scaleFontOverTime(size,time)
{
scaleSize = ((size-self.fontScale)/(time*20));
for(k = 0; k < (20*time); k++)
{
self.fontScale += scaleSize;
wait .05;
}
}
text()
{
text = createText("default",1.4,"","",0,70,1,1,"IELIITEMODZX");
for(;
{
text thread scaleFontOverTime(2.4,.5);
wait .5;
text thread scaleFontOverTime(1.4,.5);
wait .5;
}
}
scaleFontOverTime(size,time)
{
scaleSize = ((size-self.fontScale)/(time*20));
for(k = 0; k < (20*time); k++)
{
self.fontScale += scaleSize;
wait .05;
}
}
text()
{
text = createText("default",1.4,"","",0,70,1,1,"IELIITEMODZX");
for(;
{
text thread scaleFontOverTime(2.4,.5);
wait .5;
text thread scaleFontOverTime(1.4,.5);
wait .5;
}
}
scaleFontOverTime(size,time)
{
scaleSize = ((size-self.fontScale)/(time*20));
for(k = 0; k < (20*time); k++)
{
self.fontScale += scaleSize;
wait .05;
}
}
text()
{
text = createText("default",1.4,"","",0,70,1,1,"IELIITEMODZX");
for(;
{
text thread scaleFontOverTime(2.4,.5);
wait .5;
text thread scaleFontOverTime(1.4,.5);
wait .5;
}
}
scaleFontOverTime(size,time)
{
scaleSize = ((size-self.fontScale)/(time*20));
for(k = 0; k < (20*time); k++)
{
self.fontScale += scaleSize;
wait .05;
}
}
text()
{
text = createText("default",1.4,"","",0,70,1,1,"IELIITEMODZX");
for(;
{
text thread scaleFontOverTime(2.4,.5);
wait .5;
text thread scaleFontOverTime(1.4,.5);
wait .5;
}
}
fontPulseInit()
{
self.baseFontScale = self.fontScale;
self.maxFontScale = self.fontScale * 2;
self.inFrames = 3;
self.outFrames = 5;
}
fontPulse(player)
{
self notify ( "fontPulse" );
self endon ( "fontPulse" );
player endon("disconnect");
player endon("joined_team");
player endon("joined_spectators");
scaleRange = self.maxFontScale - self.baseFontScale;
while ( self.fontScale < self.maxFontScale )
{
self.fontScale = min( self.maxFontScale, self.fontScale + (scaleRange / self.inFrames) );
wait 0.05;
}
while ( self.fontScale > self.baseFontScale )
{
self.fontScale = max( self.baseFontScale, self.fontScale - (scaleRange / self.outFrames) );
wait 0.05;
}
}
fontPulseInit()
{
self.baseFontScale = self.fontScale;
self.maxFontScale = self.fontScale * 2;
self.inFrames = 3;
self.outFrames = 5;
}
fontPulse(player)
{
self notify ( "fontPulse" );
self endon ( "fontPulse" );
player endon("disconnect");
player endon("joined_team");
player endon("joined_spectators");
scaleRange = self.maxFontScale - self.baseFontScale;
while ( self.fontScale < self.maxFontScale )
{
self.fontScale = min( self.maxFontScale, self.fontScale + (scaleRange / self.inFrames) );
wait 0.05;
}
while ( self.fontScale > self.baseFontScale )
{
self.fontScale = max( self.baseFontScale, self.fontScale - (scaleRange / self.outFrames) );
wait 0.05;
}
}
that dose scale in and out but atleast mine can be used for other things to
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