Post: CLIP FLYING In COD4 & WAW MultiPlayer
10-31-2011, 08:57 PM #1
Hawkin
Lord of the Undead
(adsbygoogle = window.adsbygoogle || []).push({}); Here is a new script I just designed. This will allow you to fly in COD4 & WAW Multiplayer, and not fly though walls, buildings, the ground, or models. I may add this as an ability for COD4 Zombieland Zombies if I get around to it. This will works on MW2 also but you can do better with Set Velocity.

Hold L2 to fly Hold R2 for A Burst of Turbo Speed (Lasts up to 10 seconds). If you crash into things at high speeds you can break you Flight suit. Which takes 10 seconds to repair.

    Flying()
{ self endon ( "disconnect" );
self endon ("death");
link=0;fst=6;turbo=50;tbs=1.2;crash=0;
if(isdefined(self.GN))self.GN delete();
for(;Winky Winky
{
if( self SecondaryOffhandButtonPressed() )
{ if(link==0){self.GN = spawn("script_origin", self.origin);}
Assert(isdefined(self.GN));
self linkto(self.GN);
link=1;
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
if( fst != 6 && self FragButtonPressed() && turbo > 0 )fst=tbs+0.5;
if(!SightTracePassed(self GetEye(),self GetEye()+(end*fst),false,self))
{ self PlayRumbleOnEntity( "grenade_rumble" );
earthquake( .3, 1, self.origin, 200 );
self Unlink(); if(isdefined(self.GN))self.GN delete();
self PlayLocalSound("MP_hit_alert");
if(crash>=4){link=2;crash=0;self PlaySound("artillery_impact");}
else { if(!self IsOnGround() && fst!=6 && (self FragButtonPressed() || tbs>1.3)){crash++;self PlayLocalSound("artillery_launch");} if(tbs>2.Cool Man (aka Tustin)crash++; link=0;wait 2;}
}
else
{ if(fst==6){self.GN MoveTo(self.GN.origin+(end*9),1,.9);fst=1.5;wait 0.8;}
else
{ if(self FragButtonPressed() && turbo>0){end=(end*tbs);turbo--;tbs+=0.3;if(tbs>3)tbs=3;}
self.GN MoveTo( self.GN.origin+end, .2);
}
}
} else
{ if(self IsOnGround())fst=6;
if(link==1) {self Unlink(); if(isdefined(self.GN))self.GN delete();link=0;}
}
if(link==2){self iPrintlnBold("^1You Crashed. ^3Repairing Flight Suit.");wait 10;self iPrintlnBold("^5Suit Repaired.");link=0;}//playsound
if(!self FragButtonPressed() && turbo < 50){turbo++;tbs=1.2;if(fst!=6)fst=1.5;}
wait .2;
}
}


Thanks to 247Yamato for giving me an idea how to do the clipping.
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The following 12 users say thank you to Hawkin for this useful post:

Woof, 247Yamato, Correy, Diddles2Fresshh, IELIITEMODZX, ImDUB, iReset Nigga, IVI40A3Fusionz, lovebros, x_DaftVader_x, x-Roniie-x.
10-31-2011, 08:59 PM #2
247Yamato
< ^ > < ^ >
Good work. Smile

The following user thanked 247Yamato for this useful post:

Woof
10-31-2011, 09:06 PM #3
Woof
...hmm
I don't do much GSC scripts.
Seems worth a thanks to both of you anyways I guess.
10-31-2011, 09:34 PM #4
Originally posted by Hawkin View Post
Here is a new script I just designed. This will allow you to fly in COD4 & WAW Multiplayer, and not fly though walls, buildings, the ground, or models. I may add this as an ability for COD4 Zombieland Zombies if I get around to it. This will works on MW2 also but you can do better with Set Velocity.

Hold L2 to fly Hold R2 for A Burst of Turbo Speed (Lasts up to 10 seconds). If you crash into things at high speeds you can break you Flight suit. Which takes 10 seconds to repair.

    Flying()
{ self endon ( "disconnect" );
self endon ("death");
link=0;fst=6;turbo=50;tbs=1.2;crash=0;
if(isdefined(self.GN))self.GN delete();
for(;Winky Winky
{
if( self SecondaryOffhandButtonPressed() )
{ if(link==0){self.GN = spawn("script_origin", self.origin);}
Assert(isdefined(self.GN));
self linkto(self.GN);
link=1;
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
if( fst != 6 && self FragButtonPressed() && turbo > 0 )fst=tbs+0.5;
if(!SightTracePassed(self GetEye(),self GetEye()+(end*fst),false,self))
{ self PlayRumbleOnEntity( "grenade_rumble" );
earthquake( .3, 1, self.origin, 200 );
self Unlink(); if(isdefined(self.GN))self.GN delete();
self PlayLocalSound("MP_hit_alert");
if(crash>=4){link=2;crash=0;self PlaySound("artillery_impact");}
else { if(!self IsOnGround() && fst!=6 && (self FragButtonPressed() || tbs>1.3)){crash++;self PlayLocalSound("artillery_launch");} if(tbs>2.Cool Man (aka Tustin)crash++; link=0;wait 2;}
}
else
{ if(fst==6){self.GN MoveTo(self.GN.origin+(end*9),1,.9);fst=1.5;wait 0.8;}
else
{ if(self FragButtonPressed() && turbo>0){end=(end*tbs);turbo--;tbs+=0.3;if(tbs>3)tbs=3;}
self.GN MoveTo( self.GN.origin+end, .2);
}
}
} else
{ if(self IsOnGround())fst=6;
if(link==1) {self Unlink(); if(isdefined(self.GN))self.GN delete();link=0;}
}
if(link==2){self iPrintlnBold("^1You Crashed. ^3Repairing Flight Suit.");wait 10;self iPrintlnBold("^5Suit Repaired.");link=0;}//playsound
if(!self FragButtonPressed() && turbo < 50){turbo++;tbs=1.2;if(fst!=6)fst=1.5;}
wait .2;
}
}


Thanks to 247Yamato for giving me an idea how to do the clipping.


Very nice, I have a few uses for this.. But it means I need to change a load of stuff in my patch now. Damn You ! Winky Winky
11-01-2011, 01:39 AM #5
iReset Nigga
2Fresshh!!
Originally posted by Hawkin View Post
Here is a new script I just designed. This will allow you to fly in COD4 & WAW Multiplayer, and not fly though walls, buildings, the ground, or models. I may add this as an ability for COD4 Zombieland Zombies if I get around to it. This will works on MW2 also but you can do better with Set Velocity.

Hold L2 to fly Hold R2 for A Burst of Turbo Speed (Lasts up to 10 seconds). If you crash into things at high speeds you can break you Flight suit. Which takes 10 seconds to repair.

    Flying()
{ self endon ( "disconnect" );
self endon ("death");
link=0;fst=6;turbo=50;tbs=1.2;crash=0;
if(isdefined(self.GN))self.GN delete();
for(;Winky Winky
{
if( self SecondaryOffhandButtonPressed() )
{ if(link==0){self.GN = spawn("script_origin", self.origin);}
Assert(isdefined(self.GN));
self linkto(self.GN);
link=1;
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
if( fst != 6 && self FragButtonPressed() && turbo > 0 )fst=tbs+0.5;
if(!SightTracePassed(self GetEye(),self GetEye()+(end*fst),false,self))
{ self PlayRumbleOnEntity( "grenade_rumble" );
earthquake( .3, 1, self.origin, 200 );
self Unlink(); if(isdefined(self.GN))self.GN delete();
self PlayLocalSound("MP_hit_alert");
if(crash>=4){link=2;crash=0;self PlaySound("artillery_impact");}
else { if(!self IsOnGround() && fst!=6 && (self FragButtonPressed() || tbs>1.3)){crash++;self PlayLocalSound("artillery_launch");} if(tbs>2.Cool Man (aka Tustin)crash++; link=0;wait 2;}
}
else
{ if(fst==6){self.GN MoveTo(self.GN.origin+(end*9),1,.9);fst=1.5;wait 0.8;}
else
{ if(self FragButtonPressed() && turbo>0){end=(end*tbs);turbo--;tbs+=0.3;if(tbs>3)tbs=3;}
self.GN MoveTo( self.GN.origin+end, .2);
}
}
} else
{ if(self IsOnGround())fst=6;
if(link==1) {self Unlink(); if(isdefined(self.GN))self.GN delete();link=0;}
}
if(link==2){self iPrintlnBold("^1You Crashed. ^3Repairing Flight Suit.");wait 10;self iPrintlnBold("^5Suit Repaired.");link=0;}//playsound
if(!self FragButtonPressed() && turbo < 50){turbo++;tbs=1.2;if(fst!=6)fst=1.5;}
wait .2;
}
}


Thanks to 247Yamato for giving me an idea how to do the clipping.


Thanks ALOT!! Hawkin this what i needed for my gamemode Happy
11-01-2011, 04:48 AM #6
Hawkin
Lord of the Undead
Originally posted by iFresshh View Post
Thanks ALOT!! Hawkin this what i needed for my gamemode Happy


Yeah I know all about your secret plan.
11-01-2011, 04:54 AM #7
iReset Nigga
2Fresshh!!
Originally posted by Hawkin View Post
Yeah I know all about your secret plan.


teehee u only no half of it Smile well more than half but still we gonna make a sliding door that is 10 000 and every 1000 u spend on it the door slides door more and more Happy
11-01-2011, 04:57 AM #8
Hawkin
Lord of the Undead
Originally posted by iFresshh View Post
teehee u only no half of it Smile well more than half but still we gonna make a sliding door that is 10 000 and every 1000 u spend on it the door slides door more and more Happy


Well Good thing I have One Billion Dollars to spend on doors and the like
11-01-2011, 05:00 AM #9
iReset Nigga
2Fresshh!!
Originally posted by Hawkin View Post
Well Good thing I have One Billion Dollars to spend on doors and the like


but its kinda on Hold Until Diddles can go back home and really help me with it instead of being a lazy slut u no how it is
11-01-2011, 05:12 AM #10
Hawkin
Lord of the Undead
Originally posted by iFresshh View Post
but its kinda on Hold Until Diddles can go back home and really help me with it instead of being a lazy slut u no how it is


I know his slutty ways all too well. I'm glad he is your problem now, not mine. Oh the nights I spent Drowning My sorrows on Coke and hookers, over that man... Whimper.... Snort.. cry...

The following user thanked Hawkin for this useful post:

The following user groaned Hawkin for this awful post:

Diddles2Fresshh

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