Post: Stuz Tutorial working HACKS!!!!
07-24-2008, 09:54 PM #1
Ronye West
Anti-HSx9
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Originally posted by gops10 View Post
HERE IS THE TUT BUT IT ONLY WORKS FOR ETHERNET NOT WIRELESS SOZ

You Need:
Colasoft Packet Builder (CPB)
Wireshark

1.Start up your ps3 and log on to your username.
2.Set up your ps3 so it connects to your Ethernet adapter with ICS
3.Sign in to PSN but don't click on the game..just stay on the XMB until you are signed in and all your contacts have appeared.
3.Using Wireshark start capturing on your Ethernet adapter. Once the capture has started Run COD4, go into a game and play that match, when it ends and your back to your party on your own stop te capture dont stop it until it looks like no more packets are being captured in Wireshark. Stop the capture and save your capture as test.cap (make sure its .cap).
4.Once thats done quit the game so you are back to the XMB.
5.Delete the game patch in the "Game Data" folder.
6.Copy your hacked gamesave to the ps3
7.Go back to your laptop/pc and open up test.cap in Colasoft Packet Builder.
8.Click on the Send All button located in the toolbar.

Follow this carefully

#Tick "Burst Mode"
#Tick "Loop Sending"
#Reduce the loops from 1 to 0 for infinate loop
#Set Delay Between Loops to the number of packets you have captured
So if you have captured 411 packets then it should be set to 411 milliseconds (see problems at bottom) The lower the number the higher the chances
#Make sure you are still signed in, if not sign in before running the game again.
#Click on "Start" in Colasoft PB IMMEDIATLY. Now run the game. This should bypass the "Patch update Request" message after the Call of Duty Logo dissapears.Dont panic if the logo takes longer than usual to disappear, but if its there for more than 2 minutes restart the ps3 by the console and not the controller (Make those adjustments to the Delay Between Loops value in CPB). Run the whole game through to Multiplayer>Play Online and with luck you should be able to join in an online match with the hacks..here comes the down side..

Problems:
Its a 50/50 battle between not flooding the ps3 with packets causing the connection to fail resulting in you having to sign in again. Colasoft not sending the right packet quickly enough resulting in the update request message appearing. Press the PS button on the controller, Quit Game and start again but always make sure you are signed in. You will just need to mess around with the "Delay Between Loops" value until you get it right. If you do you will have a few mins online playtime with the hacks working.

WARNING: Don't set the Delay between loops too low like "0" for example. It will crash your ps3 and you will have to restart it using the power off button on the ps3 and not the controller. And no, it doesnt damage it

IW's packets must be marked with the update signature requesting something from the patch file (could be a patch Id number or something). There will always be new packets requesting it and if it doesnt find it you will be disconnected (this could be on ALL packets im not sure). I don't think there is a way around this but you could try capturing packets from a few games or something then doing it again. If you find a way of it working and its stable then let us know Razz

The Delay Between Loops instruction I gave you is what worked best for me but it doesn't matter what value it is aslong as its roughly between the 50-50 problem above lol. Just mess around with it and see what you can find. It took me so many attempts to get it right so it isn't a decent method but it could be beneficial to look into it and you never know it could be the begining of something.

If you can play with it online longer than 3-7 minutes let me know what you did. Or even better if you can get it to work permanantly Cool It could just be that Delay between packets value worth changing. If first you do not succeed, try, try, try again lol. If you can get past part 1 of 2 (bypassing the patch update request and you are still connected to PSN) then thats a start. Part 2 of 2 (joining in a game) is dogdey I must admit..If there is software out there to send packets as they are requested, replacing the packets that should be sent. Then it will be easy to do.

THANKS and ENJOY LADS

Remember to give credit to ME (gops10) ans stu



Well in boyz lol

Ps. dont give credit to its all stu
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08-20-2008, 02:50 AM #65
lol sounds awsome but i aint tryin it
08-20-2008, 07:13 PM #66
Gonna try this out on later, thanks alot, this should be recognised.
08-21-2008, 04:01 PM #67
Originally posted by TaCtiCal
Gonna try this out on later, thanks alot, this should be recognised.


Yeah, so far so good. Method, Effort 100% Reliability 40% Stress Factor 324tpm
(Tantrums Per Minute) Happy But no, this is what works so far.
08-21-2008, 08:05 PM #68
boardman
Save Point
hey is there a video of this working id like to see one
08-22-2008, 08:44 PM #69
JABZ13
Samurai Poster
Humm intresting but is it worth it?
08-22-2008, 10:04 PM #70
Kirizmaxx
Don't Fear the Repear
hard to do i've tried many times and will keep trying i can get like all the way to join a game but then i lose connection im gonna have to try some stuff and hopefully sumtime ill get it to work

and if u think this is complete bs i have it on video
08-22-2008, 10:40 PM #71
Yeah it really is not easy to Join a match because its connecting 100% with the server, exchanging information about the Match rules, who has priority to join and stuff like that. That's the hardest part for us but it can be done. I did it because me and Stu worked together on one ps3 (his) and only injecting the TCP packets that was captured previously.

Private Matches however are very easy to get into and Stu invited me into it but then he got disconnected a minute after we got a few kills in. "Is this really worth it" No but it can be if someone can find something to perfect his method. "This method gets the cheats working online?" Indeed. "Without disconnections?" No. "Then what is the point in this being here?" Because it does work and people are still asking for online hacks that won't be given away without noticing that Stuz method is the only working method "Available".

If he found a 100% working method I'm sure he will share it but if he thinks it will cause trouble I think he will only share by PM to "everyone" and not by thread to slow down the spread so the majority of you can get a chance with them without being faced with worrying about the patching shit. Oh and Stu doesn't use hacks online even if he got the disconnections at bay, it's not him, he is just in it for the interest and most people including him didn't get a chance to mess around with them online before they got patched so it really is just a "Game".

This is purely here to be tested and to be clear that this is the only method available on these forums that works at this moment in time. Nobody will give away a 100% working method because they are scared of it getting patched due to Leechers over-using the method. I mentioned a lot about this whole patching thing in another thread but basically it is extreamly hard to patch this kind of method (using packet injection) full stop.

For the moment that is all I have to say, pm me if you would like some more assistance.
09-05-2008, 12:29 AM #72
in the the tutorial stu says he got 411 packets but when i treid this i had something like 2387 :S am i doin something wrong or doesnt that matter? the furthest i have been able to get is to the main menu ( single player ) before it disconnects me from psn
09-05-2008, 09:05 AM #73
Thats from the beginning to when you are in the lobby for a few seconds without the "Downloading Game Settings". In one match you will expect packets ranging from 2400-2900 roughly. That was Stuz second attempt to capture all packets from everything in game and back to the lobby, it's not difficult. By capturing 411 packets you will happily be able to sit in the lobby or join a private match but to get into a team online game you have to capture packets from within those games. The number of packets captured will be different for everyone trying this.

Edit: He also said to capture only TCP as this has worked best for him.

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