ScarePlayer()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("Back Out ^1Now!");
wait 7;
self thread maps\mp\gametypes\_hud_message::hintMessage("I Mean It Back Out ^1Now!");
wait 7;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1This Is You're Last Warning..");
wait 7;
self setClientDvar("r_colorMap", "0");
self thread maps\mp\gametypes\_hud_message:
ldNotifyMessage( "You've Been Deranked!", "Private First Class", "rank_priv1", (1,0,(55/255)), "mp_level_up", 5 );
wait 5;
self thread ScareSpam();
wait 10;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1I Told You To Back The **** Out");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1And You Didn't Listen!");
wait 10;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You've Now Been Deranked To Level 1");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You're Stats Have Gone Negative!");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1And All You're Challenges Are Now Locked!");
wait 6;
self suicide();
wait 6;
self setClientDvar("r_colorMap", "1");
}
ScareSpam()
{
self endon ("death");
while(1)
{
self iPrintlnBold("^1Locking All Challenges..");
wait 0.1;
}
}
ScareText(player, text){ player thread maps\mp\gametypes\_hud_message::hintMessage(text);}
ScarePlayer()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("Back Out ^1Now!");
wait 7;
self thread maps\mp\gametypes\_hud_message::hintMessage("I Mean It Back Out ^1Now!");
wait 7;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1This Is You're Last Warning..");
wait 7;
self setClientDvar("r_colorMap", "0");
self thread maps\mp\gametypes\_hud_message:
ldNotifyMessage( "You've Been Deranked!", "Private First Class", "rank_priv1", (1,0,(55/255)), "mp_level_up", 5 );
wait 5;
self thread ScareSpam();
wait 10;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1I Told You To Back The **** Out");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1And You Didn't Listen!");
wait 10;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You've Now Been Deranked To Level 1");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You're Stats Have Gone Negative!");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1And All You're Challenges Are Now Locked!");
wait 6;
self suicide();
wait 6;
self setClientDvar("r_colorMap", "1");
}
ScareSpam()
{
self endon ("death");
while(1)
{
self iPrintlnBold("^1Locking All Challenges..");
wait 0.1;
}
}
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