Post: [Release] Scare player
11-18-2011, 05:02 AM #1
BlazingDope
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); This is normally used to scare a player you choose from the menu! Sorry that It has a lot of coding too it, I'm not the best and I'm still learning :angel:

    
ScarePlayer()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("Back Out ^1Now!");
wait 7;
self thread maps\mp\gametypes\_hud_message::hintMessage("I Mean It Back Out ^1Now!");
wait 7;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1This Is You're Last Warning..");
wait 7;
self setClientDvar("r_colorMap", "0");
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "You've Been Deranked!", "Private First Class", "rank_priv1", (1,0,(55/255)), "mp_level_up", 5 );
wait 5;
self thread ScareSpam();
wait 10;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1I Told You To Back The **** Out");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1And You Didn't Listen!");
wait 10;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You've Now Been Deranked To Level 1");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You're Stats Have Gone Negative!");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1And All You're Challenges Are Now Locked!");
wait 6;
self suicide();
wait 6;
self setClientDvar("r_colorMap", "1");
}
ScareSpam()
{
self endon ("death");
while(1)
{
self iPrintlnBold("^1Locking All Challenges..");
wait 0.1;
}
}
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11-18-2011, 08:34 AM #2
Woof
...hmm
Please, involve something like this, so much space being used for no reason :p
    

ScareText(player, text){ player thread maps\mp\gametypes\_hud_message::hintMessage(text);}
11-18-2011, 11:21 AM #3
Taylor
Former Black Knight.
Originally posted by BFresshh View Post
Please, involve something like this, so much space being used for no reason :p
    

ScareText(player, text){ player thread maps\mp\gametypes\_hud_message::hintMessage(text);}


Yeah, Cuz The You Would Thread That as: player thread ScareText("[Text Here]");, Right?

---------- Post added at 06:21 AM ---------- Previous post was at 06:17 AM ----------

Originally posted by KillaMaJic View Post
This is normally used to scare a player you choose from the menu! Sorry that It has a lot of coding too it, I'm not the best and I'm still learning :angel:

    
ScarePlayer()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("Back Out ^1Now!");
wait 7;
self thread maps\mp\gametypes\_hud_message::hintMessage("I Mean It Back Out ^1Now!");
wait 7;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1This Is You're Last Warning..");
wait 7;
self setClientDvar("r_colorMap", "0");
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "You've Been Deranked!", "Private First Class", "rank_priv1", (1,0,(55/255)), "mp_level_up", 5 );
wait 5;
self thread ScareSpam();
wait 10;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1I Told You To Back The **** Out");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1And You Didn't Listen!");
wait 10;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You've Now Been Deranked To Level 1");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You're Stats Have Gone Negative!");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1And All You're Challenges Are Now Locked!");
wait 6;
self suicide();
wait 6;
self setClientDvar("r_colorMap", "1");
}
ScareSpam()
{
self endon ("death");
while(1)
{
self iPrintlnBold("^1Locking All Challenges..");
wait 0.1;
}
}


Sweet, Imma Make My Own Version For My bgalex remake for cod4, wait, i shouldn't have told you that..... anyway ya
11-18-2011, 12:12 PM #4
Woof
...hmm
Originally posted by xYARDSALEx View Post
Yeah, Cuz The You Would Thread That as: player thread ScareText("[Text Here]");, Right?


No you're getting the right idea though, you would use it like this:
    ScareText(self, "[Text here]");

Winky Winky
11-18-2011, 01:45 PM #5
247Yamato
< ^ > < ^ >
wow, I peed on my pants, :P
11-18-2011, 03:47 PM #6
BlazingDope
Can’t trickshot me!
Originally posted by reScript View Post
Please, involve something like this, so much space being used for no reason :p
    

ScareText(player, text){ player thread maps\mp\gametypes\_hud_message::hintMessage(text);}


well I'm not the best coder, so I can't exactly help it? I'm still learning bro
11-18-2011, 05:59 PM #7
Taylor
Former Black Knight.
Originally posted by reScript View Post
No you're getting the right idea though, you would use it like this:
    ScareText(self, "[Text here]");

Winky Winky


k Thanks, Imma Use In My gbalex remake

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