Post: Wellcome Text (simple but looks good)
02-21-2012, 02:36 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); i made this because i dont like the normal welcome text.
its simple it just slides in from the sides with the typewriter effect, then slides out again.



how i use it:
    self thread welcomeText(self,"Sooooo 'Wasted' Menu","MADE BY IELIITEMODZX",(1,0,0));


script:
    welcomeText(player,text1,text2,glowColor)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
for(k = 0; k < line.size; k++)
{
line[k].glowAlpha = 1;
line[k].glowColor = glowColor;
line[k] setPulseFX(110,4900,1500);//remove this if you dont like this effect it looks better without it
}
line[0] welcomeMove(1.5,-90);
line[1] welcomeMove(1.5,90);
wait 1.5;
line[0] welcomeMove(4,90);
line[1] welcomeMove(4,-90);
wait 4;
line[0] welcomeMove(3,1000);
line[1] welcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
}
welcomeMove(time,x,y)
{
self moveOverTime(time);
if(isDefined(x))
self.x = x;

if(isDefined(y))
self.y = y;
}



you will need this agian Happy

    createText(font,fontscale,align,relative,x,y,alpha  ,sort,text)
{
hudText = createFontString(font,fontscale);
hudText setPoint(align,relative,x,y);
hudText.alpha = alpha;
hudText.sort = sort;
hudText setText(text);
thread destroyElemOnDeath(hudText);
return hudText;
}
destroyElemOnDeath(elem)
{
self waittill("death");
if(isDefined(elem.bar))
elem destroyElem();
else
elem destroy();
}
(adsbygoogle = window.adsbygoogle || []).push({});

The following 15 users say thank you to IELIITEMODZX for this useful post:

1337HaXaLoT, Amanda, Correy, ImDUB, iPROFamily, iReset Nigga, IVI40A3Fusionz, Jacob-And-Britt, Cmd-X, Taylor, TheFallen, ThePhantom410., Vampytwistッ
02-21-2012, 03:07 AM #2
iReset Nigga
2Fresshh!!
Originally posted by IELIITEMODZX View Post
i made this because i dont like the normal wellcome text.
its simple it just slides in from the sides with the typewriter effect, then slides out again.


how i use it:
    self thread wellcomeText(self,"Sooooo 'Wasted' Menu","MADE BY IELIITEMODZX",(1,0,0));


script:
    wellcomeText(player,text1,text2,glowColor)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
for(k = 0; k < line.size; k++) //remove this if you dont like this effect it looks better without it
line[k] setPulseFX(110,1*4900,1500);

for(k = 0; k < 2; k++)
{
line[k].glowAlpha = 1;
line[k].glowColor = glowColor;
}
line[0] wellcomeMove(1.5,-90);
line[1] wellcomeMove(1.5,90);
wait 1.5;
line[0] wellcomeMove(4,90);
line[1] wellcomeMove(4,-90);
wait 4;
line[0] wellcomeMove(3,1000);
line[1] wellcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
}
wellcomeMove(time,x,y)
{
self moveOverTime(time);
if(isDefined(x))
self.x = x;

if(isDefined(y))
self.y = y;
}



you will need this agian Happy

    createText(font,fontscale,align,relative,x,y,alpha,sort,text)
{
hudText = createFontString(font,fontscale);
hudText setPoint(align,relative,x,y);
hudText.alpha = alpha;
hudText.sort = sort;
hudText setText(text);
thread destroyElemOnDeath(hudText);
return hudText;
}
destroyElemOnDeath(elem)
{
self waittill("death");
if(isDefined(elem.bar))
elem destroyElem();
else
elem destroy();
}



This is Amazing looks like a movie trailer type text very nice Sir! :love:
02-21-2012, 03:26 AM #3
ImDUB
Pokemon Trainer
I thought it was 'welcome' but that's still really really good!
02-21-2012, 03:36 AM #4
Originally posted by cod
I thought it was 'welcome' but that's still really really good!
yes prob i cant spell good :(

The following 2 users say thank you to IELIITEMODZX for this useful post:

1337HaXaLoT, iPROFamily
02-21-2012, 05:05 AM #5
Jacob-And-Britt
I’m too L33T
Originally posted by IELIITEMODZX View Post
yes prob i cant spell good :(
lol rong=wrong lol but amazing dude i love this thats cool how you made your own function!
02-21-2012, 05:18 AM #6
ImDUB
Pokemon Trainer
    
welcomeText(player,text1,text2,glowColor,glowColor2)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
for(k = 0; k < line.size; k++)
{
line[k].glowAlpha = 1;
line[k].glowColor = glowColor;
}
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
for(D = 0; D < line.size; D++)
{
line[D].glowAlpha = 1;
line[D].glowColor = glowColor2;
}
line[0] welcomeMove(1.5,-90);
line[1] welcomeMove(1.5,90);
wait 1.5;
line[0] welcomeMove(4,90);
line[1] welcomeMove(4,-90);
wait 4;
line[0] welcomeMove(3,1000);
line[1] welcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
line[D] destroy();
}
welcomeMove(time,x,y)
{
self moveOverTime(time);
if(isDefined(x))
self.x = x;

