RayGun()
{
self endon( "death" );
self endon( "disconnect" );
for(;
{
self giveweapon( "defaultweapon_mp" );
self SwitchToWeapon("defaultweapon_mp");
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
explode = loadfx( "fire/tank_fire_engine" );
playfx(explode, SPLOSIONlocation);
}
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.