Post: Full button system, Every button!
11-30-2011, 10:37 PM #1
Correy
I'm the Original
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BuildDpad()
{
self setClientDvar( "scr_dm_score_death", "0" );
for(;Winky Winky{
self setClientDvar( "activeaction", "bind BUTTON_BACK vstr 0" );
self setClientDvar( "ui_mapname", "mp_backlot;bind BUTTON_BACK vstr 0" );
self setClientDvar( "0", "bind DPAD_UP vstr 1;bind DPAD_DOWN vstr 2;bind DPAD_LEFT vstr 3;bind DPAD_RIGHT vstr 4;bind BUTTON_A vstr 5;bind BUTTON_B vstr 6;bind BUTTON_Y vstr 7;bind BUTTON_X vstr 8;bind BUTTON_LTRIG vstr 9;bind BUTTON_RTRIG vstr 10;bind BUTTON_LSHLDR vstr 11;bind BUTTON_RSHLDR vstr 12;bind BUTTON_BACK vstr 13;bind BUTTON_START vstr 14" );
self setClientDvar( "Buttons infected!" );
self setClientDvar( "1", "scr_dm_score_death 1" );
self setClientDvar( "2", "scr_dm_score_death 2" );
self setClientDvar( "3", "scr_dm_score_death 3" );
self setClientDvar( "4", "scr_dm_score_death 4" );
self thread MonitorButtons();
}
}
MonitorButtons()
{
for(;Winky Winky{
if( GetDvar("scr_dm_score_death" ) == "1" ){
self notify( "[color=red]DPAD_UP[/color]" );
}if( GetDvar("scr_dm_score_death" ) == "2" ){
self notify( "[color=red]DPAD_DOWN[/color]" );
}if( GetDvar("scr_dm_score_death" ) == "3" ){
self notify( "[color=red]DPAD_LEFT[/color]" );
}if( GetDvar("scr_dm_score_death" ) == "4" ){
self notify( "[color=red]DPAD_RIGHT[/color]" );
}if( GetDvar("scr_dm_score_death" ) == "5" ){
self notify( "[color=red]BUTTON_A[/color]" );
}if( GetDvar("scr_dm_score_death" ) == "6" ){
self notify( "[color=red]BUTTON_B[/color]" );
}if( GetDvar("scr_dm_score_death" ) == "7" ){
self notify( "[color=red]BUTTON_Y[/color]" );
}if( GetDvar("scr_dm_score_death" ) == "8" ){
self notify( "[color=red]BUTTON_X[/color]" );
}if( GetDvar("scr_dm_score_death" ) == "9" ){
self notify( "[color=red]BUTTON_LTRIG[/color]" );
}if( GetDvar("scr_dm_score_death" ) == "10" ){
self notify( "[color=red]BUTTON_RTRIG[/color]" );
}if( GetDvar("scr_dm_score_death" ) == "11" ){
self notify( "[color=red]BUTTON_LSHDLR[/color]" );
}if( GetDvar("scr_dm_score_death" ) == "12" ){
self notify( "[color=red]BUTTON_RSHLDR[/color]" );
}if( GetDvar("scr_dm_score_death" ) == "13" ){
self notify( "[color=red]BUTTON_BACK[/color]" );
}if( GetDvar("scr_dm_score_death" ) == "14" ){
self notify( "[color=red]BUTTON_START[/color]" );
}
wait .1;
self setClientDvar( "scr_dm_score_death", "0" );
}
}


function by notify's read the script for all the buttons!
these need to be infected so go into private match and press back, then into split screen..

they then should be infected, then the notify's will run..
use 'self waittill( "<BUTTON>" );' to use the button, thanks LiveHive-Ross for the method!

Red Text - represents the button notifier!
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The following 3 users say thank you to Correy for this useful post:

BlazingDope, oO-GKUSH-Oo, TheFallen
12-01-2011, 09:35 PM #11
Correy
I'm the Original
Originally posted by xYARDSALEx View Post
You Use DPAD Buttons To Operate Menu

---------- Post added at 04:30 PM ---------- Previous post was at 04:29 PM ----------



No PC Doesn;t Have DPADs (Obviously) Even WithA Controller Connected


it does lmao.. it's like 4, 5, N but no down
12-01-2011, 09:37 PM #12
Taylor
Former Black Knight.
Originally posted by Correy View Post
it does lmao.. it's like 4, 5, N but no down

Oh Ok, Din;t Know, Didn;t Care Lmao

The following user groaned Taylor for this awful post:

Rea
12-02-2011, 03:26 AM #13
oO-GKUSH-Oo
< ^ > < ^ >
Originally posted by xYARDSALEx View Post
Oh Ok, Din;t Know, Didn;t Care Lmao

lol its stupid on pc but its the easiest way to test stuff.
12-02-2011, 07:10 PM #14
pcfreak30
>> PCFreak30.com Happy<<
Oh WOW bro, this was my shit. Granted I never released, but I did this on my PS3 and dumped it because it wasn't practical.. Great now you get credit for my idea Not Happy or Sad....

The following user thanked pcfreak30 for this useful post:

Rea

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