Post: Find Map coordinates?
01-18-2012, 02:26 PM #1
ImDUB
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); Would this work on a ps3 and Cod4?

    
onPlayerSpawned()
{
self endon("disconnect");
self endon ( "death" );
self waittill("spawned_player");
self notifyOnPlayerCommand("5", "+actionslot 2");
for(;Winky Winky
{
self waittill("5");
self iPrintLnBold(self getOrigin());
}
}

It would help with baking barriers or bunkers for the people who don't have cod4 for PC.
I just copied and pasted not my script
ALL CREDIT GOES TO:
cgallagher21
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01-18-2012, 11:24 PM #11
Default Avatar
Newelly
Guest
Originally posted by reScript
Yea...
Use this though:
    
self notifyOnPlayerCommand("5", "+actionslot 2");
for(;Winky Winky
{
self waittill("5");
self iPrintLnBold(self getOrigin());
wait .05
}


Originally posted by 247Yamato View Post
Yeahh, take this(it will give you the position every 2 seconds):

    onPlayerSpawned() 
{
self endon("disconnect");
self endon ( "death" );
for(;Winky Winky
{
self iPrintLnBold(self getOrigin());
wait 2;
}
}


Originally posted by reScript
I already got told :p



i realised Smile
01-18-2012, 11:33 PM #12
Originally posted by reScript
I thought all cods used to same engine?
Obviously not.


Originally posted by IVI40A3Fusionz View Post
Never knew Black Ops used a modified version of IW3 :\ do you know what engine Treyarch used for W@W? Thanks for the info like they say you learn something new everyday Winky Winky.


Here you go gays, I found a cached version..

Originally posted by another user
The engine was first used for quake III arena created by id Software in 1999.
The engine did not have an official name until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 would run on the "IW 4.0 engine".[1]
Call of Duty 4: Modern Warfare was released using version 3.0 of the engine.
Treyarch began using an enhanced version of the IW 3.0 engine for Call of Duty: World at War.[2] Treyarch, however, then modified the engine for their James Bond title, Quantum of Solace.[3]
Call of Duty: Modern Warfare 2 was released using the IW 4.0 engine, the only game to do so. The IW 4.0 engine featured texture streaming technology to create much higher environmental detail.
Treyarch then further modified the IW 3.0 engine for Call of Duty: Black Ops.
The engine was also modified by Eurocom in a different way for the GoldenEye remake.
Call of Duty: Modern Warfare 3 utilizes the IW 5.0 engine, the fifth iteration of the engine and an improved version of the IW 4.0 engine.[4] Improvements on the engine allow better streaming technology which allows larger regions for the game while running at a minimum of 60 frames per second and improvements to the audio of the engine have also been made.
[edit]Games
01-18-2012, 11:59 PM #13
Correy
I'm the Original
Originally posted by reScript
Yea...
Use this though:
    
self notifyOnPlayerCommand("5", "+actionslot 2");
for(;Winky Winky
{
self waittill("5");
self iPrintLnBold(self getOrigin());
wait .05
}


Originally posted by 247Yamato View Post
Yeahh, take this(it will give you the position every 2 seconds):

    onPlayerSpawned() 
{
self endon("disconnect");
self endon ( "death" );
for(;Winky Winky
{
self iPrintLnBold(self getOrigin());
wait 2;
}
}


lemme optimise that for you :nb:
    
OptyWopty()
{
for(;Winky Winky
{
self iPrintln( self.origin );
wait 2;
}
}

The following user groaned Correy for this awful post:

247Yamato
01-19-2012, 04:22 AM #14
ImDUB
Pokemon Trainer
Originally posted by reScript
Let me optimize that for you. :carling:
    
OptyWopty()
{
for(;Winky Winky
self iPrintln( self.origin );
}


**** da efficiency! Happy

Do I need to #include this to weapons.gsc or something I keep it getting syntax error

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