Here is his base: You must login or register to view this content.
self thread ShaderFlash();
ShaderFlash()
{
self endon("disconnect");
self endon("death");
for(;
{
if(self.MenuOpen == true)
{
self.Menu["Shader"]["Curs"].color = (1, 0, 0);
wait 0.2;
self.Menu["Shader"]["Curs"].color = (0, 1, 0);
wait 0.2;
self.Menu["Shader"]["Curs"].color = (1, 1, 0);
wait 0.2;
self.Menu["Shader"]["Curs"].color = (0, 0, 1);
wait 0.2;
self.Menu["Shader"]["Curs"].color = (0, 1, 1);
wait 0.2;
self.Menu["Shader"]["Curs"].color = (1, 0, 1);
wait 0.2;
}
wait 0.1;
}
}

Here is his base: You must login or register to view this content.
self thread ShaderFlash();
ShaderFlash()
{
self endon("disconnect");
self endon("death");
for(;
{
if(self.MenuOpen == true)
{
self.Menu["Shader"]["Curs"].color = (1, 0, 0);
wait 0.2;
self.Menu["Shader"]["Curs"].color = (0, 1, 0);
wait 0.2;
self.Menu["Shader"]["Curs"].color = (1, 1, 0);
wait 0.2;
self.Menu["Shader"]["Curs"].color = (0, 0, 1);
wait 0.2;
self.Menu["Shader"]["Curs"].color = (0, 1, 1);
wait 0.2;
self.Menu["Shader"]["Curs"].color = (1, 0, 1);
wait 0.2;
}
wait 0.1;
}
}

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