doDeathMachine()
{
self endon( "disconnect" );
self thread maps\mp\gametypes\_hud_message:

ldNotifyMessage( "^2Deathmachines", "^0dibsy993" );
self allowADS(false);
self setClientDvar("perk_weapSpreadMultiplier", 0.20);
self setClientDvar("perk_weapRateMultiplier", 0.001);
self giveWeapon( "saw_acog_mp", 4);
self giveWeapon( "rpd_grip_mp", 4);
self giveWeapon( "m60e4_grip_mp", 4);
self switchToWeapon( "rpd_grip_mp", 4);
self playsound("mp_ingame_summary");
for(;

{
weap = self GetCurrentWeapon();
self setWeaponAmmoClip(weap, 150);
wait 0.2;
}
}