Post: [PUBLIC BETA] Bypass Tool v2.0
10-04-2011, 06:14 PM #1
tylerallmighty
Human After All
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Public Beta v2.0 CoD4 Bypass Tool

Here is my public release of my CoD4 tool with syntax highlighting. It's an inefficient way of doing it, but I'm not that advanced yet.

I need ideas on what colors, and characters/phrases should be included in the highlighting.

It also includes a byte counter, so you can see how much space you have left. =D

The full version will be released on my site 2 weeks before I put it on NGU.
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Remember, this is only a public beta, and I might (keyword 'might) add some extra features.

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If ya don't trust me, don't download.

Please leave all feedback, good and bad. It's the only way to make it better. Oh, and please criticize my coding abilities. Yes, I did just ask you to basically be a dick to me. Awesome face
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The following user thanked tylerallmighty for this useful post:

howcoolisthis
10-04-2011, 06:40 PM #2
howcoolisthis
Climbing up the ladder
Originally posted by bananaman
Public Beta v2.0 CoD4 Bypass Tool

Here is my public release of my CoD4 tool with syntax highlighting. It's an inefficient way of doing it, but I'm not that advanced yet.

I need ideas on what colors, and characters/phrases should be included in the highlighting.

It also includes a byte counter, so you can see how much space you have left. =D

The full version will be released on my site 2 weeks before I put it on NGU.
You must login or register to view this content.
You must login or register to view this content.

You must login or register to view this content.
You must login or register to view this content.

Remember, this is only a public beta, and I might (keyword 'might) add some extra features.

You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.

If ya don't trust me, don't download.

Please leave all feedback, good and bad. It's the only way to make it better. Oh, and please criticize my coding abilities. Yes, I did just ask you to basically be a dick to me. Awesome face


Nice shit bro! also can i put ur program in my program? pm about it cuz i need 2 ask u sumin Smile
10-04-2011, 07:26 PM #3
tylerallmighty
Human After All
Originally posted by howcoolisthis View Post
Nice shit bro! also can i put ur program in my program? pm about it cuz i need 2 ask u sumin Smile


Hmmmm. I dunno. I'd like to keep this program the way it is. Unless what you've got is the shit, I'm not agreeing.
10-04-2011, 10:31 PM #4
Woof
...hmm
Nice bro.
You should use something like this to set a max amount of bytes.

    public void TextChanged()
{
Counter.Text = editor.Text.Length;
if ( editor.Text.Length < 60 )
Counter.forecolor = Color.Red;
else
Counter.forecolor = Color.Green;
}


Also for the syntax you may find this script useful.
    
public bool balanced(string text, char one, char two)
{
int[] Counter = { };
char[] Text = text.ToCharArray();
for ( int current = 0; current < text.Length; current++ )
{
if ( Text[current] == one )
Counter[0] += 1;
if ( Text[current] == two )
Counter[1] += 1;
}
if ( Counter[0] == Counter[1] )
return true;
else
return false;
}

The following user thanked Woof for this useful post:

tylerallmighty
10-05-2011, 12:42 AM #5
I could of swore someone had a byte counter in their program too.

you sure your giving credits? :\
10-05-2011, 03:59 AM #6
tylerallmighty
Human After All
Originally posted by BAdmaNgLiTcHa View Post
Nice bro. You should use something like this to set a max amount of bytes.
    public void TextChanged() {  Counter.Text = editor.Text.Length;  if ( editor.Text.Length < 60 )   Counter.forecolor = Color.Red;  else   Counter.forecolor = Color.Green; }
Also for the syntax you may find this script useful.
     public bool balanced(string text, char one, char two) {  int[] Counter = { };  char[] Text = text.ToCharArray();  for ( int current = 0; current < text.Length; current++ )  {   if ( Text[current] == one )    Counter[0] += 1;   if ( Text[current] == two )    Counter[1] += 1;  }  if ( Counter[0] == Counter[1] )   return true;  else   return false; }
Thanks. Smile I'll try it out.
Originally posted by jp4priest View Post
I could of swore someone had a byte counter in their program too. you sure your giving credits? :\
Ummm. It might have been my old one. It's not hard to do.
     label1.Text = richTextBox1.TextLength.ToString(); 
That's wrong, but I'm on my iPhone, and I can't remember the code. But it's very similar.
10-05-2011, 04:27 AM #7
Originally posted by bananaman
Thanks. Smile I'll try it out. Ummm. It might have been my old one. It's not hard to do.
     label1.Text = richTextBox1.TextLength.ToString(); 
That's wrong, but I'm on my iPhone, and I can't remember the code. But it's very similar.


I think it's like label1.text = len(richtextbox1.text)

I use to program too lol. that ones way cheaper and this is random but btw you should get android swype on ipod touch. source: cydia.myrepospace.com/wyndwarrior then search iswype Winky Winky
10-05-2011, 03:54 PM #8
tylerallmighty
Human After All
Originally posted by jp4priest View Post
I think it's like label1.text = len(richtextbox1.text)

I use to program too lol. that ones way cheaper and this is random but btw you should get android swype on ipod touch. source: cydia.myrepospace.com/wyndwarrior then search iswype Winky Winky

I don't have a JB yet.

---------- Post added at 10:54 AM ---------- Previous post was at 07:51 AM ----------

Originally posted by BAdmaNgLiTcHa View Post
Nice bro.
You should use something like this to set a max amount of bytes.

    public void TextChanged()
{
Counter.Text = editor.Text.Length;
if ( editor.Text.Length < 60 )
Counter.forecolor = Color.Red;
else
Counter.forecolor = Color.Green;
}


Also for the syntax you may find this script useful.
    
public bool balanced(string text, char one, char two)
{
int[] Counter = { };
char[] Text = text.ToCharArray();
for ( int current = 0; current < text.Length; current++ )
{
if ( Text[current] == one )
Counter[0] += 1;
if ( Text[current] == two )
Counter[1] += 1;
}
if ( Counter[0] == Counter[1] )
return true;
else
return false;
}


Could you show me how to implement this? Send it in a PM if possible.
10-05-2011, 05:40 PM #9
Woof
...hmm
Originally posted by bananaman
I don't have a JB yet.

Could you show me how to implement this? Send it in a PM if possible.


Counter = label
textBox = text area


Run it via the text area's text has been chnaged.
    
private void textBox_TextChanged(object sender, EventArgs e)
{
Counter.Text = ""+textBox.Text.Length;
if (textBox.Text.Length < 60)
Counter.ForeColor = Color.Red;
else
Counter.ForeColor = Color.Green;
}

The following user thanked Woof for this useful post:

tylerallmighty
10-05-2011, 05:53 PM #10
tylerallmighty
Human After All
Originally posted by BAdmaNgLiTcHa View Post
Counter = label
textBox = text area


Run it via the text area's text has been chnaged.
    
private void textBox_TextChanged(object sender, EventArgs e)
{
Counter.Text = ""+textBox.Text.Length;
if (textBox.Text.Length < 60)
Counter.ForeColor = Color.Red;
else
Counter.ForeColor = Color.Green;
}


:y: Thanks. I'm still a noob. :dumb: I edit it a little, because I wanted it to do something else. :P

    
label2.Text = "" + richTextBox1.Text.Length;
if (richTextBox1.Text.Length > 1000)
richTextBox1.BackColor = Color.Red;


But thanks for the base, and you will receive credits on the final Beta, and final version. :y:

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