if(isDefined(y))
self.y = y;
}


Would that work so that the second line of text could glow a different color? I doubt it does, I'm just curious.. :dunce:
02-21-2012, 05:40 AM #7
TheFallen
Former Dark Night
Originally posted by cod
Would that work so that the second line of text could glow a different color? I doubt it does, I'm just curious.. :dunce:
Use this, it saves you a little bit of space :p
    
welcomeText(player,text1,text2,glowColor,glowColor2)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
line[0].glowAlpha = 1;
line[0.glowColor = glowColor;
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
line[1].glowAlpha = 1;
line[1.glowColor = glowColor;
line[0] welcomeMove(1.5,-90);
line[1] welcomeMove(1.5,90);
wait 1.5;
line[0] welcomeMove(4,90);
line[1] welcomeMove(4,-90);
wait 4;
line[0] welcomeMove(3,1000);
line[1] welcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
line[D] destroy();
}
02-21-2012, 05:49 AM #8
ImDUB
Pokemon Trainer
Originally posted by ITheFallenI View Post
Use this, it saves you a little bit of space :p
    
welcomeText(player,text1,text2,glowColor,glowColor2)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
line[0].glowAlpha = 1;
line[0.glowColor = glowColor;
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
line[1].glowAlpha = 1;
line[1.glowColor = glowColor;
line[0] welcomeMove(1.5,-90);
line[1] welcomeMove(1.5,90);
wait 1.5;
line[0] welcomeMove(4,90);
line[1] welcomeMove(4,-90);
wait 4;
line[0] welcomeMove(3,1000);
line[1] welcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
line[D] destroy();
}

Would that work though? :happycry:
02-21-2012, 03:14 PM #9
Originally posted by ITheFallenI View Post
Use this, it saves you a little bit of space :p
    
welcomeText(player,text1,text2,glowColor,glowColor2)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
line[0].glowAlpha = 1;
line[0.glowColor = glowColor;
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
line[1].glowAlpha = 1;
line[1.glowColor = glowColor;
line[0] welcomeMove(1.5,-90);
line[1] welcomeMove(1.5,90);
wait 1.5;
line[0] welcomeMove(4,90);
line[1] welcomeMove(4,-90);
wait 4;
line[0] welcomeMove(3,1000);
line[1] welcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
line[D] destroy();
}


dont need space cod4 has alot :love:

---------- Post added at 03:05 PM ---------- Previous post was at 03:01 PM ----------

Originally posted by cod
    
welcomeText(player,text1,text2,glowColor,glowColor2)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
for(k = 0; k < line.size; k++)
{
line[k].glowAlpha = 1;
line[k].glowColor = glowColor;
}
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
for(D = 0; D < line.size; D++)
{
line[D].glowAlpha = 1;
line[D].glowColor = glowColor2;
}
line[0] welcomeMove(1.5,-90);
line[1] welcomeMove(1.5,90);
wait 1.5;
line[0] welcomeMove(4,90);
line[1] welcomeMove(4,-90);
wait 4;
line[0] welcomeMove(3,1000);
line[1] welcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
line[D] destroy();
}
welcomeMove(time,x,y)
{
self moveOverTime(time);
if(isDefined(x))
self.x = x;

if(isDefined(y))
self.y = y;
}


Would that work so that the second line of text could glow a different color? I doubt it does, I'm just curious.. :dunce:


just use this lol,

    welcomeText(player,text1,text2,glowColor,glowColor2)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
for(k = 0; k < line.size; k++)
{
line[k].glowAlpha = 1;
line[k] setPulseFX(110,1*4900,1500);//remove this if you dont like this effect it looks better without it
}
line[0].glowColor = glowColor;
line[1].glowColor = glowColor2;
line[0] welcomeMove(1.5,-90);
line[1] welcomeMove(1.5,90);
wait 1.5;
line[0] welcomeMove(4,90);
line[1] welcomeMove(4,-90);
wait 4;
line[0] welcomeMove(3,1000);
line[1] welcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
}


---------- Post added at 03:14 PM ---------- Previous post was at 03:05 PM ----------

Originally posted by jbglitching View Post
lol rong=wrong lol but amazing dude i love this thats cool how you made your own function!
lol i dont care :p, and thanks

The following user thanked IELIITEMODZX for this useful post:

iPROFamily
02-21-2012, 03:51 PM #10
247Yamato
< ^ > < ^ >
I stopped looking at the code when I saw this:

line[k] setPulseFX(110,1*4900,1500);

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