Post: [RELEASE] Nice Little Menu Base
12-04-2011, 10:15 PM #1
IVI40A3Fusionz
Former Gaming Squad Member
(adsbygoogle = window.adsbygoogle || []).push({}); Nice little menu base which i got from Correy his thread is here: You must login or register to view this content.

All i did was add player menu, verification and overflow fix i just thought it would clean up the patches people are making so they aren't just using Karoolus' or Elites menu bases.

I was going to keep this to myself and release a menu with it then release the base but i thought to myself that's pointless making people wait for me to release something for a game that's old.

Menus main features:
    *Nice sleek scrolling,
*Fade in and out text,
*Animated menu,
*Overflow fix,
*Player menu,
*Verification system,
*Easy to add options.


Add This Somewhere To onplayerspawned()
    if(self GetEntityNumber() == 0)
{
self freezecontrols(false);
self.vip = true;
self.cohost = true;
self thread BuildMenu();
}[/SPOILER]

Here's the menu:
    BuildMenu()
{
self endon("stop_menu");
self endon("unverified");
self.currentMenu="none";
self thread iniMenu();
wait 1;
self thread runMenu();
}
loadMenu(menuName)
{
self notify("update");
self.curs=0;
self.currentMenu=menuName;
string = "";
for( i=0; i<self.opt[menuName].size; i++ )
string += self.opt[menuName][i]+"\n";
self.display = createFontString( "hud_small", 2.0, self);
self.display setPoint( "LEFT", "TOP", 112, 100);
self.display setText( string );
self.display.alpha = 6;
self.display.sort = 15;
self.display.fontscale = 1.95;
self.display elemFade(.2,1);
self thread Update(self.display);
self.MenuCurs elemMoveY(0.4,(self.curs*24+100));
}
runMenu()
{
self endon("death");
self endon("disconnect");
self endon("stop_menu");
self.MenuCurs = self createRectangle("LEFT","TOP",-900,(self.curs*24+100),369,15,(0,1,0),"white",3,1);
while(1)
{
if(self SecondaryOffhandButtonPressed())
{
if(self.currentMenu=="none")
{
self.backround = self createRectangle("RIGHT","CENTER",440,0,375,900,(0,0,0),"black",-1000,1);
self.backround elemMoveY(1,0);
self.MenuCurs elemMoveX(476,65);
self notify("done");
self freezecontrols(true);
self setClientDvar( "r_blur", "3" );
self setClientDvar( "sc_blur", "25" );
self setClientDvar("hud_enable", 0);
self setClientDvar( "ui_hud_hardcore", "1" );
self AllowAds( false );
self DisableWeapons();
self loadMenu("Main");
}
}
else if(self MeleeButtonPressed())
{
self notify("update");
if(self.currentMenu=="Main") self CloseMenu();
else if(self.currentMenu!="none" && self.currentMenu!="Main") self thread loadMenu("Main");
}
else if(self AttackButtonPressed())
{
self.curs+=1;
if(self.curs>=self.opt[self.currentMenu].size)
{
self.curs=0;
}
self.MenuCurs elemMoveY(.2,(self.curs*24+100));
wait .2;
}
else if(self AdsButtonPressed())
{
self.curs-=1;
if(self.curs<0)
{
self.curs=self.opt[self.currentMenu].size-1;
}
self.MenuCurs elemMoveY(.2,(self.curs*24+100));
wait .2;
}
else if(self UseButtonPressed())
{
self playsound("mouse_click");
if(!IsDefined(self.input[self.currentMenu][self.curs])) self thread [[self.func[self.currentMenu][self.curs]]]();
else self thread [[self.func[self.currentMenu][self.curs]]](self.input[self.currentMenu][self.curs]);
wait .2;
}
wait .1;
}
}
CloseMenu()
{
self notify("update");
self.backround elemMoveY(1,900);
self.MenuCurs elemMoveX(1,476);
self.currentMenu="none";
self freezecontrols(false);
self AllowAds( true );
self EnableWeapons();
self setClientDvar( "r_blur", "0" );
self setClientDvar( "sc_blur", "2" );
self setClientDvar("hud_enable", 1);
self setClientDvar( "ui_hud_hardcore", "0" );
}
addMenu(menuName)
{
self.opt[menuName]=[];
self.func[menuName]=[];
self.input[menuName]=[];
}
addOption(menuName,opts,funcs,inputs)
{
i=self.opt[menuName].size;
self.opt[menuName][i]=opts;
self.func[menuName][i]=funcs;
if(Isdefined(inputs))self.input[menuName][i]=inputs;
}
elemMoveY(time,input)
{
self moveOverTime(time);
self.y=input;
}
elemMoveX(time,input)
{
self moveOverTime(time);
self.x=input;
}
elemFade(time,alpha)
{
self fadeOverTime(time);
self.alpha=alpha;
}
fontScaleFade(time,size)
{
self MoveOverTime(time);
self.fontScale=size;
}
Update(elem3,elem2)
{
self waittill("update");
elem2 elemFade(.2,0);
elem3 elemFade(.2,0);
wait .4;
elem3 destroy();
elem2 destroy();
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.elemType="bar";
if(!level.splitScreen)
{
CShader.x=-2;
CShader.y=-2;
}
CShader.width=width;
CShader.height=height;
CShader.align=align;
CShader.relative=relative;
CShader.xOffset=0;
CShader.yOffset=0;
CShader.children=[];
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader.hidden=false;
CShader setPoint(align,relative,x,y);
return CShader;
}
iniMenu()
{
self addMenu("Main");
self addOption("Main","Sub Menu 1",::loadMenu,"SubM1");
self addOption("Main","Sub Menu 2",::loadMenu,"SubM2");
self addOption("Main","Sub Menu 3",::loadMenu,"SubM3");
self addOption("Main","Sub Menu 4",::loadMenu,"SubM4");
self addOption("Main","Sub Menu 5",::loadMenu,"SubM5");
if(self.vip == true)
{
self addOption("Main","VIP Menu",::loadMenu,"VIPM");
}
if(self.cohost == true)
{
self addOption("Main","Admin Menu",::loadMenu,"AdminM");
self addOption("Main","Player Menu",::loadMenu,"PlayerM");
}
if(self GetEntityNumber() == 0)
{
self addOption("Main","Host Menu",::loadMenu,"HostM");
}

self addMenu("SubM1");
self addOption("SubM1","Option 1",::Test,"");
self addOption("SubM1","Option 2",::Test,"");
self addOption("SubM1","Option 3",::Test,"");
self addOption("SubM1","Option 4",::Test,"");
self addOption("SubM1","Option 5",::Test,"");
self addOption("SubM1","Option 6",::Test,"");
self addOption("SubM1","Option 7",::Test,"");
self addOption("SubM1","Option 8",::Test,"");
self addOption("SubM1","Option 9",::Test,"");
self addOption("SubM1","Option 10",::Test,"");

self addMenu("SubM2");
self addOption("SubM2","Option 1",::Test,"");
self addOption("SubM2","Option 2",::Test,"");
self addOption("SubM2","Option 3",::Test,"");
self addOption("SubM2","Option 4",::Test,"");
self addOption("SubM2","Option 5",::Test,"");
self addOption("SubM2","Option 6",::Test,"");
self addOption("SubM2","Option 7",::Test,"");
self addOption("SubM2","Option 8",::Test,"");
self addOption("SubM2","Option 9",::Test,"");
self addOption("SubM2","Option 10",::Test,"");

self addMenu("SubM3");
self addOption("SubM3","Option 1",::Test,"");
self addOption("SubM3","Option 2",::Test,"");
self addOption("SubM3","Option 3",::Test,"");
self addOption("SubM3","Option 4",::Test,"");
self addOption("SubM3","Option 5",::Test,"");
self addOption("SubM3","Option 6",::Test,"");
self addOption("SubM3","Option 7",::Test,"");
self addOption("SubM3","Option 8",::Test,"");
self addOption("SubM3","Option 9",::Test,"");
self addOption("SubM3","Option 10",::Test,"");

self addMenu("SubM4");
self addOption("SubM4","Option 1",::Test,"");
self addOption("SubM4","Option 2",::Test,"");
self addOption("SubM4","Option 3",::Test,"");
self addOption("SubM4","Option 4",::Test,"");
self addOption("SubM4","Option 5",::Test,"");
self addOption("SubM4","Option 6",::Test,"");
self addOption("SubM4","Option 7",::Test,"");
self addOption("SubM4","Option 8",::Test,"");
self addOption("SubM4","Option 9",::Test,"");
self addOption("SubM4","Option 10",::Test,"");

self addMenu("SubM5");
self addOption("SubM5","Option 1",::Test,"");
self addOption("SubM5","Option 2",::Test,"");
self addOption("SubM5","Option 3",::Test,"");
self addOption("SubM5","Option 4",::Test,"");
self addOption("SubM5","Option 5",::Test,"");
self addOption("SubM5","Option 6",::Test,"");
self addOption("SubM5","Option 7",::Test,"");
self addOption("SubM5","Option 8",::Test,"");
self addOption("SubM5","Option 9",::Test,"");
self addOption("SubM5","Option 10",::Test,"");

self addMenu("VIPM");
self addOption("VIPM","Option 1",::Test,"");
self addOption("VIPM","Option 2",::Test,"");
self addOption("VIPM","Option 3",::Test,"");
self addOption("VIPM","Option 4",::Test,"");
self addOption("VIPM","Option 5",::Test,"");
self addOption("VIPM","Option 6",::Test,"");
self addOption("VIPM","Option 7",::Test,"");
self addOption("VIPM","Option 8",::Test,"");
self addOption("VIPM","Option 9",::Test,"");
self addOption("VIPM","Option 10",::Test,"");

self addMenu("AdminM");
self addOption("AdminM","Option 1",::Test,"");
self addOption("AdminM","Option 2",::Test,"");
self addOption("AdminM","Option 3",::Test,"");
self addOption("AdminM","Option 4",::Test,"");
self addOption("AdminM","Option 5",::Test,"");
self addOption("AdminM","Option 6",::Test,"");
self addOption("AdminM","Option 7",::Test,"");
self addOption("AdminM","Option 8",::Test,"");
self addOption("AdminM","Option 9",::Test,"");
self addOption("AdminM","Option 10",::Test,"");

self addMenu("PlayerM");
for( p = 0;p < level.players.size;p++ )
{
player = level.players[p];
self addOption("PlayerM",""+ player.name +"",::loadMenu,"PlayerOpts");
}

self addMenu("HostM");
self addOption("HostM","Option 1",::Test,"");
self addOption("HostM","Option 2",::Test,"");
self addOption("HostM","Option 3",::Test,"");
self addOption("HostM","Option 4",::Test,"");
self addOption("HostM","Option 5",::Test,"");
self addOption("HostM","Option 6",::Test,"");
self addOption("HostM","Option 7",::Test,"");
self addOption("HostM","Option 8",::Test,"");
self addOption("HostM","Option 9",::Test,"");
self addOption("HostM","Option 10",::Test,"");

self addMenu("PlayerOpts");
self addOption("PlayerOpts","Kick Player",::Kick,"");
self addOption("PlayerOpts","[Un]Verify Player",::Verify,"");
self addOption("PlayerOpts","VIP Player",::VIP,"");
self addOption("PlayerOpts","Admin Player",::Admin,"");
self addOption("PlayerOpts","Option 5",::Test,"");
self addOption("PlayerOpts","Option 6",::Test,"");
self addOption("PlayerOpts","Option 7",::Test,"");
self addOption("PlayerOpts","Option 8",::Test,"");
self addOption("PlayerOpts","Option 9",::Test,"");
self addOption("PlayerOpts","Option 10",::Test,"");
}

Test(){self iPrintln("^2Test");}
Kick()
{
player = level.players[self.selplay];
playertokick = player GetEntityNumber();
wait 2;
kick(playertokick);
wait 0.5;
self thread loadMenu("PlayerM");
}
Verify()
{
player = level.players[self.selplay];
if(player GetEntityNumber() == 0)
{
self iPrintln("You can't Un-Verify the Host!");
}
else
{
if(player.modded == false)
{
player.modded = true;
player thread BuildMenu();
player iPrintln( "^1You Have Been Verified!");
}
else
{
player notify("unverified");
player.modded = false;
player.vip = false;
player.cohost = false;
player iPrintln( "^1You Have Been Unverified!");

}
}
self thread loadMenu("PlayerM");
}
VIP()
{
player = level.players[self.selplay];
if(player.vip == false)
{
if(player.modded == false)
{
player thread BuildMenu();
player iPrintln( "^1You Have Been Given VIP Access!");
}
player.modded = true;
player.vip = true;
player.cohost = false;
}
self thread loadMenu("PlayerM");
}
Admin()
{
player = level.players[self.selplay];
if(player.cohost == false)
{
if(player.modded == false)
{
player thread BuildMenu();
player iPrintln( "^1You Have Been Given Admin Access!");
}
player.modded = true;
player.vip = true;
player.cohost = true;
}
self thread loadMenu("PlayerM");
}


Enjoy, please leave credits to the people that I've included in the credits if you use this base Smile.

Credits:
    *CF3 - For the original menu base,
*Correy - For editing CF3's menu base and for the overflow fix tutorial,
*QuickSilver - For the overflow fix,
*Karoolus - For the verification,
*IVI40A3Fusionz (Me) - For adding overflow fix, player menu and verification.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 5 users say thank you to IVI40A3Fusionz for this useful post:

Okami, 1337HaXaLoT, Beats, Jacob-And-Britt, RuszXMC
12-21-2011, 09:53 PM #65
Okami
Known As Yukuku
Originally posted by IVI40A3Fusionz View Post
Use this,
You must login or register to view this content.

its the patch_mp.ff i put the menu in about 2 days before i posted this thread so i could test it was all ok Smile.


thanks buddy Happy
12-23-2011, 08:46 AM #66
Okami
Known As Yukuku
Originally posted by IVI40A3Fusionz View Post
Use this,
You must login or register to view this content.

its the patch_mp.ff i put the menu in about 2 days before i posted this thread so i could test it was all ok Smile.


for some reason i tryed everything but as soon as i put something into the menu i get unknown function
12-23-2011, 04:53 PM #67
Okami
Known As Yukuku
Originally posted by IVI40A3Fusionz View Post
Nice little menu base which i got from Correy his thread is here: You must login or register to view this content.

All i did was add player menu, verification and overflow fix i just thought it would clean up the patches people are making so they aren't just using Karoolus' or Elites menu bases.

I was going to keep this to myself and release a menu with it then release the base but i thought to myself that's pointless making people wait for me to release something for a game that's old.

Menus main features:
    *Nice sleek scrolling,
*Fade in and out text,
*Animated menu,
*Overflow fix,
*Player menu,
*Verification system,
*Easy to add options.


Add This Somewhere To onplayerspawned()
    if(self GetEntityNumber() == 0)
{
self freezecontrols(false);
self.vip = true;
self.cohost = true;
self thread BuildMenu();
}[/SPOILER]

Here's the menu:
    BuildMenu()
{
self endon("stop_menu");
self endon("unverified");
self.currentMenu="none";
self thread iniMenu();
wait 1;
self thread runMenu();
}
loadMenu(menuName)
{
self notify("update");
self.curs=0;
self.currentMenu=menuName;
string = "";
for( i=0; i<self.opt[menuName].size; i++ )
string += self.opt[menuName][i]+"\n";
self.display = createFontString( "hud_small", 2.0, self);
self.display setPoint( "LEFT", "TOP", 112, 100);
self.display setText( string );
self.display.alpha = 6;
self.display.sort = 15;
self.display.fontscale = 1.95;
self.display elemFade(.2,1);
self thread Update(self.display);
self.MenuCurs elemMoveY(0.4,(self.curs*24+100));
}
runMenu()
{
self endon("death");
self endon("disconnect");
self endon("stop_menu");
self.MenuCurs = self createRectangle("LEFT","TOP",-900,(self.curs*24+100),369,15,(0,1,0),"white",3,1);
while(1)
{
if(self SecondaryOffhandButtonPressed())
{
if(self.currentMenu=="none")
{
self.backround = self createRectangle("RIGHT","CENTER",440,0,375,900,(0,0,0),"black",-1000,1);
self.backround elemMoveY(1,0);
self.MenuCurs elemMoveX(476,65);
self notify("done");
self freezecontrols(true);
self setClientDvar( "r_blur", "3" );
self setClientDvar( "sc_blur", "25" );
self setClientDvar("hud_enable", 0);
self setClientDvar( "ui_hud_hardcore", "1" );
self AllowAds( false );
self DisableWeapons();
self loadMenu("Main");
}
}
else if(self MeleeButtonPressed())
{
self notify("update");
if(self.currentMenu=="Main") self CloseMenu();
else if(self.currentMenu!="none" && self.currentMenu!="Main") self thread loadMenu("Main");
}
else if(self AttackButtonPressed())
{
self.curs+=1;
if(self.curs>=self.opt[self.currentMenu].size)
{
self.curs=0;
}
self.MenuCurs elemMoveY(.2,(self.curs*24+100));
wait .2;
}
else if(self AdsButtonPressed())
{
self.curs-=1;
if(self.curs<0)
{
self.curs=self.opt[self.currentMenu].size-1;
}
self.MenuCurs elemMoveY(.2,(self.curs*24+100));
wait .2;
}
else if(self UseButtonPressed())
{
self playsound("mouse_click");
if(!IsDefined(self.input[self.currentMenu][self.curs])) self thread [[self.func[self.currentMenu][self.curs]]]();
else self thread [[self.func[self.currentMenu][self.curs]]](self.input[self.currentMenu][self.curs]);
wait .2;
}
wait .1;
}
}
CloseMenu()
{
self notify("update");
self.backround elemMoveY(1,900);
self.MenuCurs elemMoveX(1,476);
self.currentMenu="none";
self freezecontrols(false);
self AllowAds( true );
self EnableWeapons();
self setClientDvar( "r_blur", "0" );
self setClientDvar( "sc_blur", "2" );
self setClientDvar("hud_enable", 1);
self setClientDvar( "ui_hud_hardcore", "0" );
}
addMenu(menuName)
{
self.opt[menuName]=[];
self.func[menuName]=[];
self.input[menuName]=[];
}
addOption(menuName,opts,funcs,inputs)
{
i=self.opt[menuName].size;
self.opt[menuName][i]=opts;
self.func[menuName][i]=funcs;
if(Isdefined(inputs))self.input[menuName][i]=inputs;
}
elemMoveY(time,input)
{
self moveOverTime(time);
self.y=input;
}
elemMoveX(time,input)
{
self moveOverTime(time);
self.x=input;
}
elemFade(time,alpha)
{
self fadeOverTime(time);
self.alpha=alpha;
}
fontScaleFade(time,size)
{
self MoveOverTime(time);
self.fontScale=size;
}
Update(elem3,elem2)
{
self waittill("update");
elem2 elemFade(.2,0);
elem3 elemFade(.2,0);
wait .4;
elem3 destroy();
elem2 destroy();
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.elemType="bar";
if(!level.splitScreen)
{
CShader.x=-2;
CShader.y=-2;
}
CShader.width=width;
CShader.height=height;
CShader.align=align;
CShader.relative=relative;
CShader.xOffset=0;
CShader.yOffset=0;
CShader.children=[];
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader.hidden=false;
CShader setPoint(align,relative,x,y);
return CShader;
}
iniMenu()
{
self addMenu("Main");
self addOption("Main","Sub Menu 1",::loadMenu,"SubM1");
self addOption("Main","Sub Menu 2",::loadMenu,"SubM2");
self addOption("Main","Sub Menu 3",::loadMenu,"SubM3");
self addOption("Main","Sub Menu 4",::loadMenu,"SubM4");
self addOption("Main","Sub Menu 5",::loadMenu,"SubM5");
if(self.vip == true)
{
self addOption("Main","VIP Menu",::loadMenu,"VIPM");
}
if(self.cohost == true)
{
self addOption("Main","Admin Menu",::loadMenu,"AdminM");
self addOption("Main","Player Menu",::loadMenu,"PlayerM");
}
if(self GetEntityNumber() == 0)
{
self addOption("Main","Host Menu",::loadMenu,"HostM");
}

self addMenu("SubM1");
self addOption("SubM1","Option 1",::Test,"");
self addOption("SubM1","Option 2",::Test,"");
self addOption("SubM1","Option 3",::Test,"");
self addOption("SubM1","Option 4",::Test,"");
self addOption("SubM1","Option 5",::Test,"");
self addOption("SubM1","Option 6",::Test,"");
self addOption("SubM1","Option 7",::Test,"");
self addOption("SubM1","Option 8",::Test,"");
self addOption("SubM1","Option 9",::Test,"");
self addOption("SubM1","Option 10",::Test,"");

