Post: [Updated] Flashing Killfeed
01-14-2012, 03:51 AM #1
ImDUB
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); Not sure if there are any errors because i cant check, i have to run linux and don't know any way to edit patches

*IF YOU CAN HELP ME PM PLEASE*
and if there is an error tell me thanks.

Thread to menu with FlashFeed() or FlashFeed



doFeed()
{
a = "g_TeamColor_Axis";
b = "g_TeamColor_Allies";
s = self;
if(s.f)
s.f = false;
else
s.f = true;
while(s.f)
{
v = "";
for(r = 0; r < 4; r++)
v += randomFloat(1) + " ";
s setClientDvars(a, v, b, v);
wait .05;
}
s setClientDvars(a, "1 0.85 0.3 1", b, "0.7 0.7 0.7 1" );
}


So yea there it is

Credits to:
Me
xYARDSALEx
Correy

reScript for fixing and rebuilding the script
(adsbygoogle = window.adsbygoogle || []).push({});
01-14-2012, 10:20 PM #11
ImDUB
Pokemon Trainer
Originally posted by Newelly View Post
Blackmamba cant tank Not Happy or Sad :carling:

newfag cant even code so go back home :fa:


ps: ILOVEYOU really stormyboy Winky Winky

Am i newfag? I know I can't code.
01-14-2012, 10:21 PM #12
Default Avatar
Newelly
Guest
Originally posted by cod
Am i newfag? I know I can't code.


wow i was been sarcastic to blackstorm :bro:

no hatred to you i dont judge you Winky Winky i dont even know you as a fact Cool Man (aka Tustin)

never the less: good luck while coding :love:
01-14-2012, 10:24 PM #13
Default Avatar
Newelly
Guest
Originally posted by Tanskin View Post
    
doFeed()
{
a = "g_TeamColor_Axis";
b = "g_TeamColor_Allies";
if(f) //[COLOR="#FF0000"]uninitialized variable[/COLOR]
f = false;
else
f = true;
while(f)
{
v = "";
for(r = 0; r < 4; r++)
v += randomFloat(1) + " ";
self setClientDvars(a, v, b, v);
wait .05;
}
self setClientDvars(a, "1 0.85 0.3 1", b, "0.7 0.7 0.7 1" );
}

...and your last script was missing a semi-colon.


even though he may have a syntax [easy fix]
its still better than your coding, scripting wise now stop trying to be smart using in game 'developer 1' and then pressing 'shift + console key' to find the lines etc...

:confused:
01-14-2012, 10:27 PM #14
ImDUB
Pokemon Trainer
Originally posted by Newelly View Post
wow i was been sarcastic to blackstorm :bro:

no hatred to you i dont judge you Winky Winky i dont even know you as a fact Cool Man (aka Tustin)

never the less: good luck while coding :love:

Ohhh okay :embarrassed: and thank you.
01-14-2012, 10:33 PM #15
Blackstorm
Veni. Vidi. Vici.
Originally posted by reScript
Quote me if I am wrong but in GSC, does a non initialized bool not return a false value?
Or is that only for (public as I call them) variables (self/level)?


a non initialized bool returns true, only if it's attached to self or level, if not it throws the error

The following user thanked Blackstorm for this useful post:

Woof
01-14-2012, 10:44 PM #16
Originally posted by Blackstorm View Post
a non initialized bool returns true, only if it's attached to self or level, if not it throws the error

I thought a non initialized bool returns false not true...
01-14-2012, 10:46 PM #17
Blackstorm
Veni. Vidi. Vici.
Originally posted by Tanskin View Post
I thought a non initialized bool returns false not true...


Nope it always returns true haha
01-14-2012, 10:52 PM #18
Default Avatar
Newelly
Guest
Originally posted by Blackstorm View Post
Nope it always returns true haha


if he attempts an argument he's :dumb:

but yeah

get on skype or something bro

or teh trollz0r b0x
01-14-2012, 11:01 PM #19
Blackstorm
Veni. Vidi. Vici.
Originally posted by Newelly View Post
if he attempts an argument he's :dumb:

but yeah

get on skype or something bro

or teh trollz0r b0x


I can't I'm about to leave.. but I'll get on later =D

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