noooo;^7[^2uhhh^7];^5Smd.;^5Why;^5More;set Select vstr Ans2SayM4r;set UP vstr Ans2SayM3; set DOWN vstr Ans2SayM5"
set Ans2SayM5 "vstr Ans2SayMt;^5Wow;^5Wtf;^5Noooo;^5uhhh;^7[^2Smd.^7];^5Why;^5More;set Select vstr Ans2SayM5r;set UP vstr Ans2SayM4; set DOWN vstr Ans2SayM6
set Ans2SayM6 "vstr Ans2SayMt;^5Wow;^5Wtf;^5Noooo;^5uhhh;^5Smd.;^7[^2Why^7];^5More;set Select vstr Ans2SayM6r;set UP vstr Ans2SayM5; set DOWN vstr Ans2SayM7"
set Ans2SayM7 "vstr Ans2SayMt;^5Wow;^5Wtf;^5Noooo;^5uhhh;^5Smd.;^5Why;^7[^2More^7];set Select vstr Ans3SayM;set UP vstr Ans2SayM6; set DOWN vstr Ans2SayM1"
//Answer Say Menu 3
set Ans3SayMt "^0I^5----^7[^2Answer_Say_Menu_3^7]^5----^0I"
set Ans3SayM "set ExitSM vstr Ans3SayMe;vstr Ans3SayM1"
set Ans3SayM1 "vstr Ans3SayMt;^7[^2What?^7];^5Buh_Iowanna;^5GTFO;^5Nahh;^5Ina_Lil.;^5STFU;^55_Seconds;set Select vstr Ans3SayM1r;set UP vstr Ans3SayM7; set DOWN vstr Ans3SayM2"
set Ans3SayM2 "vstr Ans3SayMt;^5What?;^7[^2Buh_Iowanna^7];^5GTFO;^5Nahh;^5Ina_Lil.;^5STFU;^55_Seconds;set Select vstr Ans3SayM2r;set UP vstr Ans3SayM1; set DOWN vstr Ans3SayM3"
set Ans3SayM3 "vstr Ans3SayMt;^5What?;^5Buh_Iowanna;^7[^2GTFO^7];^5Nahh;^5Ina_Lil.;^5STFU;^55_Seconds;set Select vstr Ans3SayM3r;set UP vstr Ans3SayM2; set DOWN vstr Ans3SayM4"
set Ans3SayM4 "vstr Ans3SayMt;^5What?;^5Buh_Iowanna;^5GTFO;^7[^2Nahh^7];^5Ina_Lil.;^5STFU;^55_Seconds;set Select vstr Ans3SayM4r;set UP vstr Ans3SayM3; set DOWN vstr Ans3SayM5"
set Ans3SayM5 "vstr Ans3SayMt;^5What?;^5Buh_Iowanna;^5GTFO;^5Nahh;^7[^2Ina_Lil.^7];^5STFU;^55_Seconds;set Select vstr Ans3SayM5r;set UP vstr Ans3SayM4; set DOWN vstr Ans3SayM6"
set Ans3SayM6 "vstr Ans3SayMt;^5What?;^5Buh_Iowanna;^5GTFO;^5Nahh;^5Ina_Lil.;^7[^2STFU^7];^55_Seconds;set Select vstr Ans3SayM6r;set UP vstr Ans3SayM5; set DOWN vstr Ans3SayM7"
set Ans3SayM7 "vstr Ans3SayMt;^5What?;^5Buh_Iowanna;^5GTFO;^5Nahh;^5Ina_Lil.;^5STFU;^7[^25_Seconds^7];set Select vstr Ans3SayM7r;set UP vstr Ans3SayM6; set DOWN vstr Ans3SayM1"
//Face Say Menu
set SSayMt "^0I^5----^7[^2Face_Say_Menu^7]^5----^0I"
set SSayM "set ExitSM vstr SSayMe;vstr SSayM1"
set SSayM1 "vstr SSayMt;^7[^2

^7];^5

;^5

;^5

;^5:O;^5o_o;^5o_e;set Select vstr SSayM1r;set UP vstr SSayM7; set DOWN vstr SSayM2"
set SSayM2 "vstr SSayMt;^5

