RandomObject = spawn( "script_model", (0,0,0) ); // place your object co-ords in here
RandomObject setmodel("model here"); //model name goes in here, must be precached!
RandomObject setContents(1); //makes a small barrier inside the object, no lag at all!
CrBlock(pos, angle)
{
block = spawn("script_model", pos );
block setModel("com_plasticcase_beige_big");
block.angles = angle;
blockb = spawn( "trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
blockb.origin = pos;
blockb.angles = angle;
blockb setContents( 1 );
wait 0.01;
}
CrTRGR(pos,rad,height,mod)
{ if(!isDefined(mod))mod=0;
if(mod==0)
{ posa=pos + (0,0,30);
block = spawn("script_model",posa);
block setModel("com_plasticcase_beige_big");
block.angles = (0,0,90);
}
blockb = spawn( "trigger_radius",(0,0,0),0,rad,height);
blockb.origin = pos;
blockb.angles = (0,90,0);
blockb setContents( 1 );
wait 0.05;
CrBlock(pos, angle)
{
block = spawn("script_model", pos );
block setModel("com_plasticcase_beige_big");
block.angles = angle;
blockb = spawn( "trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
blockb.origin = pos;
blockb.angles = angle;
blockb setContents( 1 );
wait 0.01;
}
CrTRGR(pos,rad,height,mod)
{ if(!isDefined(mod))mod=0;
if(mod==0)
{ posa=pos + (0,0,30);
block = spawn("script_model",posa);
block setModel("com_plasticcase_beige_big");
block.angles = (0,0,90);
}
blockb = spawn( "trigger_radius",(0,0,0),0,rad,height);
blockb.origin = pos;
blockb.angles = (0,90,0);
blockb setContents( 1 );
wait 0.05;
RandomObject = spawn( "script_model", (0,0,0) ); // place your object co-ords in here
RandomObject setmodel("model here"); //model name goes in here, must be precached!
RandomObject setContents(1); //makes a small barrier inside the object, no lag at all!
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