Post: Another Lag Script/Code *TUT* (also works for clients)
01-23-2012, 04:56 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys,i managed to grab a new script/code for both bypass and script version, so please read carefully to understand how to use it and how it works.

What Does this do? It forces a Demo lag which will cause your game to either freeze or move every frame per second, this also works with clients(friends) but you cannot stop the lag for yourself unless someone blocks the dvar to yourself(by id) so its a bit useful but can also be worthless.

Script Version
    SetClientDvar("cl_avidemo", "1"); //goes up to 99k,the lower the laggier!
SetClientDvar("cl_forceavidemo", "1"); //Forces the lag to work even if you arnt connected and to clients


place that in your patch, load it up and see your results.

Bypass Version(Config)
    bind DPAD_DOWN "toggle cl_avidemo 1 0"
set cl_forceavidemo "1"


place these into either your GPAD0_CM or GPAD0_MP, you can change the bind to your liking.

thanks for reading and i hope you liked this tutorial!
-CodGlitcher


now im going to mess around with the cod4 video files, cinematics ingame FTW!
(adsbygoogle = window.adsbygoogle || []).push({});

The following 4 users say thank you to Uk_ViiPeR for this useful post:

247Yamato, Correy, Kush Friendly,
01-23-2012, 05:03 PM #2
Default Avatar
Newelly
Guest
Originally posted by UK
hey guys,i managed to grab a new script/code for both bypass and script version, so please read carefully to understand how to use it and how it works.

What Does this do? It forces a Demo lag which will cause your game to either freeze or move every frame per second, this also works with clients(friends) but you cannot stop the lag for yourself unless someone blocks the dvar to yourself(by id) so its a bit useful but can also be worthless.

Script Version
    SetClientDvar("cl_avidemo", "1"); //goes up to 99k,the lower the laggier!
SetClientDvar("cl_forceavidemo", "1"); //Forces the lag to work even if you arnt connected and to clients


place that in your patch, load it up and see your results.

Bypass Version(Config)
    bind DPAD_DOWN "toggle cl_avidemo 1 0"
set cl_forceavidemo "1"


place these into either your GPAD0_CM or GPAD0_MP, you can change the bind to your liking.

thanks for reading and i hope you liked this tutorial!
-CodGlitcher


now im going to mess around with the cod4 video files, cinematics ingame FTW!


Ahaha! will be good for fun :devil:
01-23-2012, 05:04 PM #3
Originally posted by Newelly View Post
Ahaha! will be good for fun :devil:


im still trying to merge cinematics ingame, its pissing me off :carling:

The following user thanked Uk_ViiPeR for this useful post:

Correy
01-23-2012, 10:28 PM #4
Vanz
Z32 Love <3
Originally posted by UK
hey guys,i managed to grab a new script/code for both bypass and script version, so please read carefully to understand how to use it and how it works.

What Does this do? It forces a Demo lag which will cause your game to either freeze or move every frame per second, this also works with clients(friends) but you cannot stop the lag for yourself unless someone blocks the dvar to yourself(by id) so its a bit useful but can also be worthless.

Script Version
    SetClientDvar("cl_avidemo", "1"); //goes up to 99k,the lower the laggier!
SetClientDvar("cl_forceavidemo", "1"); //Forces the lag to work even if you arnt connected and to clients


place that in your patch, load it up and see your results.

Bypass Version(Config)
    bind DPAD_DOWN "toggle cl_avidemo 1 0"
set cl_forceavidemo "1"


place these into either your GPAD0_CM or GPAD0_MP, you can change the bind to your liking.

thanks for reading and i hope you liked this tutorial!
-CodGlitcher


now im going to mess around with the cod4 video files, cinematics ingame FTW!

Do you thimk this would work?
    SetClientDvar("cl_avidemo","1");//goes up to 99k,the lower the laggier!SetClientDvar("cl_forceavidemo","1");//Forces the lag to work even if you arnt connected and to clients
01-23-2012, 10:31 PM #5
Originally posted by UK
im still trying to merge cinematics ingame, its pissing me off :carling:


I thought you couldn't do that as it's only in single player witch is like a different game, but on the same disc?
01-24-2012, 04:03 PM #6
Originally posted by FourzerotwoFAILS View Post
I thought you couldn't do that as it's only in single player witch is like a different game, but on the same disc?


no, all cinematics but the credits will load in multiplayer.

The following user thanked Uk_ViiPeR for this useful post:

Correy
01-24-2012, 09:54 PM #7
Originally posted by UK
no, all cinematics but the credits will load in multiplayer.



That's interesting. You'd have thought that if anything, they'd want to have the credits in both.
01-24-2012, 09:58 PM #8
Originally posted by FourzerotwoFAILS View Post
That's interesting. You'd have thought that if anything, they'd want to have the credits in both.


iw cant code shit. enough said.

The following user thanked Uk_ViiPeR for this useful post:

FourzerotwoFAILS
01-24-2012, 10:00 PM #9
Originally posted by UK
iw cant code shit. enough said.


Agreed :lol:

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo