(adsbygoogle = window.adsbygoogle || []).push({});hey guys,ive been messing around with the developer commands and I found a lot of interesting things, so enjoy and hope these are quite useful for you.
1. How they take a screenshot of the MiniMap
A. type in developer 1, developer_script 1 and load up any map through devmap
B. Open up the console again and type in this: scr_minimap_height and add a high or low value, you should get somthing like this: You must login or register to view this content.
2. Blurred Background
A. do step A from #1 again
B. open up the console and type in this: scr_fog_blue 1 and scr_fog_exp_halfplane 0.1, this should look like this: You must login or register to view this content.
to change the colour, use these values for scr_fog_blue:
green/brown = 0.1
blue = 1
Stuff needed to be tested:
- scr_set_level 64, ive researched into the max level for cod4 and it was originally 64, min was 54.
- scr_x_kills_y ? hud?
more will be updated soon, i credit the original founders of this if there is any.
hey guys,ive been messing around with the developer commands and I found a lot of interesting things, so enjoy and hope these are quite useful for you.
1. How they take a screenshot of the MiniMap
A. type in developer 1, developer_script 1 and load up any map through devmap
B. Open up the console again and type in this: scr_minimap_height and add a high or low value, you should get somthing like this: You must login or register to view this content.
2. Blurred Background
A. do step A from #1 again
B. open up the console and type in this: scr_fog_blue 1 and scr_fog_exp_halfplane 0.1, this should look like this: You must login or register to view this content.
to change the colour, use these values for scr_fog_blue:
green/brown = 0.1
blue = 1
Stuff needed to be tested:
- scr_set_level 64, ive researched into the max level for cod4 and it was originally 64, min was 54.
- scr_x_kills_y ? hud?
more will be updated soon, i credit the original founders of this if there is any.