
precacheLocationSelector(<shader here>
;
precacheLocationSelector("rank_prestige10");
doTeleport()
{
self beginLocationselection("[B][COLOR="#FF0000"]rank_prestige10[/COLOR][/B]",level.artilleryDangerMaxRadius*1);
self.selectingLocation = true;
self waittill("confirm_location",location);
newLocation = bulletTrace(location+(0,0,1000),(location+(0,0,-100000)),0,self)["position"];
self setOrigin(newLocation);
self endLocationSelection();
self.selectingLocation = undefined;
self iPrintln("Teleported");
}

Copyright © 2026, NextGenUpdate.
All Rights Reserved.