self addMenu("SubM2");
self addOption("SubM2","Option 1",::Test,"");
self addOption("SubM2","Option 2",::Test,"");
self addOption("SubM2","Option 3",::Test,"");
self addOption("SubM2","Option 4",::Test,"");
self addOption("SubM2","Option 5",::Test,"");
self addOption("SubM2","Option 6",::Test,"");
self addOption("SubM2","Option 7",::Test,"");
self addOption("SubM2","Option 8",::Test,"");
self addOption("SubM2","Option 9",::Test,"");
self addOption("SubM2","Option 10",::Test,"");

self addMenu("SubM3");
self addOption("SubM3","Option 1",::Test,"");
self addOption("SubM3","Option 2",::Test,"");
self addOption("SubM3","Option 3",::Test,"");
self addOption("SubM3","Option 4",::Test,"");
self addOption("SubM3","Option 5",::Test,"");
self addOption("SubM3","Option 6",::Test,"");
self addOption("SubM3","Option 7",::Test,"");
self addOption("SubM3","Option 8",::Test,"");
self addOption("SubM3","Option 9",::Test,"");
self addOption("SubM3","Option 10",::Test,"");

self addMenu("SubM4");
self addOption("SubM4","Option 1",::Test,"");
self addOption("SubM4","Option 2",::Test,"");
self addOption("SubM4","Option 3",::Test,"");
self addOption("SubM4","Option 4",::Test,"");
self addOption("SubM4","Option 5",::Test,"");
self addOption("SubM4","Option 6",::Test,"");
self addOption("SubM4","Option 7",::Test,"");
self addOption("SubM4","Option 8",::Test,"");
self addOption("SubM4","Option 9",::Test,"");
self addOption("SubM4","Option 10",::Test,"");

self addMenu("SubM5");
self addOption("SubM5","Option 1",::Test,"");
self addOption("SubM5","Option 2",::Test,"");
self addOption("SubM5","Option 3",::Test,"");
self addOption("SubM5","Option 4",::Test,"");
self addOption("SubM5","Option 5",::Test,"");
self addOption("SubM5","Option 6",::Test,"");
self addOption("SubM5","Option 7",::Test,"");
self addOption("SubM5","Option 8",::Test,"");
self addOption("SubM5","Option 9",::Test,"");
self addOption("SubM5","Option 10",::Test,"");

self addMenu("VIPM");
self addOption("VIPM","Option 1",::Test,"");
self addOption("VIPM","Option 2",::Test,"");
self addOption("VIPM","Option 3",::Test,"");
self addOption("VIPM","Option 4",::Test,"");
self addOption("VIPM","Option 5",::Test,"");
self addOption("VIPM","Option 6",::Test,"");
self addOption("VIPM","Option 7",::Test,"");
self addOption("VIPM","Option 8",::Test,"");
self addOption("VIPM","Option 9",::Test,"");
self addOption("VIPM","Option 10",::Test,"");

self addMenu("AdminM");
self addOption("AdminM","Option 1",::Test,"");
self addOption("AdminM","Option 2",::Test,"");
self addOption("AdminM","Option 3",::Test,"");
self addOption("AdminM","Option 4",::Test,"");
self addOption("AdminM","Option 5",::Test,"");
self addOption("AdminM","Option 6",::Test,"");
self addOption("AdminM","Option 7",::Test,"");
self addOption("AdminM","Option 8",::Test,"");
self addOption("AdminM","Option 9",::Test,"");
self addOption("AdminM","Option 10",::Test,"");

self addMenu("PlayerM");
for( p = 0;p < level.players.size;p++ )
{
player = level.players[p];
self addOption("PlayerM",""+ player.name +"",::loadMenu,"PlayerOpts");
}

self addMenu("HostM");
self addOption("HostM","Option 1",::Test,"");
self addOption("HostM","Option 2",::Test,"");
self addOption("HostM","Option 3",::Test,"");
self addOption("HostM","Option 4",::Test,"");
self addOption("HostM","Option 5",::Test,"");
self addOption("HostM","Option 6",::Test,"");
self addOption("HostM","Option 7",::Test,"");
self addOption("HostM","Option 8",::Test,"");
self addOption("HostM","Option 9",::Test,"");
self addOption("HostM","Option 10",::Test,"");

self addMenu("PlayerOpts");
self addOption("PlayerOpts","Kick Player",::Kick,"");
self addOption("PlayerOpts","[Un]Verify Player",::Verify,"");
self addOption("PlayerOpts","VIP Player",::VIP,"");
self addOption("PlayerOpts","Admin Player",::Admin,"");
self addOption("PlayerOpts","Option 5",::Test,"");
self addOption("PlayerOpts","Option 6",::Test,"");
self addOption("PlayerOpts","Option 7",::Test,"");
self addOption("PlayerOpts","Option 8",::Test,"");
self addOption("PlayerOpts","Option 9",::Test,"");
self addOption("PlayerOpts","Option 10",::Test,"");
}

Test(){self iPrintln("^2Test");}
Kick()
{
player = level.players[self.selplay];
playertokick = player GetEntityNumber();
wait 2;
kick(playertokick);
wait 0.5;
self thread loadMenu("PlayerM");
}
Verify()
{
player = level.players[self.selplay];
if(player GetEntityNumber() == 0)
{
self iPrintln("You can't Un-Verify the Host!");
}
else
{
if(player.modded == false)
{
player.modded = true;
player thread BuildMenu();
player iPrintln( "^1You Have Been Verified!");
}
else
{
player notify("unverified");
player.modded = false;
player.vip = false;
player.cohost = false;
player iPrintln( "^1You Have Been Unverified!");

}
}
self thread loadMenu("PlayerM");
}
VIP()
{
player = level.players[self.selplay];
if(player.vip == false)
{
if(player.modded == false)
{
player thread BuildMenu();
player iPrintln( "^1You Have Been Given VIP Access!");
}
player.modded = true;
player.vip = true;
player.cohost = false;
}
self thread loadMenu("PlayerM");
}
Admin()
{
player = level.players[self.selplay];
if(player.cohost == false)
{
if(player.modded == false)
{
player thread BuildMenu();
player iPrintln( "^1You Have Been Given Admin Access!");
}
player.modded = true;
player.vip = true;
player.cohost = true;
}
self thread loadMenu("PlayerM");
}


Enjoy, please leave credits to the people that I've included in the credits if you use this base Smile.

