Post: [relased] hacks ps3 2009 cod4
07-28-2009, 08:05 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); devgui_cmd "Main:1/Development:2/Map Restart:1" map_restart
devgui_cmd "Main:1/Development:2/Load Last Checkpoint:2" checkpoint_restart
devgui_cmd "Main:1/Development:2/Toggle God Mode:3" god
devgui_cmd "Main:1/Development:2/Toggle Demi-God Mode:4" demigod
devgui_cmd "Main:1/Development:2/Toggle UFO Mode:5" ufo
devgui_cmd "Main:1/Development:2/Toggle Photo UFO Mode:5" cg_photoufo
devgui_cmd "Main:1/Development:2/Toggle CG UFO Mode:6" cg_ufo
devgui_cmd "Main:1/Development:2/Toggle No Clip Mode:7" noclip
devgui_cmd "Main:1/Development:2/Toggle Ignored By AI:8" notarget
devgui_dvar "Main:1/Development:2/Enable Scripts" scrVmEnableScripts
devgui_dvar "Main:1/Development:2/Disable Weapon Drift" anim_disableWeaponSway

devgui_cmd "Main:1/Development:2/MP Cheats:9/Unlock All:1" "exec mp/unlock_init.cfg"
devgui_cmd "Main:1/Development:2/MP Cheats:9/Lock All:2" "exec mp/lock_menu.cfg"
devgui_cmd "Main:1/Development:2/MP Cheats:9/Reset All Player Stats:3" "exec mp/stats_init.cfg"
devgui_cmd "Main:1/Development:2/MP Cheats:9/Unlock Menu:4" "exec mp/unlock_menu.cfg"
devgui_cmd "Main:1/Development:2/MP Cheats:9/Unlock All Weapons:5" "exec mp/unlock_allweapon.cfg"
devgui_cmd "Main:1/Development:2/MP Cheats:9/Unlock All Perks:6" "exec mp/unlock_allperks.cfg"
devgui_cmd "Main:1/Development:2/MP Cheats:9/Unlock All Challenges:7" "exec mp/unlock_challenges.cfg"
devgui_cmd "Main:1/Development:2/MP Cheats:9/Save To Xbox Live:8" "updategamerprofile"

devgui_cmd "Main:1/Development:2/Exec Config:10/Demo:1" "exec demo"
devgui_cmd "Main:1/Development:2/Exec Config:10/CreateCam:2" "exec createcam"
devgui_cmd "Main:1/Development:2/Exec Config:10/CreateFX:3" "exec createfx"
devgui_cmd "Main:1/Development:2/Exec Config:10/ScreenShot:4" "exec screenshot"
devgui_cmd "Main:1/Development:2/Exec Config:10/ScreenShot_Gun:5" "exec screenshot_gun"
devgui_cmd "Main:1/Development:2/Exec Config:10/Turn Off ScreenShot:6" "exec screenshot_off"

devgui_cmd "Main:1/Development:2/Shell Shock:11" "cg_shellshock 10"
devgui_dvar "Main:1/Development:2/Time Scale:12" timescale
devgui_cmd "Main:1/Development:2/Give All:13" "give all"
devgui_dvar "Main:1/Development:2/No Joy:14" g_player_maxhealth
devgui_cmd "Main:1/Development:2/Toggle Ammo Counter:15" "toggle ammoCounterHide"
//devgui_cmd "Main:1/Development:2/Write Bandwidth Data:16" "toggle bandwidthprofile" MikeSad Awesome bandwitdhprofile does not exist.
devgui_dvar "Main:1/Development:2/Debug Overlays:17" debugOverlay
devgui_cmd "Main:1/Development:2/Jump to Start:18" "debug_start 1;devgui"

