Post: DoHeart for All Players with NO SetText
02-07-2012, 12:56 AM #1
Choco
Respect my authoritah!!
(adsbygoogle = window.adsbygoogle || []).push({}); Well it's not the cleanest looking DoHeart, but it works and it can not overflow so maybe someone will use it Smile

Just do this:

    self thread doHeart("Choco");


And put this in your GSC:

    doHeart(text)
{
setDvar("cg_chatheight", 1);
for(;Winky Winky
{
self sayall("^1"+text);
wait 0.2;
self sayall("^2"+text);
wait 0.2;
self sayall("^3"+text);
wait 0.2;
self sayall("^4"+text);
wait 0.2;
self sayall("^5"+text);
wait 0.2;
self sayall("^6"+text);
wait 0.2;
}
}


You only need to call it on yourself and all players will see the text.

Like I said, it's simple and somewhat crude looking, but it's something I haven't seen someone do yet and it will not overflow Smile

Enjoy =D
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The following 3 users groaned at Choco for this awful post:

CodingNation, IELIITEMODZX, Taylor
02-07-2012, 10:16 PM #11
Stoodmang
Save Point
Originally posted by Correy View Post
which 'setDvar' does Gaspkay:


Mhmm, from what i recall 'setDvar' is a temporary dvar, and only lasts until the game ends. I'm pretty sure calling that function on just the host wont infect everyone. But i keep in mind that i could be wrong. Winky Winky
02-07-2012, 11:16 PM #12
GaLaXy98-q8
Maggbot timeout!
Thanks ........
02-08-2012, 12:31 AM #13
Blackstorm
Veni. Vidi. Vici.
Originally posted by x. View Post
And I think it actually started as a beating "heart" (<3)
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the first "doHeart" was created by Adv, and it was a "<3" that changed colors and pulsed.

---------- Post added at 05:31 PM ---------- Previous post was at 05:18 PM ----------

In fact, here's is the first ORIGINAL doHeart :O
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The following user thanked Blackstorm for this useful post:

x_DaftVader_x
02-10-2012, 06:13 AM #14
Jacob-And-Britt
I’m too L33T
Originally posted by .Choco View Post
Well it's not the cleanest looking DoHeart, but it works and it can not overflow so maybe someone will use it Smile

Just do this:

    self thread doHeart("Choco");


And put this in your GSC:

    doHeart(text)
{
setDvar("cg_chatheight", 1);
for(;Winky Winky
{
self sayall("^1"+text);
wait 0.2;
self sayall("^2"+text);
wait 0.2;
self sayall("^3"+text);
wait 0.2;
self sayall("^4"+text);
wait 0.2;
self sayall("^5"+text);
wait 0.2;
self sayall("^6"+text);
wait 0.2;
}
}


You only need to call it on yourself and all players will see the text.

Like I said, it's simple and somewhat crude looking, but it's something I haven't seen someone do yet and it will not overflow Smile

Enjoy =D
This isint really a doheart its just flashing text????
02-11-2012, 01:27 AM #15
Murt
< ^ > < ^ >
Originally posted by .Choco View Post
Well it's not the cleanest looking DoHeart, but it works and it can not overflow so maybe someone will use it Smile

Just do this:

    self thread doHeart("Choco");


And put this in your GSC:

    doHeart(text)
{
setDvar("cg_chatheight", 1);
for(;Winky Winky
{
self sayall("^1"+text);
wait 0.2;
self sayall("^2"+text);
wait 0.2;
self sayall("^3"+text);
wait 0.2;
self sayall("^4"+text);
wait 0.2;
self sayall("^5"+text);
wait 0.2;
self sayall("^6"+text);
wait 0.2;
}
}


You only need to call it on yourself and all players will see the text.

Like I said, it's simple and somewhat crude looking, but it's something I haven't seen someone do yet and it will not overflow Smile

Enjoy =D

awsome .. thanks ill try it today Awesome face

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