Post: [Release] Realistic explosive bullets - script
11-18-2011, 04:57 AM #1
BlazingDope
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); What The Title Says


Precache This First before adding to menu or whatever
    
level.expbullt = loadfx("explosions/grenadeExp_concrete_1");


explosive bullets script
    
ExpBullets()
{
self endon("death");
self iPrintln("You will now shoot explosive bullets.");
while(1)
{
self waittill("weapon_fired");
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 200, 50, self );
RadiusDamage( trace, 60, 250, 50, self );
RadiusDamage( trace, 100, 800, 50, self );
}
}


Credits:
Me - for creating the script Happy
(adsbygoogle = window.adsbygoogle || []).push({});
12-25-2011, 02:27 AM #29
Jacob-And-Britt
I’m too L33T
Originally posted by KillaMaJic View Post
What The Title Says


Precache This First before adding to menu or whatever
    
level.expbullt = loadfx("explosions/grenadeExp_concrete_1");


explosive bullets script
    
ExpBullets()
{
self endon("death");
self iPrintln("You will now shoot explosive bullets.");
while(1)
{
self waittill("weapon_fired");
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 200, 50, self );
RadiusDamage( trace, 60, 250, 50, self );
RadiusDamage( trace, 100, 800, 50, self );
}
}


Credits:
Me - for creating the script Happy
This looks alot like the shooting airstrike script just a few edits to it.. heres some advise when you edit a script we call that a edit so don't call it yours you leech
12-25-2011, 02:36 AM #30
wow this thread is full of nice comments.

The following 2 users say thank you to IELIITEMODZX for this useful post:

Okami, Jacob-And-Britt
12-25-2011, 12:40 PM #31
BlazingDope
Can’t trickshot me!
Originally posted by jbglitching View Post
This looks alot like the shooting airstrike script just a few edits to it.. heres some advise when you edit a script we call that a edit so don't call it yours you leech


shut up. leecher haha, you will see as soon as I release my tree patch for waw
12-25-2011, 04:48 PM #32
Originally posted by KillaMaJic View Post
You're not even a good coder? you can't even code. It's not hard to add things to a menu which is what you pretty much do, you mod not code kid. Even xCorrey said you can't code, you're just a little scrub


the script was originally founded by matto in the ps3 scene, in the xbox scene it was found by a member over at 7s and was released about 2 years ago but for mw2. this script that you quote "release" is only the effects modified, anyone on here can do that, it isnt hard at all. im not trying to start a flame war im just saying what needs to be said.

The following user thanked Uk_ViiPeR for this useful post:

Jacob-And-Britt

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo