Sorry guys no vid at the moment my screen recorder stopped working for some reason hope to have a vid up tomorrow or any one that wants to take a vid for me feel free to! 
Britts_NukeNade()
{
self giveweapon ("frag_mp");
self waittill( "grenade_fire", Grenade );
wait 0.01;
self sayall ("Nukenade Imbound");
wait 0.01;
Grenade waittill( "explode");
wait 0.01;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 230, 70, self );
RadiusDamage( trace, 80, 270, 70, self );
RadiusDamage( trace, 120, 830, 70, self );
}
Sorry guys no vid at the moment my screen recorder stopped working for some reason hope to have a vid up tomorrow or any one that wants to take a vid for me feel free to! 
Britts_NukeNade()
{
self giveweapon ("frag_mp");
self waittill( "grenade_fire", Grenade );
wait 0.01;
self sayall ("Nukenade Imbound");
wait 0.01;
Grenade waittill( "explode");
wait 0.01;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 230, 70, self );
RadiusDamage( trace, 80, 270, 70, self );
RadiusDamage( trace, 120, 830, 70, self );
}
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