Post: DIBSY993 Patch Gameplay and Nuke RPG (RELEASE)
02-04-2012, 06:02 PM #1
DlBSY993
There's 0nly 1..
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02-04-2012, 07:30 PM #2
Correy
I'm the Original
Originally posted by DlBSY993 View Post
So Remember the Nuke At4 from mw2 .. why not bring it back ...

HERE's A NUKE RPG FOR COD4 ! Smile

Credits to x_DaftViagra_x Happy
For releasing his nuke which i used some of his code.. which works really well.
So enough Jibba Jabbing here's a preview of my new patch and the RPG Nuke ..
also Credits to whoever first thought of the AT4 Nuke ! Think its was TheUnkn0wn , if not let me know who Smile



OMG IT'S MW3 .... Oh no wait . Happy



Code here ... it's not pretty.!

DibzRPGNuke()
{
self GiveWeapon( "rpg_mp" );
self switchToWeapon( "rpg_mp" );
self waittill ("weapon_fired");
wait 2;
visionSetNaked( "cargoship_blast", 4 );
setdvar("timescale",0.3);
self playSound( "artillery_impact" );
Earthquake( 0.4, 4, self.origin, 100 );
wait 0.4;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 10000000, 10000000, self );
Earthquake( 0.4, 4, self.origin, 100 );
self playsound("mp_last_stand");
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "^0Theres 0nly 0ne......" );
wait 5;
Earthquake( 0.4, 4, self.origin, 100 );
setdvar("timescale",0.Cool Man (aka Tustin);
Earthquake( 0.4, 4, self.origin, 100 );
wait 2;
wait 0.4;
Earthquake( 0.4, 4, self.origin, 100 );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
wait 2;
self setClientDvar("r_colorMap", "1");
self setClientDvar("r_lightTweakSunLight", "0.1");
self setClientDvar("r_lightTweakSunColor", "0.1 0.1");
wait 0.01;
self setclientdvar("timescale", "1");
wait 4;
VisionSetNaked("default",5);
}


remove the wait, it never had one in the old mw2 one :p.. its like the nuke was the bullet
02-04-2012, 07:34 PM #3
DlBSY993
There's 0nly 1..
Originally posted by Correy View Post
remove the wait, it never had one in the old mw2 one :p.. its like the nuke was the bullet


You do your version matey ill add it into the thread.. i've added the wait only because i like having it slow mo for a bit Happy it's fun. Feel free to optimize Happy

EDIT: I just see what you meant .. you mean on the fire of thr weapon? Ill change it to 1 second but then it has time to explode the Shell (it looks like the nuke goes of when the shell does) Winky Winky

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