Post: Customizing your own Flag Sites [useful for Zombie edits]
10-27-2011, 10:06 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys,recently me & newelly have generated this script(for console) which allows you to obtain your own custom flags for any map you decide to use,now this is good use for zombies because it allows you to change each flagpoint without using custom lines of coding to allow you to move the flags,so i hope this script comes good use to you Smile

    setflagsites()
{
level.flagsites = [];//makes level.flagsites an array
trigger = getEnt( "sab_bomb_axis", "targetname" );//gets the bomb sites from sab
trigger2 = getEnt( "sab_bomb_allies", "targetname" );
trigger hide();//hides them
trigger2 hide();
level.flagsites[0] = trigger2.origin;//makes the flags' spots their origins
level.flagsites[1] = trigger.origin;
visuals = getEntArray( trigger.target, "targetname" );//finds their model
visuals2 = getEntArray( trigger2.target, "targetname" );
visuals[0] delete();//deletes it
visuals2[0] delete();
level.players[0] iprintlnbold(trigger.origin);
}
setflagsites2()
{
level.flagsites = [];
switch( getDvar("mapname") )
{
case "mp_backlot":
level.flagsites[0] = ( -483.214, 1870.02, 64.125 );
level.flagsites[1] = ( -431.183, -2353.59, 64.125 );
break;
case "mp_bloc":
level.flagsites[0] = ( 4328.39, -6447.97, 0.125001 );
level.flagsites[1] = ( -2485.22, -4638.15, -23.875 );
break;
case "mp_bog":
level.flagsites[1] = ( 6055.79, 1385.14, 20.398 );
level.flagsites[0] = ( 2551.07, -198.772, -10.875 );
break;
case "mp_cargoship":
level.flagsites[0] = ( -2003.95, 8.95125, 16.125 );
level.flagsites[1] = ( 2373.19, -17.634, 16.125 );
break;
case "mp_citystreets":
level.flagsites[1] = ( 2421.92, -457.384, -95.875 );
level.flagsites[0] = ( 5433.01, 55.2237, -127.875 );
break;
case "mp_convoy":
level.flagsites[0] = ( -2024.35, -402.25, 65.6796 );
level.flagsites[1] = ( 2336.01, 1075.63, -34.4497 );
break;
case "mp_countdown":
level.flagsites[0] = ( -1983.05, 247.106, -15.875 );
level.flagsites[1] = ( 1980.68, 740.451, -7.875 );
break;
case "mp_crash":
level.flagsites[0] = ( -248.292, 2229.36, 230.779 );
level.flagsites[1] = ( 1559.31, -1193.21, 65.125 );
break;
case "mp_crossfire":
level.flagsites[0] = ( 3765.42, -967.913, -5.95059 );//95059, is that some apocolyptic number?
level.flagsites[1] = ( 5585.22, -4500.48, -164.376 );
break;
case "mp_farm":
level.flagsites[0] = ( 660.26, 3457.04, 217.481 );
level.flagsites[1] = ( -1142.98, -2232.48, 149.377 );
break;
case "mp_overgrown":
level.flagsites[0] = ( 1239.94, -915.451, -191.875 );
level.flagsites[1] = ( 106.118, -3966.83, -163.875 );
break;
case "mp_pipeline":
level.flagsites[0] = ( -302.332, 3725.2, 1.62637 );
level.flagsites[1] = ( 815.687, -145.233, 6.1672 );
break;
case "mp_showdown":
level.flagsites[0] = ( -20.3341, 1730.19, -1.875 );
level.flagsites[1] = ( -7.11223, -1579.88, 16.125 );
break;
case "mp_strike":
level.flagsites[0] = ( -1413.03, -2229.71, 208.125 );
level.flagsites[1] = ( 2672.96, 2365.14, 19.4013 );
break;
case "mp_vacant":
level.flagsites[0] = ( 1196.64, 353.221, -47.875 );
level.flagsites[1] = ( -1575.8, 38.5669, -115.876 );
break;
case "mp_creek":
level.flagsites[0] = ( -3722.57, 6804.98, 165.225 );
level.flagsites[1] = ( 548.201, 5376.61, -27.0108 );
break;
case "mp_broadcast":
level.flagsites[0] = ( 492.724, -739.11, -31.875 );
level.flagsites[1] = ( -1992.71, 3393.91, -60.3013 );
break;
case "mp_carentan":
level.flagsites[0] = ( 382.993, 2740.28, -31.875 );
level.flagsites[1] = ( 470.934, 136.66, -6.27809 );
break;
case "mp_shipment":
level.flagsites[0] = ( 474.24, 460.146, 191.991 );
level.flagsites[1] = ( -436.402, -393.803, 213.314 );
break;
default:
level.flagsites[0] = (0,0,0);
level.flagsites[1] = (0,0,0);
break;
}
}
(adsbygoogle = window.adsbygoogle || []).push({});
10-27-2011, 10:15 PM #2
Default Avatar
Newelly
Guest
This is nothing wait till the big releases Cool Man (aka Tustin)

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo