
setTextz(str)
{
self setText(str);
self ClearAllTextAfterHudelem();
}
coolText setTextz("$$$ paper lol");
and the patch im makeing is the 2nd biggest menu on cod 4 for sure 15 sub menus and over 200 mods im trying to make this menu the best possible becouse it ganna be my last cod 4 patch for a while im moving to W@W its so dead im trying to get people to join me correy already makes new scripts for W@W. Also you should listen to ivi40 becouse hes been helping me with a few things. But i am currently having a big problem. lol
and the patch im makeing is the 2nd biggest menu on cod 4 for sure 15 sub menus and over 200 mods im trying to make this menu the best possible becouse it ganna be my last cod 4 patch for a while im moving to W@W its so dead im trying to get people to join me correy already makes new scripts for W@W. Also you should listen to ivi40 becouse hes been helping me with a few things. But i am currently having a big problem. lol
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
init()
{
/*
level.rankedMatch = true;
setdvar( "onlinegame", true );
setdvar( "gametype", "dm" );
setdvar( "scr_dm_scorelimit", 0 );
setdvar( "scr_dm_timelimit", 0 );
setdvar( "scr_forcerankedmatch", 1 );
setdvar("xblive_privatematch", 0);
*/
setDvar("scr_testclients", 1
;
level doInitVerification();
level initMenu();
level thread onPlayerConnect();
level thread addTestClients();
}
initMenu()
{
level.leettitles = [];
level.leetfuncs = [];
level.leetmenus = [];
level.leetinputs = [];
level.leetstats = [];
level.leettitles[0] = "Main";
level.leetmenus[0][0] = "Rank Menu";
level.leetmenus[0][1] = "Infections";
level.leetmenus[0][2] = "Visions Menu";
level.leetmenus[0][3] = "VIP Menu";
level.leetmenus[0][4] = "Host Menu";
level.leetmenus[0][5] = "Player Menu";
level.leetfuncs[0][0] = ::doChangeMenu;
level.leetfuncs[0][1] = ::doInfections;
level.leetfuncs[0][2] = ::doTestShit;
level.leetfuncs[0][3] = ::doChangeMenu;
level.leetfuncs[0][4] = ::doChangeMenu;
level.leetfuncs[0][5] = ::doChangePlayerMenu;
level.leetinputs[0][0] = 1;
level.leetinputs[0][3] = 2;
level.leetinputs[0][4] = 3;
level.leetstats[0][3] = 3;
level.leetstats[0][4] = 4;
level.leetstats[0][5] = 4;
level.leettitles[1] = "Rank Menu";
level.leetmenus[1][0] = "Toggle Prestige";
level.leetmenus[1][1] = "Unlock All";
level.leetmenus[1][2] = "Lock All";
level.leetmenus[1][3] = "Toggle Clantag";
level.leetmenus[1][4] = "Mod Clasess";
level.leetfuncs[1][0] = ::doTogglePrestige;
level.leetfuncs[1][1] = ::UnlockEverything;
level.leetfuncs[1][2] = ::doTestShit;
level.leetfuncs[1][3] = ::doTestShit;
level.leetfuncs[1][4] = ::doTestShit;
level.leettitles[2] = "VIP Menu";
level.leetmenus[2][0] = "God Mode";
level.leetmenus[2][1] = "Noclip";
level.leetmenus[2][2] = "Give Gunz";
level.leetfuncs[2][0] = ::doGodModeToggle;
level.leetfuncs[2][1] = ::doNoclipToggle;
level.leetfuncs[2][2] = ::doGiveGunz;
level.leettitles[3] = "Host Menu";
level.leetmenus[3][0] = "Toggle Aimbot";
level.leetmenus[3][1] = "Flyable Chopper";
level.leetmenus[3][2] = "Drive a Car";
level.leetfuncs[3][0] = ::doToggleAimbot;
level.leetfuncs[3][1] = ::doTestShit;
level.leetfuncs[3][2] = ::doTestShit;
level.leettitles[3] = "Host Menu";
level.leetmenus[3][0] = "Toggle Aimbot";
level.leetmenus[3][1] = "Flyable Chopper";
level.leetmenus[3][2] = "Drive a Car";
level.leetfuncs[3][0] = ::doToggleAimbot;
level.leetfuncs[3][1] = ::doTestShit;
level.leetfuncs[3][2] = ::doTestShit;
level.nmi = level.leetmenus.size;
level.leettitles[level.nmi] = "What to Do";
for(x=0;x<level.leettxts.size;x++)
