Post: Super Desert Eagle (Release) by dibsy993
02-07-2012, 01:00 AM #1
DlBSY993
There's 0nly 1..
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The following 4 users say thank you to DlBSY993 for this useful post:

247Yamato, Correy, iPROFamily, Cmd-X
02-07-2012, 01:16 AM #2
Choco
Respect my authoritah!!
Sexy :megusta:
02-07-2012, 01:20 AM #3
DlBSY993
There's 0nly 1..
Originally posted by .Choco View Post
Sexy :megusta:


If anything this was a small test for my up and coming mod.. But i thourght i would just post this it's pretty fun Happy people shit themselves when you shoot and it causes a earthquake and a massive explosion :derp:
02-07-2012, 01:43 AM #4
oG-Modder
Do a barrel roll!
Good Job man i will use this thanks
02-07-2012, 01:47 PM #5
Dreamcather
Call me Eddie Winky Winky
I have seen this before many times o.O
02-07-2012, 06:03 PM #6
DlBSY993
There's 0nly 1..
Originally posted by Badman.
Why do you have a wait here?:
    
self takeallweapons();
wait 1;
self GiveWeapon("deserteaglegold_mp");

Just wondering, it just seems a random place :p


I had some problems when testing it... It was giving me a G_spawn : no free entities error. I think this is something to do with a overload.. (Game Cant handle that amount off stuff being used at once ) But you might be able to remove it, as i think it was something in my actual patch that wasnt helping .. the wait 1; seemed to help it . Smile
02-07-2012, 06:04 PM #7
Another person using my menu base Happy Glad to see it's being put to some use Winky Winky
02-07-2012, 06:05 PM #8
DlBSY993
There's 0nly 1..
Originally posted by EddieMeduza View Post
I have seen this before many times o.O


Yes they're are explosive bullets mods for cod4.. But Cod4 hasn't had many specific weapon mods like (super models) (stinger spaz) so on... so i thought i would just start with a over powered deagle which causes a earthquake lol why not? as i said earlier on this post it was more of a test for something else but i liked it so i thought i would release it Winky Winky
02-13-2012, 01:07 AM #9
BlazingDope
Can’t trickshot me!
Originally posted by DlBSY993 View Post
Super Desert Eagle Scripts






Add this to INIT() : level.expbullit = loadfx("explosions/aerial_explosion_large");

ALL VERSIONS UPDATED : CRAP REMOVED!

Version 1 :
The Original Version of this Mod which is being used in my patch.

Dibzdeagle()
{
self endon("disconnect");
self endon("death");
self endon("WeaponChange");
self takeallweapons();
self iPrintln("Super Desert Eagle ^4[GIVEN]");
wait 1;
self GiveWeapon( "deserteaglegold_mp" );
self switchToWeapon( "deserteaglegold_mp" );
self allowAds( false );
self iPrintlnBold("^1SERIOUSLY IT'S REALLY POWERFUL!");
while(1)
{
self waittill("weapon_fired");
self playsound ("weap_barrett_fire_plr");
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullit,trace);
self playSound( "artillery_impact" );
Earthquake( 0.6, 3, self.origin, 100 );
dis=distance(self.origin, trace);
RadiusDamage( trace, 800, 800, 800, self );
}
}



Version 2 :
This is more of a version for funner people (trolls) it gives you the weapon but doesnt let you use it for 5 seconds.. bla bla bla it's in the video...

Dibzdeagle2()
{
self endon("disconnect");
self endon("death");
self endon("WeaponChange");
self takeallweapons();
self iPrintln("Super Desert Eagle ^4[GIVEN]");
wait 1;
self GiveWeapon( "deserteaglegold_mp" );
self switchToWeapon( "deserteaglegold_mp" );
self allowAds( false );
self DisableWeapons();
self iPrintlnBold("^1SERIOUSLY IT'S REALLY POWERFUL!");
wait 5;
self iPrintlnBold("^1Fine Don't Listen you Fag..");
self EnableWeapons();
while(1)
{
self waittill("weapon_fired");
self playsound ("weap_barrett_fire_plr");
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullit,trace);
self playSound( "artillery_impact" );
Earthquake( 0.6, 3, self.origin, 100 );
dis=distance(self.origin, trace);
RadiusDamage( trace, 800, 800, 800, self );
}
}


Version 3 :
This has no Text or delays and pointless stuff removed .. Good if you want the mod in your patch and you want to save space.


Dibzdeagle()
{
self endon("death");
self endon("WeaponChange");
self takeallweapons();
wait 1;
self GiveWeapon("deserteaglegold_mp");
self switchToWeapon("deserteaglegold_mp");
self allowAds(false);
while(1)
{
self waittill("weapon_fired");
self playsound ("weap_barrett_fire_plr");
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullit,trace);
self playSound("artillery_impact");
Earthquake(0.6,3,self.origin,100);
dis=distance(self.origin, trace);
RadiusDamage( trace, 800, 800, 800, self );
}
}



My version of this, makes it so only when you have the desert eagle in your hand then it will fire the explosive bullets. If you change weapon it will stop. Haven't tested, but should work Happy if not tell me It will be an easy fix
    
SuperDE()
{
self endon("death");
self iPrintln("Super Desert Eagle ^4[GIVEN]");
self GiveWeapon( "deserteaglegold_mp" );
self switchToWeapon( "deserteaglegold_mp" );
wait 1;
self iPrintlnBold("^1SERIOUSLY IT'S REALLY POWERFUL!");
while(1)
{
weap = self GetCurrentWeapon();
if(weap!="deserteaglegold_mp") continue;
self waittill("weapon_fired");
self playsound ("weap_barrett_fire_plr");
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullit,trace);
self playSound( "artillery_impact" );
Earthquake( 0.6, 3, self.origin, 100 );
dis=distance(self.origin, trace);
RadiusDamage( trace, 800, 800, 800, self );
}
}


This would be recommended, so when you switch weapons the explosive bullets don't stay! You had "self takeallweapon();" which I removed, so you can keep you're weapons before.

The following user thanked BlazingDope for this useful post:

DlBSY993
02-13-2012, 01:38 PM #10
Otib
lolololololol
Originally posted by DlBSY993 View Post
If anything this was a small test for my up and coming mod.. But i thourght i would just post this it's pretty fun Happy people shit themselves when you shoot and it causes a earthquake and a massive explosion :derp:


I shat myself watching the video, It's so god damn cool! Happy

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