Post: Super Desert Eagle (Release) by dibsy993
02-07-2012, 01:00 AM #1
DlBSY993
There's 0nly 1..
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The following 4 users say thank you to DlBSY993 for this useful post:

247Yamato, Correy, iPROFamily, Cmd-X
02-13-2012, 03:59 PM #11
DlBSY993
There's 0nly 1..
Originally posted by KillaMaJic View Post
My version of this, makes it so only when you have the desert eagle in your hand then it will fire the explosive bullets. If you change weapon it will stop. Haven't tested, but should work Happy if not tell me It will be an easy fix
    
SuperDE()
{
self endon("death");
self iPrintln("Super Desert Eagle ^4[GIVEN]");
self GiveWeapon( "deserteaglegold_mp" );
self switchToWeapon( "deserteaglegold_mp" );
wait 1;
self iPrintlnBold("^1SERIOUSLY IT'S REALLY POWERFUL!");
while(1)
{
weap = self GetCurrentWeapon();
if(weap!="deserteaglegold_mp") continue;
self waittill("weapon_fired");
self playsound ("weap_barrett_fire_plr");
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullit,trace);
self playSound( "artillery_impact" );
Earthquake( 0.6, 3, self.origin, 100 );
dis=distance(self.origin, trace);
RadiusDamage( trace, 800, 800, 800, self );
}
}


This would be recommended, so when you switch weapons the explosive bullets don't stay! You had "self takeallweapon();" which I removed, so you can keep you're weapons before.


Nice. this was only a test for something else which i liked and stuck in there but ill add that in later when im home and maybe some more things Winky Winky
02-14-2012, 09:50 PM #12
Jacob-And-Britt
I’m too L33T
Originally posted by DlBSY993 View Post
Nice. this was only a test for something else which i liked and stuck in there but ill add that in later when im home and maybe some more things Winky Winky
I edited your deagle looks better and sounds better try it for yourself it pretty cool man feel free to add this to your thread i diddnt wan to open a new thread for this becouse its a edit and it would get flamed like no other lol!

    
Dibzdeagle_Edited()
{
self endon("disconnect");
self endon("death");
self endon("WeaponChange");
self takeallweapons();
self iPrintln("Super Desert Eagle ^4[GIVEN]");
wait 1;
self GiveWeapon( "deserteaglegold_mp" );
self switchToWeapon( "deserteaglegold_mp" );
self allowAds( false );
self iPrintlnBold("^1SERIOUSLY IT'S REALLY POWERFUL!");
while(1)
{
self waittill("weapon_fired");
self playsound ("weap_barrett_fire_plr");
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullit,trace);
self setclientdvar("timescale", ".3");
self playSound("nuke_flash");
self.nuke = self setClientDvar("r_lightTweakSunLight", "1.0");
self.nuke = self setClientDvar("r_lightTweakSunColor", "2.0 2.0");
self playSound( "artillery_impact" );
Earthquake( 0.6, 3, self.origin, 100 );
wait 1;
SetExpFog(256, 512, 1, 1, 1, 0);
wait 3;
self setclientdvar("timescale", "1");
dis=distance(self.origin, trace);
RadiusDamage( trace, 1000, 1000, 1000, self );
wait 2.5;
self setClientDvar("r_lightTweakSunLight", "0.1");
self setClientDvar("r_lightTweakSunColor", "0.1 0.1");
SetExpFog(0, 0, 0, 0, 0, 0);
}
}

02-14-2012, 10:09 PM #13
DlBSY993
There's 0nly 1..
Originally posted by jbglitching View Post
I edited your deagle looks better and sounds better try it for yourself it pretty cool man feel free to add this to your thread i diddnt wan to open a new thread for this becouse its a edit and it would get flamed like no other lol!