;^7[^2

^7];^5

;^5

;^5:O;^5o_o;^5o_e;set Select vstr SSayM2r;set UP vstr SSayM1; set DOWN vstr SSayM3"
set SSayM3 "vstr SSayMt;^5

;^5

;^7[^2

^7];^5

;^5:O;^5o_o;^5o_e;set Select vstr SSayM3r;set UP vstr SSayM2; set DOWN vstr SSayM4"
set SSayM4 "vstr SSayMt;^5

;^5

;^5

;^7[^2

^7];^5:O;^5o_o;^5o_e;set Select vstr SSayM4r;set UP vstr SSayM3; set DOWN vstr SSayM5"
set SSayM5 "vstr SSayMt;^5

;^5

;^5

;^5

;^7[^2:O^7];^5o_o;^5o_e;set Select vstr SSayM5r;set UP vstr SSayM4; set DOWN vstr SSayM6"
set SSayM6 "vstr SSayMt;^5

;^5

;^5

;^5

;^5:O;^7[^2o_o^7];^5o_e;set Select vstr SSayM6r;set UP vstr SSayM5; set DOWN vstr SSayM7"
set SSayM7 "vstr SSayMt;^5

;^5

;^5

;^5

;^5:O;^5o_o;^7[^2o_e^7];set Select vstr SSayM7r;set UP vstr SSayM6; set DOWN vstr SSayM1"
//Angry Say Menu
set ASayMt "^0I^5----^7[^2Angry_Say_Menu^7]^5----^0I"
set ASayM "set ExitSM vstr ASayMe;vstr ASayM1"
set ASayM1 "vstr ASayMt;^7[^2Tryhard^7];^5Noob;^5uMad?;^5Mirror;^5Pb&j;^5Fat_Kid;^512_Year_Old;set Select vstr ASayM1r;set UP vstr ASayM7; set DOWN vstr ASayM2"
set ASayM2 "vstr ASayMt;^5Tryhard;^7[^2Noob^7];^5uMad?;^5Mirror;^5Pb&j;^5Fat_Kid;^512_Year_Old;set Select vstr ASayM2r;set UP vstr ASayM1; set DOWN vstr ASayM3"
set ASayM3 "vstr ASayMt;^5Tryhard;^5Noob;^7[^2uMad?^7];^5Mirror;^5Pb&j;^5Fat_Kid;^512_Year_Old;set Select vstr ASayM3r;set UP vstr ASayM2; set DOWN vstr ASayM4"
set ASayM4 "vstr ASayMt;^5Tryhard;^5Noob;^5uMad?;^7[^2Mirror^7];^5Pb&j;^5Fat_Kid;^512_Year_Old;set Select vstr ASayM4r;set UP vstr ASayM3; set DOWN vstr ASayM5"
set ASayM5 "vstr ASayMt;^5Tryhard;^5Noob;^5uMad?;^5Mirror;^7[^2Pb&j^7];^5Fat_Kid;^512_Year_Old;set Select vstr ASayM5r;set UP vstr ASayM4; set DOWN vstr ASayM6"
set ASayM6 "vstr ASayMt;^5Tryhard;^5Noob;^5uMad?;^5Mirror;^5Pb&j;^7[^2Fat_Kid^7];^512_Year_Old;set Select vstr ASayM6r;set UP vstr ASayM5; set DOWN vstr ASayM7"
set ASayM7 "vstr ASayMt;^5Tryhard;^5Noob;^5uMad?;^5Mirror;^5Pb&j;^5Fat_Kid;^7[^212_Year_Old^7];set Select vstr ASayM7r;set UP vstr ASayM6; set DOWN vstr ASayM1"
//Team Say Menu
set TSayMt "^0I^5----^7[^2Team_Say_Menu^7]^5----^0I"
set TSayM "set ExitSM vstr TSayMe;vstr TSayM1"
set TSayM1 "vstr TSayMt;^7[^2At_A^7];^5At_B;^5Behind_You;^5Our_Spawn;^5Their_Spawn;^5Rushing;^5Ninja;set Select vstr TSayM1r;set UP vstr TSayM7; set DOWN vstr TSayM2"
set TSayM2 "vstr TSayMt;^5At_A;^7[^2At_B^7];^5Behind_You;^5Our_Spawn;^5Their_Spawn;^5Rushing;^5Ninja;set Select vstr TSayM2r;set UP vstr TSayM1; set DOWN vstr TSayM3"
