Post: [RELEASE] RGB editors
02-22-2012, 05:40 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); here they are hope you like.



credit to mikeeey <3 he helped me alot

thread it like this: [ATTACH=CONFIG]15794[/ATTACH]
    self thread colorEditor(<hud here>Winky Winky;


    colorEditor(sHud)
{
self endon("death");
self endon("disconnect");
for(k = 0; k < 3; k++)
{
curs["slide"][k] = 0;
curs["coll"][k] = 0;
}
curs["scroll"] = 0;
color["scrollBar"] = createRectangle("","",0,((curs["scroll"]*2Cool Man (aka Tustin)+30),230,24,(0,0,0),"white",20,1);
color["backGround"] = createRectangle("","",0,0,1000,720,(0,0,0),"white",10,(1/2.40));
for(k = 0; k < 3; k++)
{
color["slide"][k] = createRectangle("","",(((curs["slide"][curs["scroll"]]*10)/5)-(100)),((28*k)+30),3,17,(1,1,1),"white",200,1);
color["bar"][k] = createRectangle("","",0,((28*k)+30),200,2,(1,1,1),"white",150,.9);
}
for(k = 0; k < 3; k++)
color["value"][k] = createValue("default",1.9,"","",((k*70)-70),((color["slide"][1].y)-65),1,13,0);

color["foreground"] = createRectangle("","",0,color["slide"][1].y,230,94,(0,0,0),"white",11,(1/3.20));
color["preview"] = createRectangle("","",0,((color["slide"][1].y)-65),230,30,(0,0,0),"white",12,1);
wait .2;
while(1)
{
self freezeControls(true);
if(self attackButtonPressed() || self adsButtonPressed())
{
curs["slide"][curs["scroll"]] -= self adsButtonPressed();
curs["slide"][curs["scroll"]] += self attackButtonPressed();
if(curs["slide"][curs["scroll"]] > 100)
curs["slide"][curs["scroll"]] = 0;

if(curs["slide"][curs["scroll"]] < 0)
curs["slide"][curs["scroll"]] = 100;

color["slide"][curs["scroll"]] setPoint("","",(((curs["slide"][curs["scroll"]]*10)/5)-(100)),color["slide"][curs["scroll"]].y);
curs["coll"][curs["scroll"]] = ((curs["slide"][curs["scroll"]]*2.55)/255);
for(k = 0; k < color["value"].size; k++)
color["value"][k] setValue(int(color["preview"].color[k]*255));

color["preview"].color = (curs["coll"][0], curs["coll"][1], curs["coll"][2]);
}
if(self fragButtonPressed() || self secondaryOffHandButtonPressed())
{
curs["scroll"] -= self secondaryOffHandButtonPressed();
curs["scroll"] += self fragButtonPressed();
if(curs["scroll"] >= color["slide"].size)
curs["scroll"] = 0;

if(curs["scroll"] < 0)
curs["scroll"] = color["slide"].size-1;

color["scrollBar"].y = color["bar"][curs["scroll"]].y;
wait .2;
}
if(self meleeButtonPressed())
break;

if(self useButtonPressed())
{
sHud.color = color["preview"].color;
break;
}
wait .05;
}
self freezeControls(false);
keys = getArrayKeys(color);
for(k = 0; k < keys.size; k++)
if(isDefined(color[keys[k]][0]))
for(r = 0; r < color[keys[k]].size; r++)
color[keys[k]][r] destroy();
else
color[keys[k]] destroy();
}



you will need these again.


    createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG = newClientHudElem(self);
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader, width, height);
barElemBG.hidden = false;
barElemBG setPoint(align, relative, x, y);
thread destroyElemOnDeath(barElemBG);
return barElemBG;
}
createValue(font,fontscale,align,relative,x,y,alpha,sort,value)
{
hudValue = createFontString(font,fontscale,self);
hudValue setPoint(align,relative,x,y);
hudValue.alpha = alpha;
hudValue.sort = sort;
hudValue setValue(value);
thread destroyElemOnDeath(hudValue);
return hudValue;
}
destroyElemOnDeath(elem)
{
self waittill("death");
if(isDefined(elem.bar))
elem destroyElem();
else
elem destroy();
}
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The following 10 users say thank you to IELIITEMODZX for this useful post:

1337HaXaLoT, BlazingDope, Correy, ImDUB, iPROFamily, Karoolus, Taylor, ThePhantom410., x_DaftVader_x
02-23-2012, 01:36 PM #20
BlazingDope
Can’t trickshot me!
Originally posted by IELIITEMODZX View Post
here they are hope you like.



credit to mikeeey <3 he helped me alot

thread it like this:
    self thread colorEditor(<hud here>Winky Winky;


    colorEditor(sHud)
{
self endon("death");
self endon("disconnect");
for(k = 0; k < 3; k++)
{
curs["slide"][k] = 0;
curs["coll"][k] = 0;
}
curs["scroll"] = 0;
color["scrollBar"] = createRectangle("","",0,((curs["scroll"]*2Cool Man (aka Tustin)+30),230,24,(0,0,0),"white",20,1);
color["backGround"] = createRectangle("","",0,0,1000,720,(0,0,0),"white",10,(1/2.40));
for(k = 0; k < 3; k++)
{
color["slide"][k] = createRectangle("","",(((curs["slide"][curs["scroll"]]*10)/5)-(100)),((28*k)+30),3,17,(1,1,1),"white",200,1);
color["bar"][k] = createRectangle("","",0,((28*k)+30),200,2,(1,1,1),"white",150,.9);
}
for(k = 0; k < 3; k++)
color["value"][k] = createValue("default",1.9,"","",((k*70)-70),((color["slide"][1].y)-65),1,13,0);