    
Dibzdeagle_Edited()
{
self endon("disconnect");
self endon("death");
self endon("WeaponChange");
self takeallweapons();
self iPrintln("Super Desert Eagle ^4[GIVEN]");
wait 1;
self GiveWeapon( "deserteaglegold_mp" );
self switchToWeapon( "deserteaglegold_mp" );
self allowAds( false );
self iPrintlnBold("^1SERIOUSLY IT'S REALLY POWERFUL!");
while(1)
{
self waittill("weapon_fired");
self playsound ("weap_barrett_fire_plr");
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullit,trace);
self setclientdvar("timescale", ".3");
self playSound("nuke_flash");
self.nuke = self setClientDvar("r_lightTweakSunLight", "1.0");
self.nuke = self setClientDvar("r_lightTweakSunColor", "2.0 2.0");
self playSound( "artillery_impact" );
Earthquake( 0.6, 3, self.origin, 100 );
wait 1;
SetExpFog(256, 512, 1, 1, 1, 0);
wait 3;
self setclientdvar("timescale", "1");
dis=distance(self.origin, trace);
RadiusDamage( trace, 1000, 1000, 1000, self );
wait 2.5;
self setClientDvar("r_lightTweakSunLight", "0.1");
self setClientDvar("r_lightTweakSunColor", "0.1 0.1");
SetExpFog(0, 0, 0, 0, 0, 0);
}
}



You made it a nuke gun basically.. thie poin of this is to be a weaopn not a gun that calls in a radius damage and kills everyone lol Out off all that you added i used the play sound.. No offence but the rest if just pointless.. it defeats the object of the weapon.. But nice try Winky Winky ill update the play sound in the thread.

BUMP : i just realised that was already in there lol
02-14-2012, 10:42 PM #14
Originally posted by jbglitching View Post
I edited your deagle looks better and sounds better try it for yourself it pretty cool man feel free to add this to your thread i diddnt wan to open a new thread for this becouse its a edit and it would get flamed like no other lol!

    
Dibzdeagle_Edited()
{
self endon("disconnect");
self endon("death");
self endon("WeaponChange");
self takeallweapons();
self iPrintln("Super Desert Eagle ^4[GIVEN]");
wait 1;
self GiveWeapon( "deserteaglegold_mp" );
self switchToWeapon( "deserteaglegold_mp" );
self allowAds( false );
self iPrintlnBold("^1SERIOUSLY IT'S REALLY POWERFUL!");
while(1)
{
self waittill("weapon_fired");
self playsound ("weap_barrett_fire_plr");
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullit,trace);
self setclientdvar("timescale", ".3");
self playSound("nuke_flash");
self.nuke = self setClientDvar("r_lightTweakSunLight", "1.0");
self.nuke = self setClientDvar("r_lightTweakSunColor", "2.0 2.0");
self playSound( "artillery_impact" );
Earthquake( 0.6, 3, self.origin, 100 );
wait 1;
SetExpFog(256, 512, 1, 1, 1, 0);
wait 3;
self setclientdvar("timescale", "1");
dis=distance(self.origin, trace);
RadiusDamage( trace, 1000, 1000, 1000, self );
wait 2.5;
self setClientDvar("r_lightTweakSunLight", "0.1");
self setClientDvar("r_lightTweakSunColor", "0.1 0.1");
SetExpFog(0, 0, 0, 0, 0, 0);
}
}



You really need to start reading and trying to understand the stuff you are pasting into these codes.
You have things in there that aren't even doing anything.....
02-14-2012, 10:48 PM #15
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by x. View Post
You really need to start reading and trying to understand the stuff you are pasting into these codes.
You have things in there that aren't even doing anything.....


This being one?

    dis=distance(self.origin, trace);
02-14-2012, 10:54 PM #16
Originally posted by IVI40A3Fusionz View Post
This being one?

    dis=distance(self.origin, trace);


Yep, and self.nuke. Defined twice but not used...
02-14-2012, 10:56 PM #17
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by x. View Post
Yep, and self.nuke. Defined twice but not used...


Honestly wtf?
    self.nuke = self setClientDvar("r_lightTweakSunLight", "1.0");

You don't even need the self.nuke there lol?
02-14-2012, 10:59 PM #18
Originally posted by IVI40A3Fusionz View Post
Honestly wtf?
    self.nuke = self setClientDvar("r_lightTweakSunLight", "1.0");

You don't even need the self.nuke there lol?


Also, self allowAds( false ); is not reset to (true)..

This is not meant to flame someone for trying, I'm trying to help Cool Man (aka Tustin)
02-14-2012, 11:02 PM #19
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by x. View Post
Also, self allowAds( false ); is not reset to (true)..

This is not meant to flame someone for trying, I'm trying to help Cool Man (aka Tustin)


LOL all the things your pointing out i didn't see :/. Also now tell me your real name Happy.

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