It flashes red & green and changes size...
DoHeart(text, align, relative, x, y)
{
self endon("disconnect");
self endon("death");
for(;
{
if(isDefined(self.heart))
{
self.heart destroy();
}
self.heart = self createFontString("DAStacks", 2.5, self);
self.heart SetPoint(align, relative, x, y);
self.heart setText("^1"+text);
wait 0.2;
self.heart destroy();
self.heart = self createFontString("DAStacks", 3.0, self);
self.heart SetPoint(align, relative, x, y);
self.heart setText("^2"+text);
wait 0.2;
}
}
self thread DoHeart(".Choco", "TOP", "TOP", 0, 0);
loop. Feel free to test on PS3 and see if it causes overflow or not 
heart()
{
self endon("disconnect");
self endon("death");
self.heart = self CreateFontString( "objective", 2.0, self);
self.heart setPoint("TOP", "");
for(;
{
self.heart SetText("^1Choco");
wait .1;
self.heart SetText("^2Choco");
wait .1;
}
}
heart()
{
self endon("disconnect");
self endon("death");
self.heart = self CreateFontString( "objective", 2.0, self);
self.heart setPoint("TOP", "");
for(;
{
self.heart SetText("^1Choco");
wait .1;
self.heart SetText("^2Choco");
wait .1;
}
}
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