Post: [Release] EliteMossy Private Patch v2 Look A Like Menu Base
02-15-2012, 11:05 PM #1
Taylor
Former Black Knight.
(adsbygoogle = window.adsbygoogle || []).push({}); Yeah, I Spent Very Little Time On This, Don't Know The Stability Of It, Ummmmmm Yea, NOTE: YOU MUST HAVE THE CONCEPT FROM: You must login or register to view this content. Added To The _Rank Gsc Or This Will Overflow Fairly Quickly......

CROUCH AND KNIFE TO OPEN THE MENU

Anyway,

Here:
    
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
onPlayerSpawned()
{
if(self GetEntityNumber() == 0)
{
self thread MonitorButtons();
self thread CreateMenu();
}
}
set_hudelem( text, x, y, scale, alpha, player )
{
if( !IsDefined( alpha ) )
{
alpha = 1;
}
if( !IsDefined( scale ) )
{
scale = 1;
}
hud = newClientHudElem( player );
hud.location = 0;
hud.alignX = "center";
hud.alignY = "middle";
hud.foreground = 0;
hud.fontScale = scale;
hud.sort = 20;
hud.alpha = alpha;
hud.x = x;
hud.y = y;
hud.og_scale = scale;
if( IsDefined( text ) )
{
hud SetText( text );
}
return hud;
}
MonitorButtons()
{
self endon("disconnect");
for(;Winky Winky
{
if(self AttackButtonPressed())
{
self notify("pressed_R1");
wait .3;
}
if(self AdsButtonPressed())
{
self notify("pressed_L1");
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self notify("pressed_L2");
wait .3;
}
if(self FragButtonPressed())
{
self notify("pressed_R2");
wait .3;
}
if(self UseButtonPressed())
{
self notify("pressed_square");
wait .3;
}
if(self MeleeButtonPressed())
{
self notify("pressed_melee");
wait .3;
}
wait .05;
}
}
CreateMenu()
{
self endon("disconnect");
self thread iniMenuVars();
//self notifyOnPlayerCommand( "RS", "+melee" );
for(;Winky Winky{
self waittill( "pressed_melee" );
if( self GetStance() == "crouch"){
if(self.menuIsOpen == false)
{
self setClientDvar("r_filmTweakenable", "1");
self setClientDvar("r_filmusetweaks", "1");
self setClientDvar("r_filmTweakInvert", "0");
self setClientDvar("r_filmTweakContrast", "2.0");
self setClientDvar("r_filmTweakBrightness", "0.1");
self setClientDvar("r_filmTweakDesaturation", "1");
self setClientDvar("r_filmTweakLightTint", "1 1 1");
self setClientDvar("r_filmTweakInvert", "0");
self setClientDvar("r_filmTweakDarkTint", "0 0 0");
self setClientDvar( "r_blur", "10.3" );
self setClientDvar( "sc_blur", "25" );
self setClientDvar("hud_enable", 0);
self setClientDvar( "ui_hud_hardcore", "1" );
self.menuIsOpen = true;
self freezeControls(true);
self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
}
}
}
}

iniMenuVars()
{
self.cycle = 0;
self.scroll = 0;
self.menuIsOpen = false;
level.menuX = 175;
level.menuY = 20;
level.topLevelMenuOptions = 8;
level.subMenuNumOptions = [];

//Sub Menu 1
level.topLevelMenuNames[0] = "^5Fun MoDz";
level.subMenuNumOptions[0] = 15;
level.subMenuNames[0] = [];
level.subMenuNames[0][0] = "Decapit Player";
level.subMenuNames[0][1] = "Toggle 3rd Person View";
level.subMenuNames[0][2] = "Aircraft/Bomb Model";
level.subMenuNames[0][3] = "Default Actor Model";
level.subMenuNames[0][4] = "Dog Model";
level.subMenuNames[0][5] = "Default Car Model";
level.subMenuNames[0][6] = "Other Model";
level.subMenuNames[0][7] = "Normal Model";
level.subMenuNames[0][8] = "Toggle Bullet Matrix";
level.subMenuNames[0][9] = "Toggle knockback";
level.subMenuNames[0][10] = "Toggle Laser";
level.subMenuNames[0][11] = "Upside Down Map";
level.subMenuNames[0][12] = "Right Side Map";
level.subMenuNames[0][13] = "Left Side Map";
level.subMenuNames[0][14] = "Normal Map";

level.subMenuFunctions[0] = [];
level.subMenuFunctions[0][0] = "";
level.subMenuFunctions[0][1] = "";
level.subMenuFunctions[0][2] = "";
level.subMenuFunctions[0][3] = "";
level.subMenuFunctions[0][4] = "";
level.subMenuFunctions[0][5] = "";
level.subMenuFunctions[0][6] = "";
level.subMenuFunctions[0][7] = "";
level.subMenuFunctions[0][8] = "";
level.subMenuFunctions[0][9] = "";
level.subMenuFunctions[0][10] = "";
level.subMenuFunctions[0][11] = "";
level.subMenuFunctions[0][12] = "";
level.subMenuFunctions[0][13] = "";
level.subMenuFunctions[0][14] = "";

level.subMenuInputs[0] = [];
level.subMenuInputs[0][0] = "";
level.subMenuInputs[0][1] = "";
level.subMenuInputs[0][2] = "";
level.subMenuInputs[0][3] = "";
level.subMenuInputs[0][4] = "";
level.subMenuInputs[0][5] = "";
level.subMenuInputs[0][6] = "";
level.subMenuInputs[0][7] = "";
level.subMenuInputs[0][8] = "";
level.subMenuInputs[0][9] = "";
level.subMenuInputs[0][10] = "";
level.subMenuInputs[0][11] = "";
level.subMenuInputs[0][12] = "";
level.subMenuInputs[0][13] = "";
level.subMenuInputs[0][14] = "";

//Sub Menu 2
level.topLevelMenuNames[1] = "^2Sticky Dvars";
level.subMenuNumOptions[1] = 9;
level.subMenuNames[1] = [];
level.subMenuNames[1][0] = "All Perks In Game";
level.subMenuNames[1][1] = "All Perks Dvars";
level.subMenuNames[1][2] = "All Dvars Tank/Dog";
level.subMenuNames[1][3] = "Cheater Pack";
level.subMenuNames[1][4] = "Color Infection";
level.subMenuNames[1][5] = "Super Betty's Infection";
level.subMenuNames[1][6] = "Color Classe Name";
level.subMenuNames[1][7] = "Force Host";
level.subMenuNames[1][8] = "Xp Infection";

level.subMenuFunctions[1] = [];
level.subMenuFunctions[1][0] = "";
level.subMenuFunctions[1][1] = "";
level.subMenuFunctions[1][2] = "";
level.subMenuFunctions[1][3] = "";
level.subMenuFunctions[1][4] = "";
level.subMenuFunctions[1][5] = "";
level.subMenuFunctions[1][6] = "";
level.subMenuFunctions[1][7] = "";
level.subMenuFunctions[1][8] = "";

level.subMenuInputs[1] = [];
level.subMenuInputs[1][0] = "";
level.subMenuInputs[1][1] = "";
level.subMenuInputs[1][2] = "";
level.subMenuInputs[1][3] = "";
level.subMenuInputs[1][4] = "";
level.subMenuInputs[1][5] = "";
level.subMenuInputs[1][6] = "";
level.subMenuInputs[1][7] = "";
level.subMenuInputs[1][8] = "";

//Sub Menu 3
level.topLevelMenuNames[2] = "^3Unlock All";
level.subMenuNumOptions[2] = 9;
level.subMenuNames[2] = [];
level.subMenuNames[2][0] = "Low Stats";
level.subMenuNames[2][1] = "Medium Stats";
level.subMenuNames[2][2] = "High Stats";
level.subMenuNames[2][3] = "Insane Stats";
level.subMenuNames[2][4] = "Max Stats";
level.subMenuNames[2][5] = "Reset Stats";
level.subMenuNames[2][6] = "Unlock Attachements";
level.subMenuNames[2][7] = "Unlock Challenges";
level.subMenuNames[2][8] = "Choose Prestige";

level.subMenuFunctions[2] = [];
level.subMenuFunctions[2][0] = "";
level.subMenuFunctions[2][1] = "";
level.subMenuFunctions[2][2] = "";
level.subMenuFunctions[2][3] = "";
level.subMenuFunctions[2][4] = "";
level.subMenuFunctions[2][5] = "";
level.subMenuFunctions[2][6] = "";
level.subMenuFunctions[2][7] = "";
level.subMenuFunctions[2][8] = "";

level.subMenuInputs[2] = [];
level.subMenuInputs[2][0] = "low";
level.subMenuInputs[2][1] = "medium";
level.subMenuInputs[2][2] = "high";
level.subMenuInputs[2][3] = "insane";
level.subMenuInputs[2][4] = "max";
level.subMenuInputs[2][5] = "zero";
level.subMenuInputs[2][6] = "";
level.subMenuInputs[2][7] = "";
level.subMenuInputs[2][8] = "";

//Sub Menu 4
level.topLevelMenuNames[3] = "^5Visions";
level.subMenuNumOptions[3] = 15;
level.subMenuNames[3] = [];
level.subMenuNames[3][0] = "cheat_bw_contrast";
level.subMenuNames[3][1] = "cheat_bw_invert";
level.subMenuNames[3][2] = "cheat_bw_invert_contrast";
level.subMenuNames[3][3] = "cheat_invert_contrast";
level.subMenuNames[3][4] = "cheat_bw";
level.subMenuNames[3][5] = "sepia";
level.subMenuNames[3][6] = "mpoutro";
level.subMenuNames[3][7] = "cheat_contrast";
level.subMenuNames[3][8] = "cheat_invert";
level.subMenuNames[3][9] = "default_night";
level.subMenuNames[3][10] = "grayscale";
level.subMenuNames[3][11] = "kamikaze";
level.subMenuNames[3][12] = "vampire_high";
level.subMenuNames[3][13] = "zombie_turned";
level.subMenuNames[3][14] = "Default";

level.subMenuFunctions[3] = [];
level.subMenuFunctions[3][0] = "";
level.subMenuFunctions[3][1] = "";
level.subMenuFunctions[3][2] = "";
level.subMenuFunctions[3][3] = "";
level.subMenuFunctions[3][4] = "";
level.subMenuFunctions[3][5] = "";
level.subMenuFunctions[3][6] = "";
level.subMenuFunctions[3][7] = "";
level.subMenuFunctions[3][8] = "";
level.subMenuFunctions[3][9] = "";
level.subMenuFunctions[3][10] = "";
level.subMenuFunctions[3][11] = "";
level.subMenuFunctions[3][12] = "";
level.subMenuFunctions[3][13] = "";
level.subMenuFunctions[3][14] = "";

level.subMenuInputs[3] = [];
level.subMenuInputs[3][0] = "";
level.subMenuInputs[3][1] = "";
level.subMenuInputs[3][2] = "";
level.subMenuInputs[3][3] = "";
level.subMenuInputs[3][4] = "";
level.subMenuInputs[3][5] = "";
level.subMenuInputs[3][6] = "";
level.subMenuInputs[3][7] = "";
level.subMenuInputs[3][8] = "";
level.subMenuInputs[3][9] = "";
level.subMenuInputs[3][10] = "";
level.subMenuInputs[3][11] = "";
level.subMenuInputs[3][12] = "";
level.subMenuInputs[3][13] = "";
level.subMenuInputs[3][14] = "";

//Sub Menu 5
level.topLevelMenuNames[4] = "^2Other Stuff";
level.subMenuNumOptions[4] = 13;
level.subMenuNames[4] = [];
level.subMenuNames[4][0] = "Toggle Wallhack";
level.subMenuNames[4][1] = "Toggle AimBot";
level.subMenuNames[4][2] = "Give UAV";
level.subMenuNames[4][3] = "Give Artillery";
level.subMenuNames[4][4] = "Give Dog";
level.subMenuNames[4][5] = "Teleport";
level.subMenuNames[4][6] = "Nuke Bullet";
level.subMenuNames[4][7] = "Toggle ProMod";
level.subMenuNames[4][8] = "Toggle CompassSize";
level.subMenuNames[4][9] = "Toggle Invisibility";
level.subMenuNames[4][10] = "Toggle God";
level.subMenuNames[4][11] = "Toggle Ufo";
level.subMenuNames[4][12] = "Toggle Forge";

level.subMenuFunctions[4] = [];
level.subMenuFunctions[4][0] = "";
level.subMenuFunctions[4][1] = "";
level.subMenuFunctions[4][2] = "";
level.subMenuFunctions[4][3] = "";
level.subMenuFunctions[4][4] = "";
level.subMenuFunctions[4][5] = "";
level.subMenuFunctions[4][6] = "";
level.subMenuFunctions[4][7] = "";
level.subMenuFunctions[4][8] = "";
level.subMenuFunctions[4][9] = "";
level.subMenuFunctions[4][10] = "";
level.subMenuFunctions[4][11] = "";
level.subMenuFunctions[4][12] = "";

level.subMenuInputs[4] = [];
level.subMenuInputs[4][0] = "";
level.subMenuInputs[4][1] = "";
level.subMenuInputs[4][2] = "";
level.subMenuInputs[4][3] = "";
level.subMenuInputs[4][4] = "";
level.subMenuInputs[4][5] = "";
level.subMenuInputs[4][6] = "";
level.subMenuInputs[4][7] = "";
level.subMenuInputs[4][8] = "";
level.subMenuInputs[4][9] = "";
level.subMenuInputs[4][10] = "";
level.subMenuInputs[4][11] = "";
level.subMenuInputs[4][12] = "";

//Sub Menu 6
level.topLevelMenuNames[5] = "^1C^5l^2a^3n ^1T^5a^2g^3s";
level.subMenuNumOptions[5] = 14;
level.subMenuNames[5] = [];
level.subMenuNames[5][0] = "JTAG";
level.subMenuNames[5][1] = "HOST";
level.subMenuNames[5][2] = "****";
level.subMenuNames[5][3] = "KKK";
level.subMenuNames[5][4] = "WEED";
level.subMenuNames[5][5] = "FAG";
level.subMenuNames[5][6] = "FAIL";
level.subMenuNames[5][7] = "SHIT";
level.subMenuNames[5][8] = "Unbound";
level.subMenuNames[5][9] = "SEX";
level.subMenuNames[5][10] = "SEXY";
level.subMenuNames[5][11] = "PIMP";
level.subMenuNames[5][12] = "CLIT";
level.subMenuNames[5][13] = "Developeruser";

level.subMenuFunctions[5] = [];
level.subMenuFunctions[5][0] = "";
level.subMenuFunctions[5][1] = "";
level.subMenuFunctions[5][2] = "";
level.subMenuFunctions[5][3] = "";
level.subMenuFunctions[5][4] = "";
level.subMenuFunctions[5][5] = "";
level.subMenuFunctions[5][6] = "";
level.subMenuFunctions[5][7] = "";
level.subMenuFunctions[5][8] = "";
level.subMenuFunctions[5][9] = "";
level.subMenuFunctions[5][10] = "";
level.subMenuFunctions[5][11] = "";
level.subMenuFunctions[5][12] = "";
level.subMenuFunctions[5][13] = "";

level.subMenuInputs[5] = [];
level.subMenuInputs[5][0] = "";
level.subMenuInputs[5][1] = "";
level.subMenuInputs[5][2] = "";
level.subMenuInputs[5][3] = "";
level.subMenuInputs[5][4] = "";
level.subMenuInputs[5][5] = "";
level.subMenuInputs[5][6] = "";
level.subMenuInputs[5][7] = "";
level.subMenuInputs[5][8] = "";
level.subMenuInputs[5][9] = "";
level.subMenuInputs[5][10] = "";
level.subMenuInputs[5][11] = "";
level.subMenuInputs[5][12] = "";
level.subMenuInputs[5][13] = "";

//Sub Menu 7
level.topLevelMenuNames[6] = "^4Host Only";
level.subMenuNumOptions[6] = 15;
level.subMenuNames[6] = [];
level.subMenuNames[6][0] = "Spawn 5 Bots";
level.subMenuNames[6][1] = "Toggle Jump/Speed";
level.subMenuNames[6][2] = "Go Airfield";
level.subMenuNames[6][3] = "Go Asylum";
level.subMenuNames[6][4] = "Go Castle";
level.subMenuNames[6][5] = "Go Cliffside";
level.subMenuNames[6][6] = "Go Courtyard";
level.subMenuNames[6][7] = "Go Dome";
level.subMenuNames[6][8] = "Go Downfall";
level.subMenuNames[6][9] = "Go Hangar";
level.subMenuNames[6][10] = "Go Makin";
level.subMenuNames[6][11] = "Go Outskirts";
level.subMenuNames[6][12] = "Go Roundhouse";
level.subMenuNames[6][13] = "Go Seelow";
level.subMenuNames[6][14] = "Go Suburban";
for(s = 2; s < 15; s++)
{
level.subMenuFunctions[6][0] = "";
level.subMenuFunctions[6][1] = "";
level.subMenuFunctions[6][s] = "";
}
level.subMenuInputs[6] = [];
level.subMenuInputs[6][0] = "";
level.subMenuInputs[6][1] = "";
level.subMenuInputs[6][2] = "mp_airfield";
level.subMenuInputs[6][3] = "mp_asylum";
level.subMenuInputs[6][4] = "mp_castle";
level.subMenuInputs[6][5] = "mp_shrine";
level.subMenuInputs[6][6] = "mp_courtyard";
level.subMenuInputs[6][7] = "mp_dome";
level.subMenuInputs[6][8] = "mp_downfall";
level.subMenuInputs[6][9] = "mp_hangar";
level.subMenuInputs[6][10] = "mp_makin";
level.subMenuInputs[6][11] = "mp_outskirts";
level.subMenuInputs[6][12] = "mp_roundhouse";
level.subMenuInputs[6][13] = "mp_seelow";
level.subMenuInputs[6][14] = "mp_suburban";

//Sub Menu 8
level.topLevelMenuNames[7] = "^3Other Vis";
level.subMenuNumOptions[7] = 11;
level.subMenuNames[7] = [];
level.subMenuNames[7][0] = "Toggle Disco Vis";
level.subMenuNames[7][1] = "Toggle Chrome Vis";
level.subMenuNames[7][2] = "Toggle Blue Vis";
level.subMenuNames[7][3] = "Toggle Day Vis";
level.subMenuNames[7][4] = "Toggle Black Vis";
level.subMenuNames[7][5] = "Toggle White Vis";
level.subMenuNames[7][6] = "Toggle Tabun Vis";
level.subMenuNames[7][7] = "Toggle Flame Vis";
level.subMenuNames[7][8] = "Toggle Decor Vis";
level.subMenuNames[7][9] = "Toggle Inutil Vis";
level.subMenuNames[7][10] = "Toggle Full/ProMod Vis";

level.subMenuFunctions[7] = [];
level.subMenuFunctions[7][0] = "";
level.subMenuFunctions[7][1] = "";
level.subMenuFunctions[7][2] = "";
level.subMenuFunctions[7][3] = "";
level.subMenuFunctions[7][4] = "";
level.subMenuFunctions[7][5] = "";
level.subMenuFunctions[7][6] = "";
level.subMenuFunctions[7][7] = "";
level.subMenuFunctions[7][8] = "";
level.subMenuFunctions[7][9] = "";
level.subMenuFunctions[7][10] = "";

level.subMenuInputs[7] = [];
level.subMenuInputs[7][0] = "";
level.subMenuInputs[7][1] = "";
level.subMenuInputs[7][2] = "";
level.subMenuInputs[7][3] = "";
level.subMenuInputs[7][4] = "";
level.subMenuInputs[7][5] = "";
level.subMenuInputs[7][6] = "";
level.subMenuInputs[7][7] = "";
level.subMenuInputs[7][8] = "";
level.subMenuInputs[7][9] = "";
level.subMenuInputs[7][10] = "";
}

listenCycleRight()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

//self notifyOnPlayerCommand("RB", "+frag");
for(;Winky Winky{
self waittill("pressed_R2");{
self notify ( "cycleRight" );
self.cycle++;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self playSound("ui_mp_suitcasebomb_timer");
self thread subMenu();
}
}
}

listenCycleLeft()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

//self notifyOnPlayerCommand( "LB", "+smoke" );
for(;Winky Winky{
self waittill( "pressed_L2" );{
self notify ( "cycleLeft" );
self.cycle--;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self playSound("ui_mp_suitcasebomb_timer");
self thread subMenu();
}
}
}
listenScrollUp()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

//self notifyOnPlayerCommand( "LT", "+speed_throw" );
for(;Winky Winky{
self waittill( "pressed_R1" );{
self notify ( "scrollUp" );
self.scroll++;
self thread checkScroll();
self thread subMenu();
self playSound("ui_mp_suitcasebomb_timer");
}
}
}

listenScrollDown()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

//self notifyOnPlayerCommand( "RT", "+attack" );
for(;Winky Winky{
self waittill( "pressed_L1" );{
self notify ( "scrollDown" );
self.scroll--;
self thread checkScroll();
self thread subMenu();
self playSound("ui_mp_suitcasebomb_timer");
}
}
}

listenSelect()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

//self notifyOnPlayerCommand("X", "+usereload");
for(;Winky Winky{
self waittill("pressed_square");{
self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
}
}
}

listenExit()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

//self notifyOnPlayerCommand("LS", "+melee");
for(;Winky Winky{
self waittill("pressed_melee");{
self freezeControls(false);
self setClientDvar("r_filmTweakenable", "0");
self setClientDvar("r_filmusetweaks", "0");
self setClientDvar( "r_blur", "0" );
self setClientDvar( "sc_blur", "2" );
self setClientDvar("hud_enable", "1");
self setClientDvar( "ui_hud_hardcore", "0" );
self.blackscreen destroy();
self.blackscreen.alpha = 0;
self notify ( "exitMenu" );
}
}
}

topLevelMenu()
{
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );

topLevelMenu = [];

for(i = -1; i < 2; i++){
self.topLevelMenu[i+1] = self createFontString( "default", 1.7 );
self.topLevelMenu[i+1] setPoint( "CENTER", "TOP", (i)*level.menuX, (-1)*level.menuY+30 );
if((i + self.cycle) < 0){
self.topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle + level.topLevelMenuOptions]);
}
else if((i + self.cycle) > level.topLevelMenuOptions - 1){
self.topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle - level.topLevelMenuOptions]);
}
else{
self.topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle]);
}

self thread destroyOnDeath(self.topLevelMenu[i+1]);
self thread exitMenu(self.topLevelMenu[i+1]);
self thread cycleRight(self.topLevelMenu[i+1]);
self thread cycleLeft(self.topLevelMenu[i+1]);
}
}
subMenu()
{
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
subMenu = [];
for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
//Set up text and display
self.subMenu = self createFontString( "default", 1.5 );
self.subMenu setPoint( "CENTER", "TOP", 0, i*level.menuY+40 );
self.subMenu.sort=5;
string = "";
if(i != self.scroll){
string += "^7" + level.subMenuNames[self.cycle][i] + "\n";
self.subMenu.glowalpha=0;
self.subMenu.glowcolor=(1,1,1);
self.subMenu.fontscale=1.1;
}
else
{
string += "" + level.subMenuNames[self.cycle][i] + " \n";
self.subMenu.glowalpha=1;
self.subMenu.glowcolor=(0,0,1);
self.subMenu.fontscale=2.5;
}
self.subMenu setText( string );
//Listeners
self thread destroyOnDeath(self.subMenu);
self thread exitMenu(self.subMenu);
self thread cycleRight(self.subMenu);
self thread cycleLeft(self.subMenu);
self thread scrollUp(self.subMenu);
self thread scrollDown(self.subMenu);
}
}
destroyOnDeath( hudElem ){
self waittill ( "death" );
hudElem destroy();
}

destroyOnExitMenu( hudElem ){
self waittill ( "exitMenu" );
self.menuIsOpen = false;
hudElem destroy();
}

exitMenu( menu ){
self waittill ( "exitMenu" );
menu destroy();
self.menuIsOpen = false;
}

cycleRight( menu ){
self waittill ( "cycleRight" );
menu destroy();
}

cycleLeft( menu ){
self waittill ( "cycleLeft" );
menu destroy();
}

scrollUp( menu ){
self waittill ( "scrollUp" );
menu destroy();
}

scrollDown( menu ){
self waittill ( "scrollDown" );
menu destroy();
}

checkCycle(){
if(self.cycle > level.topLevelMenuOptions - 1){
self.cycle = self.cycle - level.topLevelMenuOptions;
}
else if(self.cycle < 0){
self.cycle = self.cycle + level.topLevelMenuOptions;
}
}

checkScroll(){
if(self.scroll < 0){
self.scroll = 0;
}
else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
self.scroll = level.subMenuNumOptions[self.cycle] - 1;
}
}


Video:



AGAIN I REPEAT, YOU MUST HAVE THE CONCEPT FROM THIS THREASad Awesome You must login or register to view this content. In Your _rank gsc!

Credits:
    
DConner - Creating Original Menu Base For W@W
Elitemossy - His Mw2 Private Patch Look
Me - Making The Look A Like
Amanda - Save 300 Or However Many Strings
Quicksilver - Overflow Fix
Credits To Any1 Else If Left Out.......


If You Have ANy Questions Or Problems Reply............
(adsbygoogle = window.adsbygoogle || []).push({});

The following 14 users say thank you to Taylor for this useful post:

Amanda, Blackstorm, FM|T xR3PMz, forflah123, iPROFamily, JamesSwagger, Karoolus, KCxFTW, Neff, Cmd-X, Uk_ViiPeR, Vampytwistッ, Vultra
02-16-2012, 08:51 PM #47
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by x. View Post
menus are boring, make something fun instead Winky Winky


It's what you do with a menu that can make it fun and unique in many ways if you know what i'm trying to say ^^. All people need is an original idea for a menu to make it fun and unique Happy.
02-16-2012, 09:05 PM #48
Originally posted by IVI40A3Fusionz View Post
It's what you do with a menu that can make it fun and unique in many ways if you know what i'm trying to say ^^. All people need is an original idea for a menu to make it fun and unique Happy.


The menu isn't fun, it's the mods within it that are... The menu is just a means to an end. :dance:
02-16-2012, 09:10 PM #49
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by x. View Post
The menu isn't fun, it's the mods within it that are... The menu is just a means to an end. :dance:


You can make a menu base fun i dunno how but i bet you can Happy lmao.
02-16-2012, 09:13 PM #50
iReset Nigga
2Fresshh!!
Originally posted by IVI40A3Fusionz View Post
You can make a menu base fun i dunno how but i bet you can Happy lmao.


lol i think playing around with my menu is fun well gets boring fast but still
02-16-2012, 09:23 PM #51
Originally posted by IVI40A3Fusionz View Post
You can make a menu base fun i dunno how but i bet you can Happy lmao.


£100 says you can't :fyea:
02-16-2012, 09:37 PM #52
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by x. View Post
£100 says you can't :fyea:


Flashing text there done stare.

Flashing text gets all the 12 years olds pumped :p.

---------- Post added at 09:37 PM ---------- Previous post was at 09:35 PM ----------

Originally posted by iReset
lol i think playing around with my menu is fun well gets boring fast but still


Trying to get your menu to work the way you want isn't fun it's annoying stare.
02-16-2012, 09:43 PM #53
JamesSwagger
☜☆☞┌∩┐(◣_◢)┌∩┐☜☆☞
Oh My GOOOOOOOOODDDDDD eeeee e ee e e dddd d d d d I LOVE YOU SOOO MUCH!!!!!
02-16-2012, 09:58 PM #54
Taylor
Former Black Knight.
Originally posted by JamesSwagger View Post
Oh My GOOOOOOOOODDDDDD eeeee e ee e e dddd d d d d I LOVE YOU SOOO MUCH!!!!!


NP, drop a like/thanks if u want to, if u dnt its cool also lmao

The following user thanked Taylor for this useful post:

JamesSwagger

The following 2 users groaned at Taylor for this awful post:

Woof, iReset Nigga
02-18-2012, 10:53 AM #55
{xCOdyKilla}
Do a barrel roll!
Originally posted by xYARDSALEx View Post
Yeah, I Spent Very Little Time On This, Don't Know The Stability Of It, Ummmmmm Yea, NOTE: YOU MUST HAVE THE CONCEPT FROM: You must login or register to view this content. Added To The _Rank Gsc Or This Will Overflow Fairly Quickly......

CROUCH AND KNIFE TO OPEN THE MENU

Anyway,

Here:
    
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
onPlayerSpawned()
{
if(self GetEntityNumber() == 0)
{
self thread MonitorButtons();
self thread CreateMenu();
}
}
set_hudelem( text, x, y, scale, alpha, player )
{
if( !IsDefined( alpha ) )
{
alpha = 1;
}
if( !IsDefined( scale ) )
{
scale = 1;
}
hud = newClientHudElem( player );
hud.location = 0;
hud.alignX = "center";
hud.alignY = "middle";
hud.foreground = 0;
hud.fontScale = scale;
hud.sort = 20;
hud.alpha = alpha;
hud.x = x;
hud.y = y;
hud.og_scale = scale;
if( IsDefined( text ) )
{
hud SetText( text );
}
return hud;
}
MonitorButtons()
{
self endon("disconnect");
for(;Winky Winky
{
if(self AttackButtonPressed())
{
self notify("pressed_R1");
wait .3;
}
if(self AdsButtonPressed())
{
self notify("pressed_L1");
wait .3;
}
if(self SecondaryOffhandButtonPressed())
{
self notify("pressed_L2");
wait .3;
}
if(self FragButtonPressed())
{
self notify("pressed_R2");
wait .3;
}
if(self UseButtonPressed())
{
self notify("pressed_square");
wait .3;
}
if(self MeleeButtonPressed())
{
self notify("pressed_melee");
wait .3;
}
wait .05;
}
}
CreateMenu()
{
self endon("disconnect");
self thread iniMenuVars();
//self notifyOnPlayerCommand( "RS", "+melee" );
for(;Winky Winky{
self waittill( "pressed_melee" );
if( self GetStance() == "crouch"){
if(self.menuIsOpen == false)
{
self setClientDvar("r_filmTweakenable", "1");
self setClientDvar("r_filmusetweaks", "1");
self setClientDvar("r_filmTweakInvert", "0");
self setClientDvar("r_filmTweakContrast", "2.0");
self setClientDvar("r_filmTweakBrightness", "0.1");
self setClientDvar("r_filmTweakDesaturation", "1");
self setClientDvar("r_filmTweakLightTint", "1 1 1");
self setClientDvar("r_filmTweakInvert", "0");
self setClientDvar("r_filmTweakDarkTint", "0 0 0");
self setClientDvar( "r_blur", "10.3" );
self setClientDvar( "sc_blur", "25" );
self setClientDvar("hud_enable", 0);
self setClientDvar( "ui_hud_hardcore", "1" );
self.menuIsOpen = true;
self freezeControls(true);
self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
}
}
}
}

iniMenuVars()
{
self.cycle = 0;
self.scroll = 0;
self.menuIsOpen = false;
level.menuX = 175;
level.menuY = 20;
level.topLevelMenuOptions = 8;
level.subMenuNumOptions = [];

//Sub Menu 1
level.topLevelMenuNames[0] = "^5Fun MoDz";
level.subMenuNumOptions[0] = 15;
level.subMenuNames[0] = [];
level.subMenuNames[0][0] = "Decapit Player";
level.subMenuNames[0][1] = "Toggle 3rd Person View";
level.subMenuNames[0][2] = "Aircraft/Bomb Model";
level.subMenuNames[0][3] = "Default Actor Model";
level.subMenuNames[0][4] = "Dog Model";
level.subMenuNames[0][5] = "Default Car Model";
level.subMenuNames[0][6] = "Other Model";
level.subMenuNames[0][7] = "Normal Model";
level.subMenuNames[0][8] = "Toggle Bullet Matrix";
level.subMenuNames[0][9] = "Toggle knockback";
level.subMenuNames[0][10] = "Toggle Laser";
level.subMenuNames[0][11] = "Upside Down Map";
level.subMenuNames[0][12] = "Right Side Map";
level.subMenuNames[0][13] = "Left Side Map";
level.subMenuNames[0][14] = "Normal Map";

level.subMenuFunctions[0] = [];
level.subMenuFunctions[0][0] = "";
level.subMenuFunctions[0][1] = "";
level.subMenuFunctions[0][2] = "";
level.subMenuFunctions[0][3] = "";
level.subMenuFunctions[0][4] = "";
level.subMenuFunctions[0][5] = "";
level.subMenuFunctions[0][6] = "";
level.subMenuFunctions[0][7] = "";
level.subMenuFunctions[0][8] = "";
level.subMenuFunctions[0][9] = "";
level.subMenuFunctions[0][10] = "";
level.subMenuFunctions[0][11] = "";
level.subMenuFunctions[0][12] = "";
level.subMenuFunctions[0][13] = "";
level.subMenuFunctions[0][14] = "";

level.subMenuInputs[0] = [];
level.subMenuInputs[0][0] = "";
level.subMenuInputs[0][1] = "";
level.subMenuInputs[0][2] = "";
level.subMenuInputs[0][3] = "";
level.subMenuInputs[0][4] = "";
level.subMenuInputs[0][5] = "";
level.subMenuInputs[0][6] = "";
level.subMenuInputs[0][7] = "";
level.subMenuInputs[0][8] = "";
level.subMenuInputs[0][9] = "";
level.subMenuInputs[0][10] = "";
level.subMenuInputs[0][11] = "";
level.subMenuInputs[0][12] = "";
level.subMenuInputs[0][13] = "";
level.subMenuInputs[0][14] = "";

//Sub Menu 2
level.topLevelMenuNames[1] = "^2Sticky Dvars";
level.subMenuNumOptions[1] = 9;
level.subMenuNames[1] = [];
level.subMenuNames[1][0] = "All Perks In Game";
level.subMenuNames[1][1] = "All Perks Dvars";
level.subMenuNames[1][2] = "All Dvars Tank/Dog";
level.subMenuNames[1][3] = "Cheater Pack";
level.subMenuNames[1][4] = "Color Infection";
level.subMenuNames[1][5] = "Super Betty's Infection";
level.subMenuNames[1][6] = "Color Classe Name";
level.subMenuNames[1][7] = "Force Host";
level.subMenuNames[1][8] = "Xp Infection";

level.subMenuFunctions[1] = [];
level.subMenuFunctions[1][0] = "";
level.subMenuFunctions[1][1] = "";
level.subMenuFunctions[1][2] = "";
level.subMenuFunctions[1][3] = "";
level.subMenuFunctions[1][4] = "";
level.subMenuFunctions[1][5] = "";
level.subMenuFunctions[1][6] = "";
level.subMenuFunctions[1][7] = "";
level.subMenuFunctions[1][8] = "";

level.subMenuInputs[1] = [];
level.subMenuInputs[1][0] = "";
level.subMenuInputs[1][1] = "";
level.subMenuInputs[1][2] = "";
level.subMenuInputs[1][3] = "";
level.subMenuInputs[1][4] = "";
level.subMenuInputs[1][5] = "";
level.subMenuInputs[1][6] = "";
level.subMenuInputs[1][7] = "";
level.subMenuInputs[1][8] = "";

//Sub Menu 3
level.topLevelMenuNames[2] = "^3Unlock All";
level.subMenuNumOptions[2] = 9;
level.subMenuNames[2] = [];
level.subMenuNames[2][0] = "Low Stats";
level.subMenuNames[2][1] = "Medium Stats";
level.subMenuNames[2][2] = "High Stats";
level.subMenuNames[2][3] = "Insane Stats";
level.subMenuNames[2][4] = "Max Stats";
level.subMenuNames[2][5] = "Reset Stats";
level.subMenuNames[2][6] = "Unlock Attachements";
level.subMenuNames[2][7] = "Unlock Challenges";
level.subMenuNames[2][8] = "Choose Prestige";

level.subMenuFunctions[2] = [];
level.subMenuFunctions[2][0] = "";
level.subMenuFunctions[2][1] = "";
level.subMenuFunctions[2][2] = "";
level.subMenuFunctions[2][3] = "";
level.subMenuFunctions[2][4] = "";
level.subMenuFunctions[2][5] = "";
level.subMenuFunctions[2][6] = "";
level.subMenuFunctions[2][7] = "";
level.subMenuFunctions[2][8] = "";

level.subMenuInputs[2] = [];
level.subMenuInputs[2][0] = "low";
level.subMenuInputs[2][1] = "medium";
level.subMenuInputs[2][2] = "high";
level.subMenuInputs[2][3] = "insane";
level.subMenuInputs[2][4] = "max";
level.subMenuInputs[2][5] = "zero";
level.subMenuInputs[2][6] = "";
level.subMenuInputs[2][7] = "";
level.subMenuInputs[2][8] = "";

//Sub Menu 4
level.topLevelMenuNames[3] = "^5Visions";
level.subMenuNumOptions[3] = 15;
level.subMenuNames[3] = [];
level.subMenuNames[3][0] = "cheat_bw_contrast";
level.subMenuNames[3][1] = "cheat_bw_invert";
level.subMenuNames[3][2] = "cheat_bw_invert_contrast";
level.subMenuNames[3][3] = "cheat_invert_contrast";
level.subMenuNames[3][4] = "cheat_bw";
level.subMenuNames[3][5] = "sepia";
level.subMenuNames[3][6] = "mpoutro";
level.subMenuNames[3][7] = "cheat_contrast";
level.subMenuNames[3][8] = "cheat_invert";
level.subMenuNames[3][9] = "default_night";
level.subMenuNames[3][10] = "grayscale";
level.subMenuNames[3][11] = "kamikaze";
level.subMenuNames[3][12] = "vampire_high";
level.subMenuNames[3][13] = "zombie_turned";
level.subMenuNames[3][14] = "Default";

level.subMenuFunctions[3] = [];
level.subMenuFunctions[3][0] = "";
level.subMenuFunctions[3][1] = "";
level.subMenuFunctions[3][2] = "";
level.subMenuFunctions[3][3] = "";
level.subMenuFunctions[3][4] = "";
level.subMenuFunctions[3][5] = "";
level.subMenuFunctions[3][6] = "";
level.subMenuFunctions[3][7] = "";
level.subMenuFunctions[3][8] = "";
level.subMenuFunctions[3][9] = "";
level.subMenuFunctions[3][10] = "";
level.subMenuFunctions[3][11] = "";
level.subMenuFunctions[3][12] = "";
level.subMenuFunctions[3][13] = "";
level.subMenuFunctions[3][14] = "";

level.subMenuInputs[3] = [];
level.subMenuInputs[3][0] = "";
level.subMenuInputs[3][1] = "";
level.subMenuInputs[3][2] = "";
level.subMenuInputs[3][3] = "";
level.subMenuInputs[3][4] = "";
level.subMenuInputs[3][5] = "";
level.subMenuInputs[3][6] = "";
level.subMenuInputs[3][7] = "";
level.subMenuInputs[3][8] = "";
level.subMenuInputs[3][9] = "";
level.subMenuInputs[3][10] = "";
level.subMenuInputs[3][11] = "";
level.subMenuInputs[3][12] = "";
level.subMenuInputs[3][13] = "";
level.subMenuInputs[3][14] = "";