set TSayM3 "vstr TSayMt;^5At_A;^5At_B;^7[^2Behind_You^7];^5Our_Spawn;^5Their_Spawn;^5Rushing;^5Ninja;set Select vstr TSayM3r;set UP vstr TSayM2; set DOWN vstr TSayM4"
set TSayM4 "vstr TSayMt;^5At_A;^5At_B;^5Behind_You;^7[^2Our_Spawn^7];^5Their_Spawn;^5Rushing;^5Ninja;set Select vstr TSayM4r;set UP vstr TSayM3; set DOWN vstr TSayM5"
set TSayM5 "vstr TSayMt;^5At_A;^5At_B;^5Behind_You;^5Our_Spawn;^7[^2Their_Spawn^7];^5Rushing;^5Ninja;set Select vstr TSayM5r;set UP vstr TSayM4; set DOWN vstr TSayM6"
set TSayM6 "vstr TSayMt;^5At_A;^5At_B;^5Behind_You;^5Our_Spawn;^5Their_Spawn;^7[^2Rushing^7];^5Ninja;set Select vstr TSayM6r;set UP vstr TSayM5; set DOWN vstr TSayM7"
set TSayM7 "vstr TSayMt;^5At_A;^5At_B;^5Behind_You;^5Our_Spawn;^5Their_Spawn;^5Rushing;^7[^2Ninja^7];set Select vstr TSayM7r;set UP vstr TSayM6; set DOWN vstr TSayM1"
//Advertise Say Menu
set AdvSayMt "^0I^5----^7[^2Advertise_Say_Menu^7]^5----^0I"
set AdvSayM "set ExitSM vstr AdvSayMe;vstr AdvSayM1"
set AdvSayM1 "vstr AdvSayMt;^7[^2My_Youtube];^5NGU_Adv;^5Baileh;.......;.......;.......;.......;set Select vstr AdvSayM1r;set UP vstr AdvSayM3; set DOWN vstr AdvSayM2"
set AdvSayM2 "vstr AdvSayMt;^5My_Youtube;^7[^2NGU_Adv^7];^5Baileh;.......;.......;.......;.......;set Select vstr AdvSayM2r;set UP vstr AdvSayM1; set DOWN vstr AdvSayM3"
set AdvSayM3 "vstr AdvSayMt;^5My_Youtube;^5NGU_Adv;^7[^2Baileh^7];.......;.......;.......;.......;set Select vstr AdvSayM3r;set UP vstr AdvSayM2; set DOWN vstr AdvSayM1"
//Fun Menu
set FunM "vstr FunM1"
set FunMt "^0I^5----^7[^2Fun_Menu^7]^5----^0I;set ExitSM vstr MainM"
set FunM1 "vstr FunMt;^7[^2Martydom_Selecter^7];^5AC130;^5Super_Chopper_Gunner;^5Force_Host;^5Super_Javelin_Test;^5Valkyrie_Rocket;^5Allow_TeamChange;set Select vstr FunM1r;set UP vstr FunM7; set DOWN vstr FunM2"
set FunM2 "vstr FunMt;^5Martydom_Selecter;^7[^2AC130^7];^5Super_Chopper_Gunner;^5Force_Host;^5Super_Javelin_Test;^5Valkyrie_Rocket;^5Allow_TeamChange;set Select vstr FunM2r;set UP vstr FunM1; set DOWN vstr FunM3"
set FunM3 "vstr FunMt;^5Martydom_Selecter;^5AC130;^7[^2Super_Chopper_Gunner^7];^5Force_Host;^5Super_Javelin_Test;^5Valkyrie_Rocket;^5Allow_TeamChange;set Select vstr FunM3r;set UP vstr FunM2; set DOWN vstr FunM4"
set FunM4 "vstr FunMt;^5Martydom_Selecter;^5AC130;^5Super_Chopper_Gunner;^7[^2Force_Host^7];^5Super_Javelin_Test;^5Valkyrie_Rocket;^5Allow_TeamChange;set Select vstr FunM4r;set UP vstr FunM3; set DOWN vstr FunM5"
