Post: Deathmachines Version : Swordfish (Preview)
01-20-2012, 05:57 PM #1
DlBSY993
There's 0nly 1..
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01-21-2012, 11:32 AM #29
Originally posted by Blackstorm View Post
...
BlackStorm and ReScript, this is your future....

01-21-2012, 12:18 PM #30
Murt
< ^ > < ^ >
Originally posted by x. View Post
at least this is fun. Most stuff on the ps3 is just useless....


yo vader. dud you add me yet? :(

---------- Post added at 07:18 AM ---------- Previous post was at 07:17 AM ----------

Originally posted by DlBSY993 View Post

Deathmachines Version :
Swordfish

The reason im not releasing yet is because there is some small bugs and i still may add a few things .. but i thought i would show you a little preview of it anyway Smile

UPDATE RELEASED You must login or register to view this content.




doDeathMachine()
{
self endon( "disconnect" );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "^2Deathmachines", "^0dibsy993" );
self allowADS(false);
self setClientDvar("perk_weapSpreadMultiplier", 0.20);
self setClientDvar("perk_weapRateMultiplier", 0.001);
self giveWeapon( "saw_acog_mp", 4);
self giveWeapon( "rpd_grip_mp", 4);
self giveWeapon( "m60e4_grip_mp", 4);
self switchToWeapon( "rpd_grip_mp", 4);
self playsound("mp_ingame_summary");
for(;Winky Winky
{
weap = self GetCurrentWeapon();
self setWeaponAmmoClip(weap, 150);
wait 0.2;
}
}



Credits to .choco who released the first deeathmachine code which ive edited and made my own Smile


dibsy can i add you and play together? i have daftvader patch on :^^
01-21-2012, 12:22 PM #31
DlBSY993
There's 0nly 1..
Originally posted by Murt View Post
yo vader. dud you add me yet? :(

---------- Post added at 07:18 AM ---------- Previous post was at 07:17 AM ----------



dibsy can i add you and play together? i have daftvader patch on :^^


i suppose :P dibsy993
01-21-2012, 12:23 PM #32
Murt
< ^ > < ^ >
Originally posted by DlBSY993 View Post
i suppose :P dibsy993


cheers iill add you after i data transfer the update ^^ good job on ur script

The following user thanked Murt for this useful post:

DlBSY993
01-23-2012, 04:02 AM #33
z AppLe o
Do a barrel roll!
this was pretty fun
01-24-2012, 01:11 AM #34
/RunDos/
Prime Rib
Originally posted by DlBSY993 View Post
isn't everything on ps3 Fun and useless these days....

very true aha

---------- Post added at 01:11 AM ---------- Previous post was at 01:11 AM ----------

looks fun thanks
01-24-2012, 12:52 PM #35
Correy
I'm the Original
Originally posted by DlBSY993 View Post

Deathmachines Version :
Swordfish

The reason im not releasing yet is because there is some small bugs and i still may add a few things .. but i thought i would show you a little preview of it anyway Smile

UPDATE RELEASED You must login or register to view this content.




doDeathMachine()
{
self endon( "disconnect" );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "^2Deathmachines", "^0dibsy993" );
self allowADS(false);
self setClientDvar("perk_weapSpreadMultiplier", 0.20);
self setClientDvar("perk_weapRateMultiplier", 0.001);
self giveWeapon( "saw_acog_mp", 4);
self giveWeapon( "rpd_grip_mp", 4);
self giveWeapon( "m60e4_grip_mp", 4);
self switchToWeapon( "rpd_grip_mp", 4);
self playsound("mp_ingame_summary");
for(;Winky Winky
{
weap = self GetCurrentWeapon();
self setWeaponAmmoClip(weap, 150);
wait 0.2;
}
}



Credits to .choco who released the first deeathmachine code which ive edited and made my own Smile


DisbyPR3vi3W993 :carling:

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