Post: [Preview] My Menu Customization Scripts
11-26-2011, 03:18 AM #1
Taylor
Former Black Knight.
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11-27-2011, 04:18 PM #20
Taylor
Former Black Knight.
Originally posted by Correy View Post
your menu customises, mine sticks between games..
so if you pick red, it will be red next game same with every colour


Hmmmmmm, You Set Custom Dvars???? And Also Do You Know The Change Map Script, I Never Did Before, I Have This:
    
gotomap(value)
{
map("value");
}


But It Doesnt Seem To Work :confused:
11-27-2011, 04:21 PM #21
Correy
I'm the Original
Originally posted by xYARDSALEx View Post
Hmmmmmm, You Set Custom Dvars???? And Also Do You Know The Change Map Script, I Never Did Before, I Have This:
    
gotomap(value)
{
map("value");
}


But It Doesnt Seem To Work :confused:


that script wouldn't do nothing..
i dont know the script off by heart but variables dont go within a "
    
gotomap(value)
{
map(value);
}
11-27-2011, 04:23 PM #22
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xYARDSALEx View Post
Hmmmmmm, You Set Custom Dvars???? And Also Do You Know The Change Map Script, I Never Did Before, I Have This:
    
gotomap(value)
{
map("value");
}


But It Doesnt Seem To Work :confused:


Use This Function:
    ChangeTheMap( value ){map( value, true);}


And Put This As A Submenu:
    	self addoption(M ,"Ambush",::ChangeTheMap,"mp_convoy");
self addoption(M ,"Backlot",::ChangeTheMap,"mp_backlot");
self addoption(M ,"Bloc",::ChangeTheMap,"mp_bloc");
self addoption(M ,"Bog",::ChangeTheMap,"mp_bog");
self addoption(M ,"CountDown",::ChangeTheMap,"mp_countdown");
self addoption(M ,"Crash",::ChangeTheMap,"mp_crah");
self addoption(M ,"Crossfire",::ChangeTheMap,"mp_crossfire");
self addoption(M ,"District",::ChangeTheMap,"mp_citystreets");
self addoption(M ,"Downpour",::ChangeTheMap,"mp_farm");
self addoption(M ,"Overgrown",::ChangeTheMap,"mp_overgrown");
self addoption(M ,"Pipeline",::ChangeTheMap,"mp_pipeline");
self addoption(M ,"Shipment",::ChangeTheMap,"mp_shipment");
self addoption(M ,"Showdown",::ChangeTheMap,"mp_showdown");
self addoption(M ,"Strike",::ChangeTheMap,"mp_strike");
self addoption(M ,"Vacant",::ChangeTheMap,"mp_vacant");
self addoption(M ,"Wet Work",::ChangeTheMap,"mp_cargoship");
self addoption(M ,"Winter Crash",::ChangeTheMap,"mp_crash_snow");
self addoption(M ,"Broadcast [DLC]",::ChangeTheMap,"mp_broadcast");
self addoption(M ,"Chinatown [DLC]",::ChangeTheMap,"mp_carentan");
self addoption(M ,"Creek [DLC]",::ChangeTheMap,"mp_creek");
self addoption(M ,"Killhouse [DLC]",::ChangeTheMap,"mp_killhouse");


---------- Post added at 11:23 AM ---------- Previous post was at 11:22 AM ----------

Originally posted by Correy View Post
that script wouldn't do nothing..
i dont know the script off by heart but variables dont go within a "
    
gotomap(value)
{
map(value);
}


The way i posted works just fine for me Smile.
11-27-2011, 04:24 PM #23
Taylor
Former Black Knight.
Originally posted by Correy View Post
that script wouldn't do nothing..
i dont know the script off by heart but variables dont go within a "
    
gotomap(value)
{
map(value);
}


Ok, So Then I Have In The include the mapname?
11-27-2011, 04:28 PM #24
Correy
I'm the Original
Originally posted by xYARDSALEx View Post
Ok, So Then I Have In The include the mapname?


    
ChangeMap(map)
{
map(map, true);
}


    
self ChangeMap("mp_shipment");


---------- Post added at 04:28 PM ---------- Previous post was at 04:26 PM ----------

Originally posted by IVI40A3Fusionz View Post
Use This Function:
    ChangeTheMap( value ){map( value, true);}


And Put This As A Submenu:
    	self addoption(M ,"Ambush",::ChangeTheMap,"mp_convoy");
self addoption(M ,"Backlot",::ChangeTheMap,"mp_backlot");
self addoption(M ,"Bloc",::ChangeTheMap,"mp_bloc");
self addoption(M ,"Bog",::ChangeTheMap,"mp_bog");
self addoption(M ,"CountDown",::ChangeTheMap,"mp_countdown");
self addoption(M ,"Crash",::ChangeTheMap,"mp_crah");
self addoption(M ,"Crossfire",::ChangeTheMap,"mp_crossfire");
self addoption(M ,"District",::ChangeTheMap,"mp_citystreets");
self addoption(M ,"Downpour",::ChangeTheMap,"mp_farm");
self addoption(M ,"Overgrown",::ChangeTheMap,"mp_overgrown");
self addoption(M ,"Pipeline",::ChangeTheMap,"mp_pipeline");
self addoption(M ,"Shipment",::ChangeTheMap,"mp_shipment");
self addoption(M ,"Showdown",::ChangeTheMap,"mp_showdown");
self addoption(M ,"Strike",::ChangeTheMap,"mp_strike");
self addoption(M ,"Vacant",::ChangeTheMap,"mp_vacant");
self addoption(M ,"Wet Work",::ChangeTheMap,"mp_cargoship");
self addoption(M ,"Winter Crash",::ChangeTheMap,"mp_crash_snow");
self addoption(M ,"Broadcast [DLC]",::ChangeTheMap,"mp_broadcast");
self addoption(M ,"Chinatown [DLC]",::ChangeTheMap,"mp_carentan");
self addoption(M ,"Creek [DLC]",::ChangeTheMap,"mp_creek");
self addoption(M ,"Killhouse [DLC]",::ChangeTheMap,"mp_killhouse");


---------- Post added at 11:23 AM ---------- Previous post was at 11:22 AM ----------



The way i posted works just fine for me Smile.


yeah it will Smile
11-27-2011, 04:36 PM #25
Taylor
Former Black Knight.
Originally posted by IVI40A3Fusionz View Post
Use This Function:
    ChangeTheMap( value ){map( value, true);}


And Put This As A Submenu:
    	self addoption(M ,"Ambush",::ChangeTheMap,"mp_convoy");
self addoption(M ,"Backlot",::ChangeTheMap,"mp_backlot");
self addoption(M ,"Bloc",::ChangeTheMap,"mp_bloc");
self addoption(M ,"Bog",::ChangeTheMap,"mp_bog");
self addoption(M ,"CountDown",::ChangeTheMap,"mp_countdown");
self addoption(M ,"Crash",::ChangeTheMap,"mp_crah");
self addoption(M ,"Crossfire",::ChangeTheMap,"mp_crossfire");
self addoption(M ,"District",::ChangeTheMap,"mp_citystreets");
self addoption(M ,"Downpour",::ChangeTheMap,"mp_farm");
self addoption(M ,"Overgrown",::ChangeTheMap,"mp_overgrown");
self addoption(M ,"Pipeline",::ChangeTheMap,"mp_pipeline");
self addoption(M ,"Shipment",::ChangeTheMap,"mp_shipment");
self addoption(M ,"Showdown",::ChangeTheMap,"mp_showdown");
self addoption(M ,"Strike",::ChangeTheMap,"mp_strike");
self addoption(M ,"Vacant",::ChangeTheMap,"mp_vacant");
self addoption(M ,"Wet Work",::ChangeTheMap,"mp_cargoship");
self addoption(M ,"Winter Crash",::ChangeTheMap,"mp_crash_snow");
self addoption(M ,"Broadcast [DLC]",::ChangeTheMap,"mp_broadcast");
self addoption(M ,"Chinatown [DLC]",::ChangeTheMap,"mp_carentan");
self addoption(M ,"Creek [DLC]",::ChangeTheMap,"mp_creek");
self addoption(M ,"Killhouse [DLC]",::ChangeTheMap,"mp_killhouse");


---------- Post added at 11:23 AM ---------- Previous post was at 11:22 AM ----------



The way i posted works just fine for me Smile.


Mine Isn't self addOption :confused:

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