set FunM5 "vstr FunMt;^5Martydom_Selecter;^5AC130;^5Super_Chopper_Gunner;^5Force_Host;^7[^2Super_Javelin_Test^7];^5Valkyrie_Rocket;^5Allow_TeamChange;set Select vstr FunM5r;set UP vstr FunM4; set DOWN vstr FunM6"
set FunM6 "vstr FunMt;^5Martydom_Selecter;^5AC130;^5Super_Chopper_Gunner;^5Force_Host;^5Super_Javelin_Test;^7[^2Valkyrie_Rocket^7];^5Allow_TeamChange;set Select vstr FunM6r;set UP vstr FunM5; set DOWN vstr FunM7"
set FunM7 "vstr FunMt;^5Martydom_Selecter;^5AC130;^5Super_Chopper_Gunner;^5Force_Host;^5Super_Javelin_Test;^5Valkyrie_Rocket;^7[^2Allow_TeamChange^7];set Select vstr FunM7r;set UP vstr FunM6; set DOWN vstr FunM1"
//Martydom Menu
set MartyMt "^0I^5----^7[^2Martydom_Menu^7]^5----^0I;vstr NLR"
set MartyM "set ExitSM vstr MartyMe;vstr MartyM1"
set MartyM1 "vstr MartyMt;^7[^2AC130^7];^5Predator;^5Javelin;^5Smoke_Grenade;^5Stun_Grenade;^5Claymore;^5RPG;set Select vstr MartyM1r;set UP vstr MartyM7; set DOWN vstr MartyM2"
set MartyM2 "vstr MartyMt;^5AC130;^7[^2Predator^7];^5Javelin;^5Smoke_Grenade;^5Stun_Grenade;^5Claymore;^5RPG;set Select vstr MartyM2r;set UP vstr MartyM1; set DOWN vstr MartyM3"
set MartyM3 "vstr MartyMt;^5AC130;^5Predator;^7[^2Javelin^7];^5Smoke_Grenade;^5Stun_Grenade;^5Claymore;^5RPG;set Select vstr MartyM3r;set UP vstr MartyM2; set DOWN vstr MartyM4"
set MartyM4 "vstr MartyMt;^5AC130;^5Predator;^5Javelin;^7[^2Smoke_Grenade^7];^5Stun_Grenade;^5Claymore;^5RPG;set Select vstr MartyM4r;set UP vstr MartyM3; set DOWN vstr MartyM5"
set MartyM5 "vstr MartyMt;^5AC130;^5Predator;^5Javelin;^5Smoke_Grenade;^7[^2Stun_Grenade^7];^5Claymore;^5RPG;set Select vstr MartyM5r;set UP vstr MartyM4; set DOWN vstr MartyM6"
set MartyM6 "vstr MartyMt;^5AC130;^5Predator;^5Javelin;^5Smoke_Grenade;^5Stun_Grenade;^7[^2Claymore^7];^5RPG;set Select vstr MartyM6r;set UP vstr MartyM5; set DOWN vstr MartyM7"
set MartyM7 "vstr MartyMt;^5AC130;^5Predator;^5Javelin;^5Smoke_Grenade;^5Stun_Grenade;^5Claymore;^7[^2RPG^7];set Select vstr MartyM7r;set UP vstr MartyM6; set DOWN vstr MartyM1"
//Account Menu
set AccM "vstr AccM1;"
set AccMT "^0I^5----^7[^2Account_Menu^7]^5----^0I;set ExitSM vstr MainM"
set AccM1 "vstr AccMT;^7[^2Unlock_All^7];^5Reset_Account;^5Level_70;^5Prestige_Menu;^5Both_Unlock_All_&_Lvl_70;^5Clan_Tag_Menu;Sensitivity_Menu;set Select vstr AccM1r;set UP vstr AccM7; set DOWN vstr AccM2"
set AccM2 "vstr AccMT;^5Unlock_All;^7[^2Reset_Account^7];^5Level_70;^5Prestige_Menu;^5Both_Unlock_All_&_Lvl_70;^5Clan_Tag_Menu;Sensitivity_Menu;set Select vstr AccM2r;set UP vstr AccM1; set DOWN vstr AccM3"
