self thread welcomeText(self,"Sooooo 'Wasted' Menu","MADE BY IELIITEMODZX",(1,0,0));
welcomeText(player,text1,text2,glowColor)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
for(k = 0; k < line.size; k++)
{
line[k].glowAlpha = 1;
line[k].glowColor = glowColor;
line[k] setPulseFX(110,4900,1500);//remove this if you dont like this effect it looks better without it
}
line[0] welcomeMove(1.5,-90);
line[1] welcomeMove(1.5,90);
wait 1.5;
line[0] welcomeMove(4,90);
line[1] welcomeMove(4,-90);
wait 4;
line[0] welcomeMove(3,1000);
line[1] welcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
}
welcomeMove(time,x,y)
{
self moveOverTime(time);
if(isDefined(x))
self.x = x;
if(isDefined(y))
self.y = y;
}

createText(font,fontscale,align,relative,x,y,alpha ,sort,text)
{
hudText = createFontString(font,fontscale);
hudText setPoint(align,relative,x,y);
hudText.alpha = alpha;
hudText.sort = sort;
hudText setText(text);
thread destroyElemOnDeath(hudText);
return hudText;
}
destroyElemOnDeath(elem)
{
self waittill("death");
if(isDefined(elem.bar))
elem destroyElem();
else
elem destroy();
}
self thread wellcomeText(self,"Sooooo 'Wasted' Menu","MADE BY IELIITEMODZX",(1,0,0));
wellcomeText(player,text1,text2,glowColor)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
for(k = 0; k < line.size; k++) //remove this if you dont like this effect it looks better without it
line[k] setPulseFX(110,1*4900,1500);
for(k = 0; k < 2; k++)
{
line[k].glowAlpha = 1;
line[k].glowColor = glowColor;
}
line[0] wellcomeMove(1.5,-90);
line[1] wellcomeMove(1.5,90);
wait 1.5;
line[0] wellcomeMove(4,90);
line[1] wellcomeMove(4,-90);
wait 4;
line[0] wellcomeMove(3,1000);
line[1] wellcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
}
wellcomeMove(time,x,y)
{
self moveOverTime(time);
if(isDefined(x))
self.x = x;
if(isDefined(y))
self.y = y;
}

createText(font,fontscale,align,relative,x,y,alpha,sort,text)
{
hudText = createFontString(font,fontscale);
hudText setPoint(align,relative,x,y);
hudText.alpha = alpha;
hudText.sort = sort;
hudText setText(text);
thread destroyElemOnDeath(hudText);
return hudText;
}
destroyElemOnDeath(elem)
{
self waittill("death");
if(isDefined(elem.bar))
elem destroyElem();
else
elem destroy();
}
welcomeText(player,text1,text2,glowColor,glowColor2)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
for(k = 0; k < line.size; k++)
{
line[k].glowAlpha = 1;
line[k].glowColor = glowColor;
}
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
for(D = 0; D < line.size; D++)
{
line[D].glowAlpha = 1;
line[D].glowColor = glowColor2;
}
line[0] welcomeMove(1.5,-90);
line[1] welcomeMove(1.5,90);
wait 1.5;
line[0] welcomeMove(4,90);
line[1] welcomeMove(4,-90);
wait 4;
line[0] welcomeMove(3,1000);
line[1] welcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
line[D] destroy();
}
welcomeMove(time,x,y)
{
self moveOverTime(time);
if(isDefined(x))
self.x = x;
if(isDefined(y))
self.y = y;
}
welcomeText(player,text1,text2,glowColor,glowColor2)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
line[0].glowAlpha = 1;
line[0.glowColor = glowColor;
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
line[1].glowAlpha = 1;
line[1.glowColor = glowColor;
line[0] welcomeMove(1.5,-90);
line[1] welcomeMove(1.5,90);
wait 1.5;
line[0] welcomeMove(4,90);
line[1] welcomeMove(4,-90);
wait 4;
line[0] welcomeMove(3,1000);
line[1] welcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
line[D] destroy();
}
welcomeText(player,text1,text2,glowColor,glowColor2)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
line[0].glowAlpha = 1;
line[0.glowColor = glowColor;
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
line[1].glowAlpha = 1;
line[1.glowColor = glowColor;
line[0] welcomeMove(1.5,-90);
line[1] welcomeMove(1.5,90);
wait 1.5;
line[0] welcomeMove(4,90);
line[1] welcomeMove(4,-90);
wait 4;
line[0] welcomeMove(3,1000);
line[1] welcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
line[D] destroy();
}
welcomeText(player,text1,text2,glowColor,glowColor2)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
line[0].glowAlpha = 1;
line[0.glowColor = glowColor;
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
line[1].glowAlpha = 1;
line[1.glowColor = glowColor;
line[0] welcomeMove(1.5,-90);
line[1] welcomeMove(1.5,90);
wait 1.5;
line[0] welcomeMove(4,90);
line[1] welcomeMove(4,-90);
wait 4;
line[0] welcomeMove(3,1000);
line[1] welcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
line[D] destroy();
}
welcomeText(player,text1,text2,glowColor,glowColor2)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
for(k = 0; k < line.size; k++)
{
line[k].glowAlpha = 1;
line[k].glowColor = glowColor;
}
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
for(D = 0; D < line.size; D++)
{
line[D].glowAlpha = 1;
line[D].glowColor = glowColor2;
}
line[0] welcomeMove(1.5,-90);
line[1] welcomeMove(1.5,90);
wait 1.5;
line[0] welcomeMove(4,90);
line[1] welcomeMove(4,-90);
wait 4;
line[0] welcomeMove(3,1000);
line[1] welcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
line[D] destroy();
}
welcomeMove(time,x,y)
{
self moveOverTime(time);
if(isDefined(x))
self.x = x;
if(isDefined(y))
self.y = y;
}
welcomeText(player,text1,text2,glowColor,glowColor2)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
for(k = 0; k < line.size; k++)
{
line[k].glowAlpha = 1;
line[k] setPulseFX(110,1*4900,1500);//remove this if you dont like this effect it looks better without it
}
line[0].glowColor = glowColor;
line[1].glowColor = glowColor2;
line[0] welcomeMove(1.5,-90);
line[1] welcomeMove(1.5,90);
wait 1.5;
line[0] welcomeMove(4,90);
line[1] welcomeMove(4,-90);
wait 4;
line[0] welcomeMove(3,1000);
line[1] welcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
}
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