devgui_dvar "Main:1/Game Pad:3/Button Deadzone:1" gpad_button_deadzone
devgui_dvar "Main:1/Game Pad:3/Stick Deadzone Min:2" gpad_stick_deadzone_min
devgui_dvar "Main:1/Game Pad:3/Stick Deadzone Max:3" gpad_stick_deadzone_max
devgui_dvar "Main:1/Game Pad:3/Stick Pressed Deflection:4" gpad_stick_pressed
devgui_dvar "Main:1/Game Pad:3/L3 Deflect Max:5" gpad_button_lstick_deflect_max
devgui_dvar "Main:1/Game Pad:3/R3 Deflect Max:6" gpad_button_rstick_deflect_max
devgui_dvar "Main:1/Game Pad:3/Analog Attack Threshold:7" cl_analog_attack_threshold
devgui_dvar "Main:1/Game Pad:3/Rumble:8" gpad_rumble

devgui_dvar "Main:1/Player Settings:4/View:1/Pitch Up Cap:1" player_view_pitch_up
devgui_dvar "Main:1/Player Settings:4/View:1/Pitch Down Cap:2" player_view_pitch_down

devgui_dvar "Main:1/Player Settings:4/Breath:2/Hold Time:1" player_breath_hold_time
devgui_dvar "Main:1/Player Settings:4/Breath:2/Gasp Time:2" player_breath_gasp_time
devgui_dvar "Main:1/Player Settings:4/Breath:2/Fire Delay:3" player_breath_fire_delay
devgui_dvar "Main:1/Player Settings:4/Breath:2/Gasp Scale:4" player_breath_gasp_scale
devgui_dvar "Main:1/Player Settings:4/Breath:2/Hold Lerp:5" player_breath_hold_lerp
devgui_dvar "Main:1/Player Settings:4/Breath:2/Gasp Lerp:6" player_breath_gasp_lerp
devgui_dvar "Main:1/Player Settings:4/Breath:2/Sound Lerp:7" player_breath_snd_lerp
devgui_dvar "Main:1/Player Settings:4/Breath:2/Sound Delay:8" player_breath_snd_delay

devgui_dvar "Main:1/Player Settings:4/Melee:3/Range:1" player_meleeRange
devgui_dvar "Main:1/Player Settings:4/Melee:3/Width:2" player_meleeWidth
devgui_dvar "Main:1/Player Settings:4/Melee:3/Height:3" player_meleeHeight
devgui_dvar "Main:1/Player Settings:4/Melee:3/Charge Scale:4" player_meleeChargeScale

devgui_dvar "Main:1/Player Settings:4/Mantle:4/Enable:1" mantle_enable;
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Debug:2" mantle_debug;
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Check Range:3" mantle_check_range
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Check Radius:4" mantle_check_radius
devgui_dvar "Main:1/Player Settings:4/Mantle:4/Check Angle:5" mantle_check_angle
devgui_dvar "Main:1/Player Settings:4/Mantle:4/View Yaw Cap:6" mantle_view_yawcap

devgui_dvar "Main:1/Player Settings:4/Jump:5/Height:1" jump_height
devgui_dvar "Main:1/Player Settings:4/Jump:5/Step Size:2" jump_stepSize
devgui_dvar "Main:1/Player Settings:4/Jump:5/Slowdown Enabled:3" jump_slowdownEnable
devgui_dvar "Main:1/Player Settings:4/Jump:5/Ladder Push Vel:4" jump_ladderPushVel
devgui_dvar "Main:1/Player Settings:4/Jump:5/Weapon Spread Add:5" jump_spreadAdd

dvar_int debug_show_viewpos 0 0 1
dvar_int debug_engage_dists 0 0 1 // SRS 3/19/08 added engagement distance debug
devgui_dvar "Main:1/Status Overlays:6/Draw FPS:1" cg_drawFps
devgui_dvar "Main:1/Status Overlays:6/Draw Material:2" cg_drawMaterial
devgui_dvar "Main:1/Status Overlays:6/Draw 2Sad Awesome3" cg_draw2D
devgui_dvar "Main:1/Status Overlays:6/Draw Gun:4" cg_drawGun
devgui_dvar "Main:1/Status Overlays:6/Status Monitor:5" com_statmon
devgui_dvar "Main:1/Status Overlays:6/Draw ViewPos:6" debug_show_viewpos
devgui_dvar "Main:1/Status Overlays:6/Draw Snap:7" cg_drawSnapshotTime
devgui_dvar "Main:1/Status Overlays:6/Draw EngageDists" debug_engage_dists

devgui_dvar "Main:1/Snd:6/snd_volume:1" snd_volume
devgui_dvar "Main:1/Snd:6/snd_enable2Sad Awesome2" snd_enable2D
devgui_dvar "Main:1/Snd:6/snd_enable3Sad Awesome3" snd_enable3D
devgui_dvar "Main:1/Snd:6/snd_enableStream:4" snd_enableStream
devgui_dvar "Main:1/Snd:6/snd_enableReverb:5" snd_enableReverb

devgui_dvar "Main:1/Camera:7/FOV:1" cg_fov
devgui_dvar "Main:1/Camera:7/Camera Mode:2" cg_thirdperson
devgui_dvar "Main:1/Camera:7/Camera Angle:3" cg_thirdPersonAngle
devgui_dvar "Main:1/Camera:7/Camera Distance:4" cg_thirdPersonRange
devgui_dvar "Main:1/Camera:7/Camera Focus Dist:5" cg_thirdPersonFocusDist

devgui_dvar "Main:1/Entities:8/Entity Info:1" g_entinfo
devgui_dvar "Main:1/Entities:8/Entity Info Type:2" g_entinfo_type
devgui_dvar "Main:1/Entities:8/Entity Counts:3" g_listentitycounts

devgui_dvar "Main:1/AI:9/Events:1/Gun Shot:1" ai_eventDistGunShot
devgui_dvar "Main:1/AI:9/Events:1/Silenced Shot:2" ai_eventDistSilencedShot
devgui_dvar "Main:1/AI:9/Events:1/Bullet Impact:3" ai_eventDistBullet
devgui_dvar "Main:1/AI:9/Events:1/Projectile Impact:4" ai_eventDistProjImpact
devgui_dvar "Main:1/AI:9/Events:1/Pain:5" ai_eventDistPain
devgui_dvar "Main:1/AI:9/Events:1/Death:6" ai_eventDistDeath
devgui_dvar "Main:1/AI:9/Events:1/Footstep:7" ai_eventDistFootstep
devgui_dvar "Main:1/AI:9/Events:1/Footstep Lite:8" ai_eventDistFootstepLite
devgui_dvar "Main:1/AI:9/Events:1/New Enemy:9" ai_eventDistNewEnemy
devgui_dvar "Main:1/AI:9/Events:1/Explosion:10" ai_eventDistExplosion
devgui_dvar "Main:1/AI:9/Events:1/Grenade Ping:11" ai_eventDistGrenadePing
devgui_dvar "Main:1/AI:9/Events:1/Projectile Ping:12" ai_eventDistProjPing
devgui_dvar "Main:1/AI:9/Paths:2/Show Paths:1" ai_showPaths
devgui_dvar "Main:1/AI:9/Paths:2/Show Nodes:2" ai_showNodes
devgui_dvar "Main:1/AI:9/Paths:2/Show Nearest Node:3" ai_showNearestNode
devgui_dvar "Main:1/AI:9/Paths:2/Show Chains:4" ai_showFriendlyChains
devgui_cmd "Main:1/AI:9/Paths:2/Toggle Bad Path Spam:8" "toggle ai_badPathSpam"
devgui_dvar "Main:1/AI:9/AI Ent Info Text:3" g_entinfo_AItext
devgui_cmd "Main:1/AI:9/Delete Axis:4" "ai axis delete"
devgui_cmd "Main:1/AI:9/Delete Allies:5" "ai allies delete"
devgui_cmd "Main:1/AI:9/Toggle Ragdoll Deaths:6" "toggle ragdoll_enable"
devgui_dvar "Main:1/AI:9/Spawn AI:7" debug_dynamic_ai_spawning
devgui_cmd "Main:1/AI:9/AI Supplement Settings:8" "debug_ai_supplement 1;devgui"

