Originally posted by Advisable
.
Im pretty sure you could have made it a better way you have.
Using multiple textBoxs as data is a bad idea:
internal virtual TextBox TextBox
{
get
{
return this._TextBox
;
}
[MethodImpl(MethodImplOptions
.Synchronized
)]
set
{
this._TextBox = WithEventsValue
;
}
}
Doing this will expand your scripts to a size they do not need to be including:
if (Operators.CompareString(this.ComboBox1.Text, "Aimbot", false) == 0)
{
this.TextBox1.Text = this.TextBox3.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Binds", false) == 0)
{
this.TextBox1.Text = this.TextBox4.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Bots", false) == 0)
{
this.TextBox1.Text = this.TextBox2.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Color Infections", false) == 0)
{
this.TextBox1.Text = this.TextBox5.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Colored Classes", false) == 0)
{
this.TextBox1.Text = this.TextBox6.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Drunk Vision", false) == 0)
{
this.TextBox1.Text = this.TextBox7.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Fast Restart", false) == 0)
{
this.TextBox1.Text = this.TextBox8.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Flag Players", false) == 0)
{
this.TextBox1.Text = this.TextBox9.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Force Host", false) == 0)
{
this.TextBox1.Text = this.TextBox10.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Forge Mode", false) == 0)
{
this.TextBox1.Text = this.TextBox11.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Freeze Player", false) == 0)
{
this.TextBox1.Text = this.TextBox12.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Give All Weapons", false) == 0)
{
this.TextBox1.Text = this.TextBox13.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "God Mode", false) == 0)
{
this.TextBox1.Text = this.TextBox14.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Gun Game", false) == 0)
{
this.TextBox1.Text = this.TextBox15.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Zombieland", false) == 0)
{
this.TextBox1.Text = this.TextBox16.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Infectable Menu", false) == 0)
{
this.TextBox1.Text = this.TextBox17.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Infections", false) == 0)
{
this.TextBox1.Text = this.TextBox18.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Infininite Game", false) == 0)
{
this.TextBox1.Text = this.TextBox19.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Invisibility", false) == 0)
{
this.TextBox1.Text = this.TextBox20.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Killstreaks", false) == 0)
{
this.TextBox1.Text = this.TextBox21.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Models", false) == 0)
{
this.TextBox1.Text = this.TextBox22.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Nuke Bullets", false) == 0)
{
this.TextBox1.Text = this.TextBox23.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Pet Helicopter", false) == 0)
{
this.TextBox1.Text = this.TextBox24.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Progress Bar", false) == 0)
{
this.TextBox1.Text = this.TextBox25.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "ProMod Lobby", false) == 0)
{
this.TextBox1.Text = this.TextBox26.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Score Mods", false) == 0)
{
this.TextBox1.Text = this.TextBox27.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Shoot Boxes", false) == 0)
{
this.TextBox1.Text = this.TextBox28.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Shoot Bricks", false) == 0)
{
this.TextBox1.Text = this.TextBox29.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Shooting Airstrike", false) == 0)
{
this.TextBox1.Text = this.TextBox30.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Spawn Clone", false) == 0)
{
this.TextBox1.Text = this.TextBox31.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Stats", false) == 0)
{
this.TextBox1.Text = this.TextBox32.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Team Kill", false) == 0)
{
this.TextBox1.Text = this.TextBox33.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Teleport All", false) == 0)
{
this.TextBox1.Text = this.TextBox34.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Teleport Gun", false) == 0)
{
this.TextBox1.Text = this.TextBox35.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Teleport Run", false) == 0)
{
this.TextBox1.Text = this.TextBox36.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Teleport", false) == 0)
{
this.TextBox1.Text = this.TextBox37.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Third Person", false) == 0)
{
this.TextBox1.Text = this.TextBox38.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Toggle Gravity", false) == 0)
{
this.TextBox1.Text = this.TextBox39.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Toggle Ranked", false) == 0)
{
this.TextBox1.Text = this.TextBox40.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Toggle Slow Motion", false) == 0)
{
this.TextBox1.Text = this.TextBox41.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Toggle Super Speed & Jump", false) == 0)
{
this.TextBox1.Text = this.TextBox42.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "UFO Mode", false) == 0)
{
this.TextBox1.Text = this.TextBox43.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Unlimited Ammo", false) == 0)
{
this.TextBox1.Text = this.TextBox44.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Unlock All", false) == 0)
{
this.TextBox1.Text = this.TextBox45.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Vader Chopper", false) == 0)
{
this.TextBox1.Text = this.TextBox46.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "Visions", false) == 0)
{
this.TextBox1.Text = this.TextBox48.Text;
}
if (Operators.CompareString(this.ComboBox1.Text, "WallHack", false) == 0)
{
this.TextBox1.Text = this.TextBox49.Text;
}
Oh and here is a locked version of your program, I made it so the methods are decrypted in memory to help systems take the method you used.
You must login or register to view this content.