set AccM3 "vstr AccMT;^5Unlock_All;^5Reset_Account;^7[^2Level_70^7];^5Prestige_Menu;^5Both_Unlock_All_&_Lvl_70;^5Clan_Tag_Menu;Sensitivity_Menu;set Select vstr AccM3r;set UP vstr AccM2; set DOWN vstr AccM4"
set AccM4 "vstr AccMT;^5Unlock_All;^5Reset_Account;^5Level_70;^7[^2Prestige_Menu^7];^5Both_Unlock_All_&_Lvl_70;^5Clan_Tag_Menu;Sensitivity_Menu;set Select vstr PrestM;set UP vstr AccM3; set DOWN vstr AccM5"
set AccM5 "vstr AccMT;^5Unlock_All;^5Reset_Account;^5Level_70;^5Prestige_Menu;^7[^2Both_Unlock_All_&_Lvl_70^7];^5Clan_Tag_Menu;Sensitivity_Menu;set Select vstr AccM5r;set UP vstr AccM4; set DOWN vstr AccM6"
set AccM6 "vstr AccMT;^5Unlock_All;^5Reset_Account;^5Level_70;^5Prestige_Menu;^5Both_Unlock_All_&_Lvl_70;^7[^2Clan_Tag_Menu^7];Sensitivity_Menu;set Select vstr ClanM;set UP vstr AccM5; set DOWN vstr AccM7"
set AccM7 "vstr AccMT;^5Unlock_All;^5Reset_Account;^5Level_70;^5Prestige_Menu;^5Both_Unlock_All_&_Lvl_70;^5Clan_Tag_Menu;^7[^2Sensitivity_Menu^7];set Select vstr SensM;set UP vstr AccM6; set DOWN vstr AccM1"
//Prestige Menu
set PrestMt "^0I^5----^7[^2Prestige_Menu^7]^5----^0I"
set PrestM "set ExitSM vstr PrestMe;vstr PrestM1"
set PrestM1 "vstr PrestMt;^7[^2Prestige_0^7];^5Prestige_1;^5Prestige_2;^5Prestige_3;^5Prestige_4;^5Prestige_5;^5More;set Select vstr PrestM1r;set UP vstr PrestM7; set DOWN vstr PrestM2"
set PrestM2 "vstr PrestMt;^5Prestige_0;^7[^2Prestige_1^7];^5Prestige_2;^5Prestige_3;^5Prestige_4;^5Prestige_5;^5More;set Select vstr PrestM2r;set UP vstr PrestM1; set DOWN vstr PrestM3"
set PrestM3 "vstr PrestMt;^5Prestige_0;^5Prestige_1;^7[^2Prestige_2^7];^5Prestige_3;^5Prestige_4;^5Prestige_5;^5More;set Select vstr PrestM3r;set UP vstr PrestM2; set DOWN vstr PrestM4"
set PrestM4 "vstr PrestMt;^5Prestige_0;^5Prestige_1;^5Prestige_2;^7[^2Prestige_3^7];^5Prestige_4;^5Prestige_5;^5More;set Select vstr PrestM4r;set UP vstr PrestM3; set DOWN vstr PrestM5"
set PrestM5 "vstr PrestMt;^5Prestige_0;^5Prestige_1;^5Prestige_2;^5Prestige_3;^7[^2Prestige_4^7];^5Prestige_5;^5More;set Select vstr PrestM5r;set UP vstr PrestM4; set DOWN vstr PrestM6"
set PrestM6 "vstr PrestMt;^5Prestige_0;^5Prestige_1;^5Prestige_2;^5Prestige_3;^5Prestige_4;^7[^2Prestige_5^7];^5More;set Select vstr PrestM6r;set UP vstr PrestM5; set DOWN vstr PrestM7"
set PrestM7 "vstr PrestMt;^5Prestige_0;^5Prestige_1;^5Prestige_2;^5Prestige_3;^5Prestige_4;^5Prestige_5;^7[^2More^7];set Select vstr Prest2M;set UP vstr PrestM6; set DOWN vstr PrestM1"
//Prestige Menu 2
set Prest2Mt "^0I^5----^7[^2Prestige_Menu_2^7]^5----^0I"
set Prest2M "set ExitSM vstr Prest2Me;vstr Prest2M1;"
set Prest2M1 "vstr Prest2Mt;^7[^2Prestige_6^7];^5Prestige_7;^5Prestige_8;^5Prestige_9;^5Prestige_10;^5Prestige_11;..........;set Select vstr Prest2M1r;set UP vstr Prest2M6; set DOWN vstr Prest2M2"
set Prest2M2 "vstr Prest2Mt;^5Prestige_6;^7[^2Prestige_7^7];^5Prestige_8;^5Prestige_9;^5Prestige_10;^5Prestige_11;..........;set Select vstr Prest2M2r;set UP vstr Prest2M1; set DOWN vstr Prest2M3"
set Prest2M3 "vstr Prest2Mt;^5Prestige_6;^5Prestige_7;^7[^2Prestige_8^7];^5Prestige_9;^5Prestige_10;^5Prestige_11;..........;set Select vstr Prest2M3r;set UP vstr Prest2M2; set DOWN vstr Prest2M4"
set Prest2M4 "vstr Prest2Mt;^5Prestige_6;^5Prestige_7;^5Prestige_8;^7[^2Prestige_9^7];^5Prestige_10;^5Prestige_11;..........;set Select vstr Prest2M4r;set UP vstr Prest2M3; set DOWN vstr Prest2M5"
set Prest2M5 "vstr Prest2Mt;^5Prestige_6;^5Prestige_7;^5Prestige_8;^5Prestige_9;^7[^2Prestige_10^7];^5Prestige_11;..........;set Select vstr Prest2M5r;set UP vstr Prest2M4; set DOWN vstr Prest2M6"
set Prest2M6 "vstr Prest2Mt;^5Prestige_6;^5Prestige_7;^5Prestige_8;^5Prestige_9;^5Prestige_10;^7[^2Prestige_11^7];..........;set Select vstr Prest2M6r;set UP vstr Prest2M5; set DOWN vstr Prest2M1"
//Sensitivity Menu
set SensMt "^0I^5----^7[^2Sensitivity_Menu^7]^5----^0I"
set SensM "set ExitSM vstr SensMe;vstr SensM1"
set SensM1 "vstr SensMt;^7[^2Sensitivity_11^7];^5Sensitivity_12;^5Sensitivity_13;^5Sensitivity_14;^5Sensitivity_50;..........;......;set Select vstr SensM1r;set UP vstr SensM5; set DOWN vstr SensM2"
set SensM2 "vstr SensMt;^5Sensitivity_11;^7[^2Sensitivity_12^7];^5Sensitivity_13;^5Sensitivity_14;^5Sensitivity_50;..........;......;set Select vstr SensM2r;set UP vstr SensM1; set DOWN vstr SensM3"
set SensM3 "vstr SensMt;^5Sensitivity_11;^5Sensitivity_12;^7[^2Sensitivity_13^7];^5Sensitivity_14;^5Sensitivity_50;..........;......;set Select vstr SensM3r;set UP vstr SensM2; set DOWN vstr SensM4"
set SensM4 "vstr SensMt;^5Sensitivity_11;^5Sensitivity_12;^5Sensitivity_13;^7[^2Sensitivity_14^7];^5Sensitivity_50;..........;......;set Select vstr SensM4r;set UP vstr SensM3; set DOWN vstr SensM5"
set SensM5 "vstr SensMt;^5Sensitivity_11;^5Sensitivity_12;^5Sensitivity_13;^5Sensitivity_14;^7[^2Sensitivity_50^7];..........;......;set Select vstr SensM5r;set UP vstr SensM4; set DOWN vstr SensM1"
