Post: [SRIPT] Flashing Text (Annoying)
11-01-2011, 07:56 PM #1
Taylor
Former Black Knight.
(adsbygoogle = window.adsbygoogle || []).push({}); I Got The Idea From iReset's Menu, So I Created My Version, Even THough I Don't Have His......

Script:

FlashText()
{
self.display.color=(1,1,0);
wait 0.1;
self.display.color=(0,0,0);
wait 0.1;
self.display.color=(1,0,1);
wait 0.1;
self.display.color=(0,0,1);
wait 0.1;
self.display.color=(1,0,1);
wait 0.1;
self thread FlashText();
}


Video:
None.... Cuz Some Faggot Flagged It, Your Welcome To Do Anything You Want To His Channel: You must login or register to view this content. <<--- Knock Urself Out!

Credits:
Me (Making The Code)
iReset (For Giving Me The Idea)
(adsbygoogle = window.adsbygoogle || []).push({});
11-02-2011, 01:35 AM #11
Originally posted by x. View Post
you should disable the monitor buttons and use the lock menu code as well so they can't get it off the screen .. Haha...


How about a giant shader fullscreen 640x480 and just set alpha as 1 then change the color rapidly, instead of just the menu flashing, the whole screen flashing HappyD
11-02-2011, 03:23 AM #12
Woof
...hmm
Originally posted by xYARDSALEx View Post
I Got The Idea From iReset's Menu, So I Created My Version, Even THough I Don't Have His......

Script:

FlashText()
{
self.display.color=(1,1,0);
wait 0.1;
self.display.color=(0,0,0);
wait 0.1;
self.display.color=(1,0,1);
wait 0.1;
self.display.color=(0,0,1);
wait 0.1;
self.display.color=(1,0,1);
wait 0.1;
self thread FlashText();
}


Video:
None.... Cuz Some Faggot Flagged It, Your Welcome To Do Anything You Want To His Channel: You must login or register to view this content. <<--- Knock Urself Out!

Credits:
Me (Making The Code)
iReset (For Giving Me The Idea)


    FlashText( times, freq )
{
for( i = 0; i < times * 2; i += 2)
{
self.display.color=( randomInt(1), randomInt(1), randomInt(1));
wait freq;
}
self thread FlashText();
}
11-02-2011, 02:07 PM #13
247Yamato
< ^ > < ^ >
Originally posted by BFresshh View Post
    FlashText( times, freq )
{
for( i = 0; i < times * 2; i += 2)
{
self.display.color=( randomInt(1), randomInt(1), randomInt(1));
wait freq;
}
self thread FlashText();
}


randomfloat*
11-02-2011, 02:31 PM #14
Woof
...hmm
Originally posted by 247Yamato View Post
randomfloat*

randomInt*
We want to get either 0 or 1.
randomInt(1) will randomly pick either 0 or 1.
11-02-2011, 05:31 PM #15
Originally posted by BFresshh View Post
randomInt*
We want to get either 0 or 1.
randomInt(1) will randomly pick either 0 or 1.
You know there is a cointoss() function for that Winky Winky It's in common_scripts I think..
11-02-2011, 05:34 PM #16
Woof
...hmm
Originally posted by x. View Post
You know there is a cointoss() function for that Winky Winky It's in common_scripts I think..

maybe, I don't look in any gsc files.
11-02-2011, 09:31 PM #17
Jacob-And-Britt
I’m too L33T
Already posted you dumb ass

The following 2 users groaned at Jacob-And-Britt for this awful post:

Woof, xBRz_fri3dL
11-02-2011, 09:42 PM #18
Woof
...hmm
Originally posted by jbglitching View Post
Already posted you dumb ass

When are you going to leave the site then?
11-03-2011, 03:32 PM #19
xBRz_fri3dL
Bounty hunter
Originally posted by jbglitching View Post
Already posted you dumb ass


gtfo please , yardsale is just doing good work for the community , u are just annoying "justin beaver glitching" lawl

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