
self magicBullet("projectile_cbu97_clusterbomb",(15000,0,2500),(0,0,0),self);
magicBullet(bullet,start,end,owner)
{
level.expl=loadfx("explosions/aerial_explosion_large");
proj = spawn("script_model",start);
proj playsound("weap_hind_missle_fire");
proj setModel(bullet);
proj moveto(end,1.5);
wait 1.5;
Playfx(level.expl,end );
radiusdamage(end , 1000, 1500, 1000, owner);
}

self magicBullet("projectile_cbu97_clusterbomb",(15000,0,2500),(0,0,0),self);
magicBullet(bullet,start,end,owner)
{
level.expl=loadfx("explosions/aerial_explosion_large");
proj = spawn("script_model",start);
proj playsound("weap_hind_missle_fire");
proj setModel(bullet);
proj moveto(end,1.5);
wait 1.5;
Playfx(level.expl,end );
radiusdamage(end , 1000, 1500, 1000, owner);
}

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