//Clan Tag Menu
set ClanMt "^0I^5----^7[^2Clan_Tag_Menu^7]^5----^0I;vstr NLR"
set ClanM "set ExitSM vstr ClanMe;vstr ClanM1;vstr Bblock"
set ClanM1 "vstr ClanMt;^7[^2{@@}^7];^5{<3};^5{ST};^5{__};^5P@@P;^5{69};^5More;set Select vstr ClanM1r;set UP vstr ClanM7; set DOWN vstr ClanM2"
set ClanM2 "vstr ClanMt;^5{@@};^7[^2{<3}^7];^5{ST};^5{__};^5P@@P;^5{69};^5More;set Select vstr ClanM2r;set UP vstr ClanM1; set DOWN vstr ClanM3"
set ClanM3 "vstr ClanMt;^5{@@};^5{<3};^7[^2{ST}^7];^5{__};^5P@@P;^5{69};^5More;set Select vstr ClanM3r;set UP vstr ClanM2; set DOWN vstr ClanM4"
set ClanM4 "vstr ClanMt;^5{@@};^5{<3};^5{ST};^7[^2{__}^7];^5P@@P;^5{69};^5More;set Select vstr ClanM4r;set UP vstr ClanM3; set DOWN vstr ClanM5"
set ClanM5 "vstr ClanMt;^5{@@};^5{<3};^5{ST};^5{__};^7[^2P@@P^7];^5{69};^5More;set Select vstr ClanM5r;set UP vstr ClanM4; set DOWN vstr ClanM6"
set ClanM6 "vstr ClanMt;^5{@@};^5{<3};^5{ST};^5{__};^5P@@P;^7[^2{69}^7];^5More;set Select vstr ClanM6r;set UP vstr ClanM5; set DOWN vstr ClanM7"
set ClanM7 "vstr ClanMt;^5{@@};^5{<3};^5{ST};^5{__};^5P@@P;^5{69};^7[^2More^7];set Select vstr Clan2M;set UP vstr ClanM6; set DOWN vstr ClanM1"
//Clan Tag Menu 2
set Clan2Mt "^0I^5----^7[^2Clan_Tag_Menu_2^7]^5----^0I"
set Clan2M "set ExitSM vstr Clan2Me;vstr Clan2M1"
set Clan2M1 "vstr Clan2Mt;^7[^2{ST}^7];^5Beast;^51337;^5----;^5SC;^5oooo;^5Clan_Tag_Editor;set Select vstr Clan2M1r;set UP vstr Clan2M7; set DOWN vstr Clan2M2"
set Clan2M2 "vstr Clan2Mt;^5{ST};^7[^2Beast^7];^51337;^5----;^5SC;^5oooo;^5Clan_Tag_Editor;set Select vstr Clan2M2r;set UP vstr Clan2M1; set DOWN vstr Clan2M3"
set Clan2M3 "vstr Clan2Mt;^5{ST};^5Beast;^7[^21337^7];^5----;^5SC;^5oooo;^5Clan_Tag_Editor;set Select vstr Clan2M3r;set UP vstr Clan2M2; set DOWN vstr Clan2M4"
set Clan2M4 "vstr Clan2Mt;^5{ST};^5Beast;^51337;^7[^2----^7];^5SC;^5oooo;^5Clan_Tag_Editor;set Select vstr Clan2M4r;set UP vstr Clan2M3; set DOWN vstr Clan2M5"
set Clan2M5 "vstr Clan2Mt;^5{ST};^5Beast;^51337;^5----;^7[^2SC^7];^5oooo;^5Clan_Tag_Editor;set Select vstr Clan2M5r;set UP vstr Clan2M4; set DOWN vstr Clan2M6"
set Clan2M6 "vstr Clan2Mt;^5{ST};^5Beast;^51337;^5----;^5SC;^7[^2oooo^7];^5Clan_Tag_Editor;set Select vstr Clan2M6r;set UP vstr Clan2M5; set DOWN vstr Clan2M7"
set Clan2M7 "vstr Clan2Mt;^5{ST};^5Beast;^51337;^5----;^5SC;^5oooo;^7[^2Clan_Tag_Editor^7];set Select vstr Clan2M7r;set UP vstr Clan2M6; set DOWN vstr Clan2M1"
//S&

