self thread maps\mp\gametypes\_globallogic::testHPs();
self thread maps\mp\gametypes\_globallogic::testShock();
self thread maps\mp\gametypes\_globallogic::testMenu();
//Search & Destroy
thread maps\mp\gametypes\_hud_message::teamOutcomeNotify();
//Free For All
thread maps\mp\gametypes\_hud_message:
utcomeNotify();
self maps\mp\gametypes\_persistence::statAdd( "score", 999999 );
//change score to anything.
setPoint( point, relativePoint, xOffset, yOffset, moveTime )
self thread map\mp\gametypes\_rank::giveRankXp( kill, 9999 );
self.xpGains[ type ] += amount
self thread map\mp\gametypes\_rank::incRankXP( value );
self.sessionstate = "playing";
self.sessionstate = "spectating";
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