Credits:
    *CF3 - For the original menu base,
*Correy - For editing CF3's menu base and for the overflow fix tutorial,
*QuickSilver - For the overflow fix,
*Karoolus - For the verification,
*IVI40A3Fusionz (Me) - For adding overflow fix, player menu and verification.


guess this is not working for me :( i keep getttin unknown function i tryed it just with the menu nothing in there and it works but as soon as i put lets say level 55 in the menu i get unknown function
12-23-2011, 04:59 PM #68
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by 9412
guess this is not working for me :( i keep getttin unknown function i tryed it just with the menu nothing in there and it works but as soon as i put lets say level 55 in the menu i get unknown function


I hope your adding the function into the a gsc that threaded to the gsc the menu's in?
Is the name of the function the same name of the function called from the menu?
12-23-2011, 05:23 PM #69
Okami
Known As Yukuku
Originally posted by IVI40A3Fusionz View Post
I hope your adding the function into the a gsc that threaded to the gsc the menu's in?
Is the name of the function the same name of the function called from the menu?


yea ill do something real quick
1 sec

BuildMenu()
{
self endon("stop_menu");
self endon("unverified");
self.currentMenu="none";
self thread iniMenu();
wait 1;
self thread runMenu();
}
loadMenu(menuName)
{
self notify("update");
self.curs=0;
self.currentMenu=menuName;
string = "";
for( i=0; i<self.opt[menuName].size; i++ )
string += self.opt[menuName]+"\n";
self.display = createFontString( "hud_small", 2.0, self);
self.display setPoint( "LEFT", "TOP", 112, 100);
self.display setText( string );
self.display.alpha = 6;
self.display.sort = 15;
self.display.fontscale = 1.95;
self.display elemFade(.2,1);
self thread Update(self.display);
self.MenuCurs elemMoveY(0.4,(self.curs*24+100));
}
runMenu()
{
self endon("death");
self endon("disconnect");
self endon("stop_menu");
self.MenuCurs = self createRectangle("LEFT","TOP",-900,(self.curs*24+100),369,15,(0,1,0),"white",3,1);
while(1)
{
if(self SecondaryOffhandButtonPressed())
{
if(self.currentMenu=="none")
{
self.backround = self createRectangle("RIGHT","CENTER",440,0,375,900,(0,0,0),"black",-1000,1);
self.backround elemMoveY(1,0);
self.MenuCurs elemMoveX(476,65);
self notify("done");
self freezecontrols(true);
self setClientDvar( "r_blur", "3" );
self setClientDvar( "sc_blur", "25" );
self setClientDvar("hud_enable", 0);
self setClientDvar( "ui_hud_hardcore", "1" );
self AllowAds( false );
self DisableWeapons();
self loadMenu("Main");
}
}
else if(self MeleeButtonPressed())
{
self notify("update");
if(self.currentMenu=="Main") self CloseMenu();
else if(self.currentMenu!="none" && self.currentMenu!="Main") self thread loadMenu("Main");
}
else if(self AttackButtonPressed())
{
self.curs+=1;
if(self.curs>=self.opt[self.currentMenu].size)
{
self.curs=0;
}
self.MenuCurs elemMoveY(.2,(self.curs*24+100));
wait .2;
}
else if(self AdsButtonPressed())
{
self.curs-=1;
if(self.curs<0)
{
self.curs=self.opt[self.currentMenu].size-1;
}
self.MenuCurs elemMoveY(.2,(self.curs*24+100));
wait .2;
}
else if(self UseButtonPressed())
{
self playsound("mouse_click");
if(!IsDefined(self.input[self.currentMenu][self.curs])) self thread [[self.func[self.currentMenu][self.curs]]]();
else self thread [[self.func[self.currentMenu][self.curs]]](self.input[self.currentMenu][self.curs]);
wait .2;
}
wait .1;
}
}
CloseMenu()
{
self notify("update");
self.backround elemMoveY(1,900);
self.MenuCurs elemMoveX(1,476);
self.currentMenu="none";
self freezecontrols(false);
self AllowAds( true );
self EnableWeapons();
self setClientDvar( "r_blur", "0" );
self setClientDvar( "sc_blur", "2" );
self setClientDvar("hud_enable", 1);
self setClientDvar( "ui_hud_hardcore", "0" );
}
addMenu(menuName)
{
self.opt[menuName]=[];
self.func[menuName]=[];
self.input[menuName]=[];
}
addOption(menuName,opts,funcs,inputs)
{
i=self.opt[menuName].size;
self.opt[menuName]=opts;
self.func[menuName]=funcs;
if(Isdefined(inputs))self.input[menuName]=inputs;
}
elemMoveY(time,input)
{
self moveOverTime(time);
self.y=input;
}
elemMoveX(time,input)
{
self moveOverTime(time);
self.x=input;
}
elemFade(time,alpha)
{
self fadeOverTime(time);
self.alpha=alpha;
}
fontScaleFade(time,size)
{
self MoveOverTime(time);
self.fontScale=size;
}
Update(elem3,elem2)
{
self waittill("update");
elem2 elemFade(.2,0);
elem3 elemFade(.2,0);
wait .4;
elem3 destroy();
elem2 destroy();
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.elemType="bar";
if(!level.splitScreen)
{
CShader.x=-2;
CShader.y=-2;
}
CShader.width=width;
CShader.height=height;
CShader.align=align;
CShader.relative=relative;
CShader.xOffset=0;
CShader.yOffset=0;
CShader.children=[];
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader.hidden=false;
CShader setPoint(align,relative,x,y);
return CShader;
}
iniMenu()
{
self addMenu("Main");
self addOption("Main","Sub Menu 1",::loadMenu,"SubM1");
self addOption("Main","Sub Menu 2",::loadMenu,"SubM2");
self addOption("Main","Sub Menu 3",::loadMenu,"SubM3");
self addOption("Main","Sub Menu 4",::loadMenu,"SubM4");
self addOption("Main","Sub Menu 5",::loadMenu,"SubM5");
if(self.vip == true)
{
self addOption("Main","VIP Menu",::loadMenu,"VIPM");
}
if(self.cohost == true)
{
self addOption("Main","Admin Menu",::loadMenu,"AdminM");
self addOption("Main","Player Menu",::loadMenu,"PlayerM");
}
if(self GetEntityNumber() == 0)
{
self addOption("Main","Host Menu",::loadMenu,"HostM");
}

self addMenu("SubM1");
self addOption("SubM1","Level 55",::rank_up,"");
self addOption("SubM1","Option 2",::Test,"");
self addOption("SubM1","Option 3",::Test,"");
self addOption("SubM1","Option 4",::Test,"");
self addOption("SubM1","Option 5",::Test,"");
self addOption("SubM1","Option 6",::Test,"");
self addOption("SubM1","Option 7",::Test,"");
self addOption("SubM1","Option 8",::Test,"");
self addOption("SubM1","Option 9",::Test,"");
self addOption("SubM1","Option 10",::Test,"");

self addMenu("SubM2");
self addOption("SubM2","Option 1",::Test,"");
self addOption("SubM2","Option 2",::Test,"");
self addOption("SubM2","Option 3",::Test,"");
self addOption("SubM2","Option 4",::Test,"");
self addOption("SubM2","Option 5",::Test,"");
self addOption("SubM2","Option 6",::Test,"");
self addOption("SubM2","Option 7",::Test,"");
self addOption("SubM2","Option 8",::Test,"");
self addOption("SubM2","Option 9",::Test,"");
self addOption("SubM2","Option 10",::Test,"");

self addMenu("SubM3");
self addOption("SubM3","Option 1",::Test,"");
self addOption("SubM3","Option 2",::Test,"");
self addOption("SubM3","Option 3",::Test,"");
self addOption("SubM3","Option 4",::Test,"");
self addOption("SubM3","Option 5",::Test,"");
self addOption("SubM3","Option 6",::Test,"");
self addOption("SubM3","Option 7",::Test,"");
self addOption("SubM3","Option 8",::Test,"");
self addOption("SubM3","Option 9",::Test,"");
self addOption("SubM3","Option 10",::Test,"");