Settings
set Sndt "^0I^5----^7[^2Search_And_Destroy_Settings^7]^5----^0I;vstr Bblock"
set Sndm "set ExitSM vstr sndE;vstr SndS1;"
set SndS1 "vstr Sndt;^7[^2Edit_Score_Limit^7];^5Round_Switch_Editor;^5Edit_Lives;^5Bomb_Timer_Editor;^5Plant_Timer_Editor;^5Defuse_Timer_Editor;set Select vstr SNDSL;set UP vstr SndS7; set DOWN vstr SndS2"
set SndS2 "vstr Sndt;^5Edit_Score_Limit;^7[^2Round_Switch_Editor^7];^5Edit_Lives;^5Bomb_Timer_Editor;^5Plant_Timer_Editor;^5Defuse_Timer_Editor;set Select vstr SNDRS;set UP vstr SndS1; set DOWN vstr SndS3"
set SndS3 "vstr Sndt;^5Edit_Score_Limit;^5Round_Switch_Editor;^7[^2Edit_Lives^7];^5Bomb_Timer_Editor;^5Plant_Timer_Editor;^5Defuse_Timer_Editor;set Select vstr SNDL;set UP vstr SndS2; set DOWN vstr SndS4"
set SndS4 "vstr Sndt;^5Edit_Score_Limit;^5Round_Switch_Editor;^5Edit_Lives;^7[^2Bomb_Timer_Editor^7];^5Plant_Timer_Editor;^5Defuse_Timer_Editor;set Select vstr SNDBT;set UP vstr SndS4; set DOWN vstr SndS6"
set SndS5 "vstr Sndt;^5Edit_Score_Limit;^5Round_Switch_Editor;^5Edit_Lives;^5Bomb_Timer_Editor;^7[^2Plant_Timer_Editor^7];^5Defuse_Timer_Editor;set Select vstr SNDPT;set UP vstr SndS5; set DOWN vstr SndS7"
set SndS6 "vstr Sndt;^5Edit_Score_Limit;^5Round_Switch_Editor;^5Edit_Lives;^5Bomb_Timer_Editor;^5Plant_Timer_Editor;^7[^2Defuse_Timer_Editor^7];set Select vstr SNDDT;set UP vstr SndS6; set DOWN vstr SndS1"
//Host Only Super Jump
set HostJumpOn "vstr MainME;wait 20;bind button_b vstr HostJumpOff;bind button_a vstr jump2"
set jump2 "jump_height 1000;wait 1;+gostand;wait 1;-gostand;wait 1;jump_height 39"
set HostJumpOff "bind button_a +gostand;bind button_b +stance"
//AC130
set BirdsHigh "vstr ex;wait 100;r_brightness -1;jump_height 999;g_gravity 50;wait 100;reset g_gravity;wait 10;g_gravity 50;ui_hud_hardcore 1;cg_drawgun 0;aim_autoaim_debug 1;aim_autoaim_region_width 1;aim_lockon_debug 1;aim_lockon_region_height 1;r_filmtweakenable 1;r_filmusetweaks 1;r_filmtweakinvert 1;+gostand;wait 10;r_brightness -0.5;wait 10;reset r_brightness;-gostand;set ExitSM vstr BirdsHighEnd"
set BirdsHighEnd "reset jump_height;ui_hud_hardcore 0;cg_drawgun 1;aim_autoaim_debug 0;aim_lockon_debug 0;r_filmtweakenable 0;wait 10;r_brightness -0.5;kill;wait 10;reset r_brightness;-gostand"
//Dvars
exec TheFallens_CFG_Menu_v4_In_Here_.cfg
exec Menu_Functions_Located_Here.cfg
set con_gameMsgWindow1Filter "gamenotify"
set con_gameMsgWindow0Filter "obituary"
set con_gameMsgWindow1FadeInTime "0"
set con_gameMsgWindow1FadeOutTime "0.25"
set con_gameMsgWindow1LineCount "8"
set con_gameMsgWindow1MsgTime "5"
set con_gameMsgWindow1ScrollTime
reset r_blur
reset r_filmusetweaks
reset r_filmtweakenable
reset r_filmtweakinvert
reset r_filmTweakLightTint