gotomap(value)
{
map("value");
}
gotomap(value)
{
map("value");
}
gotomap(value)
{
map(value);
}
gotomap(value)
{
map("value");
}
ChangeTheMap( value ){map( value, true);}
self addoption(M ,"Ambush",::ChangeTheMap,"mp_convoy");
self addoption(M ,"Backlot",::ChangeTheMap,"mp_backlot");
self addoption(M ,"Bloc",::ChangeTheMap,"mp_bloc");
self addoption(M ,"Bog",::ChangeTheMap,"mp_bog");
self addoption(M ,"CountDown",::ChangeTheMap,"mp_countdown");
self addoption(M ,"Crash",::ChangeTheMap,"mp_crah");
self addoption(M ,"Crossfire",::ChangeTheMap,"mp_crossfire");
self addoption(M ,"District",::ChangeTheMap,"mp_citystreets");
self addoption(M ,"Downpour",::ChangeTheMap,"mp_farm");
self addoption(M ,"Overgrown",::ChangeTheMap,"mp_overgrown");
self addoption(M ,"Pipeline",::ChangeTheMap,"mp_pipeline");
self addoption(M ,"Shipment",::ChangeTheMap,"mp_shipment");
self addoption(M ,"Showdown",::ChangeTheMap,"mp_showdown");
self addoption(M ,"Strike",::ChangeTheMap,"mp_strike");
self addoption(M ,"Vacant",::ChangeTheMap,"mp_vacant");
self addoption(M ,"Wet Work",::ChangeTheMap,"mp_cargoship");
self addoption(M ,"Winter Crash",::ChangeTheMap,"mp_crash_snow");
self addoption(M ,"Broadcast [DLC]",::ChangeTheMap,"mp_broadcast");
self addoption(M ,"Chinatown [DLC]",::ChangeTheMap,"mp_carentan");
self addoption(M ,"Creek [DLC]",::ChangeTheMap,"mp_creek");
self addoption(M ,"Killhouse [DLC]",::ChangeTheMap,"mp_killhouse");
gotomap(value)
{
map(value);
}
.
ChangeMap(map)
{
map(map, true);
}
self ChangeMap("mp_shipment");
ChangeTheMap( value ){map( value, true);}
self addoption(M ,"Ambush",::ChangeTheMap,"mp_convoy");
self addoption(M ,"Backlot",::ChangeTheMap,"mp_backlot");
self addoption(M ,"Bloc",::ChangeTheMap,"mp_bloc");
self addoption(M ,"Bog",::ChangeTheMap,"mp_bog");
self addoption(M ,"CountDown",::ChangeTheMap,"mp_countdown");
self addoption(M ,"Crash",::ChangeTheMap,"mp_crah");
self addoption(M ,"Crossfire",::ChangeTheMap,"mp_crossfire");
self addoption(M ,"District",::ChangeTheMap,"mp_citystreets");
self addoption(M ,"Downpour",::ChangeTheMap,"mp_farm");
self addoption(M ,"Overgrown",::ChangeTheMap,"mp_overgrown");
self addoption(M ,"Pipeline",::ChangeTheMap,"mp_pipeline");
self addoption(M ,"Shipment",::ChangeTheMap,"mp_shipment");
self addoption(M ,"Showdown",::ChangeTheMap,"mp_showdown");
self addoption(M ,"Strike",::ChangeTheMap,"mp_strike");
self addoption(M ,"Vacant",::ChangeTheMap,"mp_vacant");
self addoption(M ,"Wet Work",::ChangeTheMap,"mp_cargoship");
self addoption(M ,"Winter Crash",::ChangeTheMap,"mp_crash_snow");
self addoption(M ,"Broadcast [DLC]",::ChangeTheMap,"mp_broadcast");
self addoption(M ,"Chinatown [DLC]",::ChangeTheMap,"mp_carentan");
self addoption(M ,"Creek [DLC]",::ChangeTheMap,"mp_creek");
self addoption(M ,"Killhouse [DLC]",::ChangeTheMap,"mp_killhouse");
.
ChangeTheMap( value ){map( value, true);}
self addoption(M ,"Ambush",::ChangeTheMap,"mp_convoy");
self addoption(M ,"Backlot",::ChangeTheMap,"mp_backlot");
self addoption(M ,"Bloc",::ChangeTheMap,"mp_bloc");
self addoption(M ,"Bog",::ChangeTheMap,"mp_bog");
self addoption(M ,"CountDown",::ChangeTheMap,"mp_countdown");
self addoption(M ,"Crash",::ChangeTheMap,"mp_crah");
self addoption(M ,"Crossfire",::ChangeTheMap,"mp_crossfire");
self addoption(M ,"District",::ChangeTheMap,"mp_citystreets");
self addoption(M ,"Downpour",::ChangeTheMap,"mp_farm");
self addoption(M ,"Overgrown",::ChangeTheMap,"mp_overgrown");
self addoption(M ,"Pipeline",::ChangeTheMap,"mp_pipeline");
self addoption(M ,"Shipment",::ChangeTheMap,"mp_shipment");
self addoption(M ,"Showdown",::ChangeTheMap,"mp_showdown");
self addoption(M ,"Strike",::ChangeTheMap,"mp_strike");
self addoption(M ,"Vacant",::ChangeTheMap,"mp_vacant");
self addoption(M ,"Wet Work",::ChangeTheMap,"mp_cargoship");
self addoption(M ,"Winter Crash",::ChangeTheMap,"mp_crash_snow");
self addoption(M ,"Broadcast [DLC]",::ChangeTheMap,"mp_broadcast");
self addoption(M ,"Chinatown [DLC]",::ChangeTheMap,"mp_carentan");
self addoption(M ,"Creek [DLC]",::ChangeTheMap,"mp_creek");
self addoption(M ,"Killhouse [DLC]",::ChangeTheMap,"mp_killhouse");
.
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