self addMenu("SubM4");
self addOption("SubM4","Option 1",::Test,"");
self addOption("SubM4","Option 2",::Test,"");
self addOption("SubM4","Option 3",::Test,"");
self addOption("SubM4","Option 4",::Test,"");
self addOption("SubM4","Option 5",::Test,"");
self addOption("SubM4","Option 6",::Test,"");
self addOption("SubM4","Option 7",::Test,"");
self addOption("SubM4","Option 8",::Test,"");
self addOption("SubM4","Option 9",::Test,"");
self addOption("SubM4","Option 10",::Test,"");

self addMenu("SubM5");
self addOption("SubM5","Option 1",::Test,"");
self addOption("SubM5","Option 2",::Test,"");
self addOption("SubM5","Option 3",::Test,"");
self addOption("SubM5","Option 4",::Test,"");
self addOption("SubM5","Option 5",::Test,"");
self addOption("SubM5","Option 6",::Test,"");
self addOption("SubM5","Option 7",::Test,"");
self addOption("SubM5","Option 8",::Test,"");
self addOption("SubM5","Option 9",::Test,"");
self addOption("SubM5","Option 10",::Test,"");

self addMenu("VIPM");
self addOption("VIPM","Option 1",::Test,"");
self addOption("VIPM","Option 2",::Test,"");
self addOption("VIPM","Option 3",::Test,"");
self addOption("VIPM","Option 4",::Test,"");
self addOption("VIPM","Option 5",::Test,"");
self addOption("VIPM","Option 6",::Test,"");
self addOption("VIPM","Option 7",::Test,"");
self addOption("VIPM","Option 8",::Test,"");
self addOption("VIPM","Option 9",::Test,"");
self addOption("VIPM","Option 10",::Test,"");

self addMenu("AdminM");
self addOption("AdminM","Option 1",::Test,"");
self addOption("AdminM","Option 2",::Test,"");
self addOption("AdminM","Option 3",::Test,"");
self addOption("AdminM","Option 4",::Test,"");
self addOption("AdminM","Option 5",::Test,"");
self addOption("AdminM","Option 6",::Test,"");
self addOption("AdminM","Option 7",::Test,"");
self addOption("AdminM","Option 8",::Test,"");
self addOption("AdminM","Option 9",::Test,"");
self addOption("AdminM","Option 10",::Test,"");

self addMenu("PlayerM");
for( p = 0;p < level.players.size;p++ )
{
player = level.players[p];
self addOption("PlayerM",""+ player.name +"",::loadMenu,"PlayerOpts");
}

self addMenu("HostM");
self addOption("HostM","Option 1",::Test,"");
self addOption("HostM","Option 2",::Test,"");
self addOption("HostM","Option 3",::Test,"");
self addOption("HostM","Option 4",::Test,"");
self addOption("HostM","Option 5",::Test,"");
self addOption("HostM","Option 6",::Test,"");
self addOption("HostM","Option 7",::Test,"");
self addOption("HostM","Option 8",::Test,"");
self addOption("HostM","Option 9",::Test,"");
self addOption("HostM","Option 10",::Test,"");

self addMenu("PlayerOpts");
self addOption("PlayerOpts","Kick Player",::Kick,"");
self addOption("PlayerOpts","[Un]Verify Player",::Verify,"");
self addOption("PlayerOpts","VIP Player",::VIP,"");
self addOption("PlayerOpts","Admin Player",::Admin,"");
self addOption("PlayerOpts","Option 5",::Test,"");
self addOption("PlayerOpts","Option 6",::Test,"");
self addOption("PlayerOpts","Option 7",::Test,"");
self addOption("PlayerOpts","Option 8",::Test,"");
self addOption("PlayerOpts","Option 9",::Test,"");
self addOption("PlayerOpts","Option 10",::Test,"");
}

Test(){self iPrintln("^2Test");}
Kick()
{
player = level.players[self.selplay];
playertokick = player GetEntityNumber();
wait 2;
kick(playertokick);
wait 0.5;
self thread loadMenu("PlayerM");
}
Verify()
{
player = level.players[self.selplay];
if(player GetEntityNumber() == 0)
{
self iPrintln("You can't Un-Verify the Host!");
}
else
{
if(player.modded == false)
{
player.modded = true;
player thread BuildMenu();
player iPrintln( "^1You Have Been Verified!");
}
else
{
player notify("unverified");
player.modded = false;
player.vip = false;
player.cohost = false;
player iPrintln( "^1You Have Been Unverified!");

}
}
self thread loadMenu("PlayerM");
}
VIP()
{
player = level.players[self.selplay];
if(player.vip == false)
{
if(player.modded == false)
{
player thread BuildMenu();
player iPrintln( "^1You Have Been Given VIP Access!");
}
player.modded = true;
player.vip = true;
player.cohost = false;
}
self thread loadMenu("PlayerM");
}
Admin()
{
player = level.players[self.selplay];
if(player.cohost == false)
{
if(player.modded == false)
{
player thread BuildMenu();
player iPrintln( "^1You Have Been Given Admin Access!");
}
player.modded = true;
player.vip = true;
player.cohost = true;
}
self thread loadMenu("PlayerM");
}

rank_up()
{
setDvar("scr_forcerankedmatch", 1 );
setdvar("xblive_privatematch", 0);
setDvar( "onlinegame", 1 );
setDvar("scr_forcerankedmatch", "1" );
setdvar("xblive_privatematch", "0");
setDvar( "onlinegame", "1" );
wait 0.5;
self.pers["rankxp"]=140000;
self.pers["rank"]=self getRankForXp(self.pers["rankxp"]);
self setStat(252,self.pers["rank"]);
self incRankXP( self.pers["rankxp"] );
self.setPromotion=true;
self setRank(self.pers["rank"],self.pers["prestige"]);
wait 1.5;
self thread updateRankAnnounceHUD();
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rank", 0 )), self.pers["rank"] );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 )), self.pers["rankxp"] );
}

---------- Post added at 01:11 PM ---------- Previous post was at 01:02 PM ----------

^ that gives me unown function

---------- Post added at 01:23 PM ---------- Previous post was at 01:11 PM ----------

Originally posted by IVI40A3Fusionz View Post
I hope your adding the function into the a gsc that threaded to the gsc the menu's in?
Is the name of the function the same name of the function called from the menu?


this only happends in weapons in rank the menu worked but i lost menu when i die :(
12-23-2011, 05:31 PM #70
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by 9412
yea ill do something real quick
1 sec

BuildMenu()
{
self endon("stop_menu");
self endon("unverified");
self.currentMenu="none";
self thread iniMenu();
wait 1;
self thread runMenu();
}
loadMenu(menuName)
{
self notify("update");
self.curs=0;
self.currentMenu=menuName;
string = "";
for( i=0; i<self.opt[menuName].size; i++ )
string += self.opt[menuName]+"\n";
self.display = createFontString( "hud_small", 2.0, self);
self.display setPoint( "LEFT", "TOP", 112, 100);
self.display setText( string );
self.display.alpha = 6;
self.display.sort = 15;
self.display.fontscale = 1.95;
self.display elemFade(.2,1);
self thread Update(self.display);
self.MenuCurs elemMoveY(0.4,(self.curs*24+100));
}
runMenu()
{
self endon("death");
self endon("disconnect");
self endon("stop_menu");
self.MenuCurs = self createRectangle("LEFT","TOP",-900,(self.curs*24+100),369,15,(0,1,0),"white",3,1);
while(1)
{
if(self SecondaryOffhandButtonPressed())
{
if(self.currentMenu=="none")
{
self.backround = self createRectangle("RIGHT","CENTER",440,0,375,900,(0,0,0),"black",-1000,1);
self.backround elemMoveY(1,0);
self.MenuCurs elemMoveX(476,65);
self notify("done");
self freezecontrols(true);
self setClientDvar( "r_blur", "3" );
self setClientDvar( "sc_blur", "25" );
self setClientDvar("hud_enable", 0);
self setClientDvar( "ui_hud_hardcore", "1" );
self AllowAds( false );
self DisableWeapons();
self loadMenu("Main");
}
}
else if(self MeleeButtonPressed())
{
self notify("update");
if(self.currentMenu=="Main") self CloseMenu();
else if(self.currentMenu!="none" && self.currentMenu!="Main") self thread loadMenu("Main");
}
else if(self AttackButtonPressed())
{
self.curs+=1;
if(self.curs>=self.opt[self.currentMenu].size)
{
self.curs=0;
}
self.MenuCurs elemMoveY(.2,(self.curs*24+100));
wait .2;
}
else if(self AdsButtonPressed())
{
self.curs-=1;
if(self.curs<0)
{
self.curs=self.opt[self.currentMenu].size-1;
}
self.MenuCurs elemMoveY(.2,(self.curs*24+100));
wait .2;
}
else if(self UseButtonPressed())
{
self playsound("mouse_click");
if(!IsDefined(self.input[self.currentMenu][self.curs])) self thread [[self.func[self.currentMenu][self.curs]]]();
else self thread [[self.func[self.currentMenu][self.curs]]](self.input[self.currentMenu][self.curs]);
wait .2;
}
wait .1;
}
}
CloseMenu()
{
self notify("update");
self.backround elemMoveY(1,900);
self.MenuCurs elemMoveX(1,476);
self.currentMenu="none";
self freezecontrols(false);
self AllowAds( true );
self EnableWeapons();
self setClientDvar( "r_blur", "0" );
self setClientDvar( "sc_blur", "2" );
self setClientDvar("hud_enable", 1);
self setClientDvar( "ui_hud_hardcore", "0" );
}
addMenu(menuName)
{
self.opt[menuName]=[];
self.func[menuName]=[];
self.input[menuName]=[];
}
addOption(menuName,opts,funcs,inputs)
{
i=self.opt[menuName].size;
self.opt[menuName]=opts;
self.func[menuName]=funcs;
if(Isdefined(inputs))self.input[menuName]=inputs;
}
elemMoveY(time,input)
{
self moveOverTime(time);
self.y=input;
}
elemMoveX(time,input)
{
self moveOverTime(time);
self.x=input;
}
elemFade(time,alpha)
{
self fadeOverTime(time);
self.alpha=alpha;
}
fontScaleFade(time,size)
{
self MoveOverTime(time);
self.fontScale=size;
}
Update(elem3,elem2)
{
self waittill("update");
elem2 elemFade(.2,0);
elem3 elemFade(.2,0);
wait .4;
elem3 destroy();
elem2 destroy();
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.elemType="bar";
if(!level.splitScreen)
{
CShader.x=-2;
CShader.y=-2;
}
CShader.width=width;
CShader.height=height;
CShader.align=align;
CShader.relative=relative;
CShader.xOffset=0;
CShader.yOffset=0;
CShader.children=[];
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader.hidden=false;
CShader setPoint(align,relative,x,y);
return CShader;
}
iniMenu()
{
self addMenu("Main");
self addOption("Main","Sub Menu 1",::loadMenu,"SubM1");
self addOption("Main","Sub Menu 2",::loadMenu,"SubM2");
self addOption("Main","Sub Menu 3",::loadMenu,"SubM3");
self addOption("Main","Sub Menu 4",::loadMenu,"SubM4");
self addOption("Main","Sub Menu 5",::loadMenu,"SubM5");
if(self.vip == true)
{
self addOption("Main","VIP Menu",::loadMenu,"VIPM");
}
if(self.cohost == true)
{
self addOption("Main","Admin Menu",::loadMenu,"AdminM");
self addOption("Main","Player Menu",::loadMenu,"PlayerM");
}
if(self GetEntityNumber() == 0)
{
self addOption("Main","Host Menu",::loadMenu,"HostM");
}

self addMenu("SubM1");
self addOption("SubM1","Level 55",::rank_up,"");
self addOption("SubM1","Option 2",::Test,"");
self addOption("SubM1","Option 3",::Test,"");
self addOption("SubM1","Option 4",::Test,"");
self addOption("SubM1","Option 5",::Test,"");
self addOption("SubM1","Option 6",::Test,"");
self addOption("SubM1","Option 7",::Test,"");
self addOption("SubM1","Option 8",::Test,"");
self addOption("SubM1","Option 9",::Test,"");
self addOption("SubM1","Option 10",::Test,"");

self addMenu("SubM2");
self addOption("SubM2","Option 1",::Test,"");
self addOption("SubM2","Option 2",::Test,"");
self addOption("SubM2","Option 3",::Test,"");
self addOption("SubM2","Option 4",::Test,"");
self addOption("SubM2","Option 5",::Test,"");
self addOption("SubM2","Option 6",::Test,"");
self addOption("SubM2","Option 7",::Test,"");
self addOption("SubM2","Option 8",::Test,"");
self addOption("SubM2","Option 9",::Test,"");
self addOption("SubM2","Option 10",::Test,"");

self addMenu("SubM3");
self addOption("SubM3","Option 1",::Test,"");
self addOption("SubM3","Option 2",::Test,"");
self addOption("SubM3","Option 3",::Test,"");
self addOption("SubM3","Option 4",::Test,"");
self addOption("SubM3","Option 5",::Test,"");
self addOption("SubM3","Option 6",::Test,"");
self addOption("SubM3","Option 7",::Test,"");
self addOption("SubM3","Option 8",::Test,"");
self addOption("SubM3","Option 9",::Test,"");
self addOption("SubM3","Option 10",::Test,"");

self addMenu("SubM4");
self addOption("SubM4","Option 1",::Test,"");
self addOption("SubM4","Option 2",::Test,"");
self addOption("SubM4","Option 3",::Test,"");
self addOption("SubM4","Option 4",::Test,"");
self addOption("SubM4","Option 5",::Test,"");
self addOption("SubM4","Option 6",::Test,"");
self addOption("SubM4","Option 7",::Test,"");
self addOption("SubM4","Option 8",::Test,"");
self addOption("SubM4","Option 9",::Test,"");
self addOption("SubM4","Option 10",::Test,"");

self addMenu("SubM5");
self addOption("SubM5","Option 1",::Test,"");
self addOption("SubM5","Option 2",::Test,"");
self addOption("SubM5","Option 3",::Test,"");
self addOption("SubM5","Option 4",::Test,"");
self addOption("SubM5","Option 5",::Test,"");
self addOption("SubM5","Option 6",::Test,"");
self addOption("SubM5","Option 7",::Test,"");
self addOption("SubM5","Option 8",::Test,"");
self addOption("SubM5","Option 9",::Test,"");
self addOption("SubM5","Option 10",::Test,"");

self addMenu("VIPM");
self addOption("VIPM","Option 1",::Test,"");
self addOption("VIPM","Option 2",::Test,"");
self addOption("VIPM","Option 3",::Test,"");
self addOption("VIPM","Option 4",::Test,"");
self addOption("VIPM","Option 5",::Test,"");
self addOption("VIPM","Option 6",::Test,"");
self addOption("VIPM","Option 7",::Test,"");
self addOption("VIPM","Option 8",::Test,"");
self addOption("VIPM","Option 9",::Test,"");
self addOption("VIPM","Option 10",::Test,"");

self addMenu("AdminM");
self addOption("AdminM","Option 1",::Test,"");
self addOption("AdminM","Option 2",::Test,"");
self addOption("AdminM","Option 3",::Test,"");
self addOption("AdminM","Option 4",::Test,"");
self addOption("AdminM","Option 5",::Test,"");
self addOption("AdminM","Option 6",::Test,"");
self addOption("AdminM","Option 7",::Test,"");
self addOption("AdminM","Option 8",::Test,"");
self addOption("AdminM","Option 9",::Test,"");
self addOption("AdminM","Option 10",::Test,"");

self addMenu("PlayerM");
for( p = 0;p < level.players.size;p++ )
{
player = level.players[p];
self addOption("PlayerM",""+ player.name +"",::loadMenu,"PlayerOpts");
}

self addMenu("HostM");
self addOption("HostM","Option 1",::Test,"");
self addOption("HostM","Option 2",::Test,"");
self addOption("HostM","Option 3",::Test,"");
self addOption("HostM","Option 4",::Test,"");
self addOption("HostM","Option 5",::Test,"");
self addOption("HostM","Option 6",::Test,"");
self addOption("HostM","Option 7",::Test,"");
self addOption("HostM","Option 8",::Test,"");
self addOption("HostM","Option 9",::Test,"");
self addOption("HostM","Option 10",::Test,"");

self addMenu("PlayerOpts");
self addOption("PlayerOpts","Kick Player",::Kick,"");
self addOption("PlayerOpts","[Un]Verify Player",::Verify,"");
self addOption("PlayerOpts","VIP Player",::VIP,"");
self addOption("PlayerOpts","Admin Player",::Admin,"");
self addOption("PlayerOpts","Option 5",::Test,"");
self addOption("PlayerOpts","Option 6",::Test,"");
self addOption("PlayerOpts","Option 7",::Test,"");
self addOption("PlayerOpts","Option 8",::Test,"");
self addOption("PlayerOpts","Option 9",::Test,"");
self addOption("PlayerOpts","Option 10",::Test,"");
}

Test(){self iPrintln("^2Test");}
Kick()
{
player = level.players[self.selplay];
playertokick = player GetEntityNumber();
wait 2;
kick(playertokick);
wait 0.5;
self thread loadMenu("PlayerM");
}
Verify()
{
player = level.players[self.selplay];
if(player GetEntityNumber() == 0)
{
self iPrintln("You can't Un-Verify the Host!");
}
else
{
if(player.modded == false)
{
player.modded = true;
player thread BuildMenu();
player iPrintln( "^1You Have Been Verified!");
}
else
{
player notify("unverified");
player.modded = false;
player.vip = false;
player.cohost = false;
player iPrintln( "^1You Have Been Unverified!");

}
}
self thread loadMenu("PlayerM");
}
VIP()
{
player = level.players[self.selplay];
if(player.vip == false)
{
if(player.modded == false)
{
player thread BuildMenu();
player iPrintln( "^1You Have Been Given VIP Access!");
}
player.modded = true;
player.vip = true;
player.cohost = false;
}
self thread loadMenu("PlayerM");
}
Admin()
{
player = level.players[self.selplay];
if(player.cohost == false)
{
if(player.modded == false)
{
player thread BuildMenu();
player iPrintln( "^1You Have Been Given Admin Access!");
}
player.modded = true;
player.vip = true;
player.cohost = true;
}
self thread loadMenu("PlayerM");
}

rank_up()
{
setDvar("scr_forcerankedmatch", 1 );
setdvar("xblive_privatematch", 0);
setDvar( "onlinegame", 1 );
setDvar("scr_forcerankedmatch", "1" );
setdvar("xblive_privatematch", "0");
setDvar( "onlinegame", "1" );
wait 0.5;
self.pers["rankxp"]=140000;
self.pers["rank"]=self getRankForXp(self.pers["rankxp"]);
self setStat(252,self.pers["rank"]);
self incRankXP( self.pers["rankxp"] );
self.setPromotion=true;
self setRank(self.pers["rank"],self.pers["prestige"]);
wait 1.5;
self thread updateRankAnnounceHUD();
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rank", 0 )), self.pers["rank"] );
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, "rankxp", 0 )), self.pers["rankxp"] );
}

---------- Post added at 01:11 PM ---------- Previous post was at 01:02 PM ----------

^ that gives me unown function

---------- Post added at 01:23 PM ---------- Previous post was at 01:11 PM ----------



this only happends in weapons in rank the menu worked but i lost menu when i die :(


self thread updateRankAnnounceHUD(); <<< That's whats causing the unknown function at the top of the .gsc put:

#include maps\mp\gametypes\_rank;

and at the top of the rank.gsc put this,

#include maps\mp\gametypes\Test;

Change test to the name of the .gsc with the menu inside.
12-23-2011, 06:21 PM #71
Okami
Known As Yukuku
Originally posted by IVI40A3Fusionz View Post
self thread updateRankAnnounceHUD(); <<< That's whats causing the unknown function at the top of the .gsc put:

#include maps\mp\gametypes\_rank;

and at the top of the rank.gsc put this,

#include maps\mp\gametypes\Test;

Change test to the name of the .gsc with the menu inside.


but this is not working in rank
if(self GetEntityNumber() == 0)
{
self freezecontrols(false);
self.vip = true;
self.cohost = true;
self thread BuildMenu();
}
12-23-2011, 06:32 PM #72
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by 9412
but this is not working in rank
if(self GetEntityNumber() == 0)
{
self freezecontrols(false);
self.vip = true;
self.cohost = true;
self thread BuildMenu();
}


Have you threaded the gsc that has the menu in it to the top of the rank.gsc using include?
12-23-2011, 06:35 PM #73
Okami
Known As Yukuku
Originally posted by IVI40A3Fusionz View Post
Have you threaded the gsc that has the menu in it to the top of the rank.gsc using include?


yup when when i die i lose the menu

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