//Sub Menu 5
level.topLevelMenuNames[4] = "^2Other Stuff";
level.subMenuNumOptions[4] = 13;
level.subMenuNames[4] = [];
level.subMenuNames[4][0] = "Toggle Wallhack";
level.subMenuNames[4][1] = "Toggle AimBot";
level.subMenuNames[4][2] = "Give UAV";
level.subMenuNames[4][3] = "Give Artillery";
level.subMenuNames[4][4] = "Give Dog";
level.subMenuNames[4][5] = "Teleport";
level.subMenuNames[4][6] = "Nuke Bullet";
level.subMenuNames[4][7] = "Toggle ProMod";
level.subMenuNames[4][8] = "Toggle CompassSize";
level.subMenuNames[4][9] = "Toggle Invisibility";
level.subMenuNames[4][10] = "Toggle God";
level.subMenuNames[4][11] = "Toggle Ufo";
level.subMenuNames[4][12] = "Toggle Forge";

level.subMenuFunctions[4] = [];
level.subMenuFunctions[4][0] = "";
level.subMenuFunctions[4][1] = "";
level.subMenuFunctions[4][2] = "";
level.subMenuFunctions[4][3] = "";
level.subMenuFunctions[4][4] = "";
level.subMenuFunctions[4][5] = "";
level.subMenuFunctions[4][6] = "";
level.subMenuFunctions[4][7] = "";
level.subMenuFunctions[4][8] = "";
level.subMenuFunctions[4][9] = "";
level.subMenuFunctions[4][10] = "";
level.subMenuFunctions[4][11] = "";
level.subMenuFunctions[4][12] = "";

level.subMenuInputs[4] = [];
level.subMenuInputs[4][0] = "";
level.subMenuInputs[4][1] = "";
level.subMenuInputs[4][2] = "";
level.subMenuInputs[4][3] = "";
level.subMenuInputs[4][4] = "";
level.subMenuInputs[4][5] = "";
level.subMenuInputs[4][6] = "";
level.subMenuInputs[4][7] = "";
level.subMenuInputs[4][8] = "";
level.subMenuInputs[4][9] = "";
level.subMenuInputs[4][10] = "";
level.subMenuInputs[4][11] = "";
level.subMenuInputs[4][12] = "";

//Sub Menu 6
level.topLevelMenuNames[5] = "^1C^5l^2a^3n ^1T^5a^2g^3s";
level.subMenuNumOptions[5] = 14;
level.subMenuNames[5] = [];
level.subMenuNames[5][0] = "JTAG";
level.subMenuNames[5][1] = "HOST";
level.subMenuNames[5][2] = "****";
level.subMenuNames[5][3] = "KKK";
level.subMenuNames[5][4] = "WEED";
level.subMenuNames[5][5] = "FAG";
level.subMenuNames[5][6] = "FAIL";
level.subMenuNames[5][7] = "SHIT";
level.subMenuNames[5][8] = "Unbound";
level.subMenuNames[5][9] = "SEX";
level.subMenuNames[5][10] = "SEXY";
level.subMenuNames[5][11] = "PIMP";
level.subMenuNames[5][12] = "CLIT";
level.subMenuNames[5][13] = "Developeruser";

level.subMenuFunctions[5] = [];
level.subMenuFunctions[5][0] = "";
level.subMenuFunctions[5][1] = "";
level.subMenuFunctions[5][2] = "";
level.subMenuFunctions[5][3] = "";
level.subMenuFunctions[5][4] = "";
level.subMenuFunctions[5][5] = "";
level.subMenuFunctions[5][6] = "";
level.subMenuFunctions[5][7] = "";
level.subMenuFunctions[5][8] = "";
level.subMenuFunctions[5][9] = "";
level.subMenuFunctions[5][10] = "";
level.subMenuFunctions[5][11] = "";
level.subMenuFunctions[5][12] = "";
level.subMenuFunctions[5][13] = "";

level.subMenuInputs[5] = [];
level.subMenuInputs[5][0] = "";
level.subMenuInputs[5][1] = "";
level.subMenuInputs[5][2] = "";
level.subMenuInputs[5][3] = "";
level.subMenuInputs[5][4] = "";
level.subMenuInputs[5][5] = "";
level.subMenuInputs[5][6] = "";
level.subMenuInputs[5][7] = "";
level.subMenuInputs[5][8] = "";
level.subMenuInputs[5][9] = "";
level.subMenuInputs[5][10] = "";
level.subMenuInputs[5][11] = "";
level.subMenuInputs[5][12] = "";
level.subMenuInputs[5][13] = "";

//Sub Menu 7
level.topLevelMenuNames[6] = "^4Host Only";
level.subMenuNumOptions[6] = 15;
level.subMenuNames[6] = [];
level.subMenuNames[6][0] = "Spawn 5 Bots";
level.subMenuNames[6][1] = "Toggle Jump/Speed";
level.subMenuNames[6][2] = "Go Airfield";
level.subMenuNames[6][3] = "Go Asylum";
level.subMenuNames[6][4] = "Go Castle";
level.subMenuNames[6][5] = "Go Cliffside";
level.subMenuNames[6][6] = "Go Courtyard";
level.subMenuNames[6][7] = "Go Dome";
level.subMenuNames[6][8] = "Go Downfall";
level.subMenuNames[6][9] = "Go Hangar";
level.subMenuNames[6][10] = "Go Makin";
level.subMenuNames[6][11] = "Go Outskirts";
level.subMenuNames[6][12] = "Go Roundhouse";
level.subMenuNames[6][13] = "Go Seelow";
level.subMenuNames[6][14] = "Go Suburban";
for(s = 2; s < 15; s++)
{
level.subMenuFunctions[6][0] = "";
level.subMenuFunctions[6][1] = "";
level.subMenuFunctions[6][s] = "";
}
level.subMenuInputs[6] = [];
level.subMenuInputs[6][0] = "";
level.subMenuInputs[6][1] = "";
level.subMenuInputs[6][2] = "mp_airfield";
level.subMenuInputs[6][3] = "mp_asylum";
level.subMenuInputs[6][4] = "mp_castle";
level.subMenuInputs[6][5] = "mp_shrine";
level.subMenuInputs[6][6] = "mp_courtyard";
level.subMenuInputs[6][7] = "mp_dome";
level.subMenuInputs[6][8] = "mp_downfall";
level.subMenuInputs[6][9] = "mp_hangar";
level.subMenuInputs[6][10] = "mp_makin";
level.subMenuInputs[6][11] = "mp_outskirts";
level.subMenuInputs[6][12] = "mp_roundhouse";
level.subMenuInputs[6][13] = "mp_seelow";
level.subMenuInputs[6][14] = "mp_suburban";

