Post: [*SCRIPT*] J&B*'s Nukenades!!
12-28-2011, 02:47 AM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); This is a really cool script what it does is make your grenades have a bigger explosion and when it goes off it sounds like a nuke bullet simple script any one probably could have made this but im still new to scripting so i hope you like it! Thanks and have a nice day! Smile Sorry guys no vid at the moment my screen recorder stopped working for some reason hope to have a vid up tomorrow or any one that wants to take a vid for me feel free to! Smile


Script
    Britts_NukeNade()
{
self giveweapon ("frag_mp");
self waittill( "grenade_fire", Grenade );
wait 0.01;
self sayall ("Nukenade Imbound");
wait 0.01;
Grenade waittill( "explode");
wait 0.01;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 230, 70, self );
RadiusDamage( trace, 80, 270, 70, self );
RadiusDamage( trace, 120, 830, 70, self );
}




Credits!

Ivi40a3fusionz (say all code help/codes)
Kilamajic (Codes)
(adsbygoogle = window.adsbygoogle || []).push({});

The following user thanked Jacob-And-Britt for this useful post:

Taylor
12-28-2011, 02:55 AM #2
Taylor
Former Black Knight.
Originally posted by jbglitching View Post
This is a really cool script what it does is make your grenades have a bigger explosion and when it goes off it sounds like a nuke bullet simple script any one probably could have made this but im still new to scripting so i hope you like it! Thanks and have a nice day! Smile Sorry guys no vid at the moment my screen recorder stopped working for some reason hope to have a vid up tomorrow or any one that wants to take a vid for me feel free to! Smile


Script
    Britts_NukeNade()
{
self giveweapon ("frag_mp");
self waittill( "grenade_fire", Grenade );
wait 0.01;
self sayall ("Nukenade Imbound");
wait 0.01;
Grenade waittill( "explode");
wait 0.01;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 230, 70, self );
RadiusDamage( trace, 80, 270, 70, self );
RadiusDamage( trace, 120, 830, 70, self );
}




Credits!

Ivi40a3fusionz (say all code help/codes)
Kilamajic (Codes)


Nice, Getting Better Are Teh Coding I See???
12-28-2011, 03:00 AM #3
Jacob-And-Britt
I’m too L33T
Originally posted by xYARDSALEx View Post
Nice, Getting Better Are Teh Coding I See???
Y ivi has been helping me so i have gotten allot better he wouldn't even help me on it really the only thing he helped me with was the sayall and i asked him how to change the radios and he said just go up lol!
12-28-2011, 03:02 AM #4
Taylor
Former Black Knight.
Originally posted by jbglitching View Post
Y ivi has been helping me so i have gotten allot better he wouldn't even help me on it really the only thing he helped me with was the sayall and i asked him how to change the radios and he said just go up lol!

k......................
12-28-2011, 03:03 AM #5
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by jbglitching View Post
Y ivi has been helping me so i have gotten allot better he wouldn't even help me on it really the only thing he helped me with was the sayall and i asked him how to change the radios and he said just go up lol!


Because im such a boss :p the way i see it is if you don't do it yourself you won't learn so if i give you hints you learn and therefore get better Winky Winky.

Edit: The only reason i was saying go up with the RadiuDamage is because you asked how to make the Radius Damage bigger Winky Winky.

The following user thanked IVI40A3Fusionz for this useful post:

Jacob-And-Britt

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