Nukemod()
{
Nukemod()
{
self iprintlnbold ("Nuke incomming");
level.Juggernaut = spawn( "script_model", (self.origin+(0,-10,0)) );
level.Juggernaut setModel( "com_plasticcase_beige_big" );
self clearLowerMessage();
if(distance(self.origin, level.Juggernaut.origin) <40)
self setLowerMessage("^1Press [{+usereload}] To Ignite Nuke!");
if(self usebuttonpressed())
self thread Britts_more_realistic_Nuke();
self clearLowerMessage();
}
^This is not a real working script this is just a example! tutorials
self thread Nukemod();

Nukemod()
{
Nukemod()
{
self iprintlnbold ("Nuke incomming");
level.Juggernaut = spawn( "script_model", (self.origin+(0,-10,0)) );
level.Juggernaut setModel( "com_plasticcase_beige_big" );
self clearLowerMessage();
if(distance(self.origin, level.Juggernaut.origin) <40)
self setLowerMessage("^1Press [{+usereload}] To Ignite Nuke!");
if(self usebuttonpressed())
self thread Britts_more_realistic_Nuke();
self clearLowerMessage();
}
^This is not a real working script this is just a example! tutorials
self thread Nukemod();
loop, the u must have 2 brackets at the end of the script
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