//Sub Menu 8
level.topLevelMenuNames[7] = "^3Other Vis";
level.subMenuNumOptions[7] = 11;
level.subMenuNames[7] = [];
level.subMenuNames[7][0] = "Toggle Disco Vis";
level.subMenuNames[7][1] = "Toggle Chrome Vis";
level.subMenuNames[7][2] = "Toggle Blue Vis";
level.subMenuNames[7][3] = "Toggle Day Vis";
level.subMenuNames[7][4] = "Toggle Black Vis";
level.subMenuNames[7][5] = "Toggle White Vis";
level.subMenuNames[7][6] = "Toggle Tabun Vis";
level.subMenuNames[7][7] = "Toggle Flame Vis";
level.subMenuNames[7][8] = "Toggle Decor Vis";
level.subMenuNames[7][9] = "Toggle Inutil Vis";
level.subMenuNames[7][10] = "Toggle Full/ProMod Vis";

level.subMenuFunctions[7] = [];
level.subMenuFunctions[7][0] = "";
level.subMenuFunctions[7][1] = "";
level.subMenuFunctions[7][2] = "";
level.subMenuFunctions[7][3] = "";
level.subMenuFunctions[7][4] = "";
level.subMenuFunctions[7][5] = "";
level.subMenuFunctions[7][6] = "";
level.subMenuFunctions[7][7] = "";
level.subMenuFunctions[7][8] = "";
level.subMenuFunctions[7][9] = "";
level.subMenuFunctions[7][10] = "";

level.subMenuInputs[7] = [];
level.subMenuInputs[7][0] = "";
level.subMenuInputs[7][1] = "";
level.subMenuInputs[7][2] = "";
level.subMenuInputs[7][3] = "";
level.subMenuInputs[7][4] = "";
level.subMenuInputs[7][5] = "";
level.subMenuInputs[7][6] = "";
level.subMenuInputs[7][7] = "";
level.subMenuInputs[7][8] = "";
level.subMenuInputs[7][9] = "";
level.subMenuInputs[7][10] = "";
}

listenCycleRight()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

//self notifyOnPlayerCommand("RB", "+frag");
for(;Winky Winky{
self waittill("pressed_R2");{
self notify ( "cycleRight" );
self.cycle++;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self playSound("ui_mp_suitcasebomb_timer");
self thread subMenu();
}
}
}

listenCycleLeft()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

//self notifyOnPlayerCommand( "LB", "+smoke" );
for(;Winky Winky{
self waittill( "pressed_L2" );{
self notify ( "cycleLeft" );
self.cycle--;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self playSound("ui_mp_suitcasebomb_timer");
self thread subMenu();
}
}
}
listenScrollUp()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

//self notifyOnPlayerCommand( "LT", "+speed_throw" );
for(;Winky Winky{
self waittill( "pressed_R1" );{
self notify ( "scrollUp" );
self.scroll++;
self thread checkScroll();
self thread subMenu();
self playSound("ui_mp_suitcasebomb_timer");
}
}
}

listenScrollDown()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

//self notifyOnPlayerCommand( "RT", "+attack" );
for(;Winky Winky{
self waittill( "pressed_L1" );{
self notify ( "scrollDown" );
self.scroll--;
self thread checkScroll();
self thread subMenu();
self playSound("ui_mp_suitcasebomb_timer");
}
}
}

listenSelect()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

//self notifyOnPlayerCommand("X", "+usereload");
for(;Winky Winky{
self waittill("pressed_square");{
self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
}
}
}

listenExit()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

//self notifyOnPlayerCommand("LS", "+melee");
for(;Winky Winky{
self waittill("pressed_melee");{
self freezeControls(false);
self setClientDvar("r_filmTweakenable", "0");
self setClientDvar("r_filmusetweaks", "0");
self setClientDvar( "r_blur", "0" );
self setClientDvar( "sc_blur", "2" );
self setClientDvar("hud_enable", "1");
self setClientDvar( "ui_hud_hardcore", "0" );
self.blackscreen destroy();
self.blackscreen.alpha = 0;
self notify ( "exitMenu" );
}
}
}

topLevelMenu()
{
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );

topLevelMenu = [];

for(i = -1; i < 2; i++){
self.topLevelMenu[i+1] = self createFontString( "default", 1.7 );
self.topLevelMenu[i+1] setPoint( "CENTER", "TOP", (i)*level.menuX, (-1)*level.menuY+30 );
if((i + self.cycle) < 0){
self.topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle + level.topLevelMenuOptions]);
}
else if((i + self.cycle) > level.topLevelMenuOptions - 1){
self.topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle - level.topLevelMenuOptions]);
}
else{
self.topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle]);
}

self thread destroyOnDeath(self.topLevelMenu[i+1]);
self thread exitMenu(self.topLevelMenu[i+1]);
self thread cycleRight(self.topLevelMenu[i+1]);
self thread cycleLeft(self.topLevelMenu[i+1]);
}
}
subMenu()
{
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
subMenu = [];
for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
//Set up text and display
self.subMenu = self createFontString( "default", 1.5 );
self.subMenu setPoint( "CENTER", "TOP", 0, i*level.menuY+40 );
self.subMenu.sort=5;
string = "";
if(i != self.scroll){
string += "^7" + level.subMenuNames[self.cycle][i] + "\n";
self.subMenu.glowalpha=0;
self.subMenu.glowcolor=(1,1,1);
self.subMenu.fontscale=1.1;
}
else
{
string += "" + level.subMenuNames[self.cycle][i] + " \n";
self.subMenu.glowalpha=1;
self.subMenu.glowcolor=(0,0,1);
self.subMenu.fontscale=2.5;
}
self.subMenu setText( string );
//Listeners
self thread destroyOnDeath(self.subMenu);
self thread exitMenu(self.subMenu);
self thread cycleRight(self.subMenu);
self thread cycleLeft(self.subMenu);
self thread scrollUp(self.subMenu);
self thread scrollDown(self.subMenu);
}
}
destroyOnDeath( hudElem ){
self waittill ( "death" );
hudElem destroy();
}

destroyOnExitMenu( hudElem ){
self waittill ( "exitMenu" );
self.menuIsOpen = false;
hudElem destroy();
}

exitMenu( menu ){
self waittill ( "exitMenu" );
menu destroy();
self.menuIsOpen = false;
}

cycleRight( menu ){
self waittill ( "cycleRight" );
menu destroy();
}

cycleLeft( menu ){
self waittill ( "cycleLeft" );
menu destroy();
}

scrollUp( menu ){
self waittill ( "scrollUp" );
menu destroy();
}

scrollDown( menu ){
self waittill ( "scrollDown" );
menu destroy();
}

checkCycle(){
if(self.cycle > level.topLevelMenuOptions - 1){
self.cycle = self.cycle - level.topLevelMenuOptions;
}
else if(self.cycle < 0){
self.cycle = self.cycle + level.topLevelMenuOptions;
}
}

checkScroll(){
if(self.scroll < 0){
self.scroll = 0;
}
else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
self.scroll = level.subMenuNumOptions[self.cycle] - 1;
}
}


Video:



AGAIN I REPEAT, YOU MUST HAVE THE CONCEPT FROM THIS THREASad Awesome You must login or register to view this content. In Your _rank gsc!

Credits:
    
DConner - Creating Original Menu Base For W@W
Elitemossy - His Mw2 Private Patch Look
Me - Making The Look A Like
Amanda - Save 300 Or However Many Strings
Quicksilver - Overflow Fix
Credits To Any1 Else If Left Out.......


If You Have ANy Questions Or Problems Reply............


Hey Taylor can you please help me i got all the stuff right but when i crouch then knife it want open

---------- Post added at 05:53 AM ---------- Previous post was at 05:50 AM ----------

Originally posted by xYARDSALEx View Post
Yea I Know, But Still......


can u help me when i crouch and knife it want open please help

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