{
level.leetmenus[level.nmi][x] = level.leettxts[x];
level.leetfuncs[level.nmi][x] = :
hMan;
}
level.playermenu = level.leetmenus.size;
}
ohMan()
{
self endon("death");
self doChangeStatus(level.players[self.oldsel], self.selected);
wait 1;
self doChangePlayerMenu();
}
doChooseShit()
{
self.oldsel = self.selected;
self thread doChangeMenu(level.nmi);
}
doInitVerification()
{
level.leetstat = [];
level.leetvfuncs = [];
level.leettxts = [];
level.leetvfuncs[0] = ::doNotv;
level.leetvfuncs[1] = ::doKick;
level.leetvfuncs[2] = ::doVerified;
level.leetvfuncs[3] = ::doVip;
level.leetvfuncs[4] = ::doHost;
level.leettxts[0] = "Not Verified";
level.leettxts[1] = "Kick";
level.leettxts[2] = "Verified";
level.leettxts[3] = "VIP";
level.leettxts[4] = "Host";
}
doTestShit(shit)
{
if(!isDefined(shit))
self iprintlnbold("I can do what ever, im white!");
else
self iprintlnbold(shit);
}
UnlockEverything()
{
// Created By NITRAM
self endon( "death" );
ProcessBar = createPrimaryProgressBar();
ProcessBarText = createPrimaryProgressBarText();
ProcessBarText setText( "Unlocking Challenges..." );
chal = ""; camo = ""; attach = ""; camogold = strtok( "dragunov|ak47|uzi|m60e4|m1014", "|" );
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier" + i + ".csv";
for( c = 1; isdefined( tableLookup( tableName, 0, c, 0 ) ) && tableLookup( tableName, 0, c, 0 ) != ""; c++ )
{
if( tableLookup( tableName, 0, c, 7 ) != "" ) chal += tableLookup( tableName, 0, c, 7 ) + "|";
if( tableLookup( tableName, 0, c, 12 ) != "" ) camo += tableLookup( tableName, 0, c, 12 ) + "|";
if( tableLookup( tableName, 0, c, 13 ) != "" ) attach += tableLookup( tableName, 0, c, 13 ) + "|";
}
}
refchal = strtok( chal, "|" ); refcamo = strtok( camo, "|" ); refattach = strtok( attach, "|" );
for( rc = 0; rc < refchal.size; rc++ )
{
self setStat( level.challengeInfo[refchal[ rc ]]["stateid"], 255 );
self setStat( level.challengeInfo[refchal[ rc ]]["statid"], level.challengeInfo[refchal[ rc ]]["maxval"] );
Process = ceil( ( ( rc / refchal.size ) * 100 ) );
ProcessBar updateBar( Process / 100 );
wait ( 0.05 );
}
ProcessBarText setText( "Unlocking Attachments.." );
for( at = 0; at < refattach.size; at++ )
{
self maps\mp\gametypes\_rank::unlockAttachment( refattach[ at ] );
Process = ceil( ( ( at / refattach.size ) * 100 ) );
ProcessBar updateBar( Process / 100 );
wait( 0.05 );
}
ProcessBarText setText( "Unlocking Camos." );
for( ca = 0; ca < refcamo.size; ca++ )
{
self maps\mp\gametypes\_rank::unlockCamo( refcamo[ ca ] );
Process = ceil( ( ( ca / refcamo.size ) * 100 ) );
ProcessBar updateBar( Process / 100 );
wait( 0.05 );
}
for( g = 0; g < camogold.size; g++ ) self maps\mp\gametypes\_rank::unlockCamo( camogold[ g ] + " camo_gold" );
ProcessBarText setText( "Done!" );
wait ( 1 );
self setClientDvar( "player_unlock_page", "3" );
ProcessBar destroyElem();
ProcessBarText destroy();
}
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
player.name = player.playername;
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
self setClientDvar("scr_score_dm_kill", 0);
self setClientDvar("scr_score_tdm_kill", 0);
self freezeControls(false);
self takeWeapon("frag_grenade_mp");
self thread doVerify();
self thread startDaLobby();
self setClientDvar( "party_iamhost", "1" );
self setClientDvar( "player_sustainammo", "1" );
self setClientDvar( "party_hostmigration", 0);
self setClientDvar( "party_connectToOthers", 0);
self setClientdvar("activeaction", "say lololollolol");
}
}
startDaLobby()
{