color["foreground"] = createRectangle("","",0,color["slide"][1].y,230,94,(0,0,0),"white",11,(1/3.20));
color["preview"] = createRectangle("","",0,((color["slide"][1].y)-65),230,30,(0,0,0),"white",12,1);
wait .2;
while(1)
{
self freezeControls(true);
if(self attackButtonPressed() || self adsButtonPressed())
{
curs["slide"][curs["scroll"]] -= self adsButtonPressed();
curs["slide"][curs["scroll"]] += self attackButtonPressed();
if(curs["slide"][curs["scroll"]] > 100)
curs["slide"][curs["scroll"]] = 0;

if(curs["slide"][curs["scroll"]] < 0)
curs["slide"][curs["scroll"]] = 100;

color["slide"][curs["scroll"]] setPoint("","",(((curs["slide"][curs["scroll"]]*10)/5)-(100)),color["slide"][curs["scroll"]].y);
curs["coll"][curs["scroll"]] = ((curs["slide"][curs["scroll"]]*2.55)/255);
for(k = 0; k < color["value"].size; k++)
color["value"][k] setValue(int(color["preview"].color[k]*255));

color["preview"].color = (curs["coll"][0], curs["coll"][1], curs["coll"][2]);
}
if(self fragButtonPressed() || self secondaryOffHandButtonPressed())
{
curs["scroll"] -= self secondaryOffHandButtonPressed();
curs["scroll"] += self fragButtonPressed();
if(curs["scroll"] >= color["slide"].size)
curs["scroll"] = 0;

if(curs["scroll"] < 0)
curs["scroll"] = color["slide"].size-1;

color["scrollBar"].y = color["bar"][curs["scroll"]].y;
wait .2;
}
if(self meleeButtonPressed())
break;

if(self useButtonPressed())
{
sHud.color = color["preview"].color;
break;
}
wait .05;
}
self freezeControls(false);
keys = getArrayKeys(color);
for(k = 0; k < keys.size; k++)
if(isDefined(color[keys[k]][0]))
for(r = 0; r < color[keys[k]].size; r++)
color[keys[k]][r] destroy();
else
color[keys[k]] destroy();
}



you will need these again.


    createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG = newClientHudElem(self);
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader, width, height);
barElemBG.hidden = false;
barElemBG setPoint(align, relative, x, y);
thread destroyElemOnDeath(barElemBG);
return barElemBG;
}
createValue(font,fontscale,align,relative,x,y,alpha,sort,value)
{
hudValue = createFontString(font,fontscale,self);
hudValue setPoint(align,relative,x,y);
hudValue.alpha = alpha;
hudValue.sort = sort;
hudValue setValue(value);
thread destroyElemOnDeath(hudValue);
return hudValue;
}
destroyElemOnDeath(elem)
{
self waittill("death");
if(isDefined(elem.bar))
elem destroyElem();
else
elem destroy();
}



These are going in my soooo stooooned menu I'm making for cod5 Happy thanks a lot!
02-23-2012, 02:48 PM #21
1337HaXaLoT
Bounty hunter
Originally posted by KillaMaJic View Post
These are going in my soooo stooooned menu I'm making for cod5 Happy thanks a lot!
what are you calling your patch? cant name it soo stoned allready took :p
02-23-2012, 04:31 PM #22
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by 1337HaXaLoT View Post
what are you calling your patch? cant name it soo stoned allready took :p


Who's already made a W@W patch called Soooo Stooooned?
02-23-2012, 05:18 PM #23
Originally posted by IVI40A3Fusionz View Post
Who's already made a W@W patch called Soooo Stooooned?
its a mw2 patch, thats what he means and hes got a point why name your patch somthing thats allready been took on a cod game. Happy

The following user thanked IELIITEMODZX for this useful post:

1337HaXaLoT
02-23-2012, 05:23 PM #24
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by IELIITEMODZX View Post
its a mw2 patch, thats what he means and hes got a point why name your patch somthing thats allready been took on a cod game. Happy


People name their patches Private Patch which was taken by someone ages before EliteMossy before anyone says anything. It's just a name at the end of the day ^^ not illegal no one is gonna care if you take their name of a patch they haven't copyrighted it Happy.
02-23-2012, 05:46 PM #25
Originally posted by IVI40A3Fusionz View Post
People name their patches Private Patch which was taken by someone ages before EliteMossy before anyone says anything. It's just a name at the end of the day ^^ not illegal no one is gonna care if you take their name of a patch they haven't copyrighted it Happy.
yes ino that, but im just saying why not think ove a name your self. and private patch means its for there use only. its not a name Happy
02-23-2012, 05:49 PM #26
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by IELIITEMODZX View Post
yes ino that, but im just saying why not think ove a name your self. and private patch means its for there use only. its not a name Happy


People call their patches BLABLASNAME Private Patch v1.0 but if it were private they wouldn't release or give it a name Winky Winky. You didn't exactly come up with your patch name yourself? :love:
02-23-2012, 05:55 PM #27
Originally posted by IVI40A3Fusionz View Post
People call their patches BLABLASNAME Private Patch v1.0 but if it were private they wouldn't release or give it a name Winky Winky. You didn't exactly come up with your patch name yourself? :love:
well my name has not been used befor. and if they name there menu that then it must have been there private patch. but they wanted to release it
02-23-2012, 05:59 PM #28
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by IELIITEMODZX View Post
well my name has not been used befor. and if they name there menu that then it must have been there private patch. but they wanted to release it


Ima call my Sooooo Waaaasted :carling: joke.

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