Post: [RELEASE] CoD4 Ray Gun
11-17-2011, 02:29 AM #1
iPROFamily
Gym leader
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    RayGun()
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
self giveweapon( "defaultweapon_mp" );
self SwitchToWeapon("defaultweapon_mp");
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
explode = loadfx( "fire/tank_fire_engine" );
playfx(explode, SPLOSIONlocation);
}
}


this is CoD4 not MW2
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Woof
11-17-2011, 02:38 AM #2
Rea
Banned
Lol, nice.
11-17-2011, 02:59 AM #3
MW2 has ray gun? :lol: I didn't know that.
11-17-2011, 06:45 AM #4
Where so you put that code at ?
11-17-2011, 11:25 AM #5
Taylor
Former Black Knight.
Originally posted by Like
MW2 has ray gun? :lol: I didn't know that.


This Is Cod4

---------- Post added at 06:25 AM ---------- Previous post was at 06:24 AM ----------

Originally posted by jaypfrompeligro View Post
Where so you put that code at ?


Code Goes In And .gsc In A patch_mp.ff, Not Bypass Codes
11-17-2011, 02:03 PM #6
Originally posted by xYARDSALEx View Post
This Is Cod4

---------- Post added at 06:25 AM ---------- Previous post was at 06:24 AM ----------


Code Goes In And .gsc In A patch_mp.ff, Not Bypass Codes
he said this is nothing special same as MW2
11-17-2011, 05:50 PM #7
Taylor
Former Black Knight.
Originally posted by Like
he said this is nothing special same as MW2


Not Built For Mw2, Mw2 Uses Magic Bullets, This Uses Something Else, Cod4 And Mw2 Are Similar But Not The Same Winky Winky I'm Pretty Sure If You Tried This On Mw2, It Either Wudn't Work, Or You Would Get A Syntex Error

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