Post: F.E.A.R For CoD4 [info,ideas & theorys]
02-05-2012, 06:38 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys, yesterday i was playing a bit of F.E.A.R 3 with OnLive Free trial and i was thinking, we should make a scary gametype for CoD4, so it hit me with a bang, i started to think of some vision techniques and some effects to tag to the enemy origin, and thought this is going to work out successfully, and ive started to write up a few scripts today.

Heres the plan, we stick AI (or real players) at random to the other team (like hawkins auto team change). heres a few ideas ive got for each type of beast.

ALMA(the mother) - then we tag them to the survivors with a trigger, this will cause debris to fly around and the player will have a blurred field around them to make it look really cool, flickering invisible on and off or become visible when she approaches the survivor(which will make people jump). when she approaches a survivor the floor will vibrate in footstep motion (using the earthquake script) which will build up a dramatic atmosphere.

Hunters(The Infected) - these will be either fast or flickering invisible, these are the beasts who hunt you down at high speeds and can jump at you from any point of the map, who knows? it could be above you!

Survivors (the humans) - well, everyone knows what survivors do, they stay alive, but this time all you have is a pistol,knife and a touch to fight your way through these endless rounds!

Map Effects - at certain parts of the map (or certain times ingame) you will experience flash-backs or dramatic effects, this can be a problem for you, the hunters can still get you, alma will seek you but will not harm you! The map will also be very dark, so i would advise you to use your torch!

Have YOU got any ideas or effects you would like to see in this gamemode? quote or PM me with your ideas!

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OFFTOPIC: the gamemodes Realism and Z-HaVoC are allmost finished, adding the finishing touches and it should be ready soon!
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The following 6 users say thank you to Uk_ViiPeR for this useful post:

247Yamato, DlBSY993, Kandy-MAN, Karoolus, Neff, Vampytwistッ
02-05-2012, 10:48 PM #11
I could make alma.

want me to run a code now?
02-06-2012, 08:38 AM #12
Originally posted by Karoolus View Post
for the earthquake thing:

    Earthquake_Run()
{
self endon("end_earthquake");
self endon("team_change");
self endon("death");
self endon("disconnect");
self SetMoveSpeedScale( 0.8 );
origin = self.origin;
while(1)
{
if(origin != self.origin && self IsOnGround()) //we are on the move AND on the ground (not jumping forward etc)
{
Earthquake( 0.1, Distance2D(origin,self.origin) * 0.01 , self.origin, 100 );
wait (Distance2D(origin,self.origin) * 0.01);
}
origin = self.origin;
wait .001;
}
}


i'm pretty sure you understand what it does when you read the code Winky Winky



btw, could you explain what you mean with those FLASHBACKS ?


the flashback with either display a past life effect (nuclear map or somthing) or it will teleport you to a secret room and you have to follow the instructions to leave that room.

---------- Post added at 08:36 AM ---------- Previous post was at 08:33 AM ----------

Originally posted by SatanicHispanic View Post
I could make alma.

want me to run a code now?


sure,just remember, she doesnt run,she only damages the players but doesnt kill them, its to keep the players away from her.

---------- Post added at 08:38 AM ---------- Previous post was at 08:36 AM ----------

Originally posted by DlBSY993 View Post
I have a idea Smile Why dont you let people volunteer for the coding and tell them to post it once done and see who compiles it the best once all is posted.. It will be good to have a little fun besides the scenes being quite lately :/ HOWEVER i will go to work on the dingy grudgy enviroment and effects Smile ill post when done bro Winky Winky NICE JOB ! and good idea!


Originally posted by meToKaroolus
ye, we will need all the help we can get, the whole cod4 comminuty should get invloved in this, make this gamemode realistic, the next generation of gaming!


and yes,i will also experiment with the darkness effects and maybe work with the torch and a few other effects.
02-06-2012, 06:53 PM #13
Karoolus
I'm the W@W Menu Guy !
Originally posted by ViiPeR View Post
the flashback with either display a past life effect (nuclear map or somthing) or it will teleport you to a secret room and you have to follow the instructions to leave that room.


and yes,i will also experiment with the darkness effects and maybe work with the torch and a few other effects.


