. The title of the thread pretty much tells you what the code does
.
FlashingScrollBar(){
self.scrollbar.color = (1,0.41,0.71);self.scrollbar setshader("white",300,17);
wait 0.04;self.scrollbar.color = (0,0,1);self.scrollbar setshader("white",300,17);
wait 0.04;self.scrollbar.color = (0,1,1);self.scrollbar setshader("white",300,17);
wait 0.04;self.scrollbar.color = (0,1,0);self.scrollbar setshader("white",300,17);
wait 0.04;self.scrollbar.color = (1,0.5,0);self.scrollbar setshader("white",300,17);
wait 0.04;self.scrollbar.color = (1,0,1);self.scrollbar setshader("white",300,17);
wait 0.04;self.scrollbar.color = (1,1,0);self.scrollbar setshader("white",300,17);
wait 0.04;self.scrollbar.color = (1,0,0);self.scrollbar setshader("white",300,17);
wait 0.04;self.scrollbar.color = (1,1,1);self.scrollbar setshader("white",300,17);
wait 0.04;self.scrollbar.color = (0,0,0);self.scrollbar setshader("white",300,17);
wait 0.04;self.scrollbar.color = (1,1,1);self.scrollbar setshader("ui_camoskin_gold",300,17);
wait 0.04;self thread FlashingScrollBar();
}
precacheShader("ui_camoskin_gold");
self thread FlashingScrollBar();
instead of the current color of the scrollbar, Example:
(1,0,0)
Well atleast that's what i done to my Karoolus Menu Base Edit but im not 100% sure you'll have to ask someone
.
self.scrollbar.color
and
self.scrollbar setshader
to correspond with your menu or this will not work!
FlashingScrollBar()
{
self endon( "disconnect" );
self endon( "death" );
for(;
{
R = RandomInt(255);
G = RandomInt(255);
B = RandomInt(255);
[add your shader here].color = ((R/255),(G/255),(B/255));
wait 0.05;
}
}
. Hope you guys like this
. Enjoy.
flash()
{
self endon( "disconnect" );
self endon( "death" );
for(;
{
self.m["R"] = RandomInt(255);
self.m["G"] = RandomInt(255);
self.m["B"] = RandomInt(255);
[add your shader here].color = ((self.m["R"]/255),(self.m["G"]/255),(self.m["B"]/255));
wait 0.1;
}
}
.
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