devgui_dvar "Main:1/Vehicles:10/ControlMode:1" vehControlMode
devgui_dvar "Main:1/Vehicles:10/LockCameraToTurret:2" vehLockTurretToPlayerView
devgui_dvar "Main:1/Vehicles:10/CameraOffset:3" vehCameraTurretOffset
devgui_dvar "Main:1/Vehicles:10/CameraOffsetADS:4" vehCameraTurretOffsetADS
devgui_dvar "Main:1/Vehicles:10/TexScrollScale:5" g_vehicleTexScrollScale
devgui_dvar "Main:1/Vehicles:10/DebugRender:6" phys_drawNitrousVehicle

devgui_cmd "Main:1/HUSad Awesome11/Safe Area - Show:1" "set ui_safearea 1"
devgui_cmd "Main:1/HUSad Awesome11/Safe Area - Hide:2" "set ui_safearea 0"
devgui_dvar "Main:1/HUSad Awesome11/Horizontal Safe Area:3" safeArea_horizontal
devgui_dvar "Main:1/HUSad Awesome11/Vertical Safe Area:4" safeArea_vertical

devgui_dvar "Main:1/Network:12/Party:1/Debug Party:1" party_debug
devgui_dvar "Main:1/Network:12/Party:1/Connect to Others:2" party_connectToOthers
devgui_dvar "Main:1/Network:12/Party:1/Allow Join In Progress:3" party_joinInProgressAllowed
devgui_dvar "Main:1/Network:12/Party:1/Allow Splitscreen in Lobby:3" party_splitscreenJoinAllowed
devgui_dvar "Main:1/Network:12/Party:1/Allow Hot Join:3" hot_joinAllowed
devgui_dvar "Main:1/Network:12/Show Net Profiler Graph:1" net_showprofile
devgui_dvar "Main:1/Network:12/Show Net Mini Graph:2" net_minigraph
devgui_dvar "Main:1/Network:12/Show Commands:3" sv_showCommands
devgui_dvar "Main:1/Network:12/Debug Reliable Commands:4" sv_debugReliableCmds
devgui_dvar "Main:1/Network:12/Debug Packet Contents:5" sv_debugPacketContents
devgui_dvar "Main:1/Network:12/Debug Packet One Frame:6" sv_debugPacketContentsForClientThisFrame
devgui_dvar "Main:1/Network:12/Debug Packet Quick:7" sv_debugPacketContentsQuick
devgui_dvar "Main:1/Network:12/Print Packet Sizes:8" sv_printMessageSize
devgui_dvar "Main:1/Network:12/Show Average BPS:9" sv_showAverageBPS
devgui_dvar "Main:1/Network:12/Print New Huffman Data:10" sv_showHuffmanData