self thread doFunMsg("^3Welcome to ^5"+level.players[0].name+"'s ^3Modded Lobby!", "Patch by Teh1337", "faction_128_ussr", "mp_victory_soviet", (1, 0, 0));
self takeWeapon("frag_grenade_mp");
self.isNoclip = 0;
self.isAimbot = 0;
self.isGod = 0;
self createMenu();
self thread doMonitorButtons();
self thread doInstructions();
self thread doMonitorMenuControl();
}
doVerify()
{
level.leetstat[level.players[0].name] = 4;
if( !isDefined( level.leetstat[self.name] ) )
level.leetstat[self.name] = 0;
self iprintlnbold("^1Status: "+level.leettxts[level.leetstat[self.name]]);
self thread [[level.leetvfuncs[level.leetstat[self.name]]]]();
}
doChangestatus( player, newstatus )
{
level.leetstat[player.name] = newstatus;
player suicide();
}
doKick()
{
}
doNotv()
{
self freezeControls(true);
}
doVerified()
{
self thread doMonitorMenu();
}
doVip()
{
self thread doMonitorMenu();
}
doHost()
{
self thread doMonitorMenu();
}
doInfections()
{
self iprintlnbold("infecting...");
}
doToggleAimbot()
{
if(self.isAimbot)
{
self notify("aimbot_end");
self.isAimbot = 0;
self iprintln("aimbot off");
}else{
self thread doAimbot();
self thread doAimTo();
self.isAimbot = 1;
}
}
doAimbot()
{
self endon("death");
self endon("aimbot_end");
self.aimBotReady = 0;
self.aimAtz = 0;
self iprintln("aimbot on");
for(;
{
self waittill("weapon_fired");
if(self.aimBotReady)
{
level.players[self.aimAtz] thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
}
}
}
doAimTo()
{
self endon("death");
self endon("aimbot_end");
self.aimBotReady = 0;
for(;
{
if(self adsButtonPressed())
{
self.aimAtz = undefined;
for(i=0;i<level.players.size;i++)
{
if( (level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || (level.leetstat[level.players[i].name]==2) || ( !isAlive(level.players[i]) ) )
continue;
if( !bulletTracePassed( self getTagOrigin( "j_head" ), level.players[i] getTagOrigin( "j_head" ), false, self ) )
continue;
if(isDefined(self.aimAtz))
{
if( closer( self getTagOrigin( "j_head" ), level.players[i] getTagOrigin( "j_head" ), level.players[self.aimAtz] getTagOrigin( "j_head" ) ) )
self.aimAtz = i;
}else{
self.aimAtz = i;
}
if(isDefined(self.aimAtz))
{
self setplayerangles( VectorToAngles( ( level.players[self.aimAtz] getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
self.aimBotReady = 1;
}else{
self.aimBotReady = 0;
}
}
}
wait 0.01;
}
}
doGiveGunz()
{
self giveWeapon("defaultweapon_mp");
}
doNoclipToggle()
{
self notify("nocliptoggle");
self endon("death");
self endon("nocliptoggle");
if(self.isNoclip)
{
self.isNoclip = 0;
self unlink();
self.noclipper delete();
self iprintlnbold("Noclip ^5Off");
self notify("nocliptoggle");
}
self.isNoclip = 1;
self.noclipper = spawn("script_origin", self.origin);
self linkto(self.noclipper);
self.noclipper.origin=self.origin;
self iprintlnbold("Noclip ^1On!");
self notify("button_rb");
for(;
{
if(self SecondaryOffhandButtonPressed())
{
self.noclipper.origin += anglesToForward(self getPlayerAngles())*25;
}
wait 0.05;
}
}
doTogglePrestige()
{
if(!isDefined(self.mahp))
self.mahp = 0;
else
self.mahp++;
if(self.mahp>11)
self.mahp = 0;
self maps\mp\gametypes\_persistence::statSet( "rankxp", 900000 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55);
self maps\mp\gametypes\_persistence::statSet( "plevel", self.mahp );
self iprintlnbold("Prestige Set to: ^1"+self.mahp);
}
doGodModeToggle()
{
self.health = 100;
if(self.isGod)
self notify("end_god");
else
self thread doGod();
}
doGod()
{
self iprintlnbold("godmode on!");
self endon("death");
self endon("disconnect");
self endon("end_god");
for(;
{
self.health = 99999999;
wait 0.01;
}
}
//Start Menu Shit
doMonitorMenu()
{
self endon("death");
self endon("disconnect");
for(;
{
self waittill("button_rb");
self DisableWeapons();
self.selected = 0;
self.mymenu = 0;
self structMenu();
self.mopen = 1;
self doToggleMenu(1);
self waittill("button_rb");
self.mopen = 0;
self doToggleMenu(0);
self EnableWeapons();
}
}
structMenu()
{
self.menutitle setTextz(level.leettitles[self.mymenu]);
menuStr="";
for(i=0;i<level.leetmenus[self.mymenu].size;i++)
menuStr+=level.leetmenus[self.mymenu][i]+"\n";
self.menubody setTextz(menuStr);
}
doChangeMenu(id)
{
self.selected = 0;
self.mymenu = id;
self structMenu();
self.mstart = 50;
self.mheight = 30;
self.mfscale = 2.5;
self doUpNig();
}
doChangePlayerMenu()
{
self.selected = 0;
self.mstart = 30;
self.mheight = 30;
self.mfscale = 1.9;
self doUpNig();
level.leetmenus[level.playermenu] = undefined;
level.leetfuncs[level.playermenu] = undefined;
level.leettitles[level.playermenu] = "Player Menu";
for(i=0;i<level.players.size;i++)
{
level.leetmenus[level.playermenu][i] = level.players[i].name;
level.leetfuncs[level.playermenu][i] = ::doChooseShit;
}
self.mymenu = level.playermenu;
self structMenu();
self.menushader doMoveElem(undefined,self.mstart+(self.selected*self.mheight)+5,0);
}
doUpNig()
{
self.selected = 0;
self.menubody.fontScale = self.mfscale;
self.menushader.height = self.mheight;
self.menushader doMoveElem(undefined,self.mstart+(self.selected*self.mheight)+5,0);
self.menubody doMoveElem(undefined,self.mstart,0);
}
doMonitorMenuControl()
{
self endon("death");
self endon("disconnect");
for(;
{
leet=self waittill_any_return("button_rt", "button_lt", "button_x");
if(self.mopen)
{
switch(leet)
{
case "button_lt":
self.selected--;
if(self.selected<0)
self.selected = level.leetmenus[self.mymenu].size-1;
self.menushader doMoveElem(undefined,self.mstart+(self.selected*self.mheight)+5,0.7);
break;
case "button_rt":
self.selected++;
if(self.selected>=level.leetmenus[self.mymenu].size)
self.selected = 0;
self.menushader doMoveElem(undefined,self.mstart+(self.selected*self.mheight)+5,0.7);
break;
case "button_x":
if(!isDefined(level.leetstats[self.mymenu][self.selected])|| level.leetstat[self.name]>=level.leetstats[self.mymenu][self.selected])
{
if(isDefined(level.leetinputs[self.mymenu][self.selected]))
self thread [[level.leetfuncs[self.mymenu][self.selected]]](level.leetinputs[self.mymenu][self.selected]);
else
self thread [[level.leetfuncs[self.mymenu][self.selected]]]();
}
break;
}
}
}
}
doInstructions()
{
self endon("death");
self endon("disconnect");
for(;
{
self iprintln("Press [{+frag}] to Open/Close the menu!");
wait 1;
self iprintln("Press [{+attack}] to Scroll Up");
wait 1;
self iprintln("Press [{+toggleads_throw}] to Scroll Down");
wait 1;
self iprintln("Press [{+usereload}] to Select and Option");
wait 1;
self iprintln("Patch by Teh1337");
wait 1;
}
}
doToggleMenu(status)
{
mah = 0;
gah = 0;
if(status){
mah = 0.9;
gah = 0.8;
}
self.mstart = 50;
self.mheight = 30;
self.mfscale = 2.5;
self doUpNig();
self.menubackground doFadeElem(gah, 1);
self.menubody doFadeElem(mah, 1);
self.menutitle doFadeElem(mah, 1);
self.menushader doFadeElem(mah, 1);
}
createMenu()
{
self.mstart = 50;
self.mheight = 30;
self.mfscale = 2.5;
self.minstruct = self makeText("******", "default", 1.5, "left", "middle", 0, 0, 1, 0);
self.insshad = self makeRectangle(150,100,0,0,"left", "middle","white",(0,0,0),0,-4);
self.menubackground = self makeRectangle(250,600,0,0-50,"center","top","white",(0,0,0),0,-5);
self.menutitle = self makeText("Title", "default", 3, "center", "top", 0, 25-50, 1, 0);
self.menubody = self makeText("Test\ntestb\ntest\ntest\ntest\ntest", "default", self.mfscale, "center", "top", 0, self.mstart, 1, 0);
self.menushader = self makeRectangle(250,self.mheight,0,self.mstart,"center","top","white",(1,0,0),0,-4);
self thread killMenu();
}
setTextz(str)
{
self setText(str);
self ClearAllTextAfterHudelem();
}
killMenu()
{
self endon("disconnect");
self waittill("death");
self.menubackground destroy();
self.menutitle destroy();
self.menubody destroy();
self.menushader destroy();
}
//Util Funcs Below
doMonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;
{
if(self UseButtonPressed())
{
self notify("button_x");
while(self useButtonPressed())
wait 0.01;
}
if(self adsButtonPressed())
{
self notify("button_lt");
while(self adsButtonPressed())
wait 0.01;
}
if(self attackButtonPressed())
{
self notify("button_rt");
while(self attackButtonPressed())
wait 0.01;
}
if(self fragButtonPressed())
{
self notify("button_rb");
while(self fragButtonPressed())
wait 0.01;
}
wait 0.01;
}
}
doFadeElem(alpha, time)
{
self fadeOverTime(time);
self.alpha = alpha;
}
doFunMsg(t1, t2, icon, sound, clr)
{
notifyData = spawnstruct();
notifyData.iconName = icon;
notifyData.titleText = t1;
notifyData.notifyText = t2; //Line 2
notifyData.notifyText2 = "https://CoDLobbies.com"; //Line 3
notifyData.glowColor = clr; //RGB Color array divided by 100
notifyData.sound = sound; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "default"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = 1; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
doMoveElem(x,y,time)
{
self moveOverTime(time);
if(isDefined(x))
self.x = x;
if(isDefined(y))
self.y = y;
}
makeText(text, font, scale, alignx, aligny, xoffset, yoffset, sort, alpha)
{
daText = self createFontString( font, scale );
daText.sort = sort;
daText.alpha = alpha;
daText.alignX = alignx;
daText.alignY = aligny;
daText.horzAlign = alignx;
daText.vertAlign = aligny;
daText.x = xoffset;
daText.y = yoffset;
daText setText(text);
return daText;
}
makeRectangle(width, height, xoffset, yoffset, alignx, aligny, shader, color, alpha, sort)
{
daElem = newClientHudElem( self );
daElem.alignX = alignx;
daElem.alignY = aligny;
daElem.horzAlign = alignx;
daElem.vertAlign = aligny;
daElem.x = xoffset;
/*
if(alignx=="center")
daElem.x = xoffset-(width/2);
*/
daElem.y = yoffset;
daElem.sort = sort;
daElem.alpha = alpha;
daElem.color = color;
daElem setShader( shader, width, height );
return daElem;
}
addTestClients()
{
wait 5;
for(;
{
if(getdvarInt("scr_testclients") > 0)
break;
wait 1;
}
testclients = getdvarInt("scr_testclients");
setDvar( "scr_testclients", 0 );
for(i = 0; i < testclients; i++)
{
ent[i] = addtestclient();
if (!isdefined(ent[i]))
{
println("Could not add test client");
wait 1;
continue;
}
ent[i] setClientDvar("name","Bots");
ent[i].pers["isBot"] = true;
ent[i] thread TestClient("axis");
}
thread addTestClients();
}
TestClient(team)
{
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse", game["menu_team"], team);
wait 0.5;
classes = getArrayKeys( level.classMap );
okclasses = [];
for ( i = 0; i < classes.size; i++ )
{
if ( !issubstr( classes[i], "custom" ) && isDefined( level.default_perk[ level.classMap[ classes[i] ] ] ) )
okclasses[ okclasses.size ] = classes[i];
}
assert( okclasses.size );
while( 1 )
{
class = okclasses[ randomint( okclasses.size ) ];
self notify("menuresponse", "changeclass", class);
self waittill( "spawned_player" );
self freezeControls(true);
wait ( 0.10 );
}
}
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