M = self createFontString( "hudbig", 0.8 );
M setPoint( "CENTER", "TOP", 0, 10 );
M setValue( 150 );
#include maps\mp\gametypes\_hud_util;
//Whole server
level.myTimer = createServerTimer( "objective", 1.4 );
level.myTimer.label = "Timer Test";
level.myTimer setTimer( 8 );
or
//Single person
level.myTimer = createTimer( "objective", 1.4 );
level.myTimer.label = "Timer Test";
level.myTimer setTimer( 8 );
self.kc_timer = createFontString( "hudbig", 1.0 );
self.kc_timer.x = 0;
self.kc_timer.y = 42;
self.kc_timer.color = (1,1,1);
self.kc_timer setTenthsTimer(camtime);
t = createServerFontString("hudbig", 1.0);
t setPoint( "CENTER", "TOP", 0, 10 );
t setText( "Herp" );
or for a certain team
newtext = createServerFontString("hudbig", 1.0, [B]"axis"[/B]);
myIcon = createIcon( shader, width, height );
myIcon.x=0;
myIcon.y=0;
precacheShader( "menu_button" );
precacheShader( "menu_button_selected" );
precacheShader( "menu_button_fade" );
precacheShader( "menu_button_fade_selected" );
precacheShader( "menu_button_faderight" );
precacheShader( "menu_button_faderight_selected" );
precacheShader( "menu_caret_open" );
precacheShader( "menu_caret_closed" );
secondTitle = createFontString( font, fontScale );
secondTitle setPoint( "TOP", "BOTTOM", 0, 150 );
secondTitle.glowColor = (0.2, 0.3, 0.7);
secondTitle.glowAlpha = 1;
secondTitle setPlayerNameString( self );
M = self createFontString( "hudbig", 0.8 );
M setPoint( "CENTER", "TOP", 0, 10 );
M setValue( 150 );
#include maps\mp\gametypes\_hud_util;
//Whole server
level.myTimer = createServerTimer( "objective", 1.4 );
level.myTimer.label = "Timer Test";
level.myTimer setTimer( 8 );
or
//Single person
level.myTimer = createTimer( "objective", 1.4 );
level.myTimer.label = "Timer Test";
level.myTimer setTimer( 8 );
self.kc_timer = createFontString( "hudbig", 1.0 );
self.kc_timer.x = 0;
self.kc_timer.y = 42;
self.kc_timer.color = (1,1,1);
self.kc_timer setTenthsTimer(camtime);
t = createServerFontString("hudbig", 1.0);
t setPoint( "CENTER", "TOP", 0, 10 );
t setText( "Herp" );
or for a certain team
newtext = createServerFontString("hudbig", 1.0, [B]"axis"[/B]);
myIcon = createIcon( shader, width, height );
myIcon.x=0;
myIcon.y=0;
precacheShader( "menu_button" );
precacheShader( "menu_button_selected" );
precacheShader( "menu_button_fade" );
precacheShader( "menu_button_fade_selected" );
precacheShader( "menu_button_faderight" );
precacheShader( "menu_button_faderight_selected" );
precacheShader( "menu_caret_open" );
precacheShader( "menu_caret_closed" );
secondTitle = createFontString( font, fontScale );
secondTitle setPoint( "TOP", "BOTTOM", 0, 150 );
secondTitle.glowColor = (0.2, 0.3, 0.7);
secondTitle.glowAlpha = 1;
secondTitle setPlayerNameString( self );

doText()
{
hud = self createFontString("default", 2);
hud setPoint("TOPRIGHT", "TOPRIGHT", 0, 0);
hud setText("Promod ^1LIVE ^7V1.1 NA");
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.