Earthquake_Run()
{
self endon("end_earthquake");
self endon("team_change");
self endon("death");
self endon("disconnect");
self SetMoveSpeedScale( 0.8 );
origin = self.origin;
while(1)
{
if(origin != self.origin && self IsOnGround()) //we are on the move AND on the ground (not jumping forward etc)
{
Earthquake( 0.1, Distance2D(origin,self.origin) * 0.01 , self.origin, 100 );
wait (Distance2D(origin,self.origin) * 0.01);
}
origin = self.origin;
wait .001;
}
}

Why dont you let people volunteer for the coding and tell them to post it once done and see who compiles it the best once all is posted.. It will be good to have a little fun besides the scenes being quite lately :/ HOWEVER i will go to work on the dingy grudgy enviroment and effects
ill post when done bro
NICE JOB ! and good idea!
night_fog()
{
if(getDvarInt("scr_night"))
{
if(getDvar("scr_night_darkness") == "0")
thread light_fog();
if(getDvar("scr_night_darkness") == "1")
thread med_fog();
if(getDvar("scr_night_darkness") == "2")
thread heavy_fog();
}
else if(!getDvarInt("scr_night"))
thread no_fog();
}
light_fog()
{
// Light fog
setExpFog(300, 1000, 0, 0, 0, 2.5);
}
med_fog()
{
// Medium fog
setExpFog(150, 500, 0, 0, 0, 2.5);
}
heavy_fog()
{
// Heavy fog
setExpFog(50, 150, 0, 0, 0, 2.5);
}
no_fog()
{
// Attempt at daytime fog
setExpFog(10000, 50000, 0, 0, 0, 2.5);
}
night_fog()
{
if(getDvarInt("scr_night"))
{
if(getDvar("scr_night_darkness") == "0")
thread light_fog();
if(getDvar("scr_night_darkness") == "1")
thread med_fog();
if(getDvar("scr_night_darkness") == "2")
thread heavy_fog();
}
else if(!getDvarInt("scr_night"))
thread no_fog();
}
light_fog()
{
// Light fog
setExpFog(300, 1000, 0, 0, 0, 2.5);
}
med_fog()
{
// Medium fog
setExpFog(150, 500, 0, 0, 0, 2.5);
}
heavy_fog()
{
// Heavy fog
setExpFog(50, 150, 0, 0, 0, 2.5);
}
no_fog()
{
// Attempt at daytime fog
setExpFog(10000, 50000, 0, 0, 0, 2.5);
}

Copyright © 2026, NextGenUpdate.
All Rights Reserved.