devgui_dvar "Main:1/IK:13/Enable:1" ik_enable
devgui_dvar "Main:1/IK:13/Player hand IK:2" ik_enable_player_hand
devgui_dvar "Main:1/IK:13/Player terrain IK:3" ik_enable_player_terrain
devgui_dvar "Main:1/IK:13/AI hand IK:4" ik_enable_ai_hand
devgui_dvar "Main:1/IK:13/AI terrain IK:5" ik_enable_ai_terrain
devgui_dvar "Main:1/IK:13/Debug:6" ik_debug
devgui_dvar "Main:1/IK:13/Pelvis Test:7" ik_pelvis_test
devgui_dvar "Main:1/IK:13/Foot Test:8" ik_foot_test
devgui_dvar "Main:1/IK:13/Hand Test:9" ik_hand_test
devgui_dvar "Main:1/IK:13/Optimized Method:10" ik_optimization
devgui_dvar "Main:1/IK:13/Left-hand IK Test:11" ik_left_hand_lerp_test
devgui_dvar "Main:1/IK:13/Right-hand IK Test:12" ik_right_hand_lerp_test
devgui_dvar "Main:1/IK:13/Wii:1/Weapon Move Scale X:13" ik_wii_weapon_move_scale_x
devgui_dvar "Main:1/IK:13/Wii:1/Weapon Move Scale Y:14" ik_wii_weapon_move_scale_y
devgui_dvar "Main:1/IK:13/Wii:1/Weapon Rotate Scale Pitch:15" ik_wii_weapon_rotate_scale_pitch
devgui_dvar "Main:1/IK:13/Wii:1/Weapon Rotate Scale Yaw:16" ik_wii_weapon_rotate_scale_yaw
devgui_dvar "Main:1/IK:13/Wii:1/Weapon Offset X:17" ik_wii_weapon_offset_x
devgui_dvar "Main:1/IK:13/Wii:1/Weapon Offset Y:18" ik_wii_weapon_offset_x
devgui_dvar "Main:1/IK:13/Wii:1/Weapon Offset Pitch:19" ik_wii_weapon_offset_pitch
devgui_dvar "Main:1/IK:13/Wii:1/Weapon Offset Yaw:20" ik_wii_weapon_offset_yaw

devgui_dvar "Main:1/Fake Wii Controls:14/Enable:1" fakeWiiControls
devgui_dvar "Main:1/Fake Wii Controls:14/Additive:2" fakeWiiControlsAdditive
devgui_dvar "Main:1/Fake Wii Controls:14/Viewmodel Track Factor X:3" fakeWiiViewmodelTrackFactorX
devgui_dvar "Main:1/Fake Wii Controls:14/Viewmodel Track Factor Y:4" fakeWiiViewmodelTrackFactorY
devgui_dvar "Main:1/Fake Wii Controls:14/Viewmodel Track Factor X_ADS:5" fakeWiiViewmodelTrackFactorX_ADS
devgui_dvar "Main:1/Fake Wii Controls:14/Viewmodel Track Factor Y_ADS:6" fakeWiiViewmodelTrackFactorY_ADS

devgui_cmd "Main:1/Disconnect:15" "disconnect"

devgui_cmd "Main:1/Quit:16" "quit"

YEZZIRR
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09-06-2009, 01:20 AM #20
i know, and these arent sets at all m8

=]
09-06-2009, 01:29 AM #21
xvxBIGCLAxvx
Maggbot timeout!
okay so all of these are bypass?

hold hold hold hold hold up arent these for the computer.

and why did u put all the junk before that acctuall command? wouldnt it just be easier to put cg_ufo. instead of devgui_cmd "Main:1/Development:2/Toggle CG UFO Mode:6" cg_ufo?

these are just cvars that dont work anymore arent they?
09-06-2009, 01:44 AM #22
Omg Wtf is this idk wat to do wit this if u gonna post something use detail
09-06-2009, 01:51 AM #23
xvxBIGCLAxvx
Maggbot timeout!
wow its kinda obvious what to do with it but my issue is if they work on non bypass which they prlly dont because cvars are patched according to chris2k7sears
09-06-2009, 02:13 AM #24
lls
Banned
wth is this lol what file what button it looks like old pc mods

---------- Post added at 10:13 PM ---------- Previous post was at 10:11 PM ----------

its from 7/28 WTF who bumped this crap
09-06-2009, 02:20 AM #25
xvxBIGCLAxvx
Maggbot timeout!
yeah i know thats what i said. um dude who started this thread everyone is saying get the hell on here and explain this shit
09-06-2009, 02:41 AM #26
KraxyMedia im sorry dang im trying to get my posting up ok
09-06-2009, 04:37 AM #27
what we need 4 this fffuukinng codes sy any thig u spam
09-06-2009, 10:46 AM #28
dont bump month old threads.

~CLOSED

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