Post: Some Scripts!
12-31-2011, 12:10 AM #1
Correy
I'm the Original
(adsbygoogle = window.adsbygoogle || []).push({}); some of these may need a little more work, created a while back.

- AUTOMATICAL!
When player are at maked out level/ 55, it will then prestige them automatically..

    
Automatical()
{
while( self.pers[ "rankxp" ] == 153900 )
{
MyPrestige = self.pers[ "prestige" ];
self.pers[ "prestige" ] = ( self.pers[ "prestige"] + 1 );
wait .1;
NewPresitge = self.pers[ "prestige" ];
if ( self.pers[ "prestige" ] == 10 && self.pers[ "rankxp" ] == 153900 )
{
self iPrintln( "You're 10th Prestige Max Level\nDo you want to go to 11th Prestige?\nYes [{+frag}] No [{+smoke}]" );
if( self fragButtonPressed() )
self.pers[ "prestige" ] = 11;
else
break;
self.pers[ "rankxp" ] = 0;
self.pers[ "rank" ] = self GetRankXp( self.pers[ "rank" ] );
self setStat( 252, 0 );
self maps\mp\gametypes\_persistence::statSet( "plevel", NewPrestige );
}
//CREATED BY CORREY
}


- ADVANCED VERIFICATION!
    
SetStatus( player,status )
{
while( player.status != status )
{
if( player != level.players[0] )
continue;
else
{
self iPrintln( "Cannot change the hosts status!" );
break;
}
player.status = status;
self iPrintln( player.name + " Given " + status );
player maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "New Status : " + status );
player suicide();
}
else
break;

//CREATED BY CORREY
}


    
self SetStatus( [ level.player[ self.menuCurs ], "VIP" );

THE VERIFICATION WORKS BUT THE AUTOMATICAL MIGHT NEED EIDITING A LITTLE, BUT WONT ERROR.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 3 users say thank you to Correy for this useful post:

iPROFamily, User23434, xMrCheatVisionx
12-31-2011, 11:57 AM #11
Originally posted by Correy View Post
codings advanced...


stare /facepalm
12-31-2011, 01:09 PM #12
Karoolus
I'm the W@W Menu Guy !
lol @ advanced Happy
sorry, but this is nowhere near advanced.. it looks cool etc, but it won't do anything my (almost year old) verification won't do.. so sorry :p


oh and btw, what is the last 'else' for ? there's no if, so what's it doing there ? Winky Winky

---------- Post added at 02:09 PM ---------- Previous post was at 02:05 PM ----------

actually, what's up with the "while" loop ? you don't need it, as you only thread this function once, no need to loop it..

    SetStatus( player,status )
{
if( player.status != status && player GetEntityNumber() != 0)
{
player.status = status;
self iPrintln( player.name + " Given " + status );
player maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "New Status : " + status );
player suicide();
}
//CREATED BY CORREY, SHORTENED BY KAROOLUS
}
12-31-2011, 01:22 PM #13
247Yamato
< ^ > < ^ >
Originally posted by Karoolus View Post
lol @ advanced Happy
sorry, but this is nowhere near advanced.. it looks cool etc, but it won't do anything my (almost year old) verification won't do.. so sorry :p


oh and btw, what is the last 'else' for ? there's no if, so what's it doing there ? Winky Winky

---------- Post added at 02:09 PM ---------- Previous post was at 02:05 PM ----------

actually, what's up with the "while" loop ? you don't need it, as you only thread this function once, no need to loop it..

    SetStatus( player,status )
{
if( player.status != status && player GetEntityNumber() != 0)
{
player.status = status;
self iPrintln( player.name + " Given " + status );
player maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "New Status : " + status );
player suicide();
}
//CREATED BY CORREY, SHORTENED BY KAROOLUS
}


Why do you suicide it? thats annoying, :S
12-31-2011, 03:48 PM #14
Karoolus
I'm the W@W Menu Guy !
Originally posted by 247Yamato View Post
Why do you suicide it? thats annoying, :S


yeah i know, but it was in the original script, so i didn't remove that :p
in MY verification, ppl aren't killed when being verified Winky Winky
12-31-2011, 03:51 PM #15
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by Karoolus View Post
yeah i know, but it was in the original script, so i didn't remove that :p
in MY verification, ppl aren't killed when being verified Winky Winky


I use your verification in all menu bases i use haha, it's just so easy to use and understand Winky Winky.
01-01-2012, 12:40 PM #16
Correy
I'm the Original
Originally posted by Karoolus View Post
lol @ advanced Happy
sorry, but this is nowhere near advanced.. it looks cool etc, but it won't do anything my (almost year old) verification won't do.. so sorry :p


oh and btw, what is the last 'else' for ? there's no if, so what's it doing there ? Winky Winky

---------- Post added at 02:09 PM ---------- Previous post was at 02:05 PM ----------

actually, what's up with the "while" loop ? you don't need it, as you only thread this function once, no need to loop it..

    SetStatus( player,status )
{
if( player.status != status && player GetEntityNumber() != 0)
{
player.status = status;
self iPrintln( player.name + " Given " + status );
player maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "New Status : " + status );
player suicide();
}
//CREATED BY CORREY, SHORTENED BY KAROOLUS
}


i think i was drunk when i released these :angel:/facepalm

---------- Post added at 12:40 PM ---------- Previous post was at 12:39 PM ----------

Originally posted by x. View Post
stare /facepalm



read above :p

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo