GiveGod(){
player=level.players[self.selplay];
player thread Toggle_God();
self iPrintLn("You gave "+player.name+" Godmode!");
}
Toggle_God()
{
if(self.god==true)
{
self notify("stop_god");
self.maxhealth=100;
self.health=self.maxhealth;
self.god=false;
}
else
{
self thread doGod();
self.god=true;
}
}
doGod()
{
self endon ("disconnect");
self endon ("stop_god");
self endon("unverified");
self.maxhealth=90000;
self.health=self.maxhealth;
while(1)
{
wait .1;
if(self.health<self.maxhealth)self.health=self.maxhealth;
}
}
GodON(time) {
self endon("disconnect");
self endon("death");
self endon("nog");
self.god = true;
self.maxhealth = 90000;
self.health = self.maxhealth;
for (i = 0; i < time; i++) {
if (self.health < self.maxhealth) self.health = self.maxhealth;
wait 1;
}
if (i == time) {
self.maxhealth = 100;
self.health = self.maxhealth;
self.god = false;
self notify("nog");
}
}
GodON(time)
{
for (i = 0; i < time; i += 1 )
{
self.health = 90000;
wait 1;
}
self.health = 100;
}

GodON(time)
{
for (i = 0; i < time; i += 1 )
{
self.health = 90000;
wait 1;
}
self.health = 100;
}

GodON(time)
{
self.health = self.maxhealth;
for (i = 0; i < time; i += 1 )
{
self.health = 90000;
wait 1;
}
self.health = 100;
}
.

GodON(time)
{
self.health = self.maxhealth;
for (i = 0; i < time; i += 1 )
{
self.health = 90000;
wait 1;
}
self.health = 100;
}
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