darkness, maybe this helps:

    night_fog()
{
if(getDvarInt("scr_night"))
{
if(getDvar("scr_night_darkness") == "0")
thread light_fog();
if(getDvar("scr_night_darkness") == "1")
thread med_fog();
if(getDvar("scr_night_darkness") == "2")
thread heavy_fog();
}
else if(!getDvarInt("scr_night"))
thread no_fog();
}

light_fog()
{
// Light fog
setExpFog(300, 1000, 0, 0, 0, 2.5);
}

med_fog()
{
// Medium fog
setExpFog(150, 500, 0, 0, 0, 2.5);
}

heavy_fog()
{
// Heavy fog
setExpFog(50, 150, 0, 0, 0, 2.5);
}

no_fog()
{
// Attempt at daytime fog
setExpFog(10000, 50000, 0, 0, 0, 2.5);
}


found this in a pc mod, some of them look pretty nice (dark fog combined with filmtweaks should make it look spectacular!)






if you look at the HEAVY FOG, that combined with some nice visions (just use dvars & filmtweaks) would look really nice, no ?

The following user thanked Karoolus for this useful post:

DlBSY993
02-06-2012, 07:38 PM #14
Originally posted by Karoolus View Post
darkness, maybe this helps:

    night_fog()
{
if(getDvarInt("scr_night"))
{
if(getDvar("scr_night_darkness") == "0")
thread light_fog();
if(getDvar("scr_night_darkness") == "1")
thread med_fog();
if(getDvar("scr_night_darkness") == "2")
thread heavy_fog();
}
else if(!getDvarInt("scr_night"))
thread no_fog();
}

light_fog()
{
// Light fog
setExpFog(300, 1000, 0, 0, 0, 2.5);
}

med_fog()
{
// Medium fog
setExpFog(150, 500, 0, 0, 0, 2.5);
}

heavy_fog()
{
// Heavy fog
setExpFog(50, 150, 0, 0, 0, 2.5);
}

no_fog()
{
// Attempt at daytime fog
setExpFog(10000, 50000, 0, 0, 0, 2.5);
}


found this in a pc mod, some of them look pretty nice (dark fog combined with filmtweaks should make it look spectacular!)






if you look at the HEAVY FOG, that combined with some nice visions (just use dvars & filmtweaks) would look really nice, no ?


ye, thats allright, we just need to make a torch now Smile
02-06-2012, 07:47 PM #15
Karoolus
I'm the W@W Menu Guy !
Originally posted by ViiPeR View Post
ye, thats allright, we just need to make a torch now Smile


working on it Winky Winky
02-06-2012, 07:54 PM #16
Originally posted by Karoolus View Post
working on it Winky Winky


lol,why you beating me to everything! lol :p
02-06-2012, 08:19 PM #17
247Yamato
< ^ > < ^ >
Originally posted by ViiPeR View Post
ye, thats allright, we just need to make a torch now Smile


I made one for mw2, but I think that the FX I used doesnt exist on cod4, is "misc/fluorescent_spotlight". I made it by linking a model( a lantern) to player weapon tag and playing the FX on it.

EDIT: Torch....... I confused torch with lantern, :p , torch is even easier, just play a fire effect in your tag_weapon_left origin(more or less)
02-06-2012, 08:31 PM #18
Karoolus
I'm the W@W Menu Guy !
Originally posted by ViiPeR View Post
lol,why you beating me to everything! lol :p


lol you can make a torch, i'm working on getting some good visions Winky Winky

---------- Post added at 09:31 PM ---------- Previous post was at 09:29 PM ----------

Originally posted by 247Yamato View Post
I made one for mw2, but I think that the FX I used doesnt exist on cod4, is "misc/fluorescent_spotlight". I made it by linking a model( a lantern) to player weapon tag and playing the FX on it.

EDIT: Torch....... I confused torch with lantern, :p , torch is even easier, just play a fire effect in your tag_weapon_left origin(more or less)


feel free to show us Winky Winky
02-06-2012, 08:41 PM #19
Originally posted by Karoolus View Post
lol you can make a torch, i'm working on getting some good visions Winky Winky

---------- Post added at 09:31 PM ---------- Previous post was at 09:29 PM ----------




feel free to show us Winky Winky
edit: nevermind. I just watched